S5 tries to get free of the vines, compelled by Krom’s words, 19 and breaks free moving as far away from the cleric as possible, towards the top right corner (beside the other skeleton. Lorell is up!
Garnet will move to attack the nearest skeleton with her sword. ( I'm at work so sorry for short post if I'm out of order initiative wise just use this post when my turn pops up Im work ing late tonight.)
Dc 12 Con save: 1 Frost damage if failed and disadvantage on next weapon attack.
S3 is dead currently, so the easiest target you see is S2. Con save: 12 S2 fails and takes the damage - it is looking real real bad. It is already at disadvantage for attacks.
S2uses its turn to try to break free: 16
@garnet - you have advantage against restrained targets
Ithelion will try to get a view of any of the restrained ones, preferably a damaged one, and attack with her bow. If that's not practical, she will try magic (3 less damage). After attacking she will move away from the door (avoiding traps).
Ithelion will try to get a view of any of the restrained ones, preferably a damaged one, and attack with her bow. If that's not practical, she will try magic (3 less damage). After attacking she will move away from the door (avoiding traps).
Attack: 25 Damage: 13
(( Cue Krom rolling 1 ))
@Ithelion - you target S7who is visible to you and you destroy it with a puff of dust!
Daemyar, you're up!
This map should be up to date - only S6, S2, S5 remain...
Daemyar draws his sword and runs towards the trapped skeleton (s6) to stab it
Attack: 25 Damage: 20
Whoa! Yeah you make it to S6 and it clatters to the ground, never to rise (hopefully) again. Okay Krom and Lorell are up!
S5 (turned, not entangled) is just continuing to move to the corner and will dodge (disadvantage on attacks against it) S2 is entangled (advantage on attacks against it). bOTH look real rough!
Not bothering to try and fee himself again, Krom brandishes his holy symbol at the closest skeleton, "I call upon the holy flames of Forge's fire to rain down on me foe."
Movement: None Action: Casts Sacred Flame on skeleton 2: DC 13 Dex save or take 6 radiant damage.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Perhaps in its former life, S2 was a very talented, tough, and dextrous warrior - tough to hit and tougher to kill. After evading the cleric's holy fire one moment, S2is then subjected to the druid's extreme cold the next - also shrugging off the effects, the frost visible on the skeleton's bones having no effect. This skeleton is barely clinging on to un-life...
Regardless, S2 then tries to break free of Lorell's clutching vines: 18 and does so! [Talk about weathering the storm!]
This post has potentially manipulated dice roll results.
Admiring the elf-warrior that once was, and hoping to finally free the trapped soul, Ithelion fires another arrow, uttering an prayer for the return of the lost as she does so.
@ithelion - your mind isn’t completely on the task at hand - or maybe you’re distracted by one of your allies- and your shot misses. Garnet, your turn!
S5 tries to get free of the vines, compelled by Krom’s words, 19 and breaks free moving as far away from the cleric as possible, towards the top right corner (beside the other skeleton.
Lorell is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Lorell will cast Frostbite on S3
Dc 12 Con save: 1 Frost damage if failed and disadvantage on next weapon attack.
Garnet will move to attack the nearest skeleton with her sword. ( I'm at work so sorry for short post if I'm out of order initiative wise just use this post when my turn pops up Im work ing late tonight.)
Attack: 5
Damage: 6
S3 is dead currently, so the easiest target you see is S2. Con save: 12 S2 fails and takes the damage - it is looking real real bad. It is already at disadvantage for attacks.
S2 uses its turn to try to break free: 16
@garnet - you have advantage against restrained targets
Ithelion you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion will try to get a view of any of the restrained ones, preferably a damaged one, and attack with her bow. If that's not practical, she will try magic (3 less damage). After attacking she will move away from the door (avoiding traps).
Attack: 25 Damage: 13
(( Cue Krom rolling 1 ))
@Ithelion - you target S7 who is visible to you and you destroy it with a puff of dust!
Daemyar, you're up!
This map should be up to date - only S6, S2, S5 remain...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar draws his sword and runs towards the trapped skeleton (s6) to stab it
Attack: 25 Damage: 20
Paladin - warforged - orange
(( lol....I seem doooom in Krom's rolls ))
Whoa! Yeah you make it to S6 and it clatters to the ground, never to rise (hopefully) again.
Okay Krom and Lorell are up!
S5 (turned, not entangled) is just continuing to move to the corner and will dodge (disadvantage on attacks against it) S2 is entangled (advantage on attacks against it).
bOTH look real rough!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Not bothering to try and fee himself again, Krom brandishes his holy symbol at the closest skeleton, "I call upon the holy flames of Forge's fire to rain down on me foe."
Movement: None
Action: Casts Sacred Flame on skeleton 2: DC 13 Dex save or take 6 radiant damage.
Be excellent to each other, and roll for initiative dudes!
S2 Dex save - 16
Unbelievably, the skeleton manages to just turn out of the way of the brightness of the flame and avoid damage.
Lorell is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Frostbite on S2
Con save of 12, Damage: 2
S2 Con save - 15
Perhaps in its former life, S2 was a very talented, tough, and dextrous warrior - tough to hit and tougher to kill. After evading the cleric's holy fire one moment, S2 is then subjected to the druid's extreme cold the next - also shrugging off the effects, the frost visible on the skeleton's bones having no effect. This skeleton is barely clinging on to un-life...
Regardless, S2 then tries to break free of Lorell's clutching vines: 18 and does so! [Talk about weathering the storm!]
Ithelion and Garnet, you are up.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Admiring the elf-warrior that once was, and hoping to finally free the trapped soul, Ithelion fires another arrow, uttering an prayer for the return of the lost as she does so.
Attack: 11 Damage: 5
@ithelion - your mind isn’t completely on the task at hand - or maybe you’re distracted by one of your allies- and your shot misses.
Garnet, your turn!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet will move to attack the former warrior S2. Hopefully ending it's cursed life.
Attack: 6
Damage: 8
And you do, the elven skeleton finally falling for the last time.
Daemyar and Krom, you’re up!
only S5 remains...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar will move in and feint at the skeleton
(Help action for Krom)
Paladin - warforged - orange
FYI - Krom is still entangled and the all attacks on the skeleton have disadvantage; the room is also considered difficult terrain (half movement).
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Then I’ll help whoever can attack it next?
Paladin - warforged - orange