(( I'm assuming it's SG3 with advantage...not sure but just use first dice if no advantage, obviously ))
Attack: 27 Damage: 9 (Slash, non-magic)
Attack: 22 Damage: 8 (Puncture, non-magic)
If either hit: 1 (of same type as whatever hit first)
((Advantage not needed to hit))
EDIT: Than first damage is WRONG again....checking what it should be (I'll stop putting in bless): Should be 5; so first attack does 6=5+1 and second does 8; so grant total halved of 7 again
(( ooc: for those who care, it seems "roll:-1:critical" is true is any dice in the roll is critical, not just the most recent nDx ))
(( I'm assuming it's SG3 with advantage...not sure but just use first dice if no advantage, obviously ))
Attack: 27 Damage: 9 (Slash, non-magic)
Attack: 22 Damage: 8 (Puncture, non-magic)
If either hit: 1 (of same type as whatever hit first)
((Advantage not needed to hit))
EDIT: Than first damage is WRONG again....checking what it should be (I'll stop putting in bless): Should be 5
(( ooc: for those who care, it seems "roll:-1:critical" is true is any dice in the roll is critical, not just the most recent nDx ))
You lay into the final battling stone ghost of the group, dealing 3 and 4 damage after resistance, with the non magical damage. It remains, but is increasingly close to being shattered. (Another decent hit or two should do it.)
Let me know if any other PC turns were missed before I have this last enemy of the encounter act. The one that fled has gone beyond the confines of the room.
(( It's a little confusing...we should consider using 'Round X' on all our attack posts. Round started here, I didn't see any attack after that from Ilecerys or Nanoc. Prior round was here, if that helps. ))
(( It's a little confusing...we should consider using 'Round X' on all our attack posts. Round started here, I didn't see any attack after that from Ilecerys or Nanoc. Prior round was here, if that helps. ))
Agreed, still figuring out the best way to do this PBP stuff. Let’s all going forward start noting the round number along with attacks, or “Reaction - Round X” for readied actions and opportunity attacks and the like.
[OOC: Round 3 Actions for Nanoc, presuming SG 3 is in a square that Nanoc can be adjacent to and that there are enough of Nanoc's companions around to gain Sneak Attack.]
Still Raging recklessly (i.e., with Reckless Attack) Nanoc attacks the closest of the Stone Ghosts.
To hit roll: 17 ; Normal Damage: 5 ; Sneak Attack Damage: 3
[OOC: Weapon is magical, so all damage should get through.]
The monk and the barbarian tear into the remaining foe, crushing and slashing the stone ghost until it too falls, lifeless and crumbling.
With the room now calm, it is still night time. The western door is slightly ajar, and the eastern is closed - locked, if anyone examines it or attempts to use mage hand to open it.
There are dwarf skeletons scattered throughout the room. Roll Medicine if anyone wants to opine as to the cause of death. Anyone who took an exhaustion level, note a long rest recovers one level of exhaustion. If anyone is examining the stone ghost remains, please roll investigate.
The corpses in the room all seem to have died at one another’s hands, long ago, not from the Stoneghosts. For some reason the miners appear to have turned on each other, killing with mining tools, furniture, or their bear hands.
The exception is the more recent ones, Okkar’s brethren, who he carries outside for a proper burial. “This was the things that killed ‘em, those stone things hopping out of the walls and floors. Gonna set my kin into the earth. Before we’re done we’ll kill the rest of ‘em, those monsters.”
This post has potentially manipulated dice roll results.
Taraven will investigate the corpses with Galtheon's help Investigation 17
After investigating the corpses. She would like to investigate the east door for any script or markings (possibly like the ones at the entrance) Investigation 12
The earlier assumption Galtheon came to was that they are bound to the Mine itself, not the specific room, to clarify. That one retreated further into the mine.
(( I'm assuming it's SG3 with advantage...not sure but just use first dice if no advantage, obviously ))
Attack: 27 Damage: 9 (Slash, non-magic)
Attack: 22 Damage: 8 (Puncture, non-magic)
If either hit: 1 (of same type as whatever hit first)
((Advantage not needed to hit))
EDIT: Than first damage is WRONG again....checking what it should be (I'll stop putting in bless): Should be 5; so first attack does 6=5+1 and second does 8; so grant total halved of 7 again
(( ooc: for those who care, it seems "roll:-1:critical" is true is any dice in the roll is critical, not just the most recent nDx ))
You lay into the final battling stone ghost of the group, dealing 3 and 4 damage after resistance, with the non magical damage. It remains, but is increasingly close to being shattered. (Another decent hit or two should do it.)
Let me know if any other PC turns were missed before I have this last enemy of the encounter act. The one that fled has gone beyond the confines of the room.
(( It's a little confusing...we should consider using 'Round X' on all our attack posts. Round started here, I didn't see any attack after that from Ilecerys or Nanoc. Prior round was here, if that helps. ))
Agreed, still figuring out the best way to do this PBP stuff. Let’s all going forward start noting the round number along with attacks, or “Reaction - Round X” for readied actions and opportunity attacks and the like.
[Hmmm. If Galtheon missed a turn, maybe Nanoc as well? He has struck three time, but only used the Attack action twice.
Have there been more than two rounds?
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
There have been three rounds of enemy actions and the enemies went first, so the third round of player actions should be in progress.
(( Huh, I guess I missed my whole second turn since I'm pretty sure I just did a reaction and one action. So here we go! ))
Round 2: The last standing stone ghost (SG3?) gets a stout whacking.
+1 Club Attack: 1 + 14 Damage: 6
Unarmed Attack: 2 + 15 Damage: 6
(( Better to do it this way so Bless doesn't accidentally crit the attack? ))
[OOC: Round 3 Actions for Nanoc, presuming SG 3 is in a square that Nanoc can be adjacent to and that there are enough of Nanoc's companions around to gain Sneak Attack.]
Still Raging recklessly (i.e., with Reckless Attack) Nanoc attacks the closest of the Stone Ghosts.
To hit roll: 17 ; Normal Damage: 5 ; Sneak Attack Damage: 3
[OOC: Weapon is magical, so all damage should get through.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
The monk and the barbarian tear into the remaining foe, crushing and slashing the stone ghost until it too falls, lifeless and crumbling.
With the room now calm, it is still night time. The western door is slightly ajar, and the eastern is closed - locked, if anyone examines it or attempts to use mage hand to open it.
There are dwarf skeletons scattered throughout the room. Roll Medicine if anyone wants to opine as to the cause of death. Anyone who took an exhaustion level, note a long rest recovers one level of exhaustion. If anyone is examining the stone ghost remains, please roll investigate.
Ilecerys examines the skeletons in the room (also about how many?)
Medicine: 10
(( As per Evan's previous comments, we can probably assume Guidance (1d4) for any skills that are not in time-critical circumstances.))
Galtheon will look over the corpses, assisting Taraven in her investigation...and perhaps she will assis him in his medial assessment...
Medicine: 16
(( Edit: Just realized, Evan's and Illecery's Medicine is better, so perhaps someone could help them! ))
(( Edit2: Can Galtheon take his preliminary findings to the expert (Evan) and assist, lol? ))
(( ooc: lol, we have a forensics team ))
Galtheon will also kee a wary eye out for SG1 who is still out there.
(( ooc: Yay for SG1 ... any stargate fans out there? ))
The corpses in the room all seem to have died at one another’s hands, long ago, not from the Stoneghosts. For some reason the miners appear to have turned on each other, killing with mining tools, furniture, or their bear hands.
The exception is the more recent ones, Okkar’s brethren, who he carries outside for a proper burial. “This was the things that killed ‘em, those stone things hopping out of the walls and floors. Gonna set my kin into the earth. Before we’re done we’ll kill the rest of ‘em, those monsters.”
Taraven will investigate the corpses with Galtheon's help Investigation 17
After investigating the corpses. She would like to investigate the east door for any script or markings (possibly like the ones at the entrance) Investigation 12
OOC: I do recall it! No James Spader, but still good. I’ve actually played the Stargate tabletop rpg a bit, an old D20 system game.
If anyone investigated the stone ghosts, let me know the results of Investigation.
Breathing heavily, Nanoc scans the area on the immediate lookout for any other enemies.
[OOC: I am assuming SG 1 is not visible, if it is, he will immediately rush and attack it. Otherwise, he will calm down as the Rage slip away.]
"There were four of them," he says as the others start to move around the room. "Where's the other one? This is not over yet."
[OOC: This is especially true if, as was revealed earlier, the Stone Ghosts are somehow confined magically to this room.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
The earlier assumption Galtheon came to was that they are bound to the Mine itself, not the specific room, to clarify. That one retreated further into the mine.
(( Taraven forgot Guidance ; so she'd at least hit 20 ))
My corpse investigation was for the stone ghosts probably should have been more specific. Sorry