The old man takes the Journey’s magic stone to the ribs with a cry of pain. He turns to Journey and says, “You will pay for that.” Suddenly the old man’s body morphs and bends as he lowers to all fours. Before your eyes he becomes a mangy wolf. With lightning speed the wolf sprints the distance between it and Journey (stopping adjacent to Journey, 10 feet from the entrance to the alley). It is snarling and ready to strike. The wolf shakes off Filvendor’s spell, seemingly unaffected.
The Thief is too dexterous and neither of Ourick’s attacks land. Thief 2 drops his bow and grabs two daggers from his belt. He slashes at Ourick with both blades. He shouts, “Ack! This one can fly boss!”
Attack: 11 Damage: 6
Attack: 15 Damage: 4
Thief 1 runs full tilt at Macawi’s collapsed form. His hands start to dart around Macawi’s shell. He mutters to himself “Where’s the gold? Where’s the gold!” (Thief 1 is now directly behind the wolf, 15 feet from the entrance to the alley.)
Turn 1 summary:
Macawi Initiative(21):Unconscious but stable.
Journey initiative(20): In melee range of the wolf.
Old Man initiative(16): Takes 5 damage from Journey’s magic stone. He saves against Filvendor’s spell.He is now a wolf, but still glowing purple.
Filvendor Initiative(11): Behind cover 5 feet to the side of the entrance to the alley.
Thief 2 initiative(8): In melee with Ourick.
Ourick Initiative(6): In melee with Thief 2. Takes no damage
Thief 1 initiative(6): Searching Macawi.
[Great job everybody! Time for turn 2! Go ahead and make your posts]
From behind the objects I [bonus action] mutter a few arcane words and move my fingers in the air, casting Shield of Faith [not sure if you want us to include spell info here or not] on Ourick [Ourick now has +2 to AC]. Then I [action] try once more, shouting out a string of arcane words and pointing at the wolf, cast Toll the Dead (DC 14, Damage: 10), and a thunderous bell sound fills the alley.
Journey curses under his breath, “You better have some good tricks under this shell.” He pulls out a bottle of red liquid and forces the liquid down Macawi’s gullet. He uses a Potion of Healing on the Torrtle, healing her for 6.
[Macawi, I am going to “house rule” that you can choose to permanently lower your initiative to 19 for this combat if you want. This would allow you to be conscious during your turn this round :). I am open to letting others take advantage of this in the future, if they want. But, let’s limit it to once per combat.]
Macawi slowly gets up. She grabs her shield and morningstar and says, "My trick is i hit things hard! Also, My shell is pretty tough, as long as I see it coming."
Attach old man [option 1 if he is close enough] :Attack: 21 Damage: 6
Attack Thief 1 [option2]: This is for touching a lady!: Attack: 8 Damage: 10
[Thanks for the correction Ourick. I will edit round one to reflect that. Since spears are simple melee weapons that are not two-handed and not heavy, then they should be monk weapons. So, you are free to use your spear for your first attack action and an unarmed strike as a bonus action.]
This post has potentially manipulated dice roll results.
[Awesome, thanks for the clarification] Ourick will say "Today just isn't our day, is it?" to the thief then he will attack the thief with the spear, then follow the attack up with an unarmed talon attack.
This post has potentially manipulated dice roll results.
The old man turned wolf takes a brutal morning star strike from Macawi to the spine. The animal lets out a painful howl. But it doesn’t take its eyes off of Journey. The lunges forward with a vicious bite at Journey.
Attack: 12 Damage: 8
The wolf's attack goes wide, missing Journey. Filvendor’s spell causes a deafening bell to toll around the wolf. (Save 3)
Thief 2 continues slashing at Ourick.
Attack:15 Damage: 7+1
Attack:14 Damage: 2
Thief 1: (Roles Insight to see if he found Macawi's gold pouch 16 -1) The thief finds Macawi's gold before she can get up. He begins sprinting toward the other end of the alley. [Macawi, make an attack of oppertunity.]
Turn 2 summary:
Journey initiative(20): Takes no Damage.
Macawi Initiative(19): Macawi gains 6 hp and is back in the fight. Takes no Damage.
Old Man initiative(16): His wolf form takes 6 damage from Macawi and 10 damage from Filvendor. The wolf falls dead. As it does, its form turns back into the old man, also dead.
Filvendor Initiative(11): casts Shield of Faith on Ourick and toll the dead. Takes no Damage.
Thief 2 initiative(8): Falls dead as Ourick's spear slices his throat.
Ourick Initiative(6): Takes 8 damage, is out of melee.
Thief 1 initiative(6): running away with Macawi's gold.
[So, the site crashed about three times while I was trying to compile the results of the round. That is what I get for trying to show you guys all the rolls! The numbers kept changing with each crash, so pay attention to the turn 2 summery, not the rolled numbers, since some of them are different.]
The old man takes the Journey’s magic stone to the ribs with a cry of pain. He turns to Journey and says, “You will pay for that.” Suddenly the old man’s body morphs and bends as he lowers to all fours. Before your eyes he becomes a mangy wolf. With lightning speed the wolf sprints the distance between it and Journey (stopping adjacent to Journey, 10 feet from the entrance to the alley). It is snarling and ready to strike. The wolf shakes off Filvendor’s spell, seemingly unaffected.
The Thief is too dexterous and neither of Ourick’s attacks land. Thief 2 drops his bow and grabs two daggers from his belt. He slashes at Ourick with both blades. He shouts, “Ack! This one can fly boss!”
Attack: 11 Damage: 6
Attack: 15 Damage: 4
Thief 1 runs full tilt at Macawi’s collapsed form. His hands start to dart around Macawi’s shell. He mutters to himself “Where’s the gold? Where’s the gold!” (Thief 1 is now directly behind the wolf, 15 feet from the entrance to the alley.)
Turn 1 summary:
Macawi Initiative(21):Unconscious but stable.
Journey initiative(20): In melee range of the wolf.
Old Man initiative(16): Takes 5 damage from Journey’s magic stone. He saves against Filvendor’s spell.He is now a wolf, but still glowing purple.
Filvendor Initiative(11): Behind cover 5 feet to the side of the entrance to the alley.
Thief 2 initiative(8): In melee with Ourick.
Ourick Initiative(6): In melee with Thief 2. Takes no damage
Thief 1 initiative(6): Searching Macawi.
[Great job everybody! Time for turn 2! Go ahead and make your posts]
From behind the objects I [bonus action] mutter a few arcane words and move my fingers in the air, casting Shield of Faith [not sure if you want us to include spell info here or not] on Ourick [Ourick now has +2 to AC]. Then I [action] try once more, shouting out a string of arcane words and pointing at the wolf, cast Toll the Dead (DC 14, Damage: 10), and a thunderous bell sound fills the alley.
[Macawi, make a sleight of hand check to see how well you have hidden your gold on your person.]
Journey curses under his breath, “You better have some good tricks under this shell.” He pulls out a bottle of red liquid and forces the liquid down Macawi’s gullet. He uses a Potion of Healing on the Torrtle, healing her for 6.
[Macawi, I am going to “house rule” that you can choose to permanently lower your initiative to 19 for this combat if you want. This would allow you to be conscious during your turn this round :). I am open to letting others take advantage of this in the future, if they want. But, let’s limit it to once per combat.]
[Ourick's natural AC is 16, so he didnt not get hit by either of the dagger attacks. His AC has been boosted to 18 by Fil]
I have a question. I can't use my banner spear for the first attack because it isn't a monk weapon if i also want my bonus attack, correct?
Slight of hand: 6
Macawi slowly gets up. She grabs her shield and morningstar and says, "My trick is i hit things hard! Also, My shell is pretty tough, as long as I see it coming."
Attach old man [option 1 if he is close enough] :Attack: 21 Damage: 6
Attack Thief 1 [option2]: This is for touching a lady!: Attack: 8 Damage: 10
[Thanks for the correction Ourick. I will edit round one to reflect that. Since spears are simple melee weapons that are not two-handed and not heavy, then they should be monk weapons. So, you are free to use your spear for your first attack action and an unarmed strike as a bonus action.]
[Awesome, thanks for the clarification] Ourick will say "Today just isn't our day, is it?" to the thief then he will attack the thief with the spear, then follow the attack up with an unarmed talon attack.
Spear Attack: 19 Damage: 6
Unarmed: 9 Damage: 5
The old man turned wolf takes a brutal morning star strike from Macawi to the spine. The animal lets out a painful howl. But it doesn’t take its eyes off of Journey. The lunges forward with a vicious bite at Journey.
Attack: 12 Damage: 8
The wolf's attack goes wide, missing Journey. Filvendor’s spell causes a deafening bell to toll around the wolf. (Save 3)
Thief 2 continues slashing at Ourick.
Attack: 15 Damage: 7+1
Attack: 14 Damage: 2
Thief 1: (Roles Insight to see if he found Macawi's gold pouch 16 -1) The thief finds Macawi's gold before she can get up. He begins sprinting toward the other end of the alley. [Macawi, make an attack of oppertunity.]
Turn 2 summary:
Journey initiative(20): Takes no Damage.
Macawi Initiative(19): Macawi gains 6 hp and is back in the fight. Takes no Damage.
Old Man initiative(16): His wolf form takes 6 damage from Macawi and 10 damage from Filvendor. The wolf falls dead. As it does, its form turns back into the old man, also dead.
Filvendor Initiative(11): casts Shield of Faith on Ourick and toll the dead. Takes no Damage.
Thief 2 initiative(8): Falls dead as Ourick's spear slices his throat.
Ourick Initiative(6): Takes 8 damage, is out of melee.
Thief 1 initiative(6): running away with Macawi's gold.
[Isnt damage from Filvendors Toll the Dead 10, from my last post?]
[Fil, You are too quick! I am still trying to compile everything.]
[Sorry, man. Woops]
[So, the site crashed about three times while I was trying to compile the results of the round. That is what I get for trying to show you guys all the rolls! The numbers kept changing with each crash, so pay attention to the turn 2 summery, not the rolled numbers, since some of them are different.]
[Macawi gets an attack of oppertunity, and then we can begin round 3]
"You little Thief. Tyr will know what to do with you"
Attack Running away thief: Attack: 16 Damage: 12
[Wouldn't I have killed the thief before he got a turn?]
[Thief 2 goes before you]
[Oh opps got them switched around]
With a thud, Macawi’s morning star splits the thief’s skull. He falls to the ground, dead.
[We are out of combat!]