Kellin blinks out of his spot and appears atop the pillar to his Southeast. He then glances at the beholder zombie and causes a shimmering field of magic to surround it.
As an action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw (DC: 14). Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. While encased in this way, the creature is incapacitated and has a speed of 0.
Beholder Save: 22 / 16
The beholder laughs at the attempt, easily able to resist the affect.
This post has potentially manipulated dice roll results.
Girallon zombies attack... #1 moves to attack Bennin. Bennin takes an attack of opprotunity as it tries to close though. To hit: 23 Pike can also take an attack of opportunity if he wishes, as it moves into his reach as well. #2 attacks Yuno. Bite. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 6 piercing damage. (disadvantage roll 11) Claw. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 6 slashing damage.(disadvantage roll 10) Claw. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 6 slashing damage.(disadvantage roll 14) Claw. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 8 slashing damage.(disadvantage roll 14)
Bennin's strike hits, stopping the zombie once again from closing.
This post has potentially manipulated dice roll results.
Pike takes the attack of opportunity on the Girallon Zombie, swinging with the fury and lack of precision he typically makes use of in the hopes that zombies are not agile:
Pike takes the attack of opportunity on the Girallon Zombie, swinging with the fury and lack of precision he typically makes use of in the hopes that zombies are not agile:
Kellin Casts misty step to get to the top of the pillar and then uses momentary stasis on the beholder zombie. The beholder easily resists, even though Kellin tries to make it reroll.
Girallon zombies attack... #1 moves to attack Bennin. Bennin takes an attack of opprotunity as it tries to close though, stopping it in its tracks and dealing damage. Pike follows up, taking down the zombie.
"And another zombie is taken out." The Arena Master announces.
#2 attacks Yuno. Bite. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 8 piercing damage. (disadvantage roll 14) Claw. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 6 slashing damage.(disadvantage roll 23) Claw. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 8 slashing damage.(disadvantage roll 26) Claw. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 6 slashing damage.(disadvantage roll 26)
Bennin Silverstorm strikes at the greater zombie, hitting two out of three times and dealing a bit of damage.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
OOC: It appears Pike has several zombies to the south and west of him, per the map. If they are not updated the targets can change as needed. Also, I took the above "post action" as a prompt to do so, if it is not yet his turn consider this to take place during proper turn order.
Pike attacks, starting with Girallon Zombie 2, which if it falls he will switch to the Tyrannous zombie, and as none appear to directly threaten him, he will then move to 05 and Fly up 2 squares after attack.
He uses Great Weapon Master's -5 hit/+10 damage, and Reckless Attack.
OOC: It appears Pike has several zombies to the south and west of him, per the map. If they are not updated the targets can change as needed. Also, I took the above "post action" as a prompt to do so, if it is not yet his turn consider this to take place during proper turn order.
Pike attacks, starting with Girallon Zombie 2, which if it falls he will switch to the Tyrannous zombie, and as none appear to directly threaten him, he will then move to 05 and Fly up 2 squares after attack.
He uses Great Weapon Master's -5 hit/+10 damage, and Reckless Attack.
Attack Action:
12
If a hit magical slashing damage:
25
Attack 2 - Extra Attack, attack roll:
10
Damage if a hit, magical slashing:
23
Bonus action attack roll:
16
If a hit, magic bludgeoning damage:
22
Con save for first strike against Girallon zombie to to stay at 1 hp: 4
Pike takes down the girallon zombie with a powerful strike, then misses his second strike, now at the hulking dinosaur. His follow-up strike slams the dinosaur with a hit though. Pike then flies upward...
The dinosaur gets an opportunity strike as Pike leaves its reach. (it has a 10-foot reach as well.) Bite. Melee Weapon Attack: 17 to hit, reach 10 ft., one target. Hit: 29 piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and the tyrannosaurus zombie can’t bite another target or disgorge zombies.
Pike takes down the girallon zombie with a powerful strike, then misses his second strike, now at the hulking dinosaur. His follow-up strike slams the dinosaur with a hit though. Pike then flies upward...
The dinosaur gets an opportunity strike as Pike leaves its reach. (it has a 10-foot reach as well.) Bite. Melee Weapon Attack: 17 to hit, reach 10 ft., one target. Hit: 29 piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and the tyrannosaurus zombie can’t bite another target or disgorge zombies.
The beholder shoots a ray at Kellin... Eye Ray. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it. Ray roll: 2
2. Fear Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Kellin Casts misty step to get to the top of the pillar and then uses momentary stasis on the beholder zombie. The beholder easily resists, even though Kellin tries to make it reroll.
Girallon zombies attack... #1 moves to attack Bennin. Bennin takes an attack of opprotunity as it tries to close though, stopping it in its tracks and dealing damage. Pike follows up, taking down the zombie.
"And another zombie is taken out." The Arena Master announces.
#2 attacks Yuno. Bite. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 8 piercing damage. (disadvantage roll 14) Claw. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 6 slashing damage.(disadvantage roll 23) Claw. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 8 slashing damage.(disadvantage roll 26) Claw. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 6 slashing damage.(disadvantage roll 26)
Bennin Silverstorm strikes at the greater zombie, hitting two out of three times and dealing a bit of damage.
pike Pike takes down the girallon zombie with a powerful strike, then misses his second strike, now at the hulking dinosaur. His follow-up strike slams the dinosaur with a hit though. Pike then flies upward... The dinosaur gets an opportunity strike as Pike leaves its reach. (it has a 10-foot reach as well.) Bite. Melee Weapon Attack: 17 to hit, reach 10 ft., one target. Hit: 29 piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and the tyrannosaurus zombie can’t bite another target or disgorge zombies.
Kyrah (cloak of displacement) Shoots twice at the greater zombie, the first bullet missing and the second hitting.
The beholder zombie shoots a ray at Kellin... Eye Ray. The zombie uses a fear ray at Kellin, but he resists it.
The normal zombie moves and strikes at Bennin, but has its slam deflected by his shield.
Yuno (cloak of displacement) ... Please post your action.
Yuno looks and sees that Pike and Kellin move away, leaving her to deal with the wounded Girallon zombie and the T-Rex that's on her tail. She shouts at them, "You're going to leave poor me to deal with all this... THAT'S PERFECTLY FINE BY ME! AHAHAHAHAH!"
Yuno lunges with her sword at the Girallon zombie 2.
Long Sword+1: 15 Dmg: 11 + 4
Rest of turn will follow after I know the result.
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The beholder laughs at the attempt, easily able to resist the affect.
Do I go now?
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Girallon zombies attack...
#1 moves to attack Bennin. Bennin takes an attack of opprotunity as it tries to close though.
To hit: 23
Pike can also take an attack of opportunity if he wishes, as it moves into his reach as well.
#2 attacks Yuno.
Bite. Melee Weapon Attack: 25 to hit, reach 5 ft., one target. Hit: 6 piercing damage. (disadvantage roll 11)
Claw. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 6 slashing damage.(disadvantage roll 10)
Claw. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 6 slashing damage.(disadvantage roll 14)
Claw. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 8 slashing damage.(disadvantage roll 14)
Bennin's strike hits, stopping the zombie once again from closing.
Damage: 10 and 1 lightning.
Nope.
Pike takes the attack of opportunity on the Girallon Zombie, swinging with the fury and lack of precision he typically makes use of in the hopes that zombies are not agile:
Attack Roll:
10
In a bit, magical slashing damage of:
22
Con save to stay at one HP: 23
Bennin strikes out at the greater zombie.
Movement: None.
Bonus Action: polearm strike.
action: attack.
Attack: 27 Damage: 10 lightning Damage: 4
Attack: 14 Damage: 10 lightning Damage: 3
Bonus action Attack: 22 Damage: 9 lightning Damage: 1
Kellin
Casts misty step to get to the top of the pillar and then uses momentary stasis on the beholder zombie. The beholder easily resists, even though Kellin tries to make it reroll.
Girallon zombies attack...
#1 moves to attack Bennin. Bennin takes an attack of opprotunity as it tries to close though, stopping it in its tracks and dealing damage. Pike follows up, taking down the zombie.
"And another zombie is taken out." The Arena Master announces.
#2 attacks Yuno.
Bite. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 8 piercing damage. (disadvantage roll 14)
Claw. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 6 slashing damage.(disadvantage roll 23)
Claw. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 8 slashing damage.(disadvantage roll 26)
Claw. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 6 slashing damage.(disadvantage roll 26)
Bennin Silverstorm
strikes at the greater zombie, hitting two out of three times and dealing a bit of damage.
pike ... post action.
Kyrah (cloak of displacement) ... post action.
Piercing damage for the bullet 15 and 11.
psychic damage for hunter's mark 6 and 5
and idk what colossus slayer is but it's 8 and 4
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Hunter's mark is piercing, as is colossus slayer. They both deal the damage type of your weapon.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Lol, thanks.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
OOC: It appears Pike has several zombies to the south and west of him, per the map. If they are not updated the targets can change as needed. Also, I took the above "post action" as a prompt to do so, if it is not yet his turn consider this to take place during proper turn order.
Pike attacks, starting with Girallon Zombie 2, which if it falls he will switch to the Tyrannous zombie, and as none appear to directly threaten him, he will then move to 05 and Fly up 2 squares after attack.
He uses Great Weapon Master's -5 hit/+10 damage, and Reckless Attack.
Attack Action:
19
If a hit magical slashing damage:
28
Attack 2 - Extra Attack, attack roll:
21
Damage if a hit, magical slashing:
20
Bonus action attack roll:
21
If a hit, magic bludgeoning damage:
21
Con save for first strike against Girallon zombie to to stay at 1 hp: 4
Pike takes down the girallon zombie with a powerful strike, then misses his second strike, now at the hulking dinosaur. His follow-up strike slams the dinosaur with a hit though. Pike then flies upward...
The dinosaur gets an opportunity strike as Pike leaves its reach. (it has a 10-foot reach as well.)
Bite. Melee Weapon Attack: 17 to hit, reach 10 ft., one target. Hit: 29 piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and the tyrannosaurus zombie can’t bite another target or disgorge zombies.
I'll go ahead and roll your disadvantage rolls then... You are in melee with the greater zombie so ranged attacks have disadvantage...
1... 17
2... 23
Pike takes 14 damage due to resistance, noted.
The beholder shoots a ray at Kellin...
Eye Ray. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it.
Ray roll: 2
2. Fear Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Kellin's Save: 17
The normal zombie moves and attacks Bennin...
Slam. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage.
Kellin
Casts misty step to get to the top of the pillar and then uses momentary stasis on the beholder zombie. The beholder easily resists, even though Kellin tries to make it reroll.
Girallon zombies attack...
#1 moves to attack Bennin. Bennin takes an attack of opprotunity as it tries to close though, stopping it in its tracks and dealing damage. Pike follows up, taking down the zombie.
"And another zombie is taken out." The Arena Master announces.
#2 attacks Yuno.
Bite. Melee Weapon Attack: 7 to hit, reach 5 ft., one target. Hit: 8 piercing damage. (disadvantage roll 14)
Claw. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 6 slashing damage.(disadvantage roll 23)
Claw. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 8 slashing damage.(disadvantage roll 26)
Claw. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 6 slashing damage.(disadvantage roll 26)
Bennin Silverstorm
strikes at the greater zombie, hitting two out of three times and dealing a bit of damage.
pike
Pike takes down the girallon zombie with a powerful strike, then misses his second strike, now at the hulking dinosaur. His follow-up strike slams the dinosaur with a hit though. Pike then flies upward...
The dinosaur gets an opportunity strike as Pike leaves its reach. (it has a 10-foot reach as well.)
Bite. Melee Weapon Attack: 17 to hit, reach 10 ft., one target. Hit: 29 piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and the tyrannosaurus zombie can’t bite another target or disgorge zombies.
Kyrah (cloak of displacement)
Shoots twice at the greater zombie, the first bullet missing and the second hitting.
The beholder zombie shoots a ray at Kellin... Eye Ray. The zombie uses a fear ray at Kellin, but he resists it.
The normal zombie moves and strikes at Bennin, but has its slam deflected by his shield.
Yuno (cloak of displacement) ... Please post your action.
Yuno looks and sees that Pike and Kellin move away, leaving her to deal with the wounded Girallon zombie and the T-Rex that's on her tail. She shouts at them, "You're going to leave poor me to deal with all this... THAT'S PERFECTLY FINE BY ME! AHAHAHAHAH!"
Yuno lunges with her sword at the Girallon zombie 2.
Long Sword+1: 15 Dmg: 11 + 4
Rest of turn will follow after I know the result.