(( Is or was there a door in the southern part that leads to the guard house? ))
(( I don't want to take any precipitate action until we have more players on board...Galtheon would be for heading south and dealing with SG1 plus the rest.
And Ilecerys is absent it seems))
Given Nanoc's desire to guard Okkar, I suggest the party order might be:
I E <- Front T O G N <- Back
We have no idea the direction from which an attack will come, and Evan has equal best passive perception in the party with Galtheon...
(( Is or was there a door in the southern part that leads to the guard house? ))
(( I don't want to take any precipitate action until we have more players on board...Galtheon would be for heading south and dealing with SG1 plus the rest.
And Ilecerys is absent it seems))
Given Nanoc's desire to guard Okkar, I suggest the party order might be:
I E <- Front T O G N <- Back
We have no idea the direction from which an attack will come, and Evan has equal best passive perception in the party with Galtheon...
The eastern hallway had a path that led to the guard area but it was rigged to cave in the eastern hallway, that path is currently buried, the south exit, but there is north, NE, and NW, from the east hall. There is also the west hall to explore
(( OK, so to attack SG1-4 would would now have to go in via the roof? ))
SG1 remains guarding the area of the hall and guard barracks. SG2-4 would have fled for 10 rounds deeper into the mines, and would be a long time in returning it seems.
OOC: Sorry. I lost track of combat then. Is it the party’s turn or the SG?
I had thought the party was withdrawing and took us out of combat. If that is not the case the remaining not- Turned Stone Ghost proceeds to aim and fire its light crossbow at Galtheon atop the wall.
10
It misses, proceed with your turns. SG2-4 fled north and will be doing so for several turns, SG1 remains in the guard courtyard badly wounded.
I misinterpreted the party’s intentions as leaving the area.
(( Sorry, yeah...was hoping to get to floor of area, rather than via roof ... am I correct in saying then only way to melee SG1 is dropping to room, and am I also correct in saying the only way to get OUT of room is rope/climb, or is there enough rubble to scramble up? ))
SG1 remains in the guard post area, I had thought others were vacating it. The only way in now is via the roof, correct. Collapsing the tunnel blocked off the northern exit of Eastern Guard Post/Southern exit of Eastern Hallway. Galtheon can descend to melee the remaining Stone Ghost. Roll your attacks, as well as anyone else intending to finish it off.
This post has potentially manipulated dice roll results.
((Ok got it. Sorry Again))
Taraven would want to finish the Stone Ghost off even if the rest of the party would want to vacate. Not wanting to burn any spells will cast Ray of Frost
The south exit to the guard post is buried but there are doors to the north, the northeast wall, and the northwest wall.
Nanoc will make it his duty to protect Okkar as well as he can, putting himself between the dwarf and any danger.
[OOC: DM, Please feel free to make any rolls for Nanoc that I haven't already covered in previous moves.]
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Will do, I will RP actions that reflect him protecting the dwarf.
(( Is or was there a door in the southern part that leads to the guard house? ))
(( I don't want to take any precipitate action until we have more players on board...Galtheon would be for heading south and dealing with SG1 plus the rest.
And Ilecerys is absent it seems))
Given Nanoc's desire to guard Okkar, I suggest the party order might be:
We have no idea the direction from which an attack will come, and Evan has equal best passive perception in the party with Galtheon...
The eastern hallway had a path that led to the guard area but it was rigged to cave in the eastern hallway, that path is currently buried, the south exit, but there is north, NE, and NW, from the east hall. There is also the west hall to explore
(( OK, so to attack SG1-4 would would now have to go in via the roof? ))
SG1 remains guarding the area of the hall and guard barracks. SG2-4 would have fled for 10 rounds deeper into the mines, and would be a long time in returning it seems.
OOC: We should probably get rid of SG1 to continue to move through the eastern part of the mine since the rest are not an issue right now.
If I’m understanding correctly, the N, NE, and NW doors are in the eastern hallway
Correct, and SG1 is heavily damaged.
Galtheon growls angrily, then says "Back to the roof, and get rid of the one that's there...".
With that, he runs back to the roof and climbs up the rope. (( Meeting anyone who did not follow I guess ;-) ))
OOC: Sorry. I lost track of combat then. Is it the party’s turn or the SG?
(( Note, at this point he realizes time is of the essence, and would use his full movement of 35' ;
I also assume he probably has to have at least one hand free to clim, probably both...let me know... ))
One hand at least, if using rope, otherwise two - where are you headed at present?
(( Back to roof and rope, as fast as possible; happy to use both hands, don't reallt want to fall...will draw one weapon as free action at top ))
I had thought the party was withdrawing and took us out of combat. If that is not the case the remaining not- Turned Stone Ghost proceeds to aim and fire its light crossbow at Galtheon atop the wall.
10
It misses, proceed with your turns. SG2-4 fled north and will be doing so for several turns, SG1 remains in the guard courtyard badly wounded.
I misinterpreted the party’s intentions as leaving the area.
OOC: Sorry everyone. Maybe I'm misunderstanding as well. I'm confused. Is SG1 on the roof?
(( Sorry, yeah...was hoping to get to floor of area, rather than via roof ... am I correct in saying then only way to melee SG1 is dropping to room, and am I also correct in saying the only way to get OUT of room is rope/climb, or is there enough rubble to scramble up? ))
SG1 remains in the guard post area, I had thought others were vacating it. The only way in now is via the roof, correct. Collapsing the tunnel blocked off the northern exit of Eastern Guard Post/Southern exit of Eastern Hallway. Galtheon can descend to melee the remaining Stone Ghost. Roll your attacks, as well as anyone else intending to finish it off.
As he approaches, he focuses his ire upon it (casting Hunter's Mark) and attacks when in range:
Attack 1: 21 Damage: 13
Attack 2: 11 Damage: 7
If either hit, then add 2
((Ok got it. Sorry Again))
Taraven would want to finish the Stone Ghost off even if the rest of the party would want to vacate. Not wanting to burn any spells will cast Ray of Frost
Attack 18
Damage 3
((Wow. Pathetic Damage roll hahaha))