"Let's see what is in those darkness areas..." Korynn says, casting fireball, centered between the globes of darkness and far enough back that it doesn't hit the group.
"Let's see what is in those darkness areas..." Korynn says, casting fireball, centered between the globes of darkness and far enough back that it doesn't hit the group.
Korynn Casts fireball, hitting several of the enemy and causing the captain to lose concentration on a globe of darkness. The mage also loses concentration on her greater invisibility spell.
(darkness has been removed from a section of the map and the mage is now visible.)
House Captain Moves out from behind the pillar and strikes at Kyrah Scimitar. Melee Weapon Attack: 28 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 12 poison damage. Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 9 poison damage. Whip. Melee Weapon Attack: 15 to hit, reach 10 ft., one target. Hit: 6 slashing damage.
This post has potentially manipulated dice roll results.
As half of the darkness falls, and the mage becomes visible only 15 feet away, Lucky literally leaps forward. He speaks his sword's command word, and his already-glowing weapon bursts into flame. Stopping before the mage, he swings his sword twice, attempting to cut down the wielder of the arcane before they can even act.
Bonus: flame tongue greatsword command word
Greatsword attack (with rite of the dawn & flame tongue) #1: 14, damage: 16 magical slashing damage + 2 radiant damage + 5 fire damage
Greatsword attack (with rite of the dawn & flame tongue) #2: 22, damage: 14 magical slashing damage + 5 radiant damage + 3 fire damage
This post has potentially manipulated dice roll results.
Korynn Casts fireball, hitting several of the enemy and causing the captain to lose concentration on a globe of darkness. The mage also loses concentration on her greater invisibility spell.
(darkness has been removed from a section of the map and the mage is now visible.)
House Captain Moves out from behind the pillar and strikes at Kyrah Scimitar. Melee Weapon Attack: 28 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 12 poison damage. Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 9 poison damage. Whip. Melee Weapon Attack: 15 to hit, reach 10 ft., one target. Hit: 6 slashing damage.
Lucky (As the pillar the mage is standing on is 20 feet tall, you cannot reach her without climbing or flying. I will put yoru two missed attacks against the Drow Captain.) Lucky moves and strikes at the captain, but misses both times.
Kellin uses his wand of fireballs to cast fireball aiming it to hit the mage, gun4 and gun 3, as well as drider 2 and 3.
DC 15 dex save for half, otherwise take 38 fire damage.
If the mage makes their save he will force her to reroll.
This post has potentially manipulated dice roll results.
Korynn Casts fireball, hitting several of the enemy and causing the captain to lose concentration on a globe of darkness. The mage also loses concentration on her greater invisibility spell.
(darkness has been removed from a section of the map and the mage is now visible.)
House Captain Moves out from behind the pillar and strikes at Kyrah Scimitar. Melee Weapon Attack: 28 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 12 poison damage. Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 9 poison damage. Whip. Melee Weapon Attack: 15 to hit, reach 10 ft., one target. Hit: 6 slashing damage.
Lucky (As the pillar the mage is standing on is 20 feet tall, you cannot reach her without climbing or flying. I will put yoru two missed attacks against the Drow Captain.) Lucky moves and strikes at the captain, but misses both times.
Kellin uses his wand of fireballs to cast fireball aiming it to hit the mage, gun4 and gun 3, as well as drider 2 and 3.
DC 15 dex save for half, otherwise take 30 fire damage.
If the mage makes their save he will force her to reroll. Only one of the driders saved against hte spell, tkaing half damage.
Wilm Wilm generates his echo between the captain and one of the driders. He then strikes at hte captain. Attack: 27 Damage: 15 Attack: 14 Damage: 20 Echo Attack: 30 Damage: 14
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Korynn Casts fireball, hitting several of the enemy and causing the captain to lose concentration on a globe of darkness. The mage also loses concentration on her greater invisibility spell.
(darkness has been removed from a section of the map and the mage is now visible.)
House Captain Moves out from behind the pillar and strikes at Kyrah Scimitar. Melee Weapon Attack: 28 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 12 poison damage. Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 9 poison damage. Whip. Melee Weapon Attack: 15 to hit, reach 10 ft., one target. Hit: 6 slashing damage.
Lucky (As the pillar the mage is standing on is 20 feet tall, you cannot reach her without climbing or flying. I will put yoru two missed attacks against the Drow Captain.) Lucky moves and strikes at the captain, but misses both times.
Kellin uses his wand of fireballs to cast fireball aiming it to hit the mage, gun4 and gun 3, as well as drider 2 and 3.
DC 15 dex save for half, otherwise take 31 fire damage.
If the mage makes their save he will force her to reroll. Only one of the driders saved against hte spell, tkaing half damage.
driders The driders move in to attack. #1 attacks Ogguimash Attack: 15 Damage: 5 Attack: 23 Damage: 9 Attack: 16 Damage: 4 #2 attacks Lucky. Attack: 14 Damage: 5 Attack: 24 Damage: 9 Attack: 23 Damage: 5 #3 attacks Jhazaal and misses with all three strikes.
Wilm Wilm generates his echo between the captain and one of the driders. He then strikes at hte captain. He misses his first two strikes, but the other four land solidly, cutting into the drow captain multiple times. He is looked quite wounded.
Ogguimash (bless) Strikes with a flurry of blows, slashing into the drider twice for significant damage. The drider wobbles on his feet, but remains standing, somehow. (At 3 hp.)
Kyrah Shoots twice and misses with both.
Mage Casts magic missile at Korynn. Force Damage: 12
He then steps into the darkness to his West.
Elite warriors two move up and through the darkness, one ending by Kellin and the other by Ogguimash (bless. The other two move only forward enough to get a shot off with their hand crossbows.
#2 targets Lucky (you have 3/4 cover.) Hand Crossbow. Ranged Weapon Attack: 25 to hit, range 30/120 ft., one target. Hit: 5 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
#3 targets Jhazaal (also with 3/4 cover.) Hand Crossbow. Ranged Weapon Attack: 16 to hit, range 30/120 ft., one target. Hit: 7 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
gunslingers The four gunslingers levitate up and then shoot at the group. #1 shoots at Wilm. Poisonous Pistol. Ranged Weapon Attack: 17 to hit, range 30/90 ft., one target. Hit: 6 piercing damage plus 19 poison damage. #2 shoots at Ogguimash Poisonous Pistol. Ranged Weapon Attack: 21 to hit, range 30/90 ft., one target. Hit: 14 piercing damage plus 5 poison damage. #3 and #4 shoot at Jhazaal Poisonous Pistol. Ranged Weapon Attack: 11 to hit, range 30/90 ft., one target. Hit: 14 piercing damage plus 13 poison damage. Poisonous Pistol. Ranged Weapon Attack: 7 to hit, range 30/90 ft., one target. Hit: 11 piercing damage plus 6 poison damage.
Korynn Casts fireball, hitting several of the enemy and causing the captain to lose concentration on a globe of darkness. The mage also loses concentration on her greater invisibility spell.
(darkness has been removed from a section of the map and the mage is now visible.)
House Captain Moves out from behind the pillar and strikes at Kyrah Scimitar. Melee Weapon Attack: 28 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 12 poison damage. Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 9 poison damage. Whip. Melee Weapon Attack: 15 to hit, reach 10 ft., one target. Hit: 6 slashing damage.
Lucky (As the pillar the mage is standing on is 20 feet tall, you cannot reach her without climbing or flying. I will put yoru two missed attacks against the Drow Captain.) Lucky moves and strikes at the captain, but misses both times.
Kellin uses his wand of fireballs to cast fireball aiming it to hit the mage, gun4 and gun 3, as well as drider 2 and 3.
DC 15 dex save for half, otherwise take 27 fire damage.
If the mage makes their save he will force her to reroll. Only one of the driders saved against hte spell, tkaing half damage.
driders The driders move in to attack. #1 attacks Ogguimash Attack: 9 Damage: 8 Attack: 24 Damage: 8 Attack: 22 Damage: 13 #2 attacks Lucky. Attack: 23 Damage: 13 Attack: 19 Damage: 7 Attack: 26 Damage: 14 #3 attacks Jhazaal and misses with all three strikes.
Wilm Wilm generates his echo between the captain and one of the driders. He then strikes at hte captain. He misses his first two strikes, but the other four land solidly, cutting into the drow captain multiple times. He is looked quite wounded.
Ogguimash (bless) Strikes with a flurry of blows, slashing into the drider twice for significant damage. The drider wobbles on his feet, but remains standing, somehow. (At 3 hp.)
Kyrah Shoots twice and misses with both.
Mage Casts magic missile at Korynn. Force Damage: 12
He then steps into the darkness to his West.
Elite warriors two move up and through the darkness, one ending by Kellin and the other by Ogguimash (bless. The other two move only forward enough to get a shot off with their hand crossbows.
#2 targets Lucky (you have 3/4 cover.) Hand Crossbow. Ranged Weapon Attack: 26 to hit, range 30/120 ft., one target. Hit: 9 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
#3 targets Jhazaal (also with 3/4 cover.) He misses.
gunslingers The four gunslingers levitate up and then shoot at the group. #1 shoots at Wilm, and misses. #2 shoots at Ogguimash, and misses. #3 and #4 shoot at Jhazaal. The first misses, but the second hits the druid.
Jhazaal (poison resistant, Conjure animals) Casts conjure animals Eight wolves appear in spots around the driders.
Wolves initiative: 12
he then uses his bonus action to cause a bear spirit to appear nearby, all of his allies within 30 feet get 13 temp HP. (Will mark the spot ont he map)
Everyone can just add 13 temp HP to their sheets, as the area will encompass everyone and you can only get it once, so where the bear is at is not a big deal.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Let's see what is in those darkness areas..." Korynn says, casting fireball, centered between the globes of darkness and far enough back that it doesn't hit the group.
DC 15 dex save ro take 33 fire.
saves...
captain ... 9
mage ... 15
gun1 ... 18
drider2 ... 13
captain concentration check ... 20 DC is 14.
Mage Concentration check ... 15 DC is 10.
Korynn
Casts fireball, hitting several of the enemy and causing the captain to lose concentration on a globe of darkness. The mage also loses concentration on her greater invisibility spell.
(darkness has been removed from a section of the map and the mage is now visible.)
House Captain
Moves out from behind the pillar and strikes at Kyrah
Scimitar. Melee Weapon Attack: 28 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 12 poison damage.
Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 9 poison damage.
Whip. Melee Weapon Attack: 15 to hit, reach 10 ft., one target. Hit: 6 slashing damage.
Lucky ... please post action.
Map...
https://www.dropbox.com/s/iwtbvff36hcff1o/arena enc 5.xlsx?dl=0
As half of the darkness falls, and the mage becomes visible only 15 feet away, Lucky literally leaps forward. He speaks his sword's command word, and his already-glowing weapon bursts into flame. Stopping before the mage, he swings his sword twice, attempting to cut down the wielder of the arcane before they can even act.
Bonus: flame tongue greatsword command word
Greatsword attack (with rite of the dawn & flame tongue) #1: 14, damage: 16 magical slashing damage + 2 radiant damage + 5 fire damage
Greatsword attack (with rite of the dawn & flame tongue) #2: 22, damage: 14 magical slashing damage + 5 radiant damage + 3 fire damage
EDIT: Slippery devil.
Korynn
Casts fireball, hitting several of the enemy and causing the captain to lose concentration on a globe of darkness. The mage also loses concentration on her greater invisibility spell.
(darkness has been removed from a section of the map and the mage is now visible.)
House Captain
Moves out from behind the pillar and strikes at Kyrah
Scimitar. Melee Weapon Attack: 28 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 12 poison damage.
Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 9 poison damage.
Whip. Melee Weapon Attack: 15 to hit, reach 10 ft., one target. Hit: 6 slashing damage.
Lucky
(As the pillar the mage is standing on is 20 feet tall, you cannot reach her without climbing or flying. I will put yoru two missed attacks against the Drow Captain.)
Lucky moves and strikes at the captain, but misses both times.
Kellin
uses his wand of fireballs to cast fireball aiming it to hit the mage, gun4 and gun 3, as well as drider 2 and 3.
DC 15 dex save for half, otherwise take 38 fire damage.
If the mage makes their save he will force her to reroll.
Mage dex: 8
Gun 3 save: 24
Gun 4 save: 24
drider 2 save: 5
drider 3 save: 7
driders
Wilm
Ogguimash (bless)
Kyrah
Mage
Elite warriors
gunslingers
Jhazaal (poison resistant)
Map...
https://www.dropbox.com/s/iwtbvff36hcff1o/arena enc 5.xlsx?dl=0
Korynn
Casts fireball, hitting several of the enemy and causing the captain to lose concentration on a globe of darkness. The mage also loses concentration on her greater invisibility spell.
(darkness has been removed from a section of the map and the mage is now visible.)
House Captain
Moves out from behind the pillar and strikes at Kyrah
Scimitar. Melee Weapon Attack: 28 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 12 poison damage.
Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 9 poison damage.
Whip. Melee Weapon Attack: 15 to hit, reach 10 ft., one target. Hit: 6 slashing damage.
Lucky
(As the pillar the mage is standing on is 20 feet tall, you cannot reach her without climbing or flying. I will put yoru two missed attacks against the Drow Captain.)
Lucky moves and strikes at the captain, but misses both times.
Kellin
uses his wand of fireballs to cast fireball aiming it to hit the mage, gun4 and gun 3, as well as drider 2 and 3.
DC 15 dex save for half, otherwise take 30 fire damage.
If the mage makes their save he will force her to reroll. Only one of the driders saved against hte spell, tkaing half damage.
driders
The driders move in to attack.
#1 attacks Ogguimash
Attack: 18 Damage: 9
Attack: 22 Damage: 12
Attack: 11 Damage: 8
#2 attacks Lucky.
Attack: 22 Damage: Unable to parse dice roll.
Attack: 25 Damage: 5
Attack: 20 Damage: 8
#3 attacks Jhazaal
Attack: 7 Damage: 6
Attack: 22 Damage: 7
Attack: 8 Damage: 9
Wilm
Wilm generates his echo between the captain and one of the driders. He then strikes at hte captain.
Attack: 27 Damage: 15
Attack: 14 Damage: 20
Echo Attack: 30 Damage: 14
action surge
Attack: 12 Damage: 11
Attack: 27 Damage: 17
Echo Attack: 16 Damage: 17
Ogguimash (bless) ... please post action.
Kyrah ... please post action.
Mage
Elite warriors
gunslingers
Jhazaal (poison resistant)
Map...
https://www.dropbox.com/s/iwtbvff36hcff1o/arena enc 5.xlsx?dl=0
Og roars in response, and falls into a frenzy of strikes on the drider.
Attack: 18 Damage: 25 magical bludgeoning
(forgot bless: 3)
And 10 radiant
Attack 2: 25(4) Damage: 24 magical bludgeoning
Plus another 11 for the crit, and 24 divine smite
Bonus action attack since I crit (GWM): 6(3 Damage: [roll]2d6+17[‘roll]
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(So that’s 60 bludgeoning and 34 radiant. Holy shit.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
attack with hunting rifle 19 damage 16 bonus action: hunter's mark 3
attack with a hunting rifle 24 damage 15 8 6
no hits
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
(Oh, and two other people should have bless. Can't remember if I assigned it or not.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Korynn
Casts fireball, hitting several of the enemy and causing the captain to lose concentration on a globe of darkness. The mage also loses concentration on her greater invisibility spell.
(darkness has been removed from a section of the map and the mage is now visible.)
House Captain
Moves out from behind the pillar and strikes at Kyrah
Scimitar. Melee Weapon Attack: 28 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 12 poison damage.
Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 9 poison damage.
Whip. Melee Weapon Attack: 15 to hit, reach 10 ft., one target. Hit: 6 slashing damage.
Lucky
(As the pillar the mage is standing on is 20 feet tall, you cannot reach her without climbing or flying. I will put yoru two missed attacks against the Drow Captain.)
Lucky moves and strikes at the captain, but misses both times.
Kellin
uses his wand of fireballs to cast fireball aiming it to hit the mage, gun4 and gun 3, as well as drider 2 and 3.
DC 15 dex save for half, otherwise take 31 fire damage.
If the mage makes their save he will force her to reroll. Only one of the driders saved against hte spell, tkaing half damage.
driders
The driders move in to attack.
#1 attacks Ogguimash
Attack: 15 Damage: 5
Attack: 23 Damage: 9
Attack: 16 Damage: 4
#2 attacks Lucky.
Attack: 14 Damage: 5
Attack: 24 Damage: 9
Attack: 23 Damage: 5
#3 attacks Jhazaal and misses with all three strikes.
Wilm
Wilm generates his echo between the captain and one of the driders. He then strikes at hte captain. He misses his first two strikes, but the other four land solidly, cutting into the drow captain multiple times. He is looked quite wounded.
Ogguimash (bless)
Strikes with a flurry of blows, slashing into the drider twice for significant damage. The drider wobbles on his feet, but remains standing, somehow. (At 3 hp.)
Kyrah
Shoots twice and misses with both.
Mage
Casts magic missile at Korynn.
Force Damage: 12
He then steps into the darkness to his West.
Elite warriors
two move up and through the darkness, one ending by Kellin and the other by Ogguimash (bless. The other two move only forward enough to get a shot off with their hand crossbows.
#2 targets Lucky (you have 3/4 cover.)
Hand Crossbow. Ranged Weapon Attack: 25 to hit, range 30/120 ft., one target. Hit: 5 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
#3 targets Jhazaal (also with 3/4 cover.)
Hand Crossbow. Ranged Weapon Attack: 16 to hit, range 30/120 ft., one target. Hit: 7 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
gunslingers
The four gunslingers levitate up and then shoot at the group.
#1 shoots at Wilm.
Poisonous Pistol. Ranged Weapon Attack: 17 to hit, range 30/90 ft., one target. Hit: 6 piercing damage plus 19 poison damage.
#2 shoots at Ogguimash
Poisonous Pistol. Ranged Weapon Attack: 21 to hit, range 30/90 ft., one target. Hit: 14 piercing damage plus 5 poison damage.
#3 and #4 shoot at Jhazaal
Poisonous Pistol. Ranged Weapon Attack: 11 to hit, range 30/90 ft., one target. Hit: 14 piercing damage plus 13 poison damage.
Poisonous Pistol. Ranged Weapon Attack: 7 to hit, range 30/90 ft., one target. Hit: 11 piercing damage plus 6 poison damage.
Jhazaal (poison resistant)
Map...
https://www.dropbox.com/s/iwtbvff36hcff1o/arena enc 5.xlsx?dl=0
Round 1 summary:
Korynn
Casts fireball, hitting several of the enemy and causing the captain to lose concentration on a globe of darkness. The mage also loses concentration on her greater invisibility spell.
(darkness has been removed from a section of the map and the mage is now visible.)
House Captain
Moves out from behind the pillar and strikes at Kyrah
Scimitar. Melee Weapon Attack: 28 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 12 poison damage.
Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 9 poison damage.
Whip. Melee Weapon Attack: 15 to hit, reach 10 ft., one target. Hit: 6 slashing damage.
Lucky
(As the pillar the mage is standing on is 20 feet tall, you cannot reach her without climbing or flying. I will put yoru two missed attacks against the Drow Captain.)
Lucky moves and strikes at the captain, but misses both times.
Kellin
uses his wand of fireballs to cast fireball aiming it to hit the mage, gun4 and gun 3, as well as drider 2 and 3.
DC 15 dex save for half, otherwise take 27 fire damage.
If the mage makes their save he will force her to reroll. Only one of the driders saved against hte spell, tkaing half damage.
driders
The driders move in to attack.
#1 attacks Ogguimash
Attack: 9 Damage: 8
Attack: 24 Damage: 8
Attack: 22 Damage: 13
#2 attacks Lucky.
Attack: 23 Damage: 13
Attack: 19 Damage: 7
Attack: 26 Damage: 14
#3 attacks Jhazaal and misses with all three strikes.
Wilm
Wilm generates his echo between the captain and one of the driders. He then strikes at hte captain. He misses his first two strikes, but the other four land solidly, cutting into the drow captain multiple times. He is looked quite wounded.
Ogguimash (bless)
Strikes with a flurry of blows, slashing into the drider twice for significant damage. The drider wobbles on his feet, but remains standing, somehow. (At 3 hp.)
Kyrah
Shoots twice and misses with both.
Mage
Casts magic missile at Korynn.
Force Damage: 12
He then steps into the darkness to his West.
Elite warriors
two move up and through the darkness, one ending by Kellin and the other by Ogguimash (bless. The other two move only forward enough to get a shot off with their hand crossbows.
#2 targets Lucky (you have 3/4 cover.)
Hand Crossbow. Ranged Weapon Attack: 26 to hit, range 30/120 ft., one target. Hit: 9 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
#3 targets Jhazaal (also with 3/4 cover.) He misses.
gunslingers
The four gunslingers levitate up and then shoot at the group.
#1 shoots at Wilm, and misses.
#2 shoots at Ogguimash, and misses.
#3 and #4 shoot at Jhazaal. The first misses, but the second hits the druid.
Jhazaal (poison resistant, Conjure animals)
Casts conjure animals
Eight wolves appear in spots around the driders.
Wolves initiative: 12
he then uses his bonus action to cause a bear spirit to appear nearby, all of his allies within 30 feet get 13 temp HP. (Will mark the spot ont he map)
Map...
Everyone can just add 13 temp HP to their sheets, as the area will encompass everyone and you can only get it once, so where the bear is at is not a big deal.
If I didn’t already say, I’ll block the driders hits with shield.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Korynn ... please post action.
House Captain
Lucky
Kellin
driders
Wilm
Ogguimash (bless)
Kyrah
Wolves
Mage
Elite warriors
gunslingers
Jhazaal (poison resistant, Conjure animals)
Map...
CON save DC13: 14
Korynn
Starts his bladesong. Then strikes twice at the captain, who he has flanked.
Attack: 30 Damage: 18
Attack: 27 Damage: 11
Korynn
Starts his bladesong. Then strikes twice at the captain, who he has flanked. Both strikes hit home, leaving the captain badly wounded.
House Captain
Strikes at Korynn
Scimitar. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 13 poison damage.
Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 16 poison damage.
Whip. Melee Weapon Attack: 13 to hit, reach 10 ft., one target. Hit: 6 slashing damage.
Lucky ... please post action.
Kellin
driders
Wilm
Ogguimash (bless)
Kyrah
Wolves
Mage
Elite warriors
gunslingers
Jhazaal (poison resistant, Conjure animals)
Map...
I don't know if I can flank with Wilm's echo. I'll post with advantage, and if not, please just use the first roll.
Frustrated at his bad aim, Lucky swings his glowing, flaming great sword two more times at the drow captain.
Greatsword attack (with rite of the dawn & flame tongue) #1: 14, damage: 10 magical slashing damage + 6 radiant damage + 2 fire damage
Greatsword attack (with rite of the dawn & flame tongue) #2: 25, damage: 13 magical slashing damage + 5 radiant damage + 4 fire damage
If the first attack should slay the captain, he'll move his second attack at N13.
Korynn dodges the drow captain's best efforts gracefully, and then speaks a few arcane words and slashes with a green-flame blade:
Attack: 19 Damage: 13 + 8 fire damage
Ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kellen Rivian (Level 12 Lore Bard)- Ghosts of Saltmarsh (cbaer8)
Ruven Gilrel (Level 4 Bladesinger)- The Shattered Obelisk