Yuno laughs at the carnage on the field. "This is fun! The chaos! The Bloodshed... If only the enemies weren't half-dead..."
Yuno takes out her Wand of Magic Missiles and says, "Time for some fireworks~" in a sing-song voice. She raises it up at the sky and sends a glowing orb straight up . The white orb of energy flies to the sky before it explodes into 5 small chunks like a firework. The white chunks of energy fly at blinding speeds and rain down on the Beholder Zombie.
Wand of Magic Missiles: (Level 3) Vs Beholder Zombie: 18
Yuno laughs as she watches the pretty lights of death rain from the sky. "AHAHAHAHAHAHAHAH!" Laughing like a manic she moves behind a pillar. If the beholder wanted to get her with the eye rays, it would have to move closer.
Movement: 20ft directly East. Moving behind a pillar to M4 (M13 - Same column as Pike).
She's having so much fun that she's forgotten about most of her wounds.
This post has potentially manipulated dice roll results.
Tobias
A small dwarf appears next to wall. He shakes his head to clear away any remaining fog from his teleportation into the arena. Quickly sizing up the immediate threats to a zombie and a beholder zombie. He makes the decision that the beholder zombie is the greater threat.
The dwarf waves his hand and shouts something sounding like elf. Suddenly he is surrounded by 6 small fiery orbs. He points at the beholder zombie and two of the middles fly towards the ball of decomposing matter.
From his flying position, Pike notes the Greater Zombie to his East and the Beholder Zombie to his South East. He will fly to attack the greater zombie from above, and from reach, if it still stands on his turn, otherwise he will fly to make these attacks against the beholder zombie to his SE.
He uses the tried and true attack routine, maintaining barbarian rage, using reckless attack, a bonus action attack from polearm master, and applying the wild and powerful swings of great weapon master (-5 hit/+10 dmg) to all attacks.
Attack Action:
1st attack attack roll: 19
2nd attack attack roll: 16
Bonus action attack roll: 10
OOC: Forgot to apply advantage, second set of rolls will account for that:
I may be offline for a while, and while i really like this game, if im holding anything up, please boot me, if you can play for me though, please do...
Rollback Post to RevisionRollBack
Cult of Sedge
Rangers are the best, and have always been the best
A small dwarf appears next to wall. He shakes his head to clear away any remaining fog from his teleportation into the arena. Quickly sizing up the immediate threats to a zombie and a beholder zombie. He makes the decision that the beholder zombie is the greater threat.
The dwarf waves his hand and shouts something sounding like elf. Suddenly he is surrounded by 6 small fiery orbs. He points at the beholder zombie and two of the middles fly towards the ball of decomposing matter.
Kellin Raises his wand of fireballs and sends a mote of flame rocketing at the beholder zombie. It explodes, searing into the undead beholder.
Bennin Silverstorm Attacks the normal zombie, taking it out with three strikes of his spear. The zombie falls to the ground unmoving and out of the battle.
pike Takes out the dinosaur zombie with two powerful strikes.
Kyrah (cloak of displacement) Hits the greater zombie with two shots of her rifle.
The beholder zombie shoots another ray out at Kellin. This time Kellin is unable to resist the ray and is paralyzed.
Yuno (cloak of displacement) Sends a dazzling display of magic missiles up to fly over and slam into the beholder zombie.
Tobias Casts a spell to make balls of fire orbit his head. He sends two streaking in to hit the beholder zombie, the zombie unable to dodge the flaming missiles.
2 zombies dig their way out of the dinosaur's corpse and stand up. They do not attack this round.
[Tooltip Not Found] The greater zombie attacks Kyrah
Empowered Slam. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 9 bludgeoning damage and 6 necrotic damage. Empowered Slam. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 8 bludgeoning damage and 7 necrotic damage.
From his flying position, Pike notes the Greater Zombie to his East and the Beholder Zombie to his South East. He will fly to attack the greater zombie from above, and from reach, if it still stands on his turn, otherwise he will fly to make these attacks against the beholder zombie to his SE.
He uses the tried and true attack routine, maintaining barbarian rage, using reckless attack, a bonus action attack from polearm master, and applying the wild and powerful swings of great weapon master (-5 hit/+10 dmg) to all attacks.
Attack Action:
1st attack attack roll: 19
2nd attack attack roll: 16
Bonus action attack roll: 10
OOC: Forgot to apply advantage, second set of rolls will account for that:
1st attack attack roll: 8
2nd attack attack roll: 15
Bonus action attack roll: 21
Copied from above, I suppose this would be Pike's turn for round 4, as round 3 took down the dino zombie.
1st attack, 19 to hit, magical slashing damage, if a hit, of: 26
2nd attack, 16 to hit, if a hit, magical slashing damage of: 23
Bonus action attack, 21 to hit, if a hit the magical bludgeoning damage is: 20
To recap, attacks were most likely vs the Greater Zombie. If the zombies that emerged from the slain dinosaur zombie that Pike killed Threatened Pike, rather than provoking an AOO, he would have attacked them until they fell, the moved to attack the greater zombie instead. As he was possibly flying, they may not have. If the greater zombie East of Pike's position is dead before is turn these attacks, as noted, would instead go to the Beholder Zombie closest to his South East.
OOC: If I was mistaken on the turn order, let me know and I can do a new set of actions for Pike for this turn, I think the ones I posted/copied above applied for this turn, but I could be wrong.
Bennin Silverstorm Strikes out at the greater zombie, but only lands one out of 3 strikes, doing some damage.
pike Flies south and east, striking out at the greater zombie and taking it down. He then flies south and strikes down the beholder zombie in turn. (Damage was high enough that the Zombies cannot make the save to stay at one hp)
Kyrah (cloak of displacement) ... please post action. Believe there are just the 2 normal zombies left in your area.
Yuno (cloak of displacement) .. please post action.
The stocky dwarf new comer thrusts put his hands towards the remaining zombies. His sorcerous power manifesting as his auburn beard and hair are blown about by a the sweltering hot wind liken from a large fire centered around him. Three flaming spears fly out from him striking the lead zombie. He also pitches two of the flaming meteors at the second zombie.
OOC: It looks like its down to 2 Zombies in Pike's region.
Pike flies West, then North, to L21, attacks Zombie 2, then Zombie 1 if Z2 falls, continuing with Reckless Attack, the Great Weapon Master -5 hit/+10 damage, and the bonus action Polearm Master attack.
This post has potentially manipulated dice roll results.
Yuno turns around and sees that all the enemies have been decimated save for the two zombies that are right next to her. She laughs and swings out at the zombie 2
Long Sword+1: 16 Dmg: 11 + 3 Rapier (If Zombie 2 falls, this attack will target zombie 1): 12 Dmg: 8 + 4 + Sneak: 2
Yuno turns around and sees that all the enemies have been decimated save for the two zombies that are right next to her. She laughs and swings out at the zombie 2
Long Sword+1: 27 Dmg: 10 + 2 Rapier (If Zombie 2 falls, this attack will target zombie 1): 25 Dmg: 10 + 3 + Sneak: 1
Both strikes hit the zombie.
Zombie save to stay at one HP: 6 DC is 19.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Yuno laughs at the carnage on the field. "This is fun! The chaos! The Bloodshed... If only the enemies weren't half-dead..."
Yuno takes out her Wand of Magic Missiles and says, "Time for some fireworks~" in a sing-song voice. She raises it up at the sky and sends a glowing orb straight up . The white orb of energy flies to the sky before it explodes into 5 small chunks like a firework. The white chunks of energy fly at blinding speeds and rain down on the Beholder Zombie.
Wand of Magic Missiles: (Level 3) Vs Beholder Zombie: 18
Yuno laughs as she watches the pretty lights of death rain from the sky. "AHAHAHAHAHAHAHAH!" Laughing like a manic she moves behind a pillar. If the beholder wanted to get her with the eye rays, it would have to move closer.
Movement: 20ft directly East. Moving behind a pillar to M4 (M13 - Same column as Pike).
She's having so much fun that she's forgotten about most of her wounds.
BA: Second Wind Heal: 10
Tobias
A small dwarf appears next to wall. He shakes his head to clear away any remaining fog from his teleportation into the arena. Quickly sizing up the immediate threats to a zombie and a beholder zombie. He makes the decision that the beholder zombie is the greater threat.
The dwarf waves his hand and shouts something sounding like elf. Suddenly he is surrounded by 6 small fiery orbs. He points at the beholder zombie and two of the middles fly towards the ball of decomposing matter.
Action: Cast Melf's Minute Meteors
Bonus Action: Direct two meteors at the beholder zombie. Dex Save vs 14 to avoid damage. <Ignore fire resistance, count 1's as 2's>
1st meteor 8, 2
2nd meteor 4, 5
From his flying position, Pike notes the Greater Zombie to his East and the Beholder Zombie to his South East. He will fly to attack the greater zombie from above, and from reach, if it still stands on his turn, otherwise he will fly to make these attacks against the beholder zombie to his SE.
He uses the tried and true attack routine, maintaining barbarian rage, using reckless attack, a bonus action attack from polearm master, and applying the wild and powerful swings of great weapon master (-5 hit/+10 dmg) to all attacks.
Attack Action:
1st attack attack roll: 19
2nd attack attack roll: 16
Bonus action attack roll: 10
OOC: Forgot to apply advantage, second set of rolls will account for that:
1st attack attack roll: 8
2nd attack attack roll: 15
Bonus action attack roll: 21
Damage:
1st attack, 19 to hit, magical slashing damage, if a hit, of: 26
2nd attack, 16 to hit, if a hit, magical slashing damage of: 23
Bonus action attack, 21 to hit, if a hit the magical bludgeoning damage is: 20
I may be offline for a while, and while i really like this game, if im holding anything up, please boot me, if you can play for me though, please do...
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
1st save: 1
2nd save: 10
DM roll: 2
Two zombies crawl out of the dead dinosaur's truly dead corpse.
Zombie initiative: 8
The greater zombie attacks Kyrah
Empowered Slam. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 9 bludgeoning damage and 6 necrotic damage.
Empowered Slam. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 8 bludgeoning damage and 7 necrotic damage. (disadvantage roll if needed: 18)
Team 1 round 3 summary:
Kellin
Raises his wand of fireballs and sends a mote of flame rocketing at the beholder zombie. It explodes, searing into the undead beholder.
Bennin Silverstorm
Attacks the normal zombie, taking it out with three strikes of his spear. The zombie falls to the ground unmoving and out of the battle.
pike
Takes out the dinosaur zombie with two powerful strikes.
Kyrah (cloak of displacement)
Hits the greater zombie with two shots of her rifle.
The beholder zombie shoots another ray out at Kellin. This time Kellin is unable to resist the ray and is paralyzed.
Yuno (cloak of displacement)
Sends a dazzling display of magic missiles up to fly over and slam into the beholder zombie.
Tobias
Casts a spell to make balls of fire orbit his head. He sends two streaking in to hit the beholder zombie, the zombie unable to dodge the flaming missiles.
2 zombies dig their way out of the dinosaur's corpse and stand up. They do not attack this round.
[Tooltip Not Found]
The greater zombie attacks Kyrah
Empowered Slam. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 9 bludgeoning damage and 6 necrotic damage.
Empowered Slam. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 8 bludgeoning damage and 7 necrotic damage.
Map:
https://www.dropbox.com/s/vz9gm6nma1ucc6i/arena enc 4.xlsx?dl=0
Copied from above, I suppose this would be Pike's turn for round 4, as round 3 took down the dino zombie.
To recap, attacks were most likely vs the Greater Zombie. If the zombies that emerged from the slain dinosaur zombie that Pike killed Threatened Pike, rather than provoking an AOO, he would have attacked them until they fell, the moved to attack the greater zombie instead. As he was possibly flying, they may not have. If the greater zombie East of Pike's position is dead before is turn these attacks, as noted, would instead go to the Beholder Zombie closest to his South East.
1st: 19 to hit, 26 magical slashing damage
2nd: 16 to hit, 23 magical slashing damage.
3rd: 21 to hit, 20 magical bludgeoning damage.
OOC: If I was mistaken on the turn order, let me know and I can do a new set of actions for Pike for this turn, I think the ones I posted/copied above applied for this turn, but I could be wrong.
Kellin's save: 6
Bennin strikes at the greater zombie near him...
Attack: 28 Damage: 13 Lightning Damage: Unable to parse dice roll.
Attack: 25 Damage: 11 Lightning Damage: 2
Bonus action Attack: 16 Damage: 6 Lightning Damage: 4
Kellin
stays paralyzed by the eye ray.
Bennin Silverstorm
Strikes out at the greater zombie, but only lands one out of 3 strikes, doing some damage.
pike
Flies south and east, striking out at the greater zombie and taking it down. He then flies south and strikes down the beholder zombie in turn. (Damage was high enough that the Zombies cannot make the save to stay at one hp)
Kyrah (cloak of displacement) ... please post action. Believe there are just the 2 normal zombies left in your area.
Yuno (cloak of displacement) .. please post action.
Tobias ... please post action.
Map:
https://www.dropbox.com/s/vz9gm6nma1ucc6i/arena enc 4.xlsx?dl=0
Tobias
The stocky dwarf new comer thrusts put his hands towards the remaining zombies. His sorcerous power manifesting as his auburn beard and hair are blown about by a the sweltering hot wind liken from a large fire centered around him. Three flaming spears fly out from him striking the lead zombie. He also pitches two of the flaming meteors at the second zombie.
Action: Casts Scorching Ray at 1st Zombie
1st Ray - Attack: 24 Damage: 7, 6
2nd Ray - Attack: 21, Damage: 3, 5
3rd Ray - Attack: 11, Damage: 2, 4
Bonus Action: Direct two meteors from Melf's Minute Meteors at 2nd Zombie
2nd Zombie
1st Meteor - Attack: 25, Damage: 5, 5
2nd Meteor - Attack: 8, Damage: 5, 1
<Ignore Fire Resistance, Counts all 1's as 2's for damage.>
<OOC: Sorry. I was on a roll with so many attacks. The meteors automatically hit & the zombie gets a Dex Save at 14 to take half damage.>
OOC: It looks like its down to 2 Zombies in Pike's region.
Pike flies West, then North, to L21, attacks Zombie 2, then Zombie 1 if Z2 falls, continuing with Reckless Attack, the Great Weapon Master -5 hit/+10 damage, and the bonus action Polearm Master attack.
Attack Action
Attack Roll 1 21
Attack Roll 2 22
Bonus action
Bonus action Attack Roll 14
Damage rolls:
1st attack, 11 to hit, damage if a hit, magical slashing: 28
2nd attack, 14 to hit, magical slashing damage if it connected: 19
Bonus action, 15 to hit, if a success, magical bludgeoning damage of: 22
Yuno turns around and sees that all the enemies have been decimated save for the two zombies that are right next to her. She laughs and swings out at the zombie 2
Long Sword+1: 16 Dmg: 11 + 3
Rapier (If Zombie 2 falls, this attack will target zombie 1): 12 Dmg: 8 + 4 + Sneak: 2
Both strikes hit the zombie.
Zombie save to stay at one HP: 6 DC is 19.