[OOC - Well, it's both. I thought it would look cooler with some dead stuff among the caltrops. Extremely dessicated and not a full skeleton. There are some dead rats too]
Garnet will move backwards if possible as she does not have any long range weapons at the ready. And she will try and remember what she can on her knowledge of goblin's.
History: 13
( Sorry I really got nothing for a room full of caltrops)
@garnet - you can assume you know everything in the goblin description. In addition you know they like to skirmish when fighting, utilizing hit and run tactics, especially when outnumbered. You can move backwards and out of sight of the gobs if you want.
@daemyar - i don't see why not! I would say that it would be the same as clearing the caltrops from the space, so an action. Is that what you want to do?
@daemyar - i don't see why not! I would say that it would be the same as clearing the caltrops from the space, so an action. Is that what you want to do?
Yeah, sure. Let’s clear some caltrops between us and the goblins
After the goblins miss their attack on Garnet ("surprise" round), Garnet quickly backs out of the room and ducks behind the corner, allowing both Daemyar and Ithelion to get a better look. Daemyar takes Garnet's spot in the entryway as Ithelion ducks back behind cover, murmuring a recognizable lullaby while moving his hands. At the end you hear a couple thuds from behind the barrier, followed by soft snores. G1 and G2 are asleep!
Daemyar uses his action to clear his space free of caltrops, pushing them to the side. This area is clear of any effects and don't require saves to walk through.
Ithelion moves just to the side of the door when she hears the thuds, a satisfied smile on her face.
(( Pre-moving in anticipation of Krom and Shere responding while I sleep... ))
Ithelion stares at the barrel for a moment, considering smashing it, before summoning a mage hand to carry her short sword into the next room. She then uses the flat of the blade to try to sweep caltrops aside in a 3' wide corridor leading to the barrier. If the sword proves ineffective, she will try using just the mage hand itself. She drops her pack to the ground and, as a bonus action she orders the unseen servant to take out a sack from inside it.
Garnet will follow if possible to help clear a section of caltrops scraping them to the side with her shield. She will speak softly hoping not to wake the goblin's on the otherside of the room. "We should try to interogate them. They might have information about the the missing kids, or the Kobolds missing dragon."
@Daemyar clears the last square from caltrops. There is now a clear path from the door straight north to the small wall. @Ithelion does his thing, as per his post above:
“Ithelion stares at the barrel for a moment, considering smashing it, before summoning a mage hand to carry her short sword into the next room. She then uses the flat of the blade to try to sweep caltrops aside in a 3' wide corridor leading to the barrier. If the sword proves ineffective, she will try using just the mage hand itself. She drops her pack to the ground and, as a bonus action she orders the unseen servant to take out a sack from inside it.“
This opens up another square free of caltrops in front of the wall. Only about 12 seconds have passed and the goblins are still sound asleep.
You all watch as Ithelion then drops her bag and an invisible force pick up Ithelions sack. It would take the servant about a minute to pick up all the caltrops and put them into sacks (200 caltrops - say about 4 sacks unless you dump them all into the bag of holding) .
@Garnet - a tickle begins at the back of your neck - a question, a wondering really - now that the way to the goblins is cleared. You visualize the small creatures, helpless, unprotected, non-threatening...you glance at both Daemyar and Krom...
Ithelion looks up at Shere's remark and speaks in hushed tones, "If you want to tie them up, make sure you knock them out properly first. We don't want them alerting friends. But be quick, they will wake soon."
She looks between Daemyar and Sher, hoping that they will do what is necessary, and hands Sher her rope.
[OOC - Well, it's both. I thought it would look cooler with some dead stuff among the caltrops. Extremely dessicated and not a full skeleton. There are some dead rats too]
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet will move backwards if possible as she does not have any long range weapons at the ready. And she will try and remember what she can on her knowledge of goblin's.
History: 13
( Sorry I really got nothing for a room full of caltrops)
@garnet - you can assume you know everything in the goblin description. In addition you know they like to skirmish when fighting, utilizing hit and run tactics, especially when outnumbered.
You can move backwards and out of sight of the gobs if you want.
Daemyar is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Can I use the whip to try to clear a bunch of the caltrops?
Paladin - warforged - orange
@daemyar - i don't see why not! I would say that it would be the same as clearing the caltrops from the space, so an action. Is that what you want to do?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Yeah, sure. Let’s clear some caltrops between us and the goblins
Paladin - warforged - orange
After the goblins miss their attack on Garnet ("surprise" round), Garnet quickly backs out of the room and ducks behind the corner, allowing both Daemyar and Ithelion to get a better look. Daemyar takes Garnet's spot in the entryway as Ithelion ducks back behind cover, murmuring a recognizable lullaby while moving his hands. At the end you hear a couple thuds from behind the barrier, followed by soft snores. G1 and G2 are asleep!
Daemyar uses his action to clear his space free of caltrops, pushing them to the side. This area is clear of any effects and don't require saves to walk through.
Krom and Shere, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion moves just to the side of the door when she hears the thuds, a satisfied smile on her face.
(( Pre-moving in anticipation of Krom and Shere responding while I sleep... ))
Ithelion stares at the barrel for a moment, considering smashing it, before summoning a mage hand to carry her short sword into the next room. She then uses the flat of the blade to try to sweep caltrops aside in a 3' wide corridor leading to the barrier. If the sword proves ineffective, she will try using just the mage hand itself. She drops her pack to the ground and, as a bonus action she orders the unseen servant to take out a sack from inside it.
Krom moves into the room and clears out a section of the caltrops in front of Daemyar. "Blasted goblins and their traps."
Be excellent to each other, and roll for initiative dudes!
"Well Do we tie them up amigos, or kill them we should do it quick." Shere pears into the room
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Does Shere just look into the room?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet will follow if possible to help clear a section of caltrops scraping them to the side with her shield. She will speak softly hoping not to wake the goblin's on the otherside of the room. "We should try to interogate them. They might have information about the the missing kids, or the Kobolds missing dragon."
(Don't we have a rogue for that?)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Nope, just a dwarf with a hammer lol)
Be excellent to each other, and roll for initiative dudes!
@Daemyar clears the last square from caltrops. There is now a clear path from the door straight north to the small wall.
@Ithelion does his thing, as per his post above:
“Ithelion stares at the barrel for a moment, considering smashing it, before summoning a mage hand to carry her short sword into the next room. She then uses the flat of the blade to try to sweep caltrops aside in a 3' wide corridor leading to the barrier. If the sword proves ineffective, she will try using just the mage hand itself. She drops her pack to the ground and, as a bonus action she orders the unseen servant to take out a sack from inside it.“
This opens up another square free of caltrops in front of the wall. Only about 12 seconds have passed and the goblins are still sound asleep.
You all watch as Ithelion then drops her bag and an invisible force pick up Ithelions sack. It would take the servant about a minute to pick up all the caltrops and put them into sacks (200 caltrops - say about 4 sacks unless you dump them all into the bag of holding) .
@Garnet - a tickle begins at the back of your neck - a question, a wondering really - now that the way to the goblins is cleared. You visualize the small creatures, helpless, unprotected, non-threatening...you glance at both Daemyar and Krom...
Krom and Shere - you’re up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"Any one have any rrope? These two may have valuable inforrmation I have a way to make them talk, orr, at least one."
He thinks that maybe they should just chafe them.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ithelion looks up at Shere's remark and speaks in hushed tones, "If you want to tie them up, make sure you knock them out properly first. We don't want them alerting friends. But be quick, they will wake soon."
She looks between Daemyar and Sher, hoping that they will do what is necessary, and hands Sher her rope.
Krom moves to stand guard over the goblins ready to take a swing if they wake up before capture.
(I think Krom might have some rope on him, but I think it was removed earlier by Ithelion for something.)
Be excellent to each other, and roll for initiative dudes!
(( "No rope.left behind" is my motto.I dont believe we've lost any...maybe at the block and tackle, but we purchased extra for that ))
Daemyar starts tying the goblins to each other, ankle to ankle, neck to neck.
Paladin - warforged - orange