Milo will move to H8 and tries to strike the monster twice to get a feel for it once with a kick and a second time with a punch. Then he will channel his Ki to make two more quick strikes to push the monster away, hopefully separating Medb and the monster.
This post has potentially manipulated dice roll results.
"We're not losing more people!" Harok runs to H7 and attempts to rip the beast off Meldb. Athletics 24 (dont think it applies but just in case bless 3) DM inspiration 5
Milo will move to H8 and tries to strike the monster twice to get a feel for it once with a kick and a second time with a punch. Then he will channel his Ki to make two more quick strikes to push the monster away, hopefully separating Medb and the monster.
Feldspar will remain in J5 and cast mind spike with a 2nd-level spell slot against the creature.
Psychic Damage roll: 13
Medb takes 1/2 of Midnight and Milo's inflicted damage (19 total) and the beast the other half! Medb screams from within the beast's grasp as Henwyn pops out if existence! The cloaker then attempts to save against Feldspar's spell. Against Wiz DC14; Wiz save 2
OOC: if your spell has a DC save you need to post it, thank you.
Wuldric is now frightened now, everyone else is immune for 24 hours.
Harok's attempt to remove the beast succeeds but further injures Medb with the removal of the barbed hideous monster! Medb takes an additional 5 of damage from the beast being ripped off!
The beast however then turns flapping at Harok with a multi-attack: Bite Attack: 21 Damage: 4; Tail attack: 11 Damage: 8
As the first cloaker attacks Harok a second beast appears dropping onto Milo' s form. STR save DC15 or be restrained!
This post has potentially manipulated dice roll results.
Hearing the moan, Wuldric's fight or flight response triggers, and he chooses to fight. He unloads two bolts from his heavy crossbow at the first beast.
A1: Attack: 15 Damage: 10 piercing and 2 cold damage
This post has potentially manipulated dice roll results.
Saveing throw: 11+3 (Bless)
Milo tries to get his hands in between himself and the monster, patiently holding out in that position, to help whoever tries to rip this thing of him.
This post has potentially manipulated dice roll results.
Hearing the moan, Wuldric's fight or flight response triggers, and he chooses to fight. He unloads two bolts from his heavy crossbow at the first beast.
A1: Attack: 22 Damage: 14 piercing and 3 cold damage
OOC: I usually do not accept manipulated rolls posts. Please do not edit a post with rolls in it, quote the post and add any additional info underneath, thank you.
Feldsparassigns his remaining Portent roll of 8 on the second cloaker's next action.
He casts {spell]magic missile[/spell] with a 3rd-level spell slot at the first cloaker. Damage: 20 force
OOC: Please remain in the initiative order with attacks. This is be used as Feldspar's attack in round 2.
Milo fails his saving throw and is now engulfed by the second cloaker.
Movement update:
Medb seeing her familiar gone and her new allies being harried by these beasts she pulls her shortsword from her side, knowing the risk of damage either with hitting the creature or removing it, she strikes to remove it hoping to cause less damage than striking it! 12 but the ranger is too weak to remove the beast!!
Milo tries to get his hands in between himself and the monster, patiently holding out in that position, to help whoever tries to rip this thing of him.
I hold my action, to use the Help action when someone tries to free me.
This post has potentially manipulated dice roll results.
Hearing the moan, Wuldric's fight or flight response triggers, and he chooses to fight. He unloads two bolts from his heavy crossbow at the first beast.
A1: Attack: 22 Damage: 14 piercing and 3 cold damage
OOC: I usually do not accept manipulated rolls posts. Please do not edit a post with rolls in it, quote the post and add any additional info underneath, thank you.
Feldsparassigns his remaining Portent roll of 8 on the second cloaker's next action.
He casts {spell]magic missile[/spell] with a 3rd-level spell slot at the first cloaker. Damage: 20 force
OOC: Please remain in the initiative order with attacks. This is be used as Feldspar's attack in round 2.
Milo fails his saving throw and is now engulfed by the second cloaker.
Movement update:
Medb seeing her familiar gone and her new allies being harried by these beasts she pulls her shortsword from her side, knowing the risk of damage either with hitting the creature or removing it, she strikes to remove it hoping to cause less damage than striking it! 12 but the ranger is too weak to remove the beast!!
Wisdom save 17
Wisdom save: 21
Wisdom Save 4
Wisdom save 22
Milo will move to H8 and tries to strike the monster twice to get a feel for it once with a kick and a second time with a punch. Then he will channel his Ki to make two more quick strikes to push the monster away, hopefully separating Medb and the monster.
Elijah will move to I 9 and cast bless on Harok, Milo, and Wuldric...don't forget to add that d4
OOC: remember that Harok, Milo, and Feldspar have aid on them and their max hp is +5 for 8 hrs.
Feldspar Wisdom save: 25
Feldspar will remain in J5 and cast mind spike with a 2nd-level spell slot against the creature.
Psychic Damage roll: 18
"We're not losing more people!" Harok runs to H7 and attempts to rip the beast off Meldb. Athletics 24 (dont think it applies but just in case bless 3) DM inspiration 5
Medb takes 1/2 of Midnight and Milo's inflicted damage (19 total) and the beast the other half! Medb screams from within the beast's grasp as Henwyn pops out if existence! The cloaker then attempts to save against Feldspar's spell. Against Wiz DC14; Wiz save 2
OOC: if your spell has a DC save you need to post it, thank you.
Wuldric is now frightened now, everyone else is immune for 24 hours.
Harok's attempt to remove the beast succeeds but further injures Medb with the removal of the barbed hideous monster! Medb takes an additional 5 of damage from the beast being ripped off!
The beast however then turns flapping at Harok with a multi-attack: Bite Attack: 21 Damage: 4; Tail attack: 11 Damage: 8
As the first cloaker attacks Harok a second beast appears dropping onto Milo' s form. STR save DC15 or be restrained!
Wuldric is up but frightened
Top of the round on deck! Map movement update to come.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Harok snaps his own jaws after the bite. "Was that supposed to hurt?"
Hearing the moan, Wuldric's fight or flight response triggers, and he chooses to fight. He unloads two bolts from his heavy crossbow at the first beast.
A1: Attack: 15 Damage: 10 piercing and 2 cold damage
A2: Attack: 23 + 4 Damage: 21 piercing and 5 cold damage
Saveing throw: 11+3 (Bless)
Milo tries to get his hands in between himself and the monster, patiently holding out in that position, to help whoever tries to rip this thing of him.
OOC: Wuldric did you add a d4 for bless to your attacks?
Thanks for reminding me!
Feldspar assigns his remaining Portent roll of 8 on the second cloaker's next action.
He casts magic missile with a 3rd-level spell slot at the first cloaker. Damage: 20 force
OOC: I was waiting for Medb to take an action, but I'm not sure if you're waiting on me.
First D&D set: 1980 red box. Haven't stopped playing since. :)
OOC: I usually do not accept manipulated rolls posts. Please do not edit a post with rolls in it, quote the post and add any additional info underneath, thank you.
Top of round 2:
OOC: Please remain in the initiative order with attacks. This is be used as Feldspar's attack in round 2.
Milo fails his saving throw and is now engulfed by the second cloaker.
Movement update:
Medb seeing her familiar gone and her new allies being harried by these beasts she pulls her shortsword from her side, knowing the risk of damage either with hitting the creature or removing it, she strikes to remove it hoping to cause less damage than striking it! 12 but the ranger is too weak to remove the beast!!
Midnight up!
Milo on deck now restrained!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
I hold my action, to use the Help action when someone tries to free me.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Midnight continues to focus on the cloaker without a wrapped victim, letting those stronger than her help unwrap Milo.
Action: chill touch (attack: 24 / damage: 11)
Bonus action: spiritual weapon (attack: 18 / damage: 9)
First D&D set: 1980 red box. Haven't stopped playing since. :)