This post has potentially manipulated dice roll results.
Elly
Orc 7 he fails. Damage noted. Orc is dead on the ground before you! The captive is still unconscious the Orc having just missed them when it fell. You are the closest now beside Zillah as Xenruth falls back towards the dungeons.
Xenruth
{Noted I hop you roll all natural 20s!}
Everyone
The orc is dead. The captive is on the floor by it's feet. What's the next move? {Initiative ended, post al will}
No necromancy, an animate object spell is transmutation!
Elly
As you are looking at the captive you realize they are a human man dressed in some sort of religious vestments. He had a wound on his head as if he has been bludgeoned.
Everyone
There seems to be no one else coming to aid the Orc but the atmosphere is still pretty tense! The skeletons are still awkwardly moving about, it's almost comical now!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Religion check to see which deity he serves from his vestments: 9
I try to stop any bleeding and see if he will wake up without me casting a healing spell. If he won't, I'll attempt to drag him back into the prison and out of the hall. Athletics: 19
The symbol on the vestments are unrecognizable to you. The bleeding has stop already, his long brown hair has matted over an old wound. You are able to shift him back into the dungeon but he is still unconscious.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
No one recognizes his vestments. He is still breathing, although shallow but he's still alive!
Everyone
Suddenly the puppet like skeletons drop to their former resting places and eerie silence fills the room. There is no access to the outside but you think almost 6 hours has passed since entering the maze. The erie silence however is dominated by an innate sense of being watched, you know you should not linger here.
{Are you going to stay put, move on with the unconscious man, or leave him then move on?}
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
The one on the right is locked but not trapped, the one in the left is not locked but trapped. Both have the sigil of Cyric on them. The right door seems oddly dusty as if rarely used. The left door has no visible dust.
You managed to wake the man who immediately scrambles away from the group on his hands, his face full of pain and his expression is completely alarmed as he mutters something unintelligible at first.
"Please don't hurt me," he finally says which you make out in common through a thick accent.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
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Elly
Orc 7 he fails. Damage noted. Orc is dead on the ground before you! The captive is still unconscious the Orc having just missed them when it fell. You are the closest now beside Zillah as Xenruth falls back towards the dungeons.
Xenruth
{Noted I hop you roll all natural 20s!}
Everyone
The orc is dead. The captive is on the floor by it's feet. What's the next move? {Initiative ended, post al will}
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"What all that racket about? we need to be quiet in here."
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
(Sorry once again had a busy Sunday unexpectedly)
"Yes can you please keep the noise down, I am trying to study this spell book."
"how about ye study how these bones be rattling about instead?"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
I go to the prisoner and examine them.
If conscious, I ask them if they are ok.
If not conscious, I'll examine for injuries. (Medicine check? 14)
Elly- Gnome Cleric The Black Maze
Arcana check to study the corpses again, focusing on whatever necromantic magic is animating them: 22
Professor
No necromancy, an animate object spell is transmutation!
Elly
As you are looking at the captive you realize they are a human man dressed in some sort of religious vestments. He had a wound on his head as if he has been bludgeoned.
Everyone
There seems to be no one else coming to aid the Orc but the atmosphere is still pretty tense! The skeletons are still awkwardly moving about, it's almost comical now!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Religion check to see which deity he serves from his vestments: 9
I try to stop any bleeding and see if he will wake up without me casting a healing spell. If he won't, I'll attempt to drag him back into the prison and out of the hall. Athletics: 19
Elly- Gnome Cleric The Black Maze
Elly
The symbol on the vestments are unrecognizable to you. The bleeding has stop already, his long brown hair has matted over an old wound. You are able to shift him back into the dungeon but he is still unconscious.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
do i recognize the vestments? 6
"where did he come from? I turn my back for two seconds and ye pick up a stray." I go to help Elly, us holy peeps gotta stick together.
Athletics 16
wow our religion rolls suck :P
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
I look away from the corpses as they drag him in. Do I recognize his vestments? Religion 10
Elly, Professor, & Gauldring
No one recognizes his vestments. He is still breathing, although shallow but he's still alive!
Everyone
Suddenly the puppet like skeletons drop to their former resting places and eerie silence fills the room. There is no access to the outside but you think almost 6 hours has passed since entering the maze. The erie silence however is dominated by an innate sense of being watched, you know you should not linger here.
{Are you going to stay put, move on with the unconscious man, or leave him then move on?}
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Remember on the far side of the room there are two doors separated by the manacled skeletons that have yet to be investigated!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Shadow moves to investigate the doors 7
The one on the right is locked but not trapped, the one in the left is not locked but trapped. Both have the sigil of Cyric on them. The right door seems oddly dusty as if rarely used. The left door has no visible dust.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Think we should at least have a glance in these doors. Anyone here able to clear the trap or the lock? And yes, bring that guy with us."
"Should I wake him up? Maybe he won't be such a burden. I can just use healing word. It won't give him much"
Elly- Gnome Cleric The Black Maze
while Elly asks i use lay on hands and heal for 10, just enough for us to be able to get moving
"Hope that's enough to get him on his feet at least"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
I go to the trap by the door and attempt to disable it.
Sleight of Hand 24
Gauldring
You managed to wake the man who immediately scrambles away from the group on his hands, his face full of pain and his expression is completely alarmed as he mutters something unintelligible at first.
"Please don't hurt me," he finally says which you make out in common through a thick accent.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.