Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Karnys Ruby-Eye tries to climb the wall to their west, fails, but redoubles his effort and gets to the top.
The Clawfoot climbs the wall to its north, then moves West towards Leon.
The Rat King, seeing a lion before him, a Giant Eagle, Lion, and Giant Scorpion behind him, moves to the Southern wall and holds his hand against it. An instant later he disappears, vanishing from the arena.
Lion3 attacks Bennin, Lion4 attacks Cindrus, lions1 and 2 move forward but have no path to strike.
The Giant Hyenas move towards Wilm's Echo and Karnys Ruby-Eye, both atop the wall.
Dire Wolf3 moves and attacks Leon atop the wall. Dire Wolves 1, 2, and 4, move to strike at Pike, but he is just out of their reach. They are ready to strike at him if he comes into their reach though.
Galin moves West, then shoots at the Cave Bear, missing.
The elephant continues its charge down the northern barrier wall, heading towards Udo.
The cave bear rushes down the southern barrier, heading for Galin. It reaches the wall near him, but cannot attack this round.
Flenn slips off of his wall and marches towards the dire wolves. As he moves he causes a ball of fire to appear directly beneath Pike, near two of the dire wolves. The ball rams into one of the wolves, but it manages to jump aside to take only partial damage.
The sabertooth tiger attacks Yuno.
Minorae vaults over the wall, then moves Northeast, heading up towards the fighting.
Pike lashes out, striking down the Giant Boar, and one of the Dire Wolves. He then flies up, gaining some altitude again.
Sylvara climbs up onto the wall to her East and then heads North.
Bennin slays the giant eagle and lion3.
Tiger1 rushes Thea, clawing her and pulling her from the wall. She is prone on the ground. The tiger tries to bite her, but misses.
Tiger2 rushes towards kellin, pouncing at him, but Kellin dodges the strike and the tiger settles to the ground again, snarling up at him.
Kellin continues south atop the wall, the tiger missing its swipe as he leaves it's reach. He then teleports to the top landing of the tower, inside the dome, with its window openings.
The giant scorpion is stunned, so cannot act.
Yuno continues her fight with the sabertooth tiger, missing with her first strike as the tiger dodges the blade, but the saber slashes across the tiger's neck, cutting her and leaving her bleeding more than before.
Thea strikes at the tiger on her with her short sword, but misses as the large cat dodges the strike.
The Rhino moves south and east.
Udo sends two more shots into the hulking elephant, staggering the huge beast briefly, but it continues limping forward. Udo moves South.
Wilm and his echo swap places, then the echo moves to confront the oncoming hyenas. Wilm strikes through the echo at hyena2, the first strike missing as he misjudges the angle, but his second and third strike hitting.
Cindrus slays both the scorpion and lion near her, driving her flaming sword into both with rapid succession.
Bear1 turnes and rushes back East.
Bree rushes up next to Bennin, and throws three darts at one of the lions. The first misses, but the other two strike home.
bear2 moves over next to the wall Karnys is on and strikes at him.
This post has potentially manipulated dice roll results.
Minorae begins to crest around the corner and eyes widen as his adrenaline surges and he looks to tear through some wolves. Taking out his battle axe and long sword slashing at anything he can get within reach.
Movement: Diagonal right/up 2, right 2-4 depending if anything dies.
Action with Action surge and Bonus Action to hit the wolves.
(Assuming the elephant continues to pursue him, Odo will fire at it as it rounds the corner, if it falls, he'll return to his former position, using it as cover, if not, he'll continue to retreat.
This post has potentially manipulated dice roll results.
Once his turn comes around, if there are targets within melee + flight range, Pike will continue his pattern of melee attacks, flying to be within the reach of his weapon to attack, and then using his remaining movement to withdraw upward out of reach. If there are no viable melee targets when his turn comes around I will instead roll attacks with Javelins, or the Longbow, based on available targets within the ranges of those weapons. Depending on targets standing and the battlefield layout at the time of his turn, targets may change, but at present it looks like he would be looking to DW2, then DW4, then DW3. Continuing to use Reckless Attack and the Great Weapon Master feature for all attacks.
Attack Action:
1st attack to hit roll: 13
1st attack damage roll, magical slashing: 26
2nd attack to hit roll: 17
2nd attack damage roll, magical slashing: 22
Bonus action to hit roll: 21
If triggered by Great Weapon Master from dropping an enemy to 0 HP with either of the Attack Action Attacks, magical slashing damage: 21
If no enemies downed by the 2 attack action attacks, 3rd attack via polearm master, magical bludgeoning damage: 20
As noted, we can determine who the targets of the attacks are, and movement, on Pike's actual turn, and if need be I will re-toll as Javelin or Longbow attacks. Just trying to help keep the turn pacing up.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Lion1 moves to attack Bree, but Bennin strikes at it as it enters his reach... To hit: 23 Damage: 6 and 3 lightning.
Bennin misses and the Lion moves forward to strike at Bree...
Claw. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 6 slashing damage.
Lion2 rushes forward, then leaps over lion1 and Bree, heading towards Cindrus... Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action. Claw. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 9 slashing damage. If prone: Bite. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 9 piercing damage.
This post has potentially manipulated dice roll results.
Dire Wolves 2 and 4 moves to attack Flenn... Bite. Melee Weapon Attack: 6 / 18 to hit, reach 5 ft., one target. Hit: 12 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Bite. Melee Weapon Attack: 23 / 10 to hit, reach 5 ft., one target. Hit: 12 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Dire Wolf4 moves to attack Leon... Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 11 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sylvara will move north. As she does so, she sees Wilm and Karnys and yells out “We have to work together to defeat the beasts.” If she can reach them, she will attack the bear on CV329 with her longsword.
Attack 1: 16 (11 if advantage) Damage: 7 Attack 2: 11 (14 if advantage) Damage: 11
It will also take 1d4 necrotic damage at the start of its turn.
This post has potentially manipulated dice roll results.
Flenn climbs up to his feet again and brandishes his battleaxe. It glows with a sickly green power as he strikes at dire wolf 4. Then he slams the ball of fire into either dire wolf 4 (if it is still up) or dire wolf 2.
Action: cast booming blade Bonus Action: move flaming sphere to hit one of the wolves. Movement: stand up. To hit: 27 Damage: 7 and 5 thunder and 6 lightning. If the wolf moves before his next turn it takes an extra 8 thunder. Flaming Sphere: DC 14 dex save or take 7 fire, half on success. Will take the damage again if it does not move before Flenn's next turn.
DW4 goes down with the strike, the fire sphere is rammed into DW2. DW2 dex save: 21
Minorae begins to crest around the corner and eyes widen as his adrenaline surges and he looks to tear through some wolves. Taking out his battle axe and long sword slashing at anything he can get within reach.
Movement: Diagonal right/up 2, right 2-4 depending if anything dies.
Action with Action surge and Bonus Action to hit the wolves.
Attack: 13 Damage: 10
Attack: 22 Damage: 10
Attack: 9 Damage: 5
Attack: 23 Damage: 6
Attack: 22 Damage: 5
You will not need to use action surge, as the only one you can get to goes down with the normal two strikes plus the bonus action attack.
Once his turn comes around, if there are targets within melee + flight range, Pike will continue his pattern of melee attacks, flying to be within the reach of his weapon to attack, and then using his remaining movement to withdraw upward out of reach. If there are no viable melee targets when his turn comes around I will instead roll attacks with Javelins, or the Longbow, based on available targets within the ranges of those weapons. Depending on targets standing and the battlefield layout at the time of his turn, targets may change, but at present it looks like he would be looking to DW2, then DW4, then DW3. Continuing to use Reckless Attack and the Great Weapon Master feature for all attacks.
Attack Action:
1st attack to hit roll: 22
1st attack damage roll, magical slashing: 23
2nd attack to hit roll: 18
2nd attack damage roll, magical slashing: 24
Bonus action to hit roll: 14
If triggered by Great Weapon Master from dropping an enemy to 0 HP with either of the Attack Action Attacks, magical slashing damage: 23
If no enemies downed by the 2 attack action attacks, 3rd attack via polearm master, magical bludgeoning damage: 21
As noted, we can determine who the targets of the attacks are, and movement, on Pike's actual turn, and if need be I will re-toll as Javelin or Longbow attacks. Just trying to help keep the turn pacing up.
You easily dispatch the final dire wolf, leaving no futher beasts in your section.
The voice of the arena owner sounds throughout the arena. "And we have our winners, who will manage to defeat their section's beasts next?"
Yuno smiles and avoids the sabretooth's claw by deflecting it with her Long sword, attempting to sever a few of it's fingers in the process. She then lunges with her Sabre to stab the tiger in the face.
Yuno then laughs hysterically, loving every second of the violence.
If the sabretooth dies, Yuno will climb over the wall next to her and move to CN17. She will not move if the Sabretooth doesn't die.
((OOC: Wow, that's some good damage. More happy about it being seemingly RP accurate since the sabre strike that did max damage was aimed at the sabretooth's head while the low damage Longsword was an attack that was pushing the tiger's paw away))
Mirror image: 9, 17
Two images wink out, leaving only two Karnys remaining.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Round 3 summary:
Karnys Ruby-Eye tries to climb the wall to their west, fails, but redoubles his effort and gets to the top.
The Clawfoot climbs the wall to its north, then moves West towards Leon.
The Rat King, seeing a lion before him, a Giant Eagle, Lion, and Giant Scorpion behind him, moves to the Southern wall and holds his hand against it. An instant later he disappears, vanishing from the arena.
Lion3 attacks Bennin, Lion4 attacks Cindrus, lions1 and 2 move forward but have no path to strike.
The Giant Hyenas move towards Wilm's Echo and Karnys Ruby-Eye, both atop the wall.
Dire Wolf3 moves and attacks Leon atop the wall. Dire Wolves 1, 2, and 4, move to strike at Pike, but he is just out of their reach. They are ready to strike at him if he comes into their reach though.
Galin moves West, then shoots at the Cave Bear, missing.
The elephant continues its charge down the northern barrier wall, heading towards Udo.
The cave bear rushes down the southern barrier, heading for Galin. It reaches the wall near him, but cannot attack this round.
Flenn slips off of his wall and marches towards the dire wolves. As he moves he causes a ball of fire to appear directly beneath Pike, near two of the dire wolves. The ball rams into one of the wolves, but it manages to jump aside to take only partial damage.
The sabertooth tiger attacks Yuno.
Minorae vaults over the wall, then moves Northeast, heading up towards the fighting.
Pike lashes out, striking down the Giant Boar, and one of the Dire Wolves. He then flies up, gaining some altitude again.
Sylvara climbs up onto the wall to her East and then heads North.
Bennin slays the giant eagle and lion3.
Tiger1 rushes Thea, clawing her and pulling her from the wall. She is prone on the ground. The tiger tries to bite her, but misses.
Tiger2 rushes towards kellin, pouncing at him, but Kellin dodges the strike and the tiger settles to the ground again, snarling up at him.
Kellin continues south atop the wall, the tiger missing its swipe as he leaves it's reach. He then teleports to the top landing of the tower, inside the dome, with its window openings.
The giant scorpion is stunned, so cannot act.
Yuno continues her fight with the sabertooth tiger, missing with her first strike as the tiger dodges the blade, but the saber slashes across the tiger's neck, cutting her and leaving her bleeding more than before.
Thea strikes at the tiger on her with her short sword, but misses as the large cat dodges the strike.
The Rhino moves south and east.
Udo sends two more shots into the hulking elephant, staggering the huge beast briefly, but it continues limping forward. Udo moves South.
Wilm and his echo swap places, then the echo moves to confront the oncoming hyenas. Wilm strikes through the echo at hyena2, the first strike missing as he misjudges the angle, but his second and third strike hitting.
Cindrus slays both the scorpion and lion near her, driving her flaming sword into both with rapid succession.
Bear1 turnes and rushes back East.
Bree rushes up next to Bennin, and throws three darts at one of the lions. The first misses, but the other two strike home.
bear2 moves over next to the wall Karnys is on and strikes at him.
Map:
https://www.dropbox.com/s/wuh84ybh1hhenyu/arena enc 1.xlsx?dl=0
Minorae begins to crest around the corner and eyes widen as his adrenaline surges and he looks to tear through some wolves. Taking out his battle axe and long sword slashing at anything he can get within reach.
Movement: Diagonal right/up 2, right 2-4 depending if anything dies.
Action with Action surge and Bonus Action to hit the wolves.
Attack: 23 Damage: 11
Attack: 16 Damage: 5
Attack: 10 Damage: 8
Attack: 25 Damage: 5
Attack: 12 Damage: 7
(Assuming the elephant continues to pursue him, Odo will fire at it as it rounds the corner, if it falls, he'll return to his former position, using it as cover, if not, he'll continue to retreat.
Attack: 17 Damage: 20
Attack: 22 Damage: 20
Once his turn comes around, if there are targets within melee + flight range, Pike will continue his pattern of melee attacks, flying to be within the reach of his weapon to attack, and then using his remaining movement to withdraw upward out of reach. If there are no viable melee targets when his turn comes around I will instead roll attacks with Javelins, or the Longbow, based on available targets within the ranges of those weapons. Depending on targets standing and the battlefield layout at the time of his turn, targets may change, but at present it looks like he would be looking to DW2, then DW4, then DW3. Continuing to use Reckless Attack and the Great Weapon Master feature for all attacks.
Attack Action:
1st attack to hit roll: 13
1st attack damage roll, magical slashing: 26
2nd attack to hit roll: 17
2nd attack damage roll, magical slashing: 22
Bonus action to hit roll: 21
If triggered by Great Weapon Master from dropping an enemy to 0 HP with either of the Attack Action Attacks, magical slashing damage: 21
If no enemies downed by the 2 attack action attacks, 3rd attack via polearm master, magical bludgeoning damage: 20
As noted, we can determine who the targets of the attacks are, and movement, on Pike's actual turn, and if need be I will re-toll as Javelin or Longbow attacks. Just trying to help keep the turn pacing up.
Karnys will swing at the bear in front of him with booming blade.
Attack: 10 (Adv: 9) Damage: 8 slashing and 4 thunder, 13 thunder additional if the bear moves
Action: booming blade
Familiar action: help Karnys
Full damage including crit: 5 slashing total, 11 thunder total
If the movement damage also crits, it does 7 thunder damage total
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Lion1 moves to attack Bree, but Bennin strikes at it as it enters his reach...
To hit: 23
Damage: 6 and 3 lightning.
Bennin misses and the Lion moves forward to strike at Bree...
Claw. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 6 slashing damage.
Lion2 rushes forward, then leaps over lion1 and Bree, heading towards Cindrus...
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Claw. Melee Weapon Attack: 23 to hit, reach 5 ft., one target. Hit: 9 slashing damage.
If prone: Bite. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 9 piercing damage.
Galin is going to shoot at the bear below him again.
Action: Attack bear Attack: 19 Damage: 10
Movement: None
Bonus Action: None
Five percent of the people think; ten percent of the people think they think; and the other eighty-five percent would rather die than think.
An intelligent man believes only half of what he hears, a wise man knows which half. (Even Esar)
Don't wait for the perfect moment to strike, strike in the current moment and make it perfect. (William Yeats)
STATUS: Personal Problems, will not be active for a few days.
Extended Signature
Dire Wolves 2 and 4 moves to attack Flenn...
Bite. Melee Weapon Attack: 6 / 18 to hit, reach 5 ft., one target. Hit: 12 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Bite. Melee Weapon Attack: 23 / 10 to hit, reach 5 ft., one target. Hit: 12 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Dire Wolf4 moves to attack Leon...
Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 11 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
DW4 does hit Flenn... Flenn str save: 10
DW3 does hit Leon... Leon STR save: 16
Sylvara will move north. As she does so, she sees Wilm and Karnys and yells out “We have to work together to defeat the beasts.” If she can reach them, she will attack the bear on CV329 with her longsword.
Attack 1: 16 (11 if advantage) Damage: 7
Attack 2: 11 (14 if advantage) Damage: 11
It will also take 1d4 necrotic damage at the start of its turn.
Action: Attack
Movement: 30ft
Flenn climbs up to his feet again and brandishes his battleaxe. It glows with a sickly green power as he strikes at dire wolf 4. Then he slams the ball of fire into either dire wolf 4 (if it is still up) or dire wolf 2.
Action: cast booming blade
Bonus Action: move flaming sphere to hit one of the wolves.
Movement: stand up.
To hit: 27
Damage: 7 and 5 thunder and 6 lightning. If the wolf moves before his next turn it takes an extra 8 thunder.
Flaming Sphere: DC 14 dex save or take 7 fire, half on success. Will take the damage again if it does not move before Flenn's next turn.
DW4 goes down with the strike, the fire sphere is rammed into DW2. DW2 dex save: 21
The sabertooth tiger claws at Yuno...
Claw. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 8 slashing damage.
You will not need to use action surge, as the only one you can get to goes down with the normal two strikes plus the bonus action attack.
You easily dispatch the final dire wolf, leaving no futher beasts in your section.
The voice of the arena owner sounds throughout the arena. "And we have our winners, who will manage to defeat their section's beasts next?"
Yuno smiles and avoids the sabretooth's claw by deflecting it with her Long sword, attempting to sever a few of it's fingers in the process. She then lunges with her Sabre to stab the tiger in the face.
Long Sword +1: 22 Dmg: 7 + 4
Sabre: 21 Dmg: 13 + 4
Yuno then laughs hysterically, loving every second of the violence.
If the sabretooth dies, Yuno will climb over the wall next to her and move to CN17. She will not move if the Sabretooth doesn't die.
((OOC: Wow, that's some good damage. More happy about it being seemingly RP accurate since the sabre strike that did max damage was aimed at the sabretooth's head while the low damage Longsword was an attack that was pushing the tiger's paw away))
Hyena 2 strikes at Wilm's Echo...
Bite. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Destroying the echo.
Hyena 1 and 2 then move to confront Wilm, while 3 and 4 move down further south to confront Sylvara.
Hyena1 strikes at wilm...
Bite. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Hyenas 3 and 4 cannot attack this round.
The cave bear attacks Galin...
Bite. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 9 piercing damage.
Claws. Melee Weapon Attack: 11 to hit, reach 5 ft., one target. Hit: 17 slashing damage.
Bennin strikes out at the lion who just attacked Bree...
Action: booming blade
Bonus Action: polearm attack.
Movement: TBD
To hit: 20
Damage: 6 plus 6 thunder + 1 lightning.
Bonus attack: 10
Damage: 7 and 4 lightning.
Bennin takes out Lion1.
Tiger1 attacks Thea...
Claw. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 6 slashing damage.b
After having his owl distract the tiger, Kellin sends a blast of fire at the tiger below him.
Action: fire bolt
Bonus Action: None.
Free Action: Have owl help with attack.
Movement: none.
To hit: 11 / 12
Damage: 9