Name: Louis Dustpike Class: Ranger Race: Human v (observant) Level: 2 Stats: 10|16|10|12|16|10 Background: Outlander Story: Louis is a local Lucarcian trapper, a bit renowned for keeping the more dangerous creatures away from the local farmsteads. If there’s so much as a whisper of a wolf or bear, he seems to show up and take care of it.
What few of them know is that he dabbles in a bit of magic. He does his best to keep it that way, rarely letting anyone see him practice.
He’s a bit concerned about it just now. People start seeing things they don’t understand, and suddenly he’ll get strung up. Best to move on before that happens, but he’s hoping to get a bit of money together first in case a hard winter hits. So when he heard the baron was looking for folks with special skills, he saw it as an investment and potential for blackmail just in case he needed protection.
Name: Martin Vannover Class: Druid Circle of Dreams Race: Human Level: 2 Stats: STR 11 DEX 16 CON 12 INT 12 WIS 16 CHA 10 Background: Acolyte Story: Born into a nomadic clan of adherents of The Old Faith in the jungles of southern Ibini, young Martin Vannover learned quickly the power of calling upon the power of the land itself to heal, mend, and provide for him and his family. As he came of age, however, he found himself interacting more and more with some entity in his dream. Claiming that she represented the balance of nature itself, the entity, who took on the form of a snake-woman, promised him the power to heal the land, bring joy to the downcast, and protect those who need protecting. Following the directions from his dreams, Martin leaves the jungles that had been his home for so long. He heads north, to the town of Grunal, for reasons he did not quite understand. At least until he hears of the Baron's request.
Background: Have been playing PbP here for roughly a year! D&D live for a few years before then! Currently DM two games online and two games here, while taking part in a few as PCs - on here and Discord.
Story: Silvius Mane grew up in the slims of Paradin, with his father working honest work at the docks and his mother absent; only a pendent of hers he wore, but kept hidden. Silvius was destined for the same simple life. His father, while not religious, made it tradition to attend gatherings at the Church of Light to keep his son off the streets. It was there, Silvius was spotted, and made renowned, for his talent for song. The shallow gossip of the identity of his missing mother got to him, so he withdrew and kept himself busy by learning the lute.
Now a young man working, he was on his way home after a double shift, when he got assaulted. It was as if it wasn't going to end, until the the assailants were suddenly feeling in fear; Silvius found himself glowing with light, his mother's pendant had become a beacon, and sparks dancing around him. He touches his wounds, and they fade as if they never happened. Awash with a cold fear, he ran home and thought he had to leave! With a note left for this father, Silvius travelled east under the identity as provider of song and merriment, he finds freedom providing him a weightlessness on his spirit and widened his eyes to the wonder of the world.
Name: Marsh Arnald Class: Druid - Dreams Race: Human Background: Started playing 5e around half a decade ago(that sounds so much more impressive than 5 years, doesn't it?), played 1e a while longer than that. I've been doing PbP ever since I started 5e, mostly as a player but a bit as a DM. I'm currently in a few games, both PbP and in person(well, not really, thanks to covid), and DMing one and a half(the half is because my other group rarely plays). Story:
Lovely, lovely, everything is lovely, and Marsh is so happy. So much happier than the old Marsh. The old Marsh was a sad, piteous man, an empty husk who only had two things that kept him going. One and a half of those things was drink, and the remaining half a thing was the sweet oblivion of sleep. When he slept, he was no longer poor, stupid, drunk Marsh. Marsh, with all his problems, which he tried and failed to wash away with copious amounts of alcohol. He didn't have to think about why he was running, why had had to keep running. He could be a carefree hawk, swooping and soaring in the clouds. He could be a graceful dolphin, gliding through the water like it wasn't even there.
But as much as it helped him, it also hurt him. Because every morning he had to open his eyes again, with a pounding headache and a bad taste in his mouth, both caused by the booze he'd knocked himself out with the night before. Every morning, it was all hidden away by the dream-fog, that came in to hide the wonders of the night each morning, and persisted all throughout the miserable day. True hell is to be given a taste of salvation, then to have it ripped away, and Marsh experienced that every day. Poor, poor Marsh. As the drinking increased, he began to forget about why he ran. But he knew he had to continue running away. As if he could somehow run from the problems he hardly understood anymore, as if he could run away from himself.
And then came the incident. Poor, cowardly Marsh couldn't take it any longer. He wanted it to end, one way or another, though he didn't even understand what it was. He headed to that bridge and, without hesitating climbed up over the side and leaped. And then the Dream began.
They said he slept for a year, but they were wrong. It was longer, so much longer. Decades passed, and it was lovely, and Marsh was happy, and he thought to himself, why didn't I do this sooner, why wait so long? He was a bird for a few years, until he got tired of that and spent some time as a stump. Then he tried something new, and became a passing cloud, drifting over the land. Then he wandered as a man for some time, unburdened by anything, until he came upon something familiar. The Dream was ever changing, ever shifting, and everything was a new experience, but this... this he knew. He'd felt it many times before, but had never confronted it. The dream had ended too quickly. But this was a different dream, this one wouldn't end. So he looked up at it, and it looked back, and it was lovely, and he smiled, and it smiled and it spoke. You don't have much time left here, it said, the Dream will soon end. And then it was not lovely after all and he frowned but it still smiled and it spoke again. Fear not, it said, for I can help you. For though you will still leave the Dream, I cannot stop that, I can let you take the Dream with you.
He thought of what it was like before the Dream, though it was hard, like the dream-fog had come again but in reverse this time, but he knew it was bad. The Dream was the only thing that made him happy, so he said yes, yes please, help me. And so it touched his head and he realized what he knew all along, that the Dream was real and everything else was a dream, and then he fell asleep and reentered the Dream that he had thought was real for so long, and he knew that he didn't have to fear. He didn't have to worry about old Marsh's problems, because they weren't real. He could do anything he wanted to, be anything he wanted to be.
Marsh wandered, after that. He no longer ran, because there was nothing to run from. Grunal was just another stop on his list, but when the Baron put out his request, Marsh just had to check it out. After all, who was more exceptional than he? He was the only one who knew the truth! Anyways, this was looking like it would be quite an interesting dream indeed.
(Alright, that was one of the more confusing backstories I've written. I'm probably more confused writing it than you are reading it. After all, I half made it up as I went. To sum things up, he's kinda crazy(though not violently so) and thinks everything's a dream, a delusion caused partially by his encounter during his coma and caused partially by a wish to hide from his past, and he gets his powers from this wacky ancient dream entity, most likely a creature of light, but possibly actually a creature of darkness if you want to spice things up a little. As for the things in his past that he's done, I purposely left those unknown. Marsh doesn't remember what happened that made him run in the first place, so neither should I. If I get accepted we could work something out, or could just leave it as something in his past.)
Name: Alan Cornberry (https://ddb.ac/characters/37267440/mMtFIO) Class: Druid (Circle of the Land - Forest) Race: Variant Human (Resilient - Con) Level: 2 Stats: 10|14|14|12|16|10 Background: Hermit Story: Born to a relatively sizeable family of seven other siblings, Alan has lived in Grunal all his life. His parents, Theirry and Jaine Cornberry run the family bakery and are fairly well liked in the town. Alan however is a little bit of an outcast living in a little hut in the outskirts of Grunal, beyond the protection of the palisade.
However, things were not always like this. Friendly and sociable in his youth, Alan romantically pursued one of his childhood friends, a fair maiden named Bree Ramsbottom, a daughter of Mrs. Ramsbottom of the Shack. Unfortunately for the young Cornberry, it was a one sided love. Bree was instead very much in love with Heath Warick, the son of the local blacksmith and Alan's best friend. The feeling was mutual between Heath and Bree, and they were joyfully married a few summers ago.
Though he wished them well, Alan could not withstand the pain of daily seeing the one he loved together with his bestfriend. Thus he retreated to the forests surrounding Grunal, immersing himself in nature in the hopes that time would wash away the pain.
These days Alan makes a simple living providing the inhabitants of Grundal who make the short trek to his hut, with natural poultices and ointments to heal their maladies. He occasionally ventures into Grundal to visit his family, but makes sure to steer clear of the smithy and the Shack as much as possible.
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
Born to a fisherman and his wife, Logen was a happy child, a lover of the sea. Their village was attacked by pirates, and Logen was taken as a galley slave, to man the oars. One old slave, Urld, took the boy under his wing and became a surrogate father to him. urld was a follower of the storm gods, and imbued a knowledge and respect In The growing boy. He taught him how to pray to Talos, and the ways of the storm, the stars, the sea. Over the years, he managed to grow, his giant heritage giving him natural size and strength, and he rose in the ranks of the oarsman slaves. As he rose in rank, the pirates began to see him as a potential crew mate, his domineering size and sheer broad muscle and keen wit an attractive prospect for a pillaging crew. They freed him of slavery into their service as crewmate. This was the opportunity he had waited many years for. As the shackles came off, Logen prayed to Talos for the strength to destroy his oppressors. Talos complied, having seen strength in the Goliath, and the ferocity of the storm which warred inside him, and sent an almighty tempest with which to aid Logen, should he pledge himself to the service of Talos, not as bonded slave. But as a free man, a priest. That day, Logen was given the strength of the hids thunder and the speed of his lightning, killing the crew, releasing those slaves he could, and steering the sundered ship to shore.
Name: Amafrey Hornraven Class: Bard (Going to go College of Lore or maybe Glamore...) Race: Varient Human (Magic Initiate: Warlock feat) Level: 2 Stats: Point Buy please Background: Entertainer Story: Ama travels with the wind, never staying somewhere longer than she finds necessary. Refusing the deals offered to her by the fey courts during her long stay, she finally found a way out on her own, finding time had barely passed when she returned. To try and cope with the situation, she gave herself a new identity, and set out into the world as a traveling mistral, using the power 'gifted' to her before she finally escaped as she saw fit, making it her own she hoped. She did know one thing, the Fey were finicky, mischievous, and didn't like it when the toys they have get away from them before they outlived their amusement. She knew it was only a matter of time before they found her again. She could only hope to outrun them whenever they arrived.
Name: Louis Dustpike
Class: Ranger
Race: Human v (observant)
Level: 2
Stats: 10|16|10|12|16|10
Background: Outlander
Story: Louis is a local Lucarcian trapper, a bit renowned for keeping the more dangerous creatures away from the local farmsteads. If there’s so much as a whisper of a wolf or bear, he seems to show up and take care of it.
What few of them know is that he dabbles in a bit of magic. He does his best to keep it that way, rarely letting anyone see him practice.
He’s a bit concerned about it just now. People start seeing things they don’t understand, and suddenly he’ll get strung up. Best to move on before that happens, but he’s hoping to get a bit of money together first in case a hard winter hits. So when he heard the baron was looking for folks with special skills, he saw it as an investment and potential for blackmail just in case he needed protection.
https://www.dndbeyond.com/profile/nschrock/characters/37231966
Paladin - warforged - orange
Name: Martin Vannover
Class: Druid Circle of Dreams
Race: Human
Level: 2
Stats: STR 11 DEX 16 CON 12 INT 12 WIS 16 CHA 10
Background: Acolyte
Story: Born into a nomadic clan of adherents of The Old Faith in the jungles of southern Ibini, young Martin Vannover learned quickly the power of calling upon the power of the land itself to heal, mend, and provide for him and his family. As he came of age, however, he found himself interacting more and more with some entity in his dream. Claiming that she represented the balance of nature itself, the entity, who took on the form of a snake-woman, promised him the power to heal the land, bring joy to the downcast, and protect those who need protecting. Following the directions from his dreams, Martin leaves the jungles that had been his home for so long. He heads north, to the town of Grunal, for reasons he did not quite understand. At least until he hears of the Baron's request.
Name:
Silvius Mane
Character Sheet
Class:
Sorcerer (Divine Soul)
Race:
Human
Level:
2
Stats:
9 | 13 | 13 | 12 | 11 | 15
Background:
Have been playing PbP here for roughly a year! D&D live for a few years before then! Currently DM two games online and two games here, while taking part in a few as PCs - on here and Discord.
Story:
Silvius Mane grew up in the slims of Paradin, with his father working honest work at the docks and his mother absent; only a pendent of hers he wore, but kept hidden. Silvius was destined for the same simple life. His father, while not religious, made it tradition to attend gatherings at the Church of Light to keep his son off the streets. It was there, Silvius was spotted, and made renowned, for his talent for song. The shallow gossip of the identity of his missing mother got to him, so he withdrew and kept himself busy by learning the lute.
Now a young man working, he was on his way home after a double shift, when he got assaulted. It was as if it wasn't going to end, until the the assailants were suddenly feeling in fear; Silvius found himself glowing with light, his mother's pendant had become a beacon, and sparks dancing around him. He touches his wounds, and they fade as if they never happened. Awash with a cold fear, he ran home and thought he had to leave! With a note left for this father, Silvius travelled east under the identity as provider of song and merriment, he finds freedom providing him a weightlessness on his spirit and widened his eyes to the wonder of the world.
Name: Marsh Arnald
Class: Druid - Dreams
Race: Human
Background: Started playing 5e around half a decade ago(that sounds so much more impressive than 5 years, doesn't it?), played 1e a while longer than that. I've been doing PbP ever since I started 5e, mostly as a player but a bit as a DM. I'm currently in a few games, both PbP and in person(well, not really, thanks to covid), and DMing one and a half(the half is because my other group rarely plays).
Story:
Lovely, lovely, everything is lovely, and Marsh is so happy. So much happier than the old Marsh. The old Marsh was a sad, piteous man, an empty husk who only had two things that kept him going. One and a half of those things was drink, and the remaining half a thing was the sweet oblivion of sleep. When he slept, he was no longer poor, stupid, drunk Marsh. Marsh, with all his problems, which he tried and failed to wash away with copious amounts of alcohol. He didn't have to think about why he was running, why had had to keep running. He could be a carefree hawk, swooping and soaring in the clouds. He could be a graceful dolphin, gliding through the water like it wasn't even there.
But as much as it helped him, it also hurt him. Because every morning he had to open his eyes again, with a pounding headache and a bad taste in his mouth, both caused by the booze he'd knocked himself out with the night before. Every morning, it was all hidden away by the dream-fog, that came in to hide the wonders of the night each morning, and persisted all throughout the miserable day. True hell is to be given a taste of salvation, then to have it ripped away, and Marsh experienced that every day. Poor, poor Marsh. As the drinking increased, he began to forget about why he ran. But he knew he had to continue running away. As if he could somehow run from the problems he hardly understood anymore, as if he could run away from himself.
And then came the incident. Poor, cowardly Marsh couldn't take it any longer. He wanted it to end, one way or another, though he didn't even understand what it was. He headed to that bridge and, without hesitating climbed up over the side and leaped. And then the Dream began.
They said he slept for a year, but they were wrong. It was longer, so much longer. Decades passed, and it was lovely, and Marsh was happy, and he thought to himself, why didn't I do this sooner, why wait so long? He was a bird for a few years, until he got tired of that and spent some time as a stump. Then he tried something new, and became a passing cloud, drifting over the land. Then he wandered as a man for some time, unburdened by anything, until he came upon something familiar. The Dream was ever changing, ever shifting, and everything was a new experience, but this... this he knew. He'd felt it many times before, but had never confronted it. The dream had ended too quickly. But this was a different dream, this one wouldn't end. So he looked up at it, and it looked back, and it was lovely, and he smiled, and it smiled and it spoke. You don't have much time left here, it said, the Dream will soon end. And then it was not lovely after all and he frowned but it still smiled and it spoke again. Fear not, it said, for I can help you. For though you will still leave the Dream, I cannot stop that, I can let you take the Dream with you.
He thought of what it was like before the Dream, though it was hard, like the dream-fog had come again but in reverse this time, but he knew it was bad. The Dream was the only thing that made him happy, so he said yes, yes please, help me. And so it touched his head and he realized what he knew all along, that the Dream was real and everything else was a dream, and then he fell asleep and reentered the Dream that he had thought was real for so long, and he knew that he didn't have to fear. He didn't have to worry about old Marsh's problems, because they weren't real. He could do anything he wanted to, be anything he wanted to be.
Marsh wandered, after that. He no longer ran, because there was nothing to run from. Grunal was just another stop on his list, but when the Baron put out his request, Marsh just had to check it out. After all, who was more exceptional than he? He was the only one who knew the truth! Anyways, this was looking like it would be quite an interesting dream indeed.
(Alright, that was one of the more confusing backstories I've written. I'm probably more confused writing it than you are reading it. After all, I half made it up as I went. To sum things up, he's kinda crazy(though not violently so) and thinks everything's a dream, a delusion caused partially by his encounter during his coma and caused partially by a wish to hide from his past, and he gets his powers from this wacky ancient dream entity, most likely a creature of light, but possibly actually a creature of darkness if you want to spice things up a little. As for the things in his past that he's done, I purposely left those unknown. Marsh doesn't remember what happened that made him run in the first place, so neither should I. If I get accepted we could work something out, or could just leave it as something in his past.)
"Ignorance is bliss, and you look absolutely miserable."
Name: Alan Cornberry (https://ddb.ac/characters/37267440/mMtFIO)
Class: Druid (Circle of the Land - Forest)
Race: Variant Human (Resilient - Con)
Level: 2
Stats: 10|14|14|12|16|10
Background: Hermit
Story: Born to a relatively sizeable family of seven other siblings, Alan has lived in Grunal all his life. His parents, Theirry and Jaine Cornberry run the family bakery and are fairly well liked in the town. Alan however is a little bit of an outcast living in a little hut in the outskirts of Grunal, beyond the protection of the palisade.
However, things were not always like this. Friendly and sociable in his youth, Alan romantically pursued one of his childhood friends, a fair maiden named Bree Ramsbottom, a daughter of Mrs. Ramsbottom of the Shack. Unfortunately for the young Cornberry, it was a one sided love. Bree was instead very much in love with Heath Warick, the son of the local blacksmith and Alan's best friend. The feeling was mutual between Heath and Bree, and they were joyfully married a few summers ago.
Though he wished them well, Alan could not withstand the pain of daily seeing the one he loved together with his bestfriend. Thus he retreated to the forests surrounding Grunal, immersing himself in nature in the hopes that time would wash away the pain.
These days Alan makes a simple living providing the inhabitants of Grundal who make the short trek to his hut, with natural poultices and ointments to heal their maladies. He occasionally ventures into Grundal to visit his family, but makes sure to steer clear of the smithy and the Shack as much as possible.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
(D'ye perchance ken jus' hoo long ye'll be recruitin' fer?)
"Ignorance is bliss, and you look absolutely miserable."
Thanks for the interest - some great applications so far. We'll leave this open for a day or two more and then contact the lucky winner. :)
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
Name: Amafrey Hornraven
Class: Bard (Going to go College of Lore or maybe Glamore...)
Race: Varient Human (Magic Initiate: Warlock feat)
Level: 2
Stats: Point Buy please
Background: Entertainer
Story: Ama travels with the wind, never staying somewhere longer than she finds necessary. Refusing the deals offered to her by the fey courts during her long stay, she finally found a way out on her own, finding time had barely passed when she returned. To try and cope with the situation, she gave herself a new identity, and set out into the world as a traveling mistral, using the power 'gifted' to her before she finally escaped as she saw fit, making it her own she hoped. She did know one thing, the Fey were finicky, mischievous, and didn't like it when the toys they have get away from them before they outlived their amusement. She knew it was only a matter of time before they found her again. She could only hope to outrun them whenever they arrived.
https://ddb.ac/characters/37309317/Tn5T8m
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Thanks for all the fantastic applications. We’ve picked up our 5th member. Watch this space if we need to recruit again.
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill