Action: Casts guiding bolt at D3, Attack: 24Damage: 13 Radiant. (If hits: The next attack roll made against this target has advantage) Bonus Action: Moves the spiritual weapon to H3 and attack D5, Attack: 23Damage: 11 Force.
@Shere - you step back and drawing your dagger from its sheathe (rapier still in other hand), with the intention of flinging it at D6. Unfortunately, your hands have other ideas and it spins out of control, harmlessly hitting the back wall and drawing a line of blood on your own paw! A miss!
@Krom - as you finish your intonation and movements, a fiery blast of energy races towards D3, who sees it coming. There is nothing it can do as it drills it in the chest - a big hit! D3sways on its feet and coughs blood. D3 remains limned in a faint glow. You move the spiritual battleaxe to D5 as it squirms and strains against the web - unsuccessfully. D5 stops struggling and strains its head to you, "Why..." is all it manages to utter softly (in Sylvan) before getting sliced with the weapon. It takes the hit stoically and swoons. "...are you here?" it finishes in a hoarse whisper before slumping against the web. It looks real bad.
D8 - The darkling stops and says something to D7before moving several feet to get a clear look into the room. Ithelion, you hear this as something like, "Who are they? Why are they here? I'll get the wizard you get out!" before flinging a dagger in your direction. After its attack it will move back into the southern room (L13): Attack:23Damage:5 ...it's a hit on Ithelion!
Garnet moves to J11ish and raised her long sword up, uses the flat portion of the blade and tries to strike D7 with nonlethal damage, attempting to subdue, knock out.
Attack: 5 Damage: 8
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garnet moves to J11ish and raised her long sword up, uses the flat portion of the blade and tries to strike D7 with nonlethal damage, attempting to subdue, knock out.
Attack: 5 Damage: 8
You move to I11 (J11 is where D7 is). Unaccustomed to using your blade in this way, the creature just steps back out of reach of your blade - a miss!
Daemyar moves to I11, striking with Ashardalon’s tooth and shortsword at D8
Attack: 20 Damage: 6
Attack: 20 Damage: 3
and sneak attack 10 as spirits push a spiritual blade through d8, stabbing at d7 for 5 necrotic
Daemyar, you cannot get to D8 at the moment as it is at L13 as mentioned above. Do you want to target D7 instead? It is currently blocking the doorway...
@daemyar - you move up to I10, beside Garnet. Both of your attacks hit D7, who has concentrated on Garnet. Your attacks are vicious and accurate, with each slice spewing forth blood and light. D8 watches its comrade crumple to the floor and erupt in a radiant flame...D7 is dead! **Garnet and Daemyar, roll a constitution save (DC10) or be blinded until the end of your next turn...
D9 - the darkling looks at the ground in front of it in disdain, the webs on the floor currently restraining its comrade. It snarls something and flings a dagger at Krom: Attack:17Damage:4 before moving back out of the doorway to L5.
This post has potentially manipulated dice roll results.
@Ithelion - the elf wizard's arrow thrums through the air at the helpless creature (D5) caught in her web - a hit! The darkling groans loudly and it lurches to the ground - it is dead! It shakes a bit as light burns through its wounds and explodes in radiance!
D5 - the creature tries to pull free from the webs - 0 - .16....
D3will also make a dex save - 11 - .10...D3becomes entangled in the magical webs! It uses its action to try to break free! 16... ...
D10 disappears into the SW room for a moment and returns with a vial. It grins evilly as it tosses it towards Shere and Krom - the only things it can see - at H6. 20... .9......the vial smashes at H6 and immediately a cloud of familiar spores and dust lift into the area, falling on Krom and Shere! Each take 8 poison damage. Roll a CON save - DC15. On a failure, you are poisoned for 1 minute (you can repeat the save attempt at the end of your turn, if you want).
D4- **----**
D6 - it moves around in the room 15 .....
...i'll be adding more based on Daemyar and Garnet CON rolls.
Meh, bit of a mess there but luckily I put the values after but to sum up:
- D5 is dead. - D3 is able to break free (18) and runs away through the door in the far west. - D10 throws a bottle of poison spores into the area around Krom and Shere. (saves needed) - D4 is still not visible to any of you - D6 moved out of sight initially but you see part of its cloak near the doorway. - still need saves from Daemyar and Garnet.
Krom moves back towards the rest of the group and not really seeing any darklings at the moment, takes a breather. "How is everyone doin'?" He also lets the spiritual weapon float menacingly in front of the door.
Movement: Moves to G10 Action: None Bonus Action: Moves the spiritual weapon to float at i3
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Krom coughs as the poison gas spreads around him. Con save against poison: 10
@shere, you don't have to guess, it said CON save ;) You are able to shake off the effects this time. You move 5 feet south to I7 and slash D6. You move your rapier around like an artist with a brush, carving and slicing flesh with controlled abandon - big hit! D6sways and goes to one knee before getting up - looks real injured.
@krom, you try to hold your breath but it's no use. The first breaths seem fine but then as more spores enter your airways, you begin to cough and choke. You take the 9 points of poison damage as above and are poisoned.
[just to keep things moving, I'll roll daemyar's CON save vs. the death flash: 8 ]
We're back up to Daemyar and Garnet! Garnet, you succeeded the CON save with a 13. The DC to beat is 10, so if Daemyar fails, he is blinded until the end of his next turn.
Garnet grits her teeth, she is frustrated, she moves forward to L12 and swings her long sword in usual fashion, aiming to kill D8. "Dawn take you all and begone with you!"
Action: Casts guiding bolt at D3, Attack: 24 Damage: 13 Radiant.
(If hits: The next attack roll made against this target has advantage)
Bonus Action: Moves the spiritual weapon to H3 and attack D5, Attack: 23 Damage: 11 Force.
Be excellent to each other, and roll for initiative dudes!
(Bump just in case it got missed)
Paladin - warforged - orange
(Need to see what D8 does before I post, Garnet is in the process of moving toward D7 to attack.)
A wizard is never late, nor is he early, he arrives precisely when he means to.
Initiative
1. Daemyar, Garnet, D9
2. Ithelion,
D2, D3, D5, D102
.D1, D4, D6, D73. Shere, D8, Krom
@Shere - you step back and drawing your dagger from its sheathe (rapier still in other hand), with the intention of flinging it at D6. Unfortunately, your hands have other ideas and it spins out of control, harmlessly hitting the back wall and drawing a line of blood on your own paw! A miss!
@Krom - as you finish your intonation and movements, a fiery blast of energy races towards D3, who sees it coming. There is nothing it can do as it drills it in the chest - a big hit! D3 sways on its feet and coughs blood. D3 remains limned in a faint glow.
You move the spiritual battleaxe to D5 as it squirms and strains against the web - unsuccessfully. D5 stops struggling and strains its head to you, "Why..." is all it manages to utter softly (in Sylvan) before getting sliced with the weapon. It takes the hit stoically and swoons. "...are you here?" it finishes in a hoarse whisper before slumping against the web. It looks real bad.
D8 - The darkling stops and says something to D7 before moving several feet to get a clear look into the room. Ithelion, you hear this as something like, "Who are they? Why are they here? I'll get the wizard you get out!" before flinging a dagger in your direction. After its attack it will move back into the southern room (L13): Attack: 23 Damage: 5
...it's a hit on Ithelion!
Daemyar and Garnet are up!
MAP (D8 is at L13)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet moves to J11ish and raised her long sword up, uses the flat portion of the blade and tries to strike D7 with nonlethal damage, attempting to subdue, knock out.
Attack: 5 Damage: 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ithelion Con Save: 7
Surprised by the blow, Ithelion nevertheless manages to maintain focus on her spell.
Daemyar moves to I11, striking with Ashardalon’s tooth and shortsword at D8
Attack: 26 Damage: 7
Attack: 15 Damage: 5
and sneak attack 10 as spirits push a spiritual blade through d8, stabbing at d7 for 4 necrotic
Paladin - warforged - orange
You move to I11 (J11 is where D7 is). Unaccustomed to using your blade in this way, the creature just steps back out of reach of your blade - a miss!
Daemyar, you cannot get to D8 at the moment as it is at L13 as mentioned above. Do you want to target D7 instead? It is currently blocking the doorway...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Yup, sorry I mistyped. D7 is the first target, then the other thing hits D8
Paladin - warforged - orange
@daemyar - you move up to I10, beside Garnet. Both of your attacks hit D7, who has concentrated on Garnet. Your attacks are vicious and accurate, with each slice spewing forth blood and light. D8 watches its comrade crumple to the floor and erupt in a radiant flame...D7 is dead!
**Garnet and Daemyar, roll a constitution save (DC10) or be blinded until the end of your next turn...
D9 - the darkling looks at the ground in front of it in disdain, the webs on the floor currently restraining its comrade. It snarls something and flings a dagger at Krom: Attack: 17 Damage: 4 before moving back out of the doorway to L5.
Ithelion, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion moves to I13, positioning herself behind Garnet and Daemyar, pausing to launch an arrow at the restrained darkling as she moves.
Attack: 22 Damage: 5
@Ithelion - the elf wizard's arrow thrums through the air at the helpless creature (D5) caught in her web - a hit! The darkling groans loudly and it lurches to the ground - it is dead! It shakes a bit as light burns through its wounds and explodes in radiance!
D5 - the creature tries to pull free from the webs - 0 -.16....D3 will also make a dex save - 11 -
.10...D3 becomes entangled in the magical webs! It uses its action to try to break free! 16...
...
D10 disappears into the SW room for a moment and returns with a vial. It grins evilly as it tosses it towards Shere and Krom - the only things it can see - at H6. 20...
.9......the vial smashes at H6 and immediately a cloud of familiar spores and dust lift into the area, falling on Krom and Shere! Each take 8 poison damage. Roll a CON save - DC15. On a failure, you are poisoned for 1 minute (you can repeat the save attempt at the end of your turn, if you want).
D4 - **----**
D6 - it moves around in the room 15
.....
...i'll be adding more based on Daemyar and Garnet CON rolls.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet tries to shield herself from the light -
Con save : 13
A wizard is never late, nor is he early, he arrives precisely when he means to.
Meh, bit of a mess there but luckily I put the values after but to sum up:
- D5 is dead.
- D3 is able to break free (18) and runs away through the door in the far west.
- D10 throws a bottle of poison spores into the area around Krom and Shere. (saves needed)
- D4 is still not visible to any of you
- D6 moved out of sight initially but you see part of its cloak near the doorway.
- still need saves from Daemyar and Garnet.
Shere and Krom are up!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
I guess con save? 22 Or Dex? 23
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Shere sees the move coming and holds his breath or doges then moves to attack D6 with his rapier
Attack: 21 Damage: 12
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krom coughs as the poison gas spreads around him. Con save against poison: 11
Be excellent to each other, and roll for initiative dudes!
Krom moves back towards the rest of the group and not really seeing any darklings at the moment, takes a breather. "How is everyone doin'?" He also lets the spiritual weapon float menacingly in front of the door.
Movement: Moves to G10
Action: None
Bonus Action: Moves the spiritual weapon to float at i3
Be excellent to each other, and roll for initiative dudes!
@shere, you don't have to guess, it said CON save ;) You are able to shake off the effects this time. You move 5 feet south to I7 and slash D6. You move your rapier around like an artist with a brush, carving and slicing flesh with controlled abandon - big hit! D6 sways and goes to one knee before getting up - looks real injured.
@krom, you try to hold your breath but it's no use. The first breaths seem fine but then as more spores enter your airways, you begin to cough and choke. You take the 9 points of poison damage as above and are poisoned.
[just to keep things moving, I'll roll daemyar's CON save vs. the death flash: 8 ]
We're back up to Daemyar and Garnet! Garnet, you succeeded the CON save with a 13. The DC to beat is 10, so if Daemyar fails, he is blinded until the end of his next turn.
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet grits her teeth, she is frustrated, she moves forward to L12 and swings her long sword in usual fashion, aiming to kill D8. "Dawn take you all and begone with you!"
Attack: 7 Damage: Unable to parse dice roll.
A wizard is never late, nor is he early, he arrives precisely when he means to.