Seeing his sister being captured and dragged away, Turvy yells, "No!" If he can get to the creature pulling the net, he'll attack with his club:
Turvey throws caution to the winds and pushes past two of the Kuo-toa in a desperate attempt to get to his sister triggering Attacks of Opportunity from two of the Kuo-toa - who snap at him with their jaws as he does 1st Kuo-toa {Attack: 21 Damage: 3}, 2nd Kuo-toa {Attack: 10 Damage: 3}. Despite their best efforts Turvey is able to dodge the Kuo-toa and manage to catch up to the two Kuo-toa attempting to drag Topsy away and hits one with his club.
So long as he didn't need to dash, Turvy would have disengaged using his bonus action to avoid those attacks of opportunity. Let me know if that was possible, or if he dashed using his bonus action.
This post has potentially manipulated dice roll results.
Eldrik manages to hit the larger Kuo-toa with one of his blows.
The Kuo-toa on Ront stabs at him with its spear Attack: 16 Damage: 6 which pierces the Orc in his side.
Glabbagool's voice then bursts into the heads of all the party "these aberrant fish people will not take my friend away - I will stop them!" 1st Secret DM roll = 61 2nd Secret DM roll = 89 Suddenly the chamber is imbued with bright light and the party can clearly see that they are in effect fighting on a narrow causeway. 3rd Secret DM roll = 13
The Kuo-toa dragging Topsy away move a further 15' away from the party and as they do their is the boom of thunder and one of them staggers slightly.
Ront is unable to get past the Kuo-toa surrounding him so he settles for - in true Orc fashion - thumping the Kuo-toa that stabbed him collapsing it to the ground.
This post has potentially manipulated dice roll results.
Derendil manages to hit with his left claws.
The Kuo-toa on Ront flings the remnants of his net at the Orc Attack: 10 Damage: 0 but the damage to it is so great that Ront is draped with bits of rope having no effect at all.
The Kuo-toa fighting Derendil and Eldrik bites at (1-2 = Derendil / 3-4 = Eldrik {3} Derendil (Attack: 13 Damage: 4 whilst slashing with its right claw at (1-2 = Derendil / 3-4 = Eldrik {1} Eldrik (Attack: 16 Damage: 6 and with its left claw at (1-2 = Derendil / 3-4 = Eldrik {1} Eldrik (Attack: 16 Damage: 5) who staggers but manages - just - to remain upright.
Topsy continues to struggle to free herself from the net (Strength check = 11) but if anything wraps herself more tightly in the net.
This post has potentially manipulated dice roll results.
Turvey manages to catch up to the two Kuo-toa dragging his sister away and tries 21 to wrench the net out of their hands but fails to get sufficient leverage - in actual fact his hands are tangled in the net and he finds himself being dragged along.
Jimjar scurries over to aid his fellow svirfneblin, swiping at one of the net draggers with his thunder-sheathed dagger.
(Bonus action: Dash if needed to get there, Disengage if not. Action: Booming Blade. Move: Up to the net kuo toa, and (if dash not needed) back away with whatever movement might be left)
Attack: 23 Damage: 13
Note: If the target continues to move before Jimjar's next turn, they will take an additional 5 thunder damage
This post has potentially manipulated dice roll results.
(I think it's close to my turn so posting for Ront and Six!)
The orc is having a great time clubbing the fish-heads - he doesn't even bother with trying to help Topsy anymore. It's all about mayhem and death now. He swings his mace in wide arcs at the next kua-toa in line. Attack: 15 Damage: 7
Six changes his tactics and sends an eldritch blast at the kua-toa dragging Topsy away in an attempt to keep it from escaping with her! (120ft range =) Attack: 23 Damage: 2 Six then points his hand at Eldrik, and a warm golden light envelops the dwarf and he is healed for 6 points!(Bonus Action: Healing Light)
Seeing his sister being captured and dragged away, Turvy yells, "No!"
If he can get to the creature pulling the net, he'll attack with his club:
Booming blade attack: 25; damage: 5 bludgeoning damage + 7 thunder damage if it moves
If he cannot get to the creature pulling the net, he'll attack the creature with a firebolt:
Firebolt attack: 5; damage: 9 fire damage
Turvey throws caution to the winds and pushes past two of the Kuo-toa in a desperate attempt to get to his sister triggering Attacks of Opportunity from two of the Kuo-toa - who snap at him with their jaws as he does
1st Kuo-toa {Attack: 21 Damage: 3}, 2nd Kuo-toa {Attack: 10 Damage: 3}.Despite their best efforts Turvey is able to dodge the Kuo-toa and manage to catch up to the two Kuo-toa attempting to drag Topsy away and hits one with his club.Jimjar you're up next
DM - Stopping a god in his tracks
So long as he didn't need to dash, Turvy would have disengaged using his bonus action to avoid those attacks of opportunity. Let me know if that was possible, or if he dashed using his bonus action.
He just made without dashing. Can you avoid more than one Attack of Opportunity?
DM - Stopping a god in his tracks
Disengage: If you take the Disengage action, your Movement doesn’t provoke Opportunity Attacks for the rest of the turn.
OK I'll edit post #482 and update my records.
DM - Stopping a god in his tracks
Jimjar takes another swipe with his dagger at the Kuo Toa next to him (6?) before dancing away.
Attack (Booming Blade): 8 Damage: 8
Bonus Action: Disengage
Move: Backing up (west) 10'
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
The Kuo-toa that Jimjar hits collapses silently - mouth gaping - to the ground.
A blast of force comes from Six's chest and hits one of the Kuo-toa.
One of the Kuo-toa near to Ront thrusts at him with his spear Attack: 11 Damage: 5
Eldrik you're up
DM - Stopping a god in his tracks
Eldrik will continue the barrage of strikes on the kua-toa
Attack: 18 Damage: 7
Attack: 26 Damage: 18
Eldrik manages to hit the larger Kuo-toa with one of his blows.
The Kuo-toa on Ront stabs at him with its spear Attack: 16 Damage: 6 which pierces the Orc in his side.
Glabbagool's voice then bursts into the heads of all the party "these aberrant fish people will not take my friend away - I will stop them!"
1st Secret DM roll = 61
2nd Secret DM roll = 89
Suddenly the chamber is imbued with bright light and the party can clearly see that they are in effect fighting on a narrow causeway.
3rd Secret DM roll = 13
The Kuo-toa dragging Topsy away move a further 15' away from the party and as they do their is the boom of thunder and one of them staggers slightly.
Ront is unable to get past the Kuo-toa surrounding him so he settles for - in true Orc fashion - thumping the Kuo-toa that stabbed him collapsing it to the ground.
Prince Derendil - you're next!
DM - Stopping a god in his tracks
Seeing red, Derendil still continues his wild slashes at the nearest kua-toa, turning it mince rather into sashimi.
Attack: 7 Damage: 8
Attack: 21 Damage: 10
Derendil manages to hit with his left claws.
The Kuo-toa on Ront flings the remnants of his net at the Orc Attack: 10 Damage: 0 but the damage to it is so great that Ront is draped with bits of rope having no effect at all.
The Kuo-toa fighting Derendil and Eldrik bites at (1-2 = Derendil / 3-4 = Eldrik {3} Derendil (Attack: 13 Damage: 4 whilst slashing with its right claw at (1-2 = Derendil / 3-4 = Eldrik {1} Eldrik (Attack: 16 Damage: 6 and with its left claw at (1-2 = Derendil / 3-4 = Eldrik {1} Eldrik (Attack: 16 Damage: 5) who staggers but manages - just - to remain upright.
Topsy continues to struggle to free herself from the net (Strength check = 11) but if anything wraps herself more tightly in the net.
Izzrak you're next!
DM - Stopping a god in his tracks
Izzrak steps back into line of sight of the kuo toa and sends another ripple of force energy toward the one fighting Ront.
Attack: 26 Damage: 14
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
The ripple of force from Izzrak drops the Kuo-toa.
Turvey you're up!
DM - Stopping a god in his tracks
Turvey grabs the net containing his sister and attempts to wrench it from the kuo-toa's grasp.
Athletics or strength: plain d20: 8 + 2 if athletics
Turvey manages to catch up to the two Kuo-toa dragging his sister away and tries 21 to wrench the net out of their hands but fails to get sufficient leverage - in actual fact his hands are tangled in the net and he finds himself being dragged along.
Jimjar - you're next
DM - Stopping a god in his tracks
Jimjar scurries over to aid his fellow svirfneblin, swiping at one of the net draggers with his thunder-sheathed dagger.
(Bonus action: Dash if needed to get there, Disengage if not. Action: Booming Blade. Move: Up to the net kuo toa, and (if dash not needed) back away with whatever movement might be left)
Attack: 23 Damage: 13
Note: If the target continues to move before Jimjar's next turn, they will take an additional 5 thunder damage
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
(I think it's close to my turn so posting for Ront and Six!)
The orc is having a great time clubbing the fish-heads - he doesn't even bother with trying to help Topsy anymore. It's all about mayhem and death now. He swings his mace in wide arcs at the next kua-toa in line. Attack: 15 Damage: 7
Six changes his tactics and sends an eldritch blast at the kua-toa dragging Topsy away in an attempt to keep it from escaping with her! (120ft range =) Attack: 23 Damage: 2 Six then points his hand at Eldrik, and a warm golden light envelops the dwarf and he is healed for 6 points! (Bonus Action: Healing Light)
Love God. Love Others. Any Questions?
Jimjar joins the melee with Eldrik and Derendil and darts in like a piranha taking abite oof a creature before darting away again.
The Kuo-toa fighting Ront attempts to spear the rampaging Orc (Attack: 14 Damage: 3)
Six then sends an eldritch blast at one of the kuo-toa dragging Turvey away. Although it hits it does not seem to have slowed them down.
Eldrik you're up!
DM - Stopping a god in his tracks
"They don't seem to stop! Guess we will have to continue till the last one drops or they run!" Eldrik says as he swings at another fish man
Attack: 17 Damage: 8
Attack: 24 Damage: 11