A couple minutes after the fighting stops, the goblin who fainted when you came in the room begins to stir ...
(I don’t remember exactly either ixi. I’ll allow the extra 2 points of healing on raithe from your spell. If you want to use healer’s kit to bring her up to max. By all means feel free)
Raithe clasps Nova's hand back in thanks, and puts on a brave face under her ministrations. When she notices the goblin moving she grabs some rope and begins to bind its hands to its feet. "Now then, my friend! This will go better for you if you start telling us just what in the Nine is going on. What are you doing here? What were they doing here?" She points to the former bugbears.
This post has potentially manipulated dice roll results.
(Will go with the healing kit for top off.)
Healing: 8 + = to max hit die
Once Raithe indicated she was okay from here, Nova would give a nod of affirmation and step back. She'd allow the rogue to go through with binding the goblin and press on with an interrogation. With Velda standing by for any additional intimidation, the druid would focus on scanning everyone elses battle wounds from where she stood. Should they feel they need a top off before proceeding anywhere, Nova would. Otherwise she'd keep her eyes and ears peeled for any new noises.
Droop looks terrified as you beginning binding her hands and feet together. At your questioning she responds, “I was their servant. They were here to help Glasstaff take over the town above. Or at least that’s what I’ve heard.” She looks at you hopefully, thinking she’ll now be set free having answered your questions.
Meeting Raithe's gaze, Nova would step forward to address the goblin. "Droop, where would you go?" Much like Hugz, the druid felt for this goblin and what she was put through. To be a slave and humiliated for the pleasure of others... Her head would tilt with genuine concern for Droop. She looked thoughtful for a moment. "I'd like you to meet someone before we part ways." Nova would offer the most assured toothy smile she could, but looked a little like she was baring her fangs (when she wasn't). With a nod, Nova would encourage Raithe to unbind the goblin. Then, assuming they were all done in the area for the time being, the half-elf would escort Droop outside, where Hugz could ride up to them on Boris.
Cadence wanders back into the room after wandering around the hallway, "I feel a shift in the tune. A hint of hope and joy." She smiles a big smile, "I hope everyone is feeling Merry! Now....where the next door around this place?" She wanders off looking for the next door.
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What's the difference between a Wizard and a Sorcerer? Class.
Remembering there was a door in the room with the potion making apparatuses, Cadence makes her way to the door quickly. Well, quickly for Cadence at any rate.
Do the rest of you follow? What do you want to do with Droop?
“Glasstaff is leader...” droop pauses to think for a moment. It seems to pain them to do so. “Of ... red something’s... brands me thinks. I’ve heard rumor of a terrible one eyed creature somewhere in the cave as well.” They finish speaking and look at you waiting for any further questions/ actions.
This post has potentially manipulated dice roll results.
Velda turns to the goblin: "Are there any more of them down here?" The more perceptive among the group would be able to tell that her hand was trembling, and that she was trying to hide it.
11 Persuasion +0/ Intimidation +2, depending on how the goblin feels about the big half-orc lady.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Droop looks quite confused at the now talkative half-orc. “Droop only allowed to be here. Not know much about outside this room.” They make a sweeping gesture with their arm. “Was also told that people heading to see Glasstaff were headed up the hallway” and points out the door you came in through the room where the gambling ruffians were and towards the room with the potion making equipment.
Velda turns to the others: "I've been somewhat twitchy down here, what do you think? Do a complete sweep of all the rooms, or are we safe to see what they stocked here and for what purpose?"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Sitting at the door in the potion making room the only sounds you can hear are the faint bubbling the apparatus for potion making and the chatter of your group down the hallway conversing with Droop.
Velda, satisfied with the answers she got, would start to go about cleaning her blade and trying to buff out the bigger dents in her shield, her mind focussed on the tasks until her breathing normalises and the tremor in her hand stops.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Nova had no questions either. She had already been ready to escort Droop out to safety and introduce her to Hugz. Besides that, she’d be good to keep exploring further.
Sensing Nova's care for the goblin, Velda grunts towards the little goblin: "Stick close and behind me, and you might make it out alive, should we run into any other dangers down here. Understood?" She didn't much care if Droop did, but felt better for saying it nonetheless.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
At your words Velda, little Droop gets up and moves to stand immediately behind. Almost like you have a second shadow. She then grabs the closest article of clothing of yours she can reach and mimics your every move with great care and attention.
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A couple minutes after the fighting stops, the goblin who fainted when you came in the room begins to stir ...
(I don’t remember exactly either ixi. I’ll allow the extra 2 points of healing on raithe from your spell. If you want to use healer’s kit to bring her up to max. By all means feel free)
Raithe clasps Nova's hand back in thanks, and puts on a brave face under her ministrations. When she notices the goblin moving she grabs some rope and begins to bind its hands to its feet. "Now then, my friend! This will go better for you if you start telling us just what in the Nine is going on. What are you doing here? What were they doing here?" She points to the former bugbears.
(Will go with the healing kit for top off.)
Healing: 8 + = to max hit die
Once Raithe indicated she was okay from here, Nova would give a nod of affirmation and step back. She'd allow the rogue to go through with binding the goblin and press on with an interrogation. With Velda standing by for any additional intimidation, the druid would focus on scanning everyone elses battle wounds from where she stood. Should they feel they need a top off before proceeding anywhere, Nova would. Otherwise she'd keep her eyes and ears peeled for any new noises.
just an unstable unicorn.
Droop looks terrified as you beginning binding her hands and feet together. At your questioning she responds, “I was their servant. They were here to help Glasstaff take over the town above. Or at least that’s what I’ve heard.” She looks at you hopefully, thinking she’ll now be set free having answered your questions.
Raithe looks at the rest of the group, waiting for others who know more about everything to ask questions.
Meeting Raithe's gaze, Nova would step forward to address the goblin. "Droop, where would you go?" Much like Hugz, the druid felt for this goblin and what she was put through. To be a slave and humiliated for the pleasure of others... Her head would tilt with genuine concern for Droop. She looked thoughtful for a moment. "I'd like you to meet someone before we part ways." Nova would offer the most assured toothy smile she could, but looked a little like she was baring her fangs (when she wasn't). With a nod, Nova would encourage Raithe to unbind the goblin. Then, assuming they were all done in the area for the time being, the half-elf would escort Droop outside, where Hugz could ride up to them on Boris.
just an unstable unicorn.
Cadence wanders back into the room after wandering around the hallway, "I feel a shift in the tune. A hint of hope and joy." She smiles a big smile, "I hope everyone is feeling Merry! Now....where the next door around this place?" She wanders off looking for the next door.
What's the difference between a Wizard and a Sorcerer?
Class.
Remembering there was a door in the room with the potion making apparatuses, Cadence makes her way to the door quickly. Well, quickly for Cadence at any rate.
Do the rest of you follow? What do you want to do with Droop?
"Who and where is Glasstaff? Who and... what else have you seen in here, Droop?" Raithe says, still trying to piece together what's going on.
“Glasstaff is leader...” droop pauses to think for a moment. It seems to pain them to do so. “Of ... red something’s... brands me thinks. I’ve heard rumor of a terrible one eyed creature somewhere in the cave as well.” They finish speaking and look at you waiting for any further questions/ actions.
Velda turns to the goblin: "Are there any more of them down here?" The more perceptive among the group would be able to tell that her hand was trembling, and that she was trying to hide it.
11 Persuasion +0/ Intimidation +2, depending on how the goblin feels about the big half-orc lady.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Droop looks quite confused at the now talkative half-orc. “Droop only allowed to be here. Not know much about outside this room.” They make a sweeping gesture with their arm. “Was also told that people heading to see Glasstaff were headed up the hallway” and points out the door you came in through the room where the gambling ruffians were and towards the room with the potion making equipment.
Velda turns to the others: "I've been somewhat twitchy down here, what do you think? Do a complete sweep of all the rooms, or are we safe to see what they stocked here and for what purpose?"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cadence reaches the door, then sits down, cross legged, in front of it, closes her eyes, and listens to the universe.
Perception : 19
What's the difference between a Wizard and a Sorcerer?
Class.
Sitting at the door in the potion making room the only sounds you can hear are the faint bubbling the apparatus for potion making and the chatter of your group down the hallway conversing with Droop.
Are there any other questions for Droop?
Velda, satisfied with the answers she got, would start to go about cleaning her blade and trying to buff out the bigger dents in her shield, her mind focussed on the tasks until her breathing normalises and the tremor in her hand stops.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"No further questions, small goblin," Raithe says. She looks around the room again and at the bodies' possessions again before getting ready to move.
Nova had no questions either. She had already been ready to escort Droop out to safety and introduce her to Hugz. Besides that, she’d be good to keep exploring further.
just an unstable unicorn.
Sensing Nova's care for the goblin, Velda grunts towards the little goblin: "Stick close and behind me, and you might make it out alive, should we run into any other dangers down here. Understood?" She didn't much care if Droop did, but felt better for saying it nonetheless.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
At your words Velda, little Droop gets up and moves to stand immediately behind. Almost like you have a second shadow. She then grabs the closest article of clothing of yours she can reach and mimics your every move with great care and attention.