Boosey sighs and gestures for paper and pen. Once he gets them he begins writing.
"It may be the trident we need as the weapon in hand. Frogs are amphibious and associated with water, and tridents are weapons associated with maritime and water based gods and spirits. None of the other statues have links with water, perhaps apart from the stork. It seems as this is a water based puzzle the answer may be linked to water. There appears to be no other logical reason for choosing a weapon."
He taps his chin thoughtfully with the pen a few times. "There may be more to it, but this seems quite simple. Too simple?"
"Kubazan's riddle was fairly simple as well, upon reflection," Nenne says, still fidgeting with her amulet. She swallows hard and casts an anxious look at Allister. "I don't notice anything manifestly dangerous in this hallway, though I am not as trained as you or the marksman in identifying traps. I just..." A powdery blue rises in her cheeks. "I fear what may happen if we are wrong. There is so little I can do for any of you, now."
„Let’s find a place to spend the rest of the day... no idea how long that is. We have seen enough today and could use some time without seeing death around every corner.“
Allister leads the way back towards Kubazan's tomb only to round the corner onto the balcony to find one of those bolted together flesh bags. When he spots the thing, it was unmoving, simply waiting, but it explodes into motion as soon as they see each other.
Allister ducks under the first punch, draws his rapier and cuts upwards in one swift motion, and cuts off the forearm that flies over the bannister. The second punch is blocked by the crossguard on the cutlass, and Allister stabs his rapier into the knee of the flesh bag. He cuts to the side and the creature topples to the ground. With a feral scream Allister steps on the creatureˋs head, pinning it to the ground. He grabs the rapier with both hands and jabs the blade twice through the helmet. He twists the blade, just to be sure, and pulls it out. Covered in bits and pieces of the behemothˋs skull he turns to face his friends.
You can hear the sound of metal hitting the floor.
As Nenne rounds the corner and sees the aftermath of Allister's feat, she halts and blinks stupidly at the scene. A springtime flush renews on her face as a giggle burbles in her throat. It builds steadily until a full-throated laughter escapes and echoes against the stone walls.
"That's our warrior," she manages, beaming madly at him.
The party settles down in Kubazan's tomb inside Boosey's ritually created hut. The four of you realize just how long it has been since you've eaten and pass around some rations.
Nenne also passes around the edible salve Eku made in case anyone feels like having a little diversity in their diet. Once everyone is finished eating and is preparing to rest for the night, she walks over to Allister and asks to see the necrotic wound on his arm again.
"About time for new dressings, I should think," she says, gently handling the wrappings and exposing the dessicated flesh. She studies it some and gives him a sober look.
"You know I do not lie," she begins. "What I said earlier about being able to cure this...I'm still uncertain it will work, but I am willing to try. I have just enough left in me to make a start of it tonight. If you'll allow."
With tender hands, and the fighter's permission, she closes her eyes and casts Cure Wounds (2nd level). Then she inspects the injury for any noticeable changes.
The blackened flesh remains just as dark as it did before the casting. Nenne can tell no difference in the injury. Allister's other wounds appreciate the healing, though it seems this particular wound will need a bit more magic to cure.
Allister looks at the massive black hand shaped wound on his arm that still throbs after Nenne tried to heal it. „I’ll have to live with that for now. I can still use my arm, though it feels a bit like it’s not my own. We have more pressing matters to attend to later, let’s concentrate on the greater goals.“
She fixes her eyes on his arm as she re-wraps it. "Keeping you all alive is my goal and my burden," she says quietly. "I have not lost sight of our mission, nor have I lost my drive. I simply know that we will be hard pressed to achieve it unless we have you. Let me take care of you. Let me try."
Finished with her task, she offers him a little smile. "I'm uncertain if I've said this, but thank you. You risk a lot for this group, and I fear we sometimes take that for granted. You did well by us, today."
Kubazan's tomb becomes a place of rest for a lengthy stay. The party is on edge listening to the dungeon sounds around them. The rumbling below never ceases and metallic scrapes and stone against stone sound out repeatedly throughout the rest. The party isn't bothered by anything directly, though at one point the smell of rotting leather fills the area. Nothing seems to come of it. The hours wane and the passage of time is utterly lost on the companions as each of them drift off to sleep. Recharged and rested, each of the four of you realize that the time has come to brave the tomb again.
Allister flips the switch on the wall while keeping a close eye on the demon at the end of the hall. The demon's clenched fits open whem the lever is pulled, revealing a colored orb in each hand. Simultaniously, the room fills with strong winds that push from east to west. Boosey and Glimbul's mouths hang open and they stare forward, stupidly. Nenne grabs onto the bone banister for dear life, looking up at the ceiling, screaming and Allister drops to his knees to eat the purple mold growing on the balcony.
Nenne sees all her friends tumbling into an abyss as the balcony crumbles around them. In panic at their impending peril, she grasps her holy symbol and casts Beacon of Hope, screaming for Kelemvor to aid them all in their danger.
Allister shrugs. „Yes? You want me to stand near that fresco? You want me to stand in the puddle? Please sing or write it down, my friend.“
Boosey sighs and gestures for paper and pen. Once he gets them he begins writing.
"It may be the trident we need as the weapon in hand. Frogs are amphibious and associated with water, and tridents are weapons associated with maritime and water based gods and spirits. None of the other statues have links with water, perhaps apart from the stork. It seems as this is a water based puzzle the answer may be linked to water. There appears to be no other logical reason for choosing a weapon."
He taps his chin thoughtfully with the pen a few times. "There may be more to it, but this seems quite simple. Too simple?"
"Kubazan's riddle was fairly simple as well, upon reflection," Nenne says, still fidgeting with her amulet. She swallows hard and casts an anxious look at Allister. "I don't notice anything manifestly dangerous in this hallway, though I am not as trained as you or the marksman in identifying traps. I just..." A powdery blue rises in her cheeks. "I fear what may happen if we are wrong. There is so little I can do for any of you, now."
„Let’s find a place to spend the rest of the day... no idea how long that is. We have seen enough today and could use some time without seeing death around every corner.“
Nenne gives a tiny, grateful nod and looks down to hide her glassy eyes.
Allister leads the way back towards Kubazan's tomb only to round the corner onto the balcony to find one of those bolted together flesh bags. When he spots the thing, it was unmoving, simply waiting, but it explodes into motion as soon as they see each other.
Allister ducks under the first punch, draws his rapier and cuts upwards in one swift motion, and cuts off the forearm that flies over the bannister. The second punch is blocked by the crossguard on the cutlass, and Allister stabs his rapier into the knee of the flesh bag. He cuts to the side and the creature topples to the ground. With a feral scream Allister steps on the creatureˋs head, pinning it to the ground. He grabs the rapier with both hands and jabs the blade twice through the helmet. He twists the blade, just to be sure, and pulls it out. Covered in bits and pieces of the behemothˋs skull he turns to face his friends.
You can hear the sound of metal hitting the floor.
As Nenne rounds the corner and sees the aftermath of Allister's feat, she halts and blinks stupidly at the scene. A springtime flush renews on her face as a giggle burbles in her throat. It builds steadily until a full-throated laughter escapes and echoes against the stone walls.
"That's our warrior," she manages, beaming madly at him.
Allister smiles sheepishly. „I had some help from my new companion. Let’s hope we reach his tomb without any more obstacles.“
The party settles down in Kubazan's tomb inside Boosey's ritually created hut. The four of you realize just how long it has been since you've eaten and pass around some rations.
Nenne also passes around the edible salve Eku made in case anyone feels like having a little diversity in their diet. Once everyone is finished eating and is preparing to rest for the night, she walks over to Allister and asks to see the necrotic wound on his arm again.
"About time for new dressings, I should think," she says, gently handling the wrappings and exposing the dessicated flesh. She studies it some and gives him a sober look.
"You know I do not lie," she begins. "What I said earlier about being able to cure this...I'm still uncertain it will work, but I am willing to try. I have just enough left in me to make a start of it tonight. If you'll allow."
With tender hands, and the fighter's permission, she closes her eyes and casts Cure Wounds (2nd level). Then she inspects the injury for any noticeable changes.
The blackened flesh remains just as dark as it did before the casting. Nenne can tell no difference in the injury. Allister's other wounds appreciate the healing, though it seems this particular wound will need a bit more magic to cure.
Allister looks at the massive black hand shaped wound on his arm that still throbs after Nenne tried to heal it. „I’ll have to live with that for now. I can still use my arm, though it feels a bit like it’s not my own. We have more pressing matters to attend to later, let’s concentrate on the greater goals.“
She fixes her eyes on his arm as she re-wraps it. "Keeping you all alive is my goal and my burden," she says quietly. "I have not lost sight of our mission, nor have I lost my drive. I simply know that we will be hard pressed to achieve it unless we have you. Let me take care of you. Let me try."
Finished with her task, she offers him a little smile. "I'm uncertain if I've said this, but thank you. You risk a lot for this group, and I fear we sometimes take that for granted. You did well by us, today."
Kubazan's tomb becomes a place of rest for a lengthy stay. The party is on edge listening to the dungeon sounds around them. The rumbling below never ceases and metallic scrapes and stone against stone sound out repeatedly throughout the rest. The party isn't bothered by anything directly, though at one point the smell of rotting leather fills the area. Nothing seems to come of it. The hours wane and the passage of time is utterly lost on the companions as each of them drift off to sleep. Recharged and rested, each of the four of you realize that the time has come to brave the tomb again.
Allister stretches once the hut disappears. „We are close to the lever. Wanna see what it does?“
Nenne's eyes flash with divine light. "There is abjuration and transmutation magic on the platform. I see nothing else at this range."
Allister flips the switch on the wall while keeping a close eye on the demon at the end of the hall. The demon's clenched fits open whem the lever is pulled, revealing a colored orb in each hand. Simultaniously, the room fills with strong winds that push from east to west. Boosey and Glimbul's mouths hang open and they stare forward, stupidly. Nenne grabs onto the bone banister for dear life, looking up at the ceiling, screaming and Allister drops to his knees to eat the purple mold growing on the balcony.
Nenne sees all her friends tumbling into an abyss as the balcony crumbles around them. In panic at their impending peril, she grasps her holy symbol and casts Beacon of Hope, screaming for Kelemvor to aid them all in their danger.
Allister stuffs dirt into his pockets and tries to push the lever back up while chewing the disgusting stuff.