I am going to take the attack, but I am going to say that there is nothing that will come from what you said due to the fact that there was no persuation roll with it, if you wish to try it again next round, and make a roll then I will take it.
(OOC - Ah, I forgot to put that in, my bad. I'll add it in next time.)
Thats great, for you guys. It is odd that it didn't double the dice damage, becasue you rolled a 10, which is a master piece for a crit hit.
ooc: it didn't double because he used the individual dice rolling for each thing and not the combat tab. Is it the next round?
Well that makes sense.
So yes we are in the second round of combat, Bones and Fiume have taken their turns waiting on Talinian, Mia and Thodin. I will take the guards and Davey's turn in the AM if they have not.
Thodin quickly reloads his crossbow as he stands, moving backwards to be closer to Talinian. Once fully loaded, the Dwarf takes aim and fires a bolt once again.
Attack: 22 Damage: 7 (at "blue" ooze, that's one of the ones closest to gate now, huh?)
This post has potentially manipulated dice roll results.
The Oozes continue to move forward, and they are able to go through the fence. Thodin the blue Ooze is now to your right, directly in front of you.
Davey appears next to the small crypt, he starts to play his bagpipes exceedingly loud, and a ball over energy flies out and erupts in between Thodin and Mia, con save of 12 15 thunder damage, or half on a save.
He then turns and runs to the back of the crypt
Third round of combat starts now, take your turns.
This post has potentially manipulated dice roll results.
(Sorry for the delay Coach.)
Previous Round: Mialee will cock her crossbow and let fly a bolt towards an injured ooze or the closest one to her companions. Attack: 12 Damage: 4
Current Round: Mia con save: 19
Mia would take a second to shake it off, though a smirk would grow across her face. “Shh. That’s enough out of you.” She’ll blow a pinch of pocket sand from her palm towards Davey. Casting: Sleep Zzz: 17
“Let’s keep it up!” Mialee would praise the team, giving Thodin a nod of respect for not only his great shot, but for taking the thunderous hit with her. BA: Casting Bardic Inspiration on Thodin
Bardic Inspiration: As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Yes, if I forgot to put that earler, Fiume is red, Mia is purple, Thodin is green, Talinian is blue, Bones is black, Vur is the orngish brown, and the other guard is gray.
(OOC - Ah, I forgot to put that in, my bad. I'll add it in next time.)
Well that makes sense.
So yes we are in the second round of combat, Bones and Fiume have taken their turns waiting on Talinian, Mia and Thodin. I will take the guards and Davey's turn in the AM if they have not.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Talinian takes aim at the nearest of the oche jellies and casts Ice Knife.
Spell Attack: 19 Damage: 4
Tandor the White, Human Life Cleric
It hits but the link didn't work.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
ooc: fixed. It was Ice Knife
Tandor the White, Human Life Cleric
Thodin quickly reloads his crossbow as he stands, moving backwards to be closer to Talinian. Once fully loaded, the Dwarf takes aim and fires a bolt once again.
Attack: 22 Damage: 7 (at "blue" ooze, that's one of the ones closest to gate now, huh?)
Thodin's bolt hits the ooze, and then slowly burns inside.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Vur draws another arrow and lets it lose at the blue Ooze Attack: 20 Damage: 9
Vur then moves back 20 feet
The other guard fires at the other remaining ooze Attack: 16 Damage: 9
the guard moves back 10 feet
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The Oozes continue to move forward, and they are able to go through the fence. Thodin the blue Ooze is now to your right, directly in front of you.
Davey appears next to the small crypt, he starts to play his bagpipes exceedingly loud, and a ball over energy flies out and erupts in between Thodin and Mia, con save of 12 15 thunder damage, or half on a save.
He then turns and runs to the back of the crypt
Third round of combat starts now, take your turns.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Sorry for the delay Coach.)
Previous Round:
Mialee will cock her crossbow and let fly a bolt towards an injured ooze or the closest one to her companions.
Attack: 12 Damage: 4
Current Round:
Mia con save: 19
Mia would take a second to shake it off, though a smirk would grow across her face. “Shh. That’s enough out of you.” She’ll blow a pinch of pocket sand from her palm towards Davey.
Casting: Sleep Zzz: 17
“Let’s keep it up!” Mialee would praise the team, giving Thodin a nod of respect for not only his great shot, but for taking the thunderous hit with her.
BA: Casting Bardic Inspiration on Thodin
Bardic Inspiration: As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
just an unstable unicorn.
The Ooze that is now next to Thodin took the bolt from Mia.
Davey shakes off the sleep spell
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The Hour glass is Davey
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
What is red? Is it fiume?
Yes, if I forgot to put that earler, Fiume is red, Mia is purple, Thodin is green, Talinian is blue, Bones is black, Vur is the orngish brown, and the other guard is gray.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Bones gestures in the air quickly as he casts Magic Missile, and hurls the three darts at the closest jelly.
Dart damage: 5, 5, 4
(ooc: Thodin did try to move back next to Talinian, but am okay if want to leave him. Is the ooze "next" to him like within the 5ft melee range?)
(Wasn’t sure what colour I was lol but if it’s not too late without causing AoO, Mia would back up as well.)
just an unstable unicorn.
Thodin, my bad, I keep missing you guys moving.
Mia you can move back, I would say at the end of your 3rd turn, and no AoO.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
ooc: Is it time for Talinian's next move?
Tandor the White, Human Life Cleric