Xamyra masts sure everyone is more than 5 feet away and casts Iceknife at 1st level. The wall has the same reaction, it opens slightly, less then enough for a person to get in, and for only a few seconds, not enough time for someone to get in.
Talinian throws his hand forward and a blob of acid hits the spot right after Bone's spell takes affect. After observing the result, he turns to Xamyra. "Do you have the Ray of Frost cantrip?"
ooc: To save time, would it be best to just assume they take a bit of time and try a few combos?
ooc: Oops... I looked at his INT saving throw bonus, not his actual INT bonus. That should only be a 14, 10+4. I didn't think Guidance would be appropriate, but if you disagree, that would raise it to a minimum of 15. Totally your call, but I've already given my vote :)
This post has potentially manipulated dice roll results.
So yeah the combo is fire ice and necrotic damage, they need to be quickly one after another, and a door way opens up, showing a beautiful pasture. The door way stays open but it starts to close, you all walk through and it closes. (Guidance had been started as a always works so 1 spell slot for the three casters)
This beautiful pasture is a stark difference to the forest you just left, and the image that you saw. 4 football fields could fit into the space, but still have some room(2x2). The grass reaches to 2 feet high. You start to walk further in,and there is a fence, mostly grown over with grass. After crossing the fence about 20-30 feet in you start to step on uneasy surface, and feel a crack, like you stepped on a stick, you look down, and it's a skeleton, and there is an other and an other, some with nothing left of their clothes, some with old rusted out armor and a weapon of some kind. The bodies more than long dead.
Through out the fields there are several odd looking hills, a few of the larger ones are extremely oddly shaped. Other than that most of them look to be the same 3 hills that repeat themselves. There are the long hills, the round hills and then the box looking hills. You walk to the closest of them, it is a long hill and as you get closer you see that it's not a hill at all, but a tent that has been covered with plant life. If you were to look into it. The tent is lined with bunks and small lockers. They have plant life growing up and around them. If you search there is nothing worth taking except as a keepsake. The box looking hills look to center around 3-5 long tents, inside is supplies, weapons taken over by time and plant life again nothing of note. The circle tents have 3 rooms, a single large room that has a center table, through the overgrown plant life you see the table is a battle map, the other two rooms look to be single rooms, you if you search it you find what looks like they once had fine things in it, showing some kind of commander’s tent.
This set of a few dozen tents take up about a quarter of the grassy pasture, you get to the end of the tents and there is a arch and the same fence. For the next about half the opening there is nothing, until the opposite side has a similar set up. There are small, much more natural looking hills. You can see on one of the hills that is much closer to the other camp, a spot that is completely black, despite the plant life everywhere this circle, about 30 feet around is black, no life.
You have noticed this whole way that the number of dead bodies has grown in number and frequency. You see a group of 1 skeletons walking in the center field, and they are walking your way.
(OOG I am leaving for a week family vacation, I should be posting once a day till the 12th.)
ooc: How many do we see? DnDB didn't like your dice roll :)
Talinian nods at the oncoming undead. "It appears we have a welcoming committee. If they are hostile, I will engage from the air as I find it safer to be out of melee range. Mia, Bones, be ready." He turns to Xamyra. "I am aware you are more than capable of protecting yourself, Xamyra. However, please coordinate any action with us for the greatest efficiency."
Pulling out one of his scrolls of improved mage armor, he casts the protective dweomer on himself.
Bones nods, "Ready. Let's give ourselves a bit of space and see what their intention is before attacking. Likely they're hostile, but if our wizard friend is here, she may not have instructed them to attack just yet."
This post has potentially manipulated dice roll results.
Talinian shares his thoughts with the others, then turns to Mia. "What do you think my paladin friend? Should we seek cover, attempt to avoid the confrontation and possibly follow the skeletons back to their master, or mistress? Or should we destroy them? Come to think on that, does the one who controls the skeletons know when they are destroyed?"
Bones nods, "It is likely they will know, depending on the magic used to reanimate them. If our quarry raised them herself, I dare say she would have some inkling as to their status. If she simply snared whatever was already here, she may not, but let's not tempt fate. Besides, they may lead us to whatever they search for, or maybe even our missing mage."
You are standing on the edge of one of army camp site, a large field in front of you, and an other army camp site on the other side of the field. A group of skeletons are patrolling the field, looking for something, not too far from you what do you all do?
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Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
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All good.
Xamyra masts sure everyone is more than 5 feet away and casts Iceknife at 1st level. The wall has the same reaction, it opens slightly, less then enough for a person to get in, and for only a few seconds, not enough time for someone to get in.
(Do not forget to mark off the spell slots.)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Bones puts his hand and tries to toll the dead on the same spot just affected by Xamyra's icy strike.
Talinian throws his hand forward and a blob of acid hits the spot right after Bone's spell takes affect. After observing the result, he turns to Xamyra. "Do you have the Ray of Frost cantrip?"
ooc: To save time, would it be best to just assume they take a bit of time and try a few combos?
Tandor the White, Human Life Cleric
Sounds good to me make an intelligence check, Sliding DC, <=15= 1 spell slot. 10-14= 2 spell slots. 5-9=3 spell slots, >5=4 spell slots each.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Talinian Intelligence 18
Tandor the White, Human Life Cleric
ooc: Oops... I looked at his INT saving throw bonus, not his actual INT bonus. That should only be a 14, 10+4. I didn't think Guidance would be appropriate, but if you disagree, that would raise it to a minimum of 15. Totally your call, but I've already given my vote :)
Tandor the White, Human Life Cleric
So yeah the combo is fire ice and necrotic damage, they need to be quickly one after another, and a door way opens up, showing a beautiful pasture. The door way stays open but it starts to close, you all walk through and it closes. (Guidance had been started as a always works so 1 spell slot for the three casters)
This beautiful pasture is a stark difference to the forest you just left, and the image that you saw. 4 football fields could fit into the space, but still have some room(2x2). The grass reaches to 2 feet high. You start to walk further in,and there is a fence, mostly grown over with grass. After crossing the fence about 20-30 feet in you start to step on uneasy surface, and feel a crack, like you stepped on a stick, you look down, and it's a skeleton, and there is an other and an other, some with nothing left of their clothes, some with old rusted out armor and a weapon of some kind. The bodies more than long dead.
Through out the fields there are several odd looking hills, a few of the larger ones are extremely oddly shaped. Other than that most of them look to be the same 3 hills that repeat themselves. There are the long hills, the round hills and then the box looking hills. You walk to the closest of them, it is a long hill and as you get closer you see that it's not a hill at all, but a tent that has been covered with plant life. If you were to look into it. The tent is lined with bunks and small lockers. They have plant life growing up and around them. If you search there is nothing worth taking except as a keepsake. The box looking hills look to center around 3-5 long tents, inside is supplies, weapons taken over by time and plant life again nothing of note. The circle tents have 3 rooms, a single large room that has a center table, through the overgrown plant life you see the table is a battle map, the other two rooms look to be single rooms, you if you search it you find what looks like they once had fine things in it, showing some kind of commander’s tent.
This set of a few dozen tents take up about a quarter of the grassy pasture, you get to the end of the tents and there is a arch and the same fence. For the next about half the opening there is nothing, until the opposite side has a similar set up. There are small, much more natural looking hills. You can see on one of the hills that is much closer to the other camp, a spot that is completely black, despite the plant life everywhere this circle, about 30 feet around is black, no life.
You have noticed this whole way that the number of dead bodies has grown in number and frequency. You see a group of 1 skeletons walking in the center field, and they are walking your way.
(OOG I am leaving for a week family vacation, I should be posting once a day till the 12th.)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
ooc: How many do we see? DnDB didn't like your dice roll :)
Talinian nods at the oncoming undead. "It appears we have a welcoming committee. If they are hostile, I will engage from the air as I find it safer to be out of melee range. Mia, Bones, be ready." He turns to Xamyra. "I am aware you are more than capable of protecting yourself, Xamyra. However, please coordinate any action with us for the greatest efficiency."
Pulling out one of his scrolls of improved mage armor, he casts the protective dweomer on himself.
Tandor the White, Human Life Cleric
4
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Bones nods, "Ready. Let's give ourselves a bit of space and see what their intention is before attacking. Likely they're hostile, but if our wizard friend is here, she may not have instructed them to attack just yet."
Someone make an insight check for me to see if you can tell what they are doing.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Talinian Insight 15
Tandor the White, Human Life Cleric
They are on patrol activity looking for something.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
ooc: Does Talinian think they've spotted the party yet?
Tandor the White, Human Life Cleric
1
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
No, no they do not.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Talinian shares his thoughts with the others, then turns to Mia. "What do you think my paladin friend? Should we seek cover, attempt to avoid the confrontation and possibly follow the skeletons back to their master, or mistress? Or should we destroy them? Come to think on that, does the one who controls the skeletons know when they are destroyed?"
What does Talinian think?
Arcana 23
Tandor the White, Human Life Cleric
Bones nods, "It is likely they will know, depending on the magic used to reanimate them. If our quarry raised them herself, I dare say she would have some inkling as to their status. If she simply snared whatever was already here, she may not, but let's not tempt fate. Besides, they may lead us to whatever they search for, or maybe even our missing mage."
Bones' statement is correct.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
You are standing on the edge of one of army camp site, a large field in front of you, and an other army camp site on the other side of the field. A group of skeletons are patrolling the field, looking for something, not too far from you what do you all do?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star