@krom - while you are doing that, you notice script written on the underside of the sarcophagus lid. You know enough to recognize Elvish and Draconic when you see it.
Krom shakes his head at the writing and thinking that the dead have already been disturbed enough closes them up. When he leaves the room, Krom will close the door behind him.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Ithelion smiles and nods, "So...the bodies hold no significance, then? Animating them is not a desecration but,... the stonework is important? Hah! That must be it...dwarves do like their stonework. I've seen the way you check the construction here..." she says, her tone teasing.
Just a few prepared actions while I'm away (asleep). Also Garnet is overall up for exploration she does want to find the kids/young adults if possible.
Should they encounter a an enemy and engage. Initiative: 22
Her first action in combat will be to attack and use her protection reaction withen possible limits.
When Ithelion is done, she turns to the others and says, "So...there is one more door in this area I think, at least according to my map. Shall we go there?"
With that, she starts moving east and then north, and lingers at the exit of the room with the fountain, waiting for her companions to resume their exploration or suggest another course of action...
(( of course if people want to go another way, she will stop ... ))
Ithelion nods solemnly to Daemyar's statement, taken somewhat by surprise. A leader? That went so well last time, she thinks, distant memories threatening to engulf her. Thankfully, Garnet interrupts her thoughts.
"Really?" she says, frowning at Garnet then the map. "No...no...i think it's just a little way north...see...this door" she says, pointing to the map, "Perhaps my markings are not clear. I will fix it when next we rest."
You all exit the room, despite the feeling that you left something in there, and turn left towards the cells. With Daemyar in the lead, you notice the bodies of the dead rats still litter the floor in the distance and are beginning to smell. The corpses have been chewed on since you've been here and no doubt as soon as you're gone, the creeping and crawling things will come forth to do their jobs.
Turning to the left again, you come to a closed wooden door. It's a door you by-passed earlier on your way to the cells and the second fountain room.
[Thanks] Okay then. @Ithelion - you notice there is a lock on the door, which is wooden and rather common looking. but otherwise you and Elosa don't notice anything out of the ordinary.
According to your preferred process, Ithelion make me an investigation check with advantage; and another can also do the same with advantage as well.
@krom - while you are doing that, you notice script written on the underside of the sarcophagus lid. You know enough to recognize Elvish and Draconic when you see it.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom shakes his head at the writing and thinking that the dead have already been disturbed enough closes them up. When he leaves the room, Krom will close the door behind him.
Be excellent to each other, and roll for initiative dudes!
Ithelion smiles and nods, "So...the bodies hold no significance, then? Animating them is not a desecration but,... the stonework is important? Hah! That must be it...dwarves do like their stonework. I've seen the way you check the construction here..." she says, her tone teasing.
Garnet will try to keep on the look out for enemies of any kind, including creatures or undead, as she follows the others.
Perception: 6
Just a few prepared actions while I'm away (asleep). Also Garnet is overall up for exploration she does want to find the kids/young adults if possible.
Should they encounter a an enemy and engage.
Initiative: 22
Her first action in combat will be to attack and use her protection reaction withen possible limits.
Attack: 16
Damage: 9
When Ithelion is done, she turns to the others and says, "So...there is one more door in this area I think, at least according to my map. Shall we go there?"
With that, she starts moving east and then north, and lingers at the exit of the room with the fountain, waiting for her companions to resume their exploration or suggest another course of action...
(( of course if people want to go another way, she will stop ... ))
“I’ll scout the way, friend. But you make the decision, you are a leader.”
Paladin - warforged - orange
Garnet will mention to Ithelion " We still need to head south I think."
Ithelion nods solemnly to Daemyar's statement, taken somewhat by surprise. A leader? That went so well last time, she thinks, distant memories threatening to engulf her. Thankfully, Garnet interrupts her thoughts.
"Really?" she says, frowning at Garnet then the map. "No...no...i think it's just a little way north...see...this door" she says, pointing to the map, "Perhaps my markings are not clear. I will fix it when next we rest."
(( I hope I have that right! ))
:Shere shakes his head and smooths his bristled tail.
"It's a shame we couldn't get more information frrom that room, I'd like to know morre about what evil we arre up against"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ithelion nods enthusiatically, "Yes, Shere! Understanding the underlying magic may be critical here, not to mention facinating!"
Then she looks cautiously at Krom, "Speaking as a student of history, religion and the arcane."
You all exit the room, despite the feeling that you left something in there, and turn left towards the cells. With Daemyar in the lead, you notice the bodies of the dead rats still litter the floor in the distance and are beginning to smell. The corpses have been chewed on since you've been here and no doubt as soon as you're gone, the creeping and crawling things will come forth to do their jobs.
Turning to the left again, you come to a closed wooden door. It's a door you by-passed earlier on your way to the cells and the second fountain room.
What does the party wish to do?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(( Open the door using the SoP! ))
Before opening the door, Ithelion helps Daemyar with a search and asks Elosa to do the same.
Ithelion Perception: 20 (passive 14)
Elosa Perception: 14 (passive 18)
(( Sorry, I rolled for Ithelion...but said I'd help Daemyar...feel free to ignore the excellent roll... ))
If there is no lock, Ithelion will suggest everyone stands back, then open it from 25' away...
[Thanks]
Okay then.
@Ithelion - you notice there is a lock on the door, which is wooden and rather common looking. but otherwise you and Elosa don't notice anything out of the ordinary.
According to your preferred process, Ithelion make me an investigation check with advantage; and another can also do the same with advantage as well.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(( SOP stuff, just updated ))
(( FWIW, I didn't even follow my own SOP...forgot about Investigation! ))
[i edited my earlier post and sent a message clarifying a couple points of your SOP].
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion Investigation: 10
@ithelion - you deduce the door is not locked.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
ooc:LOL
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I hope she also knows the kind of wood, the location of the forest and the approximate age of the trees when cut. Also, if there are traps...