Seeing Ixas struck dead, Sylyra lifts Raki onto his shoulders and yells above the din, "Hold your blades! See, this creature stands with us! We came here only to strike down the witch Ixas! They are now dead, and we hold no quarrel with you red-skinned sailors! Let us work together to free your ship, put out the flames, and undo the damage done before it is too late!"
This post has potentially manipulated dice roll results.
DM Screen:
24 12
16 11
2/8 10/10
Longbow vs. Pirate: 10Damage: 3 Sylyra Persuasion (Disadvantage-Hostile): 8
Scimitar vs. Ola: 8 Scimitar vs. Arnald (Disadvantage-Frostbite): 18
Pirate CON Save: 13
Sylyra shouts, but the sounds of fighting drown out his voice. However, the display does have an unintended effect: Clearly mistaking the pair for reinforcements, the ship crew fights even harder against their crimson-skinned foes. The brigands themselves pay the call no heed, and though their captain displays no small amount of skill, the pirate he fights beside cannot keep up with the renewed vigor of their opponents. With one of his arms already looking as though it has been completely melted away, another pirate falls to the vicious kobolds.
"Damn it, ye useless lot, pull back!" The captain shouts, to no avail. The other pirates have charged straight throughUragum's flame and pressed the attack against the party. One approaches Ola as she cuts down the wounded kobold while the other rushes past toward Arnald, taking an arrow to the chest but barely slowing. These strangely colored humans, seemingly unaffected by fire, also seem to troubled little by frostbite. However, these two are also maimed, with one showing the telltale signs of lightning scarring and smelling faintly of ozone. The other's face and arm bear a number of greenish pustules that weep a sickly yellow fluid. For the moment, they are unable to match the combat speed of Arnald and Ola.
Round 5 Order: Pirates Ship Crew Players <=====
Placement: The pirates' crew consists of the captain and two pirates. The ship crew consists of one human and three kobolds. One pirate is engaged in melee combat with Ola. One pirate is engaged in melee combat with Arnald. A human and three kobolds are fighting the pirate captain on the right side of the ship.
Health: The pirate fighting Arnald is badly wounded.
Arnald is wounded. Ola is lightly wounded. Sylyra is lightly wounded. Uragum is lightly wounded.
Uragum was surprised at the man jumping through fire. Clearly he wasn't afraid of it and seemed to be rightly so. Knowing it would be a waste to continue to pressure it on him, he moves the sphere 30 feet to the man and 3 kobolds slamming it into the center most one to get the most of them. He then looks over to Arnold and hits his agressor with a frostbite spell.
Bonus Action: move sphere 30 feet, slamming it into one if it can make that distance, if not, then moving it as close as it can get. Dex 13 save for 1/2 for 11 fire damage
Action: frostbite spell vs pirate attacking Arnold DC 13 con save or take 4 cold damage and have disadvantage on next attack roll
Sylyra narrows his eyes. "I hate being ignored." With Raki still on his shoulders, the elf's form changes once again into the shape of a palomino horse, but a large draft horse this time. He throws his mane, looks around for who to charge, and moves to 20 feet of the closest target (from either group of sailors), but no further.
Rapier vs. Pirate: 26Damage: 4.5 Kobold DEX Save: 13DM Roll: 3 Pirate CON Save: 3
Arnald's sword is in his hands before the red pirate can bring his own weapon to bear, and he brings the man down with a perfectly placed strike through the heart. The other staggers from a fresh wound drawn by Ola, then falls after another step forward as his chest freezes over. Finished with the frostbite, Uragum sends his sphere into the back of the remaining kobolds, killing one and sending the others scrambling out of the way. The pirate captain takes full advantage, decapitating another while it is distracted. The captain moves with an abundance of skill, handling a longsword in one hand and a shortsword in the other like a whirlwind of steel, easily parrying an attack from the remaining human. He laughs as the kobold falls, seemingly unbothered by the loss of his crew. The flaming sphere, meanwhile, has caused another section of the deck to catch fire, cutting off one route to the remaining enemies.
Raki screams, whether horrified at the loss of the kobolds or the fact that he is suddenly atop a charging horse. Sylyra rumbles across the deck as a massive draft horse, bearing down on his enemies.
Round 6 Order: Pirates Ship Crew Players <=====
Placement: The captain is all that remains of the pirate crew. The ship crew consists of one human and one kobold. A human and a kobold are fighting the pirate captain on the right side of the ship.
Health: Arnald is wounded. Ola is lightly wounded. Sylyra is lightly wounded. Uragum is lightly wounded.
This post has potentially manipulated dice roll results.
Seeing that his flaming sphere seems to be lighting more of the deck on fire, he decides he's doing more damage now than good and stops the spell. Within moments the sphere waivers and then disappears. He wonders for a moment which he should attack and shrugs and casts frostbite upon the captain.
Frostbite on the captain: DC 13 con save or it takes 3 cold damager and has disadvantage on its next attack.
This post has potentially manipulated dice roll results.
The situation escalated to the level "kill everyone, let the gods sort them out". Ola did not want it, but it was what it was. If she could reach the fighting group - she would move the Hex on the closest attacker and strike again: Attack: 14 Damage: 4 + 3 necrotic
Seeing that the duel welding captain would be a problem in close range Arnald sheaths his sword, picks up his bow and moves away from the captain but still in line with him. Lining up his shot, Arnald fires, attempting to knock one of the weapons out of the captain's hands
DM: Arnald uses Action Surge so that he can sheath the sword and retrieve his bow, and a superiority die (Disarming Attack) this round.
Action Surge (Special) You can take one additional action on your turn. This can be used 1 times per short rest.
Superiority Dice You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way. You have 4d8 superiority dice per short rest.
Disarming Attack (Special) When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 14).
Horse-Sylyra snorts a heavy horse's breath as he approaches the nearest non-party member. He rears back and then attempts to knock out his target with his hooves.
This post has potentially manipulated dice roll results.
DM Screen:
14 7 51
5/5 4/4 28/60
Captain CON Save: 21 Longbow vs. Captain: 14Damage: 22 Captain STR Save: 23
Spear vs. Ola: 4Damage: 5 Dagger vs. Ola (Advantage-Pack Tactics): 21 Longsword (Two-Handed) vs. Arnald (Disadvantage-Frostbite): 17Damage: 9 Longsword (Two-Handed) vs. Arnald: 8
The captain grins as frost grows over his torso and limbs. "Ye wanna play, big boy?" he shouts at Uragum, taking a few steps toward the goliath before an arrow rockets through his hand at so vicious an angle that his shortsword tumbles off of the deck along with a couple of his fingers. No longer smiling, the pirate takes his longsword up in both hands and charges across the deck at Arnald. The archer is quick, however, and the captain's arms are numbed by the thawing cold as the two tussle.
Ola holds off the remainder of the ship's crew, striking sword against the human's shield, twisting to avoid being gutted by his spear as the kobold cackles, trying to find a lower spot to stab. Suddenly, the boat rocks as pieces along the opposite side, weakened by the fire, crumble and fall from the ship's frame. Sylyra, in mid-kick, is thrust against the railing before striking. Raki, atop the tall steed, is not so fortunate, and tumbles screaming from the deck into the cold waters below.
Round 7 Order: Pirates Ship Crew Players <=====
Placement: The captain is all that remains of the pirate crew. The ship crew consists of one human and one kobold. The human and kobold are engaged in melee combat with Ola. The kobold is engaged in melee combat with Sylyra. The captain is engaged in melee combat with Arnald.
Health: The captain is wounded.
Arnald is wounded. Ola is lightly wounded. Sylyra is lightly wounded. Uragum is lightly wounded.
"Ha HA! Yes, let's play." Uragum replies as he moves within range. Raising his hands, he draws on his power again and releases a bolt of lightning at the Captain. As this happens he shouts to "Syl! Check the cabins before the ship sinks!"
Moving within 20 feet of the captain
Casting witchbolt: Attack: 8 Damage: 3
spell slot marked off already
dang that's a miss. Been missing all day. Good thing we got Arnold
Arnald see's the captain charging him so he drops his bow and draws his rapier again, unfortunately not quickly enough to avoid the captain's first strike. Arnald grins at the captain and says, "Sorry, I was aiming for your other hand." before attacking.
Last one worked so well, let's burn another superiority die:
Superiority Dice You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way. You have 4d8 superiority dice per short rest.
Distracting Strike (Special) When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
This post has potentially manipulated dice roll results.
DM Screen:
5/5 4/4 28/60
Rapier vs. Captain: 12
Longsword (Two-Handed) vs. Arnald: 24Damage: 15(actually 12, messed up the damage roll) Longsword (Two-Handed) vs. Arnald: 23 Spear vs. Ola: 11 Dagger vs. Ola (Advantage-Pack Tactics): 20
Thunder rolls in the distance as the battle continues to rage. Ola, pressed with her back to the mast by the human and kobold, continues to fend them off. Both she and the human strike each other's shields, while Sylyra has trouble once again maintaining his footing in his horse form, kicking too high to strike the kobold.
The captain, grinning once again, shifts to the side as Uragum's lightning passes harmlessly by, then smashes Arnald's rapier to the side, turning his sword quickly to cut deep into the fighter's opposite arm. Blood runs down his arm to splash on the deck next to his fallen bow, and the pirate blurs with his vision from the pain.
Round 8 Order: Pirates Ship Crew Players <=====
Placement: The captain is all that remains of the pirate crew. The ship crew consists of one human and one kobold. The human and kobold are engaged in melee combat with Ola. The kobold is engaged in melee combat with Sylyra. The captain is engaged in melee combat with Arnald.
Health: The captain is wounded.
Arnald is badly wounded. Ola is lightly wounded. Sylyra is lightly wounded. Uragum is lightly wounded.
Staggering from the pain Arnald knows he needs some help or he's not going to survive this fight. Calling on his best friend and familiar, Arnald telepathically tells Sly to help by distracting the captain. Once Sly starts the distraction Arnald attacks specifically trying to cut the man's primary sword hand off.
OOC: Rapier attack with Advantage from Sly's help + another superiority die (Disarming Attack).
Familiar Attack Restriction A familiar can't attack, but it can take other actions as normal.
Superiority Dice You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way. You have 4d8 superiority dice per short rest.
Disarming Attack (Special) When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 14).
Seeing Ixas struck dead, Sylyra lifts Raki onto his shoulders and yells above the din, "Hold your blades! See, this creature stands with us! We came here only to strike down the witch Ixas! They are now dead, and we hold no quarrel with you red-skinned sailors! Let us work together to free your ship, put out the flames, and undo the damage done before it is too late!"
Here's hoping for a high persuasion roll!
DM Screen:
24
12
16
11
2/8
10/10
Longbow vs. Pirate: 10 Damage: 3
Sylyra Persuasion (Disadvantage-Hostile): 8
Scimitar vs. Ola: 8
Scimitar vs. Arnald (Disadvantage-Frostbite): 18
Pirate CON Save: 13
Sylyra shouts, but the sounds of fighting drown out his voice. However, the display does have an unintended effect: Clearly mistaking the pair for reinforcements, the ship crew fights even harder against their crimson-skinned foes. The brigands themselves pay the call no heed, and though their captain displays no small amount of skill, the pirate he fights beside cannot keep up with the renewed vigor of their opponents. With one of his arms already looking as though it has been completely melted away, another pirate falls to the vicious kobolds.
"Damn it, ye useless lot, pull back!" The captain shouts, to no avail. The other pirates have charged straight through Uragum's flame and pressed the attack against the party. One approaches Ola as she cuts down the wounded kobold while the other rushes past toward Arnald, taking an arrow to the chest but barely slowing. These strangely colored humans, seemingly unaffected by fire, also seem to troubled little by frostbite. However, these two are also maimed, with one showing the telltale signs of lightning scarring and smelling faintly of ozone. The other's face and arm bear a number of greenish pustules that weep a sickly yellow fluid. For the moment, they are unable to match the combat speed of Arnald and Ola.
Round 5 Order:
Pirates
Ship Crew
Players <=====
Placement:
The pirates' crew consists of the captain and two pirates.
The ship crew consists of one human and three kobolds.
One pirate is engaged in melee combat with Ola.
One pirate is engaged in melee combat with Arnald.
A human and three kobolds are fighting the pirate captain on the right side of the ship.
Health:
The pirate fighting Arnald is badly wounded.
Arnald is wounded.
Ola is lightly wounded.
Sylyra is lightly wounded.
Uragum is lightly wounded.
See my profile for all my PbP threads!
> The pirate fighting Arnald is badly wounded.
Assuming this guy is 5 feet from Arnald he drops his bow and draws his blade to attack. If he's more than five feet, Arnald fires another arrow.
Campaigns:
DM - Waterdeep Dragon Heist PbP
If humans wished to fight - so be it.
Bonus action: Hex moved on the human (Dex curse)
Attack: 7 Damage: 5 + 4 necrotic
Meili Liang Lvl 5 Monk
Dice
Uragum was surprised at the man jumping through fire. Clearly he wasn't afraid of it and seemed to be rightly so. Knowing it would be a waste to continue to pressure it on him, he moves the sphere 30 feet to the man and 3 kobolds slamming it into the center most one to get the most of them. He then looks over to Arnold and hits his agressor with a frostbite spell.
Bonus Action: move sphere 30 feet, slamming it into one if it can make that distance, if not, then moving it as close as it can get. Dex 13 save for 1/2 for 11 fire damage
Action: frostbite spell vs pirate attacking Arnold DC 13 con save or take 4 cold damage and have disadvantage on next attack roll
Sylyra narrows his eyes. "I hate being ignored." With Raki still on his shoulders, the elf's form changes once again into the shape of a palomino horse, but a large draft horse this time. He throws his mane, looks around for who to charge, and moves to 20 feet of the closest target (from either group of sailors), but no further.
Action: wildshape into a draft horse
Rapier vs. Pirate: 26 Damage: 4.5
Kobold DEX Save: 13 DM Roll: 3
Pirate CON Save: 3
Arnald's sword is in his hands before the red pirate can bring his own weapon to bear, and he brings the man down with a perfectly placed strike through the heart. The other staggers from a fresh wound drawn by Ola, then falls after another step forward as his chest freezes over. Finished with the frostbite, Uragum sends his sphere into the back of the remaining kobolds, killing one and sending the others scrambling out of the way. The pirate captain takes full advantage, decapitating another while it is distracted. The captain moves with an abundance of skill, handling a longsword in one hand and a shortsword in the other like a whirlwind of steel, easily parrying an attack from the remaining human. He laughs as the kobold falls, seemingly unbothered by the loss of his crew. The flaming sphere, meanwhile, has caused another section of the deck to catch fire, cutting off one route to the remaining enemies.
Raki screams, whether horrified at the loss of the kobolds or the fact that he is suddenly atop a charging horse. Sylyra rumbles across the deck as a massive draft horse, bearing down on his enemies.
Round 6 Order:
Pirates
Ship Crew
Players <=====
Placement:
The captain is all that remains of the pirate crew.
The ship crew consists of one human and one kobold.
A human and a kobold are fighting the pirate captain on the right side of the ship.
Health:
Arnald is wounded.
Ola is lightly wounded.
Sylyra is lightly wounded.
Uragum is lightly wounded.
See my profile for all my PbP threads!
Seeing that his flaming sphere seems to be lighting more of the deck on fire, he decides he's doing more damage now than good and stops the spell. Within moments the sphere waivers and then disappears. He wonders for a moment which he should attack and shrugs and casts frostbite upon the captain.
Frostbite on the captain: DC 13 con save or it takes 3 cold damager and has disadvantage on its next attack.
The situation escalated to the level "kill everyone, let the gods sort them out". Ola did not want it, but it was what it was. If she could reach the fighting group - she would move the Hex on the closest attacker and strike again: Attack: 14 Damage: 4 + 3 necrotic
Meili Liang Lvl 5 Monk
Dice
Seeing that the duel welding captain would be a problem in close range Arnald sheaths his sword, picks up his bow and moves away from the captain but still in line with him. Lining up his shot, Arnald fires, attempting to knock one of the weapons out of the captain's hands
DM: Arnald uses Action Surge so that he can sheath the sword and retrieve his bow, and a superiority die (Disarming Attack) this round.
Action Surge (Special)
You can take one additional action on your turn. This can be used 1 times per short rest.
Superiority Dice
You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way. You have 4d8 superiority dice per short rest.
Disarming Attack (Special)
When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 14).
Campaigns:
DM - Waterdeep Dragon Heist PbP
Horse-Sylyra snorts a heavy horse's breath as he approaches the nearest non-party member. He rears back and then attempts to knock out his target with his hooves.
Non-lethal hoof attack: 7 damage: 6 bludgeoning damage
EDIT: Oof!
DM Screen:
14
7
51
5/5
4/4
28/60
Captain CON Save: 21
Longbow vs. Captain: 14 Damage: 22
Captain STR Save: 23
Spear vs. Ola: 4 Damage: 5
Dagger vs. Ola (Advantage-Pack Tactics): 21
Longsword (Two-Handed) vs. Arnald (Disadvantage-Frostbite): 17 Damage: 9
Longsword (Two-Handed) vs. Arnald: 8
The captain grins as frost grows over his torso and limbs. "Ye wanna play, big boy?" he shouts at Uragum, taking a few steps toward the goliath before an arrow rockets through his hand at so vicious an angle that his shortsword tumbles off of the deck along with a couple of his fingers. No longer smiling, the pirate takes his longsword up in both hands and charges across the deck at Arnald. The archer is quick, however, and the captain's arms are numbed by the thawing cold as the two tussle.
Ola holds off the remainder of the ship's crew, striking sword against the human's shield, twisting to avoid being gutted by his spear as the kobold cackles, trying to find a lower spot to stab. Suddenly, the boat rocks as pieces along the opposite side, weakened by the fire, crumble and fall from the ship's frame. Sylyra, in mid-kick, is thrust against the railing before striking. Raki, atop the tall steed, is not so fortunate, and tumbles screaming from the deck into the cold waters below.
Round 7 Order:
Pirates
Ship Crew
Players <=====
Placement:
The captain is all that remains of the pirate crew.
The ship crew consists of one human and one kobold.
The human and kobold are engaged in melee combat with Ola.
The kobold is engaged in melee combat with Sylyra.
The captain is engaged in melee combat with Arnald.
Health:
The captain is wounded.
Arnald is wounded.
Ola is lightly wounded.
Sylyra is lightly wounded.
Uragum is lightly wounded.
See my profile for all my PbP threads!
"Ha HA! Yes, let's play." Uragum replies as he moves within range. Raising his hands, he draws on his power again and releases a bolt of lightning at the Captain. As this happens he shouts to "Syl! Check the cabins before the ship sinks!"
Moving within 20 feet of the captain
Casting witchbolt: Attack: 8 Damage: 3
spell slot marked off already
dang that's a miss. Been missing all day. Good thing we got Arnold
Arnald see's the captain charging him so he drops his bow and draws his rapier again, unfortunately not quickly enough to avoid the captain's first strike. Arnald grins at the captain and says, "Sorry, I was aiming for your other hand." before attacking.
Last one worked so well, let's burn another superiority die:
Superiority Dice
You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way. You have 4d8 superiority dice per short rest.
Distracting Strike (Special)
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll and the next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
Campaigns:
DM - Waterdeep Dragon Heist PbP
Human was stubborn and did not want to die. Ola could relate to that wish but it contradicted her own existence. She tried to make another cut:
Attack human under Hex: 12 Damage: 5 + 6 necrotic
Meili Liang Lvl 5 Monk
Dice
Whether Sylyra heard him, Uragum does not know, but the large steed again tries to beat down the nearest target with his hooves.
Non-lethal hoof attack: 10 damage: 10 bludgeoning damage
DM Screen:
5/5
4/4
28/60
Rapier vs. Captain: 12
Longsword (Two-Handed) vs. Arnald: 24 Damage: 15 (actually 12, messed up the damage roll)
Longsword (Two-Handed) vs. Arnald: 23
Spear vs. Ola: 11
Dagger vs. Ola (Advantage-Pack Tactics): 20
Thunder rolls in the distance as the battle continues to rage. Ola, pressed with her back to the mast by the human and kobold, continues to fend them off. Both she and the human strike each other's shields, while Sylyra has trouble once again maintaining his footing in his horse form, kicking too high to strike the kobold.
The captain, grinning once again, shifts to the side as Uragum's lightning passes harmlessly by, then smashes Arnald's rapier to the side, turning his sword quickly to cut deep into the fighter's opposite arm. Blood runs down his arm to splash on the deck next to his fallen bow, and the pirate blurs with his vision from the pain.
Round 8 Order:
Pirates
Ship Crew
Players <=====
Placement:
The captain is all that remains of the pirate crew.
The ship crew consists of one human and one kobold.
The human and kobold are engaged in melee combat with Ola.
The kobold is engaged in melee combat with Sylyra.
The captain is engaged in melee combat with Arnald.
Health:
The captain is wounded.
Arnald is badly wounded.
Ola is lightly wounded.
Sylyra is lightly wounded.
Uragum is lightly wounded.
See my profile for all my PbP threads!
Uragum growls and throws his arms up again casting the spell another time.
Casting witch bolt again
Casting witchbolt: Attack: 11 Damage: 11
Damn...
Growing even more angry, horse-Sylyra once again kicks with his mighty hooves.
Non-lethal hoof attack: 12 damage: 8 bludgeoning damage
.
Staggering from the pain Arnald knows he needs some help or he's not going to survive this fight. Calling on his best friend and familiar, Arnald telepathically tells Sly to help by distracting the captain. Once Sly starts the distraction Arnald attacks specifically trying to cut the man's primary sword hand off.
OOC: Rapier attack with Advantage from Sly's help + another superiority die (Disarming Attack).
Familiar Attack Restriction
A familiar can't attack, but it can take other actions as normal.
Superiority Dice
You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way. You have 4d8 superiority dice per short rest.
Disarming Attack (Special)
When you hit with a weapon attack, you can expend one superiority die to add it to the damage and to disarm the target if it fails a STR saving throw (DC 14).
Campaigns:
DM - Waterdeep Dragon Heist PbP