Jorah is following the group to the guildhall, just so they could get the paperwork done. He had read a fair number of books regarding the matter of politics, it seemed weird to him, but he understood it to some extent. He knew the names of everyone from his tribe, but he doubted he could ever do the same for everyone in Waterdeep.
Raiko will also follow lead the group to the guildhall to inform the required officials of their new status as to collect any paperwork required. They're a little disappointed they'd be heading off immediately with no chance of rest, but they understand the time-sensitive nature of the situation.
Seeing as the majority of his new comrades wish to complete the registry this evening, Ser Knewt resolves himself to accompany them to the guild house. He scampers to keep up with his longer legged comrades who may not be accustomed to shortening their stride for those who aren't so blessed.
As they travel Ser Knewt stops to observe the sunset and offer a quick prayer in thanks to Lathander for this new endeavor and the opportunities it will bring. He nods his appreciation to any comrades who wait for him to finish his prayer before rejoining the main group.
In front of the large several story high building are two guards who have the look of former adventurers. One is missing a hand and the other has a patch over his right eye. They both sport a few scars. They just nod their welcome as the group pass by a little sarcastic smile on their faces.
Inside the whole thing is more administrative than anything else and it takes you about an our to get things in order.
A human in reddish colors cloths , enumerates a large number of possibilities and help that the Guild can offer, albeit with a fee attached to each, and also a rather large number of things the Guild doesn't want to know about.
The last part is the interesting bit.
The Guild provides help in healing for declared businesses and will resurrect one party member for free once for the group.
The Guild will not provide personal information on opponents or groups of influence.
The Guild will take money from you and invest it, if you so desire, in certain ventures with key magical items or return on the money.
You can ask other adventurers via the Guild to sponsor one of your adventures but the Guild takes 60% of all earnings in said adventures.
The Guild will provide a place to stay if it is needed for a maximum of ten days but will ask something in return for compensation.
There are several names that are given also of notable Guild members.
After that he hands you a paper.
" Please, you need to sign it. Each of you. If you cannot, I will write your name myself. Once you have all done so I will enter the name of the group and record it in our archives."
Rubin would listen attentively to the details. Not wishing to draw this out any further than necessary though, he will not ask any questions. when the paper to sign was brought forth Rubin would glance at it, then sign his name where appropriate.
"Let us get done here so we can get onto finding this friend of Volo's." Rubin says as he steps back from signing.
While walking with the group ((before or after the guild house)), Duncan slows down a bit to walk with the smaller, monstrous, companions, and says to them, with all the grace of a trained battle solider "I've never fought with one of your... size... before. Seems you held your own in the Portal for what it's worth. What brings ya to... uh... civilized... lands?"
At the guild house he doesn't really pay much attention at all, but when handed the paper he signs his name Duncan Tabr((yes, that's Comic Sans :P)) without a second thought, and is ready to be on his way.
as a player, I'd like a bit more information on these:
The Guild will take money from you and invest it, if you so desire, in certain ventures with key magical items or return on the money.
You can ask other adventurers via the Guild to sponsor one of your adventures but the Guild takes 60% of all earnings in said adventures.
Though I think this would be better in the OOC chat to keep things clean here.
Ser Knewt flashes a toothy grin at Duncan in appreciation as he slows his stride to speak with him after his prayer. Ser Knewt reflects on his question in silence for a moment. Finally he says with a smile, "Newt was not like other goblins. To small, to weak, to kind, and to smart to obey overlords. I ask to many questions. They drove me out of tribe. Big scary world for a young lone goblin. But first night out I find friend in the sun. Hurt eyes at first; but such beauty! I met pilgrim. We shared campfire in a shrine of The Morning Lord. He set me on the path to Waterdeep and service to my lord, Lathander. I have new name and title Ser Knewt, Knight of the Light. Now I copy written works at temple. I much respected scribe there. No care that I goblin. Look past outside and see light within."
Duncan listens to Knewt's story, surprisingly attentively, as they walk. Looking down to the goblin dressed mostly in old robes, he thinks to himself "I saw him in the tavern... he may not fight like I do..." griping his glaive while thinking this "... but he fought all the same." After Ser Knewt finishes his story, Duncan replies "Thanks for sharing your story Ser. I haven't a title yet, though I have just graduated from the Academy. We all have our strengths. If we're to be a team... if you've got my back, I'll have yours. And what the hell... maybe you're not all as bad as I thought." Smiling, the last line meant earnestly, as he honestly doesn't quite see the racism inherent in it, while he thinks back to the reason he joined the Academy in the first place, and offers his hand down to the Goblin.
Ser Knewt gladly accepts Duncan's hand careful that his talons don't scratch him. Ser Knewt smiles up at the powerful human warrior and says, "Thanks for listening to my tale! My friends just call me Knewt. We are all in this together. I will certainly do my up most to see each of us to the end of our endeavor. You are most welcome to come by the temple for services with me as my guest."
As Davik approaches the Guild Hall, he deflates visibly compared to his normal effervescent self. He's been in buildings like this before, but under quite different circumstances. He looks up at the tall, wide, facade, and rolls his eyes a little at the theatre of it all, but he does offer a genuine nod of thanks to each of the two guards on the way in. He'd been a guard before (of sorts), and it's often a thankless task, and dull unless you can find a way to make the time go by a little more easily.
Despite his dislike of this kind of symbol of authority, he's certainly learned how to get through the administrative processes: head down, say what they want you to say, sign where they want you to sign: sooner or later you get your bit of paper that says you're magically allowed, or worthy, or whatever. He's not a great fan of admin. As a child of two Elves of the Feywild, he likes to think of himself as somewhat of a free-spirit. He left the Fey when he was a child, but he never heard his parents talk of paperwork, or admin, or rules, or licences, or anything like that there. The pictures his parents used to paint, were of a land of freedom and beauty and music.
It pains him to think of his parents, and he pushes it away for now - so that he can put his 'compliant-face' on, to get through this as quickly as possible.
Raiko, and a couple of the others look perfectly at home in this environment. Maybe he could learn a thing or two from them. Hmmm... after all, on this Plane, it does seem that Admin makes the world go around.
He signs the paper, with a beautiful flowing hand, that seems to come far too easily and too naturally for just a professional fighter.
When he's out of the stifling confines of the administrative-offices, he regains his natural energy, seemingly limitless again now, in spite of the hour. "What next?" he asks the group, "Is everyone up for visiting the Skewered Dragon? We needn't go in too heavy handed. Maybe even just arriving for a drink will be enough to bring to light the next step in this journey. And if nothing presents itself, we can then start poking around, either tonight or fresh in the morning. We could at least see the place tonight?? What does anyone think? 'A quiet drink'...?", he says it with a wink that could have been meant for Duncan or Even, or both...
"The night is still young!" Duncan replies. "If there are regulars they may have seen something. Let's go get a drink, quiet or not, and see what we can find from these unpleasant people eh?"The last line said a bit sarcastically, and with a big grin. Duncan then starts to walk off before realizing he actually has no idea where to go, and waits for the group to catch up and lead.
Jorah didn't pay to much mind to the goblin's tale, listening for information, but aside from learning more about the man, he didn't find much of interest and began to tune it out. He had to pay special attention to the instructions to write his own name, a feat that, while capable of doing, took him some time to write down legibly, since he was more accustomed to the Draconic form of writing his name. Once it was done, he gave a gratified smirk at the accomplishment before adding to the discussion about what to do at the Skewered Dragon, "I can go first. Sneak in, look and listen. Better that way to, people don't like Kobolds."
After listening to Knewt, and then hearing Jorah reply, Duncan looks down and says "hah! I'm sure that's true. So what brings ya to civilization anyway?" Reiterating his question from earlier
At the guildhouse, Ser Knewt signs his name to their charter with an experienced hand. His script is small and precise. He signs as Ser Knewt of Lathander. He patiently waits for everyone else to finish signing and deciding on the groups next course of action.
Raiko makes it a point of pride to take point on their way to the adventurer's guild. After all, it's their city, they should know the way best, and besides, half the party has far shorter legs. They really, really don't try to talk to the rest of the party, although they keep an ear out for any interesting details. Not really, or at least none pertinent to their interests so far. They nod respectfully to the guards at the door, although they don't expect acknowledgment in return and don't wait to see it.
Almost imperceptibly, their back straightens a little when they pass through the grand doors of the adventurer's guild. Dubiously respectable or not, it's still an aged establishment, and Raiko feels rather intimidated by the experience. Their smile flickers a little when resurrection is mentioned, but stays on throughout the spiel, and they clamp their mouth firmly shut and sign where necessary. They contemplate leaving their last name off, but, really, who'd even recognize their title buried amongst the scribble that passes for their signature? Nevertheless, they hesitate before handing the quill back.
They sigh a little, as the rest of the group decide that heading straight for the tavern is the best course of action. Far be it for them to argue. Their fingers delicately rub their temples for one second, allowing for a moment of weakness. "Infiltration sounds like a good idea, Mr Even, but I'm not really dressed for that sort of work at the moment."They try for a reassuring smile, gesturing at their armor. "But I'm sure I'll find a way to get inside. Tell you what, since we're splitting up in any case, go on ahead, and I'll catch up to you guys once I've changed, does that sound like a plan? Of course, we'll require passcodes and ways of communication as well." They hesitate for a moment, wanting to offer the- but, no, they don't nearly know the rest of the group well enough, and they can afford to pass on 100 gold easily enough. Instead, they elect to keep their mouth shut.
Davik agrees with Even, “Yes, dividing in to smaller groups: of individuals, or twos and threes, sounds good”, and he addresses Raiko, “so if you need to change, or if anyone else has anything to do before we get there, let’s do those things now and get to the tavern when we can”.
He looks at Jorah “Sneaking in and listening sounds good. Do it!... and if anyone else has a ‘talent’ don’t hesitate to use it”.
”I’m going to dive in to The Pits to change armour and grab my shield. Don’t worry, I often head to the bars straight after my fights, so I shouldn’t look too out of place turning up in all my kit.... ...I’ll probably have some kind of affinity with the guards or the bouncer, so I’m happy to linger on the door and chat with them for a bit before heading in with the rest of you”.
“Everyone else: do what you need to do, and we’ll see each other inside!”.
Once the group are happy with a broad plan, Davik will make his way to The Pits. He’d welcome company, as always, but equally he’s just as happy on his own.
Once the company has finished at the guild hall, Rubin would listen to the various plans and nod in agreement. He could see the benefits of splitting up, even though doing so might put members of their newly-formed company at greater risks. He hopes that the chances for that are low though, so does not object at this point.
As the group heads towards the tavern in question, Rubin would fall back to a more rear-guard position, as it seemed others knew the way to the tavern as well. His time in the underdark has him keeping watch of their back trail, even though they are in a city and not likely to have anyone following them at this point.
((@RasecAlugard - you can just put your reply to Duncan anytime, but I'll just go ahead and continue here anyway))
Duncan looks to Davik and says "If we'll be splitting up anyway, I'll stick with you. These Pits sound fun. And I think my fashion will match yours after you change anyway. First round is on me when we get there." As he slaps the elf on the back, friendly, but perhaps a bit too hard.
(OOC: Update coming later. Sorry for the wait. )
Davik doesn’t want to be caught without proper authorisation, so will follow the group to the Guildhall.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Jorah is following the group to the guildhall, just so they could get the paperwork done. He had read a fair number of books regarding the matter of politics, it seemed weird to him, but he understood it to some extent. He knew the names of everyone from his tribe, but he doubted he could ever do the same for everyone in Waterdeep.
Raiko will also
followlead the group to the guildhall to inform the required officials of their new status as to collect any paperwork required. They're a little disappointed they'd be heading off immediately with no chance of rest, but they understand the time-sensitive nature of the situation.Seeing as the majority of his new comrades wish to complete the registry this evening, Ser Knewt resolves himself to accompany them to the guild house. He scampers to keep up with his longer legged comrades who may not be accustomed to shortening their stride for those who aren't so blessed.
As they travel Ser Knewt stops to observe the sunset and offer a quick prayer in thanks to Lathander for this new endeavor and the opportunities it will bring. He nods his appreciation to any comrades who wait for him to finish his prayer before rejoining the main group.
The adventuring guild is a strange affair.
In front of the large several story high building are two guards who have the look of former adventurers. One is missing a hand and the other has a patch over his right eye. They both sport a few scars. They just nod their welcome as the group pass by a little sarcastic smile on their faces.
Inside the whole thing is more administrative than anything else and it takes you about an our to get things in order.
A human in reddish colors cloths , enumerates a large number of possibilities and help that the Guild can offer, albeit with a fee attached to each, and also a rather large number of things the Guild doesn't want to know about.
The last part is the interesting bit.
There are several names that are given also of notable Guild members.
After that he hands you a paper.
" Please, you need to sign it. Each of you. If you cannot, I will write your name myself. Once you have all done so I will enter the name of the group and record it in our archives."
His voice is monotone and blasé.
Rubin would listen attentively to the details. Not wishing to draw this out any further than necessary though, he will not ask any questions. when the paper to sign was brought forth Rubin would glance at it, then sign his name where appropriate.
"Let us get done here so we can get onto finding this friend of Volo's." Rubin says as he steps back from signing.
While walking with the group ((before or after the guild house)), Duncan slows down a bit to walk with the smaller, monstrous, companions, and says to them, with all the grace of a trained battle solider "I've never fought with one of your... size... before. Seems you held your own in the Portal for what it's worth. What brings ya to... uh... civilized... lands?"
At the guild house he doesn't really pay much attention at all, but when handed the paper he signs his name Duncan Tabr ((yes, that's Comic Sans :P)) without a second thought, and is ready to be on his way.
as a player, I'd like a bit more information on these:
Though I think this would be better in the OOC chat to keep things clean here.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Ser Knewt flashes a toothy grin at Duncan in appreciation as he slows his stride to speak with him after his prayer. Ser Knewt reflects on his question in silence for a moment. Finally he says with a smile, "Newt was not like other goblins. To small, to weak, to kind, and to smart to obey overlords. I ask to many questions. They drove me out of tribe. Big scary world for a young lone goblin. But first night out I find friend in the sun. Hurt eyes at first; but such beauty! I met pilgrim. We shared campfire in a shrine of The Morning Lord. He set me on the path to Waterdeep and service to my lord, Lathander. I have new name and title Ser Knewt, Knight of the Light. Now I copy written works at temple. I much respected scribe there. No care that I goblin. Look past outside and see light within."
Duncan listens to Knewt's story, surprisingly attentively, as they walk. Looking down to the goblin dressed mostly in old robes, he thinks to himself "I saw him in the tavern... he may not fight like I do..." griping his glaive while thinking this "... but he fought all the same." After Ser Knewt finishes his story, Duncan replies "Thanks for sharing your story Ser. I haven't a title yet, though I have just graduated from the Academy. We all have our strengths. If we're to be a team... if you've got my back, I'll have yours. And what the hell... maybe you're not all as bad as I thought." Smiling, the last line meant earnestly, as he honestly doesn't quite see the racism inherent in it, while he thinks back to the reason he joined the Academy in the first place, and offers his hand down to the Goblin.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Ser Knewt gladly accepts Duncan's hand careful that his talons don't scratch him. Ser Knewt smiles up at the powerful human warrior and says, "Thanks for listening to my tale! My friends just call me Knewt. We are all in this together. I will certainly do my up most to see each of us to the end of our endeavor. You are most welcome to come by the temple for services with me as my guest."
As Davik approaches the Guild Hall, he deflates visibly compared to his normal effervescent self. He's been in buildings like this before, but under quite different circumstances. He looks up at the tall, wide, facade, and rolls his eyes a little at the theatre of it all, but he does offer a genuine nod of thanks to each of the two guards on the way in. He'd been a guard before (of sorts), and it's often a thankless task, and dull unless you can find a way to make the time go by a little more easily.
Despite his dislike of this kind of symbol of authority, he's certainly learned how to get through the administrative processes: head down, say what they want you to say, sign where they want you to sign: sooner or later you get your bit of paper that says you're magically allowed, or worthy, or whatever. He's not a great fan of admin. As a child of two Elves of the Feywild, he likes to think of himself as somewhat of a free-spirit. He left the Fey when he was a child, but he never heard his parents talk of paperwork, or admin, or rules, or licences, or anything like that there. The pictures his parents used to paint, were of a land of freedom and beauty and music.
It pains him to think of his parents, and he pushes it away for now - so that he can put his 'compliant-face' on, to get through this as quickly as possible.
Raiko, and a couple of the others look perfectly at home in this environment. Maybe he could learn a thing or two from them. Hmmm... after all, on this Plane, it does seem that Admin makes the world go around.
He signs the paper, with a beautiful flowing hand, that seems to come far too easily and too naturally for just a professional fighter.
When he's out of the stifling confines of the administrative-offices, he regains his natural energy, seemingly limitless again now, in spite of the hour. "What next?" he asks the group, "Is everyone up for visiting the Skewered Dragon? We needn't go in too heavy handed. Maybe even just arriving for a drink will be enough to bring to light the next step in this journey. And if nothing presents itself, we can then start poking around, either tonight or fresh in the morning. We could at least see the place tonight?? What does anyone think? 'A quiet drink'...?", he says it with a wink that could have been meant for Duncan or Even, or both...
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
"The night is still young!" Duncan replies. "If there are regulars they may have seen something. Let's go get a drink, quiet or not, and see what we can find from these unpleasant people eh?" The last line said a bit sarcastically, and with a big grin. Duncan then starts to walk off before realizing he actually has no idea where to go, and waits for the group to catch up and lead.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Jorah didn't pay to much mind to the goblin's tale, listening for information, but aside from learning more about the man, he didn't find much of interest and began to tune it out. He had to pay special attention to the instructions to write his own name, a feat that, while capable of doing, took him some time to write down legibly, since he was more accustomed to the Draconic form of writing his name. Once it was done, he gave a gratified smirk at the accomplishment before adding to the discussion about what to do at the Skewered Dragon, "I can go first. Sneak in, look and listen. Better that way to, people don't like Kobolds."
After listening to Knewt, and then hearing Jorah reply, Duncan looks down and says "hah! I'm sure that's true. So what brings ya to civilization anyway?" Reiterating his question from earlier
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
At the guildhouse, Ser Knewt signs his name to their charter with an experienced hand. His script is small and precise. He signs as Ser Knewt of Lathander. He patiently waits for everyone else to finish signing and deciding on the groups next course of action.
Raiko makes it a point of pride to take point on their way to the adventurer's guild. After all, it's their city, they should know the way best, and besides, half the party has far shorter legs. They really, really don't try to talk to the rest of the party, although they keep an ear out for any interesting details. Not really, or at least none pertinent to their interests so far. They nod respectfully to the guards at the door, although they don't expect acknowledgment in return and don't wait to see it.
Almost imperceptibly, their back straightens a little when they pass through the grand doors of the adventurer's guild. Dubiously respectable or not, it's still an aged establishment, and Raiko feels rather intimidated by the experience. Their smile flickers a little when resurrection is mentioned, but stays on throughout the spiel, and they clamp their mouth firmly shut and sign where necessary. They contemplate leaving their last name off, but, really, who'd even recognize their title buried amongst the scribble that passes for their signature? Nevertheless, they hesitate before handing the quill back.
They sigh a little, as the rest of the group decide that heading straight for the tavern is the best course of action. Far be it for them to argue. Their fingers delicately rub their temples for one second, allowing for a moment of weakness. "Infiltration sounds like a good idea, Mr Even, but I'm not really dressed for that sort of work at the moment." They try for a reassuring smile, gesturing at their armor. "But I'm sure I'll find a way to get inside. Tell you what, since we're splitting up in any case, go on ahead, and I'll catch up to you guys once I've changed, does that sound like a plan? Of course, we'll require passcodes and ways of communication as well." They hesitate for a moment, wanting to offer the- but, no, they don't nearly know the rest of the group well enough, and they can afford to pass on 100 gold easily enough. Instead, they elect to keep their mouth shut.
Davik agrees with Even, “Yes, dividing in to smaller groups: of individuals, or twos and threes, sounds good”, and he addresses Raiko, “so if you need to change, or if anyone else has anything to do before we get there, let’s do those things now and get to the tavern when we can”.
He looks at Jorah “Sneaking in and listening sounds good. Do it!... and if anyone else has a ‘talent’ don’t hesitate to use it”.
”I’m going to dive in to The Pits to change armour and grab my shield. Don’t worry, I often head to the bars straight after my fights, so I shouldn’t look too out of place turning up in all my kit.... ...I’ll probably have some kind of affinity with the guards or the bouncer, so I’m happy to linger on the door and chat with them for a bit before heading in with the rest of you”.
“Everyone else: do what you need to do, and we’ll see each other inside!”.
Once the group are happy with a broad plan, Davik will make his way to The Pits. He’d welcome company, as always, but equally he’s just as happy on his own.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Once the company has finished at the guild hall, Rubin would listen to the various plans and nod in agreement. He could see the benefits of splitting up, even though doing so might put members of their newly-formed company at greater risks. He hopes that the chances for that are low though, so does not object at this point.
As the group heads towards the tavern in question, Rubin would fall back to a more rear-guard position, as it seemed others knew the way to the tavern as well. His time in the underdark has him keeping watch of their back trail, even though they are in a city and not likely to have anyone following them at this point.
((@RasecAlugard - you can just put your reply to Duncan anytime, but I'll just go ahead and continue here anyway))
Duncan looks to Davik and says "If we'll be splitting up anyway, I'll stick with you. These Pits sound fun. And I think my fashion will match yours after you change anyway. First round is on me when we get there." As he slaps the elf on the back, friendly, but perhaps a bit too hard.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM: