Werston holds Waldmann's head in his hands as he spasms on the ground. Tears well atop the discolored folds around his wrinkled eyes, and deep within a spark ignites. With a wordless cry, he stumbles to his feet and takes off after the archer.
This chase scene will be three rounds. Take your Movement score and roll 1d10, adding them together each round like before. You have three rounds to "catch up" to the assassin. You do this by having your Chase value equal or exceed his/her Pursuit value. Now, this chase adds a Complication: Due to the hard terrain, it will snag and pull at your boots as you run. Each round you must make a (Routine +10%) Coordination Test or trip and reduce your Pursuit Value by -1.
ROUND ONE ROLL FOR MOVEMENT, ROLL FOR COORDINATION: Assassin (Movement 9, BB 3) 13 + 3 = 16 Werston 8 Wren: Asa: Pauladean: Dara:
ROUND TWO ROLL FOR MOVEMENT, ROLL FOR COORDINATION: Assassin (Movement 9, BB 3): Werston: Wren: Asa: Pauladean: Dara:
ROUND THREE ROLL FOR MOVEMENT, ROLL FOR COORDINATION: Assassin (Movement 9, BB 3): Werston: Wren: Asa: Pauladean: Dara:
Wren curses loudly at the sight of Waldmann getting murdered right in front of his eyes, instincts coming into action as he began to try and chase down the assassin.
Movement 6 + 1
Coordination 42 + 10%: 75
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Pauladean gets tripped up by some vines crossing her path, stumbles head over heals, and jumps right back up onto her feet like a rodeo clown, only to continue the chase even further:
Pauladean's Round Three Coordination test (50+10=60%): 10
This post has potentially manipulated dice roll results.
ROUND THREE ROLL FOR MOVEMENT, ROLL FOR COORDINATION: Assassin (Movement 9, BB 3): FINAL SCORE OF 44 59 Werston: 27 Wren: 21 Asa: 22 + Pauladean: 32 Dara: 31
NOTE: If someone's Pursuit score equals the Escapee score, you can take an action.
Werston holds Waldmann's head in his hands as he spasms on the ground. Tears well atop the discolored folds around his wrinkled eyes, and deep within a spark ignites. With a wordless cry, he stumbles to his feet and takes off after the archer.
Chase score round 1: 8
Coordination test (41+10+10): 29
Movement 6, BB 4 if it matters
(chase details coming soon!)
THE CHASE SCENE
This chase scene will be three rounds. Take your Movement score and roll 1d10, adding them together each round like before. You have three rounds to "catch up" to the assassin. You do this by having your Chase value equal or exceed his/her Pursuit value. Now, this chase adds a Complication: Due to the hard terrain, it will snag and pull at your boots as you run. Each round you must make a (Routine +10%) Coordination Test or trip and reduce your Pursuit Value by -1.
ROUND ONE
ROLL FOR MOVEMENT, ROLL FOR COORDINATION:
Assassin (Movement 9, BB 3) 13 + 3 = 16
Werston 8
Wren:
Asa:
Pauladean:
Dara:
ROUND TWO
ROLL FOR MOVEMENT, ROLL FOR COORDINATION:
Assassin (Movement 9, BB 3):
Werston:
Wren:
Asa:
Pauladean:
Dara:
ROUND THREE
ROLL FOR MOVEMENT, ROLL FOR COORDINATION:
Assassin (Movement 9, BB 3):
Werston:
Wren:
Asa:
Pauladean:
Dara:
Like a cheetah, Pauladean jumps to her feet and chases down the assassin with surprising speed:
Pauladean's Round 1 Movement: 7 + 1 = 8
-> Round 1 Coordination Test (vs 50%): 39
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Wren curses loudly at the sight of Waldmann getting murdered right in front of his eyes, instincts coming into action as he began to try and chase down the assassin.
Movement 6 + 1
Coordination 42 + 10%: 75
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Movement: 7
Coordination 48: 36
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Movement: 15
Coordination (51): 94
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
ROUND ONE
ROLL FOR MOVEMENT, ROLL FOR COORDINATION:
Assassin (Movement 9, BB 3): 16
Werston 8
Wren: 4
Asa: 7
Pauladean: 8
Dara: 14
Dara has the lead, but the assassin was fast. Round one complete. The assassin is in the lead.
ROUND TWO
ROLL FOR MOVEMENT, ROLL FOR COORDINATION:
Assassin (Movement 9, BB 3): 16 + 10
Werston: 8 +
Wren: 4 +
Asa: 7 +
Pauladean: 8 +
Dara: 14 +
ROUND THREE
ROLL FOR MOVEMENT, ROLL FOR COORDINATION:
Assassin (Movement 9, BB 3):
Werston:
Wren:
Asa:
Pauladean:
Dara:
Movement: 19+6-1=24
Coordination (51): 86
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
ROUND TWO
ROLL FOR MOVEMENT, ROLL FOR COORDINATION:
Assassin (Movement 9, BB 3): 26
Werston: 20
Wren: 15
Asa: 22
Pauladean: 15
Dara: 24
ROUND THREE
ROLL FOR MOVEMENT, ROLL FOR COORDINATION:
Assassin (Movement 9, BB 3):
Werston:
Wren:
Asa:
Pauladean:
Dara:
NOTE: If someone's Pursuit score equals the Escapee score, you can take an action.
Coordination: 88
Movement:16
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Coordination (41+10+10): 71
Movement: 13 - 1 = 12
Movement 6 + 6 - 1
Coordination 42 + 10%: 14
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Pauladean's Round Two Coordination test (50+10=60%): 62
Pauladean's Round Two Movement: 8+7-1+1d10 = 15
Last to know and first to be blamed...
As a free action, can I regret my life choices?
ROUND THREE
ROLL FOR MOVEMENT, ROLL FOR COORDINATION:
Assassin (Movement 9, BB 3): 26 + 9 + 9 = FINAL SCORE OF 44
Werston: 20 +
Wren: 15 +
Asa: 22 +
Pauladean: 15 +
Dara: 24 +
NOTE: If someone's Pursuit score equals the Escapee score, you can take an action.
Movement 16 + 6 - 1
Coordination 42 + 10%: 77
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Final Movement: 20+1+6
Coordination: (41+10+10): 41
Pauladean gets tripped up by some vines crossing her path, stumbles head over heals, and jumps right back up onto her feet like a rodeo clown, only to continue the chase even further:
Pauladean's Round Three Coordination test (50+10=60%): 10
Pauladean's Round Three Movement: 15+7+1d10 = 32
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Movement: 36
Coordination (51): 60
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
ROUND THREE
ROLL FOR MOVEMENT, ROLL FOR COORDINATION:
Assassin (Movement 9, BB 3): FINAL SCORE OF 44 59
Werston: 27
Wren: 21
Asa: 22 +
Pauladean: 32
Dara: 31
NOTE: If someone's Pursuit score equals the Escapee score, you can take an action.