Halec opens fire again, firing on Thief H, Thief I, then Thief C, assuming this targets still stand as of this turn. If any have fallen he shifts his attack(s) to a standing/fighting opponent. He continues with Sharpshooter's feature for -5/+10 damage, and will supplement attack rolls with his remaining Supriority Dice for accuracy as needed.
Halec opens fire again, firing on Thief H, Thief I, then Thief C, assuming this targets still stand as of this turn. If any have fallen he shifts his attack(s) to a standing/fighting opponent. He continues with Sharpshooter's feature for -5/+10 damage, and will supplement attack rolls with his remaining Supriority Dice for accuracy as needed.
Your first two bolts hit, your first one hits Thief H in the arm, he makes a grunt of pain after it hits, the second one deals a blow to Thief I's head, causing him to fall to the ground, the third barely even travels far from the crossbow, it flips quickly in the air before hitting the ice, tip down.
Halec fires at the following targets on his turn, unless one has been felled by Harbek - Thief H, C, then D, using the same tactics, Sharpshooter for decreased accuracy and increased damage, but no more superiority dice to bolster accuracy until a short rest restores them.
Attack Action:
Attack 1 roll vs Thief H: 18
Magical Piercing damage if a hit: 20
Attack 2 roll vs Thief C: 7
Magical Piercing damage if a hit: 19
Bonus action attack roll vs Thief D: 18
Magical Piercing damage if a hit: 20
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Harbek attack
Harbek stabs at thief I with his pike
to hit: 19
damage: 5
2nd attack (if 1st attack kills second attack goes against the nearest thief)
to hit: 13
damage: 12
You take the damage.
ok
OOC: Thief D is up?
Thief D attacks Halec in a rage.
Attack: 22 Damage: 5
Halec is hit and takes the 4 damage, noted on his character sheet.
Halec opens fire again, firing on Thief H, Thief I, then Thief C, assuming this targets still stand as of this turn. If any have fallen he shifts his attack(s) to a standing/fighting opponent. He continues with Sharpshooter's feature for -5/+10 damage, and will supplement attack rolls with his remaining Supriority Dice for accuracy as needed.
Attack Action
Attack 1 v Thief H: 12
Attack 2 v Thief I: 23
Bonus Action Attack v Thief C: 10
Attack 1 Superiority Dice added: 6
Bonus Action Attack Final Superior Die added: 4
Attack 1 v Thief H, 14 to hit, magical piercing damage of: 21
Attack 2 vs Thief I, 23 to hit, magical piercing damage of: 21
Bonus action attack v Thief C, 11 to hit, magical piercing damage of: 17
Your first two bolts hit, your first one hits Thief H in the arm, he makes a grunt of pain after it hits, the second one deals a blow to Thief I's head, causing him to fall to the ground, the third barely even travels far from the crossbow, it flips quickly in the air before hitting the ice, tip down.
Halec makes note of the odd phenomenon of the third bolt, "Some sort of magic barrier? A wall of wind? No time to ponder now, the fight is not over!"
Just asking, what level are we now?
(Still level 7, also, its your turn)
i cast dispel magic on the one with the magic shield.
(To clarify, Thief C did not have any magic shield, it was just crossbow backfire.)
Nothing happens when Ophiwalyn casts his spell.
Thief H pops out from behind the rocks, and fires two crossbow bolts at Ophiwalyn before ducking back under again.
Attack: 21 Damage: 4
Attack: 8 Damage: 6
the first bolt missed, the second one, however, hit Thief D instead.
Round 5; what's in store?
Thief I-- Dead
Thief C--
Abygail--
Thief F-- Fled
Harbek--
Thief D--
Halec--
Ophiwalyn-- Unconscious
Thief H--
Thief C follows Thief H with shooting Ophiwalyn, firing two arrows at him as well.
Attack 1: 23 Damage: 4
Attack 2: 13 Damage: 7
Abygail uses dual weapon fighting once more, both on Thief D.
Action: 13 Damage: 3
Bonus Action: 9 Damage: 6
(Ophiwalyn is down, on your next turn, you'll have to roll death saving throws until someone heals you or you roll three successes/fails)
Harbek lunges at Thief I with his pike
to hit: 27
damage: 11
2nd attack
to hit: 18
damage: 13
Thief I is dead already.
okay then he attacks the closest thief
Halec fires at the following targets on his turn, unless one has been felled by Harbek - Thief H, C, then D, using the same tactics, Sharpshooter for decreased accuracy and increased damage, but no more superiority dice to bolster accuracy until a short rest restores them.
Attack Action:
Attack 1 roll vs Thief H: 18
Magical Piercing damage if a hit: 20
Attack 2 roll vs Thief C: 7
Magical Piercing damage if a hit: 19
Bonus action attack roll vs Thief D: 18
Magical Piercing damage if a hit: 20