This post has potentially manipulated dice roll results.
As Eldrik swings his manacles at the Kuo-toa (1) and as a result of their constant use as a weapon the manacle splits and falls off. All that Eldrik can now use as a weapon is what he was born with. Undeterred he swings with the remaining manacle on his left hand and inflcits [5 of damage (OOC: the manacles do 1d4 of damage plus strength)
The two Kuo-toa trying to drag Topsy away can only make 10 feet this time as Turvey plants his feet in a desperate effort to prevent his sister being dragged off to who knows where but probably not good.
Glabbagool moves closer to the melee and (32) and 6 plus 4 and a frigid beam of blue light streaks towards 9 the Kuo-toa fighting Ront (Attack: 19 Damage: 3) and a large part of its chest freezes "Oh my I didn't know I could do that?"the party hears in their head.
Ront continues to smack the Kuo-toa he is fighting about the head with his mace.
(OOC: ignore the warning bar too much editing on my part)
Topsy thinks in a pleasant tone which does not match her changing mood, "That's great, Glabbagool! Keep it up!" She then grits her teeth and narrows her eyes at one of the kuo-toa carting her away. She growls an arcane phrase and the clang of a bell rings out.
This post has potentially manipulated dice roll results.
As the sound of a bell rings out throughout the chamber (1) 1410 and one of the Kuo-toa tugging on the net lets go of the net and claps its hands across its earholes before fishfully picking up the net and getting ready to drag it again.
This post has potentially manipulated dice roll results.
OOC: Sorry; missed the notification.
Turvy doesn't smile exactly, but feels cheered at the sight of one of the kuo-toa being taken down. He speaks a few arcane words and hurls a mote of fire at the other net-dragging creature (if I remember correctly, there were two).
Jimjar weaves and bobs toward the net-bearing kuo toa, and jabs at one with his dagger after muttering some arcane words, causing the blade to be sheathed in thunder.
Attack: 17 Damage: 13
He then dances away (if movement remaining, using bonus action to disengage).
OoC: To be honest I'm not sure whether this attack qualifies for sneak attack or not, since I'm not sure if anyone else is standing next to the kuo toa. I rolled it but if it doesn't apply please adjust accordingly.
Six sends a wave of healing light to Ront as a bonus action, healing the orc 6 hp. He then focuses his attention on the kuo-toa dragging his party member away inthe net and sends an eldritch blast at it.
Ront roars at the fish-head that attacked him, baring his fangs at the damage. He will either attack the one carrying Topsy away, or the biggest kua-toa, or the one that just struck him (in that order but without drawing an AoO) with his mace. Attack: 12 Damage: 9
This post has potentially manipulated dice roll results.
The kuo-toa manages to get his shield in the way of Ront's swing and once again his mace gets stuck on the shield. Ront (DC11-14) however manages to pull the weapon free.
Meanwhile Derendil slashes with claws at the large Kuo-toa that he, Eldrik and Jimjar have been battling (Attack: 14 Damage: 8 & Attack: 25 Damage: 11)
Despite the damage inflicted by Derendil it is not suffcient to topple the Kuo-toa who bites and swipes with desperation (1-2 = Derendil, 3-4 = Eldrik) 2 - Derendil Attack: 21 Damage: 6 4 - Derendil Attack: 10 Damage: 11 4 - Derendil Attack: 18 Damage: 7
As Eldrik swings his manacles at the Kuo-toa (1) and as a result of their constant use as a weapon the manacle splits and falls off. All that Eldrik can now use as a weapon is what he was born with. Undeterred he swings with the remaining manacle on his left hand and inflcits [5 of damage (OOC: the manacles do 1d4 of damage plus strength)
The two Kuo-toa trying to drag Topsy away can only make 10 feet this time as Turvey plants his feet in a desperate effort to prevent his sister being dragged off to who knows where but probably not good.
Glabbagool moves closer to the melee and (32) and 6 plus 4 and a frigid beam of blue light streaks towards 9 the Kuo-toa fighting Ront (Attack: 19 Damage: 3) and a large part of its chest freezes "Oh my I didn't know I could do that?" the party hears in their head.
Ront continues to smack the Kuo-toa he is fighting about the head with his mace.
(OOC: ignore the warning bar too much editing on my part)
Prince Derendil - you're up.
DM - Stopping a god in his tracks
Derendil continues his wild slashing
Attack: 21 Damage: 6
Attack: 10 Damage: 9
Topsy, Izzrak, Turvey - you're up in that order
DM - Stopping a god in his tracks
Topsy thinks in a pleasant tone which does not match her changing mood, "That's great, Glabbagool! Keep it up!" She then grits her teeth and narrows her eyes at one of the kuo-toa carting her away. She growls an arcane phrase and the clang of a bell rings out.
Toll the dead, WIS save DC12
I'm not sure if the target is hurt or not, so I'll let you roll either 1d8 or 1d12 necrotic damage.
As the sound of a bell rings out throughout the chamber (1) 14 10 and one of the Kuo-toa tugging on the net lets go of the net and claps its hands across its earholes before fishfully picking up the net and getting ready to drag it again.
DM - Stopping a god in his tracks
Waiting on Izzak!
DM - Stopping a god in his tracks
OoC: Sorry again, but thanks for the reminder!
Izzrak continues focusing on the kuo toa with the net, trying to down the one that Topsy injured...
Attack: 25 Damage: Unable to parse dice roll.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
One of the Kuo-toa dragging the net with Topsy in it collapses to the ground.
Turvey - you're up next.
DM - Stopping a god in his tracks
Waiting on Turvey.
DM - Stopping a god in his tracks
OOC: Sorry; missed the notification.
Turvy doesn't smile exactly, but feels cheered at the sight of one of the kuo-toa being taken down. He speaks a few arcane words and hurls a mote of fire at the other net-dragging creature (if I remember correctly, there were two).
fire bolt: Attack: 4 Damage: 6
EDIT: Too much happiness was distracting.
Jimjar you're next
DM - Stopping a god in his tracks
Jimjar weaves and bobs toward the net-bearing kuo toa, and jabs at one with his dagger after muttering some arcane words, causing the blade to be sheathed in thunder.
Attack: 17 Damage: 13
He then dances away (if movement remaining, using bonus action to disengage).
OoC: To be honest I'm not sure whether this attack qualifies for sneak attack or not, since I'm not sure if anyone else is standing next to the kuo toa. I rolled it but if it doesn't apply please adjust accordingly.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Jimjar along with Eldrik and Derendil is fighting the big bad boss - well such as Kuo-toa have - and so can get the sneak attack as well as disengage.
The kuo-toa on Ront stabs at the Orc with its spear {Attack: 23 Damage: 7}
Six and Eldrik - you're up in that order
DM - Stopping a god in his tracks
Six sends a wave of healing light to Ront as a bonus action, healing the orc 6 hp. He then focuses his attention on the kuo-toa dragging his party member away inthe net and sends an eldritch blast at it.
Attack: 19 Damage: 4
Love God. Love Others. Any Questions?
Without a weapon Eldrik kicks at the Kuo-toa (Attack: 20 Damage: 5
The kuo-toa struggles to move Topsy more than a few feet.
Ront you're up.
DM - Stopping a god in his tracks
Ront roars at the fish-head that attacked him, baring his fangs at the damage. He will either attack the one carrying Topsy away, or the biggest kua-toa, or the one that just struck him (in that order but without drawing an AoO) with his mace. Attack: 12 Damage: 9
Love God. Love Others. Any Questions?
The kuo-toa manages to get his shield in the way of Ront's swing and once again his mace gets stuck on the shield. Ront (DC11-14) however manages to pull the weapon free.
Meanwhile Derendil slashes with claws at the large Kuo-toa that he, Eldrik and Jimjar have been battling (Attack: 14 Damage: 8 & Attack: 25 Damage: 11)
Despite the damage inflicted by Derendil it is not suffcient to topple the Kuo-toa who bites and swipes with desperation (1-2 = Derendil, 3-4 = Eldrik)
2 - Derendil Attack: 21 Damage: 6
4 - Derendil Attack: 10 Damage: 11
4 - Derendil Attack: 18 Damage: 7
Topsy & Izzrak - you're next in that order
DM - Stopping a god in his tracks
What about Glabbagool?
Well because you asked here goes 74 but nothing happens this time
DM - Stopping a god in his tracks
Izzrak fires another rippling beam of energy at the big kuo toa.
Attack: 24 Damage: 7
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)