This post has potentially manipulated dice roll results.
As the man nears Funderburk, Clove puts his hand on the hilt of his sword and surveys the area , looking out for any more potential dangers that could arise. He also keeps check on the wounded man, not exactly trusting him for going for his buddy directly, but understanding how he is the one most standing out in this crowd.
Here is a perception check if needed for scanning the area. 16
Zindar and Captain Horace look at each other with big, toothy smiles and Horace says, "This is better than we could have hoped for." The dragonborn nods in agreement and returns his attention to Allister. "I have been trying to track down Seafist and his associates. Horace here had a heavy hand in the capture of that damned pirate and the destruction of the Murderous Mermaid off the north coast, just the other side of the peninsula that makes the bay here. Both ships were so badly damaged in the skirmish that the crew sought refuge on land being that close to Fort Beluarian. The Mermaid sank and Horace's crew hauled any of those sorry pirate survivors to the fort to be tried and hanged, Worlo Seafist included. Everyone was accounted for when they arrived in Fort Beluarian, but overnight the whole damned crew just vanished! No smashed locks, no slain guards, and not a whisper of a sound - that was three months ago." The topic at hand understandably frustrates Zindar and the harbormaster takes a moment to calm himself down.
Boosey has been half following the conversation while he's taking in the parchments on the counter. Something clicks in his head with what has just been said about the Murderous Mermaid, and he blurts out in amazement, "You're a Pirate?"
He, stands there speechless for a moment, then laughs. "This will be a tale worth telling, my friend". While all eyes are on him he thinks a moment, "They must have had a rogue in the crew to pull off an escape like that!"
"Boosey, you have a silver tongue, but an leaden mind! We can delve into this matter later, but for now my attention is with these fine gentlemen. Looks like we could become friends after all. Worlo, this bag of aboleth piss, is as resourceful as he is ugly. But I´ve never heard of any crew members having this much arcane power to whisk them all away, so my guess is that Boosey is somehow right. Your company at Fort Beluarian might have been infiltrated." A thought crosses Allister´s mind and he takes a step towards Sthara. "I´ll be damned if this is somehow connected to your maze..." Looking back to Zindar and Horace "What´s your course of action? If you want any intelligence on Worlo, we can sit down. But you´ll need a lot of parchment." Finally I turn to my comrades. "This might take a while. Would you look for Funderburk and Clove to see if they found a better inn? If so contact me in any way and I will catch up with you. And thanks for having my back." I offer my hand to Boosey, herman and Sthara.
Funderburk and Clove: Concerned, Funderburk catches the man by the arm to steady him, but the wizard is unprepared for what he discovers. The man is witheringly frail and light, even for Funderburk's strength and the smell coming off of him reeks of rotten flesh and decay. Clove readies himself for a fight, but the tabaxi needn't have done so seeing the man in this state. The man can barely support his own frame, much less take on any sort of confrontation. The ranger looks around at the crowd to ensure there isn't any more danger to follow, but finds only faces skewed in a grimace at the sight of the fallen man.
Grabbing hold of the man's arm stops him from toppling to the ground, but Funderburk can feel the man's skin sloughing off of his arm under the bandages. He cries out in agony and collapses to his knees. Between sobs he says something about being abandoned by Torm. Refocusing on the vedalken's words, the man pitifully says, "The Death Curse...is tearing me apart. Please do something." Shouts of "Make way, make way!" are precursor to a pair of Flaming Fist soldiers pushing through the crowd. It's obvious that they don't want to deal with this situation, but one of them speaks up anyway, "Come on now. You know your kind are not allowed beyond Malar's Throat. We're doing all we can to help you, but you can't just walk around the city like this. One of the priests there can help you..." The soldier is doing his best to sound official, but he's having a hard time with it.
Sthara’s mouth is left agape by the exchange. “Pirates? I would prefer to be left ignorant of this exchange. Yes, let us find your others.”
She makes a quick bow to Allister and then to the golden dragonborn and begins to walk to the exit, waiting outside for the others if they do not immediately follow.
As I shake hands with Allister I say "We'll return with Clove and Funderburk, if we can find them. Hopefully a Tabaxi and Vedalken shouldn't prove too difficult to find. On the way, I'd still like to get some new clothing," gesturing to his sweat stained shirt.
To the Dragonborn Harbourmaster he adds, "Might I steal a moment of your time once we return. I have some business here in Chult other than...em...pirate hunting", and he shoots a sideways glance at Allister, "to attend to. If it's not too much trouble, that is? I can promise it will be brief"
After any other interactions, I head off with Herman and Sthara to search for Clove and Funderburck at the market in the direction we last saw them head.
Recomposed, Zindar continues, "Intelligence on any of the pirates would go a long way towards putting them in the gallows where they belong. I have been privately monitoring the coastal area and know of at least three pirate ships that plague our waters. I am prepared to offer 2,000 gold for each pirate ship returned to these docks and another 500 for each captain brought here to be questioned and tried for his or her crimes. We've recently acquired two schooners to try and keep up with their ships, but their ships have proven too fast thus far. I do not have a location for their hideout, but it may be worth visiting Fort Beluarian to look for clues."
Captain Horace slaps his thigh and laughs out loud at Boosey's outburst, and later adds to what the harbormaster said, "I think proper introductions are in order if we're going to continue this agreement. I can offer you and your companions dinner and some of the finest tej this evening. We can meet on either of the schooners here and you can stay the night as a way of saying thanks." The harbormaster agrees to talk to Boosey later this evening when they reconvene.
„I accept your offer, Captain. And harbormaster. I can’t speak for my companions, they are lubbers and were very glad to be back on solid ground. But a message to them would be much appreciated. If you have the names of the ships I can share any knowledge I have about their crews, strength and armaments. And a map of the waters and the coast line around Fort Beluarian might be helpful to find possible hideouts. Or points to set an ambush.“
I watch as Funderburk holds the frail man. Watching the guards, listening into what everyone is saying and what is going on. I take my hand off my sword, to discourage any fights between themselves and the guards.
This post has potentially manipulated dice roll results.
"What is this death curse he speaks of gentleman?" The Vedalken says confusingly. Having no knowledge on the matter, he now is curious, "Will this man be okay? Where is he being taken to?"
Funderburk thinking for the pair to be newer soldiers due to their tone, decides to not ask them of what or who Torm is, and save it for his companions. "We need to hurry and come back together, there is too much to discuss," he thinks.
Funderburk knowing he cannot heal the man, makes sure to gently hold him, enough to keep him stead but not to cause harm.
ooc: can I role a medicine check on the man to see his wounds? What they are, maybe where they cam from? If so, here is my roll 22
Torm is a good deity. He's the god of courage and self sacrifice. This is common knowledge and would be known by almost everyone. Of course, there are exceptions...
The soldier tells you that the ones afflicted with the Death Curse aren't being banished from the city, bit they aren't being left to roam about either. He tells you that Malar's Throat is on the western side of the city, outside the walls. He explains that it's a run down section for the poor and that anyone who dies can't be resurrected and that anyone that has been resurrected is rotting away for no apparent reason.
Funderburk studies the afflicted man for a moment; he knows he doesn't have long, but if anything is going to be done about this curse, then he's got to know more about it. The man's flesh looks and smells rotten. The fact that people aren't keeping more distance tells Funderburk that whatever he has isn't contagious, so it's likely magical in nature. If that is the case, it's sure to be some sort of necromancy magic. His wounds don't look familiar to other diseases.
Whoops. Sorry, I overlooked that the first time, you didn't have to roll again. Funderburk's medicine check is a +5, not +6, but 22 is still high enough to get a good result here.
I look to the guards, then back to the frail man. I whisper amongst the load crowding noises to him, "I am unable to save dear sir. However, if you let me know your thoughts, your death will not be in vain. Think, and let me know."
Before the guards advance, before they take him away, I cast Detect Thoughts on him. Then get up while doing so, and let them take him.
If needed, I will probe his thoughts deeper.
I am looking for anything that he knows about the curse, maybe how or why he was resurrected and originally died. Anything basically.
Once again, Funderburk holds a copper piece just so and recites the words that empower his mind to enter another's. The coin flashes for a moment and Funderburk's consciousness it transferred through the coin and thrust delicately into the ravaged mind of the rotting man. His initial thoughts are hopeful; he hopes the magic being cast on him will heal him. Other thoughts of his are sad ones that revolve around his illness. How long will he live? Why does it have to hurt so much? Where did it come from? It becomes apparent to Funderburk that there is nothing that he can learn from the sick man.
As the man nears Funderburk, Clove puts his hand on the hilt of his sword and surveys the area , looking out for any more potential dangers that could arise. He also keeps check on the wounded man, not exactly trusting him for going for his buddy directly, but understanding how he is the one most standing out in this crowd.
Here is a perception check if needed for scanning the area. 16
Zindar and Captain Horace look at each other with big, toothy smiles and Horace says, "This is better than we could have hoped for." The dragonborn nods in agreement and returns his attention to Allister. "I have been trying to track down Seafist and his associates. Horace here had a heavy hand in the capture of that damned pirate and the destruction of the Murderous Mermaid off the north coast, just the other side of the peninsula that makes the bay here. Both ships were so badly damaged in the skirmish that the crew sought refuge on land being that close to Fort Beluarian. The Mermaid sank and Horace's crew hauled any of those sorry pirate survivors to the fort to be tried and hanged, Worlo Seafist included. Everyone was accounted for when they arrived in Fort Beluarian, but overnight the whole damned crew just vanished! No smashed locks, no slain guards, and not a whisper of a sound - that was three months ago." The topic at hand understandably frustrates Zindar and the harbormaster takes a moment to calm himself down.
Boosey has been half following the conversation while he's taking in the parchments on the counter. Something clicks in his head with what has just been said about the Murderous Mermaid, and he blurts out in amazement, "You're a Pirate?"
He, stands there speechless for a moment, then laughs. "This will be a tale worth telling, my friend". While all eyes are on him he thinks a moment, "They must have had a rogue in the crew to pull off an escape like that!"
"Boosey, you have a silver tongue, but an leaden mind! We can delve into this matter later, but for now my attention is with these fine gentlemen. Looks like we could become friends after all. Worlo, this bag of aboleth piss, is as resourceful as he is ugly. But I´ve never heard of any crew members having this much arcane power to whisk them all away, so my guess is that Boosey is somehow right. Your company at Fort Beluarian might have been infiltrated." A thought crosses Allister´s mind and he takes a step towards Sthara. "I´ll be damned if this is somehow connected to your maze..." Looking back to Zindar and Horace "What´s your course of action? If you want any intelligence on Worlo, we can sit down. But you´ll need a lot of parchment." Finally I turn to my comrades. "This might take a while. Would you look for Funderburk and Clove to see if they found a better inn? If so contact me in any way and I will catch up with you. And thanks for having my back." I offer my hand to Boosey, herman and Sthara.
Funderburk and Clove: Concerned, Funderburk catches the man by the arm to steady him, but the wizard is unprepared for what he discovers. The man is witheringly frail and light, even for Funderburk's strength and the smell coming off of him reeks of rotten flesh and decay. Clove readies himself for a fight, but the tabaxi needn't have done so seeing the man in this state. The man can barely support his own frame, much less take on any sort of confrontation. The ranger looks around at the crowd to ensure there isn't any more danger to follow, but finds only faces skewed in a grimace at the sight of the fallen man.
Grabbing hold of the man's arm stops him from toppling to the ground, but Funderburk can feel the man's skin sloughing off of his arm under the bandages. He cries out in agony and collapses to his knees. Between sobs he says something about being abandoned by Torm. Refocusing on the vedalken's words, the man pitifully says, "The Death Curse...is tearing me apart. Please do something." Shouts of "Make way, make way!" are precursor to a pair of Flaming Fist soldiers pushing through the crowd. It's obvious that they don't want to deal with this situation, but one of them speaks up anyway, "Come on now. You know your kind are not allowed beyond Malar's Throat. We're doing all we can to help you, but you can't just walk around the city like this. One of the priests there can help you..." The soldier is doing his best to sound official, but he's having a hard time with it.
Sthara’s mouth is left agape by the exchange. “Pirates? I would prefer to be left ignorant of this exchange. Yes, let us find your others.”
She makes a quick bow to Allister and then to the golden dragonborn and begins to walk to the exit, waiting outside for the others if they do not immediately follow.
As I shake hands with Allister I say "We'll return with Clove and Funderburk, if we can find them. Hopefully a Tabaxi and Vedalken shouldn't prove too difficult to find. On the way, I'd still like to get some new clothing," gesturing to his sweat stained shirt.
To the Dragonborn Harbourmaster he adds, "Might I steal a moment of your time once we return. I have some business here in Chult other than...em...pirate hunting", and he shoots a sideways glance at Allister, "to attend to. If it's not too much trouble, that is? I can promise it will be brief"
After any other interactions, I head off with Herman and Sthara to search for Clove and Funderburck at the market in the direction we last saw them head.
Recomposed, Zindar continues, "Intelligence on any of the pirates would go a long way towards putting them in the gallows where they belong. I have been privately monitoring the coastal area and know of at least three pirate ships that plague our waters. I am prepared to offer 2,000 gold for each pirate ship returned to these docks and another 500 for each captain brought here to be questioned and tried for his or her crimes. We've recently acquired two schooners to try and keep up with their ships, but their ships have proven too fast thus far. I do not have a location for their hideout, but it may be worth visiting Fort Beluarian to look for clues."
Captain Horace slaps his thigh and laughs out loud at Boosey's outburst, and later adds to what the harbormaster said, "I think proper introductions are in order if we're going to continue this agreement. I can offer you and your companions dinner and some of the finest tej this evening. We can meet on either of the schooners here and you can stay the night as a way of saying thanks." The harbormaster agrees to talk to Boosey later this evening when they reconvene.
„I accept your offer, Captain. And harbormaster. I can’t speak for my companions, they are lubbers and were very glad to be back on solid ground. But a message to them would be much appreciated. If you have the names of the ships I can share any knowledge I have about their crews, strength and armaments. And a map of the waters and the coast line around Fort Beluarian might be helpful to find possible hideouts. Or points to set an ambush.“
I watch as Funderburk holds the frail man. Watching the guards, listening into what everyone is saying and what is going on. I take my hand off my sword, to discourage any fights between themselves and the guards.
"What is this death curse he speaks of gentleman?" The Vedalken says confusingly. Having no knowledge on the matter, he now is curious, "Will this man be okay? Where is he being taken to?"
Funderburk thinking for the pair to be newer soldiers due to their tone, decides to not ask them of what or who Torm is, and save it for his companions. "We need to hurry and come back together, there is too much to discuss," he thinks.
Funderburk knowing he cannot heal the man, makes sure to gently hold him, enough to keep him stead but not to cause harm.
ooc: can I role a medicine check on the man to see his wounds? What they are, maybe where they cam from? If so, here is my roll 22
Made you look.
Torm is a good deity. He's the god of courage and self sacrifice. This is common knowledge and would be known by almost everyone. Of course, there are exceptions...
The soldier tells you that the ones afflicted with the Death Curse aren't being banished from the city, bit they aren't being left to roam about either. He tells you that Malar's Throat is on the western side of the city, outside the walls. He explains that it's a run down section for the poor and that anyone who dies can't be resurrected and that anyone that has been resurrected is rotting away for no apparent reason.
ooc: Guys, I am truly sorry but I just can't keep up. It is a real pity because the story is interesting and the characters are doing great.
I believeI must drop this game, better now that we are almost at the beginnning...
I know I will regret but everytime I open the PC I find two more pages (btw congrats for the dedication)
what do you think?
Funderburk studies the afflicted man for a moment; he knows he doesn't have long, but if anything is going to be done about this curse, then he's got to know more about it. The man's flesh looks and smells rotten. The fact that people aren't keeping more distance tells Funderburk that whatever he has isn't contagious, so it's likely magical in nature. If that is the case, it's sure to be some sort of necromancy magic. His wounds don't look familiar to other diseases.
Whoops. Sorry, I overlooked that the first time, you didn't have to roll again. Funderburk's medicine check is a +5, not +6, but 22 is still high enough to get a good result here.
Your choice, but better now than in a decisive moment of the campaign
Agreed. Better now than later. Farewell and good luck in your future adventures.
I look to the guards, then back to the frail man. I whisper amongst the load crowding noises to him, "I am unable to save dear sir. However, if you let me know your thoughts, your death will not be in vain. Think, and let me know."
Before the guards advance, before they take him away, I cast Detect Thoughts on him. Then get up while doing so, and let them take him.
If needed, I will probe his thoughts deeper.
I am looking for anything that he knows about the curse, maybe how or why he was resurrected and originally died. Anything basically.
Made you look.
Sorry to hear this, but yes, better now than deep into a campaign. Sad to see you go, but all the best for any new campaigns
Agreed with the rest! It can feel like a lot of pressure if the pacing is too fast. Good luck to you with your next adventure!
Once again, Funderburk holds a copper piece just so and recites the words that empower his mind to enter another's. The coin flashes for a moment and Funderburk's consciousness it transferred through the coin and thrust delicately into the ravaged mind of the rotting man. His initial thoughts are hopeful; he hopes the magic being cast on him will heal him. Other thoughts of his are sad ones that revolve around his illness. How long will he live? Why does it have to hurt so much? Where did it come from? It becomes apparent to Funderburk that there is nothing that he can learn from the sick man.