Dench sees the creature attacking Uri and casts Spiritual Weapon as his bonus action. A hammer of dawn appears in the air above him and attacks Father Cyran: 16 for 6.
For his action, he attacks with Dawn the war hammer: 24 for 7.
If it is not too late, Dench will React to Sir Gadston's second attack by Channeling Divinity and giving Lathander's Blessing in the form of a +10 bonus to hit.
If it is not too late, Dench will React to Sir Gadston's second attack by Channeling Divinity and giving Lathander's Blessing in the form of a +10 bonus to hit.
(at least if it is too late, then the spell slot isn't wasted - it's an on-hit ability, "...when you hit a creature with a melee weapon attack, you can expend one spell slot")
"No need to hide." Direcris casts Dancing Lights. Four lights appear in a straight line ahead of them, two feet above the ground. "Not much, but something."
(You could easily jump into the river or down the waterfall in one movement from where you are)
Dench's magic restores Uri's battered body, while the shadows cast from Direcris's multi-colored lights help pinpoint the vampire's location in the mist.
(Giving time this round for anyone that still wants to use actions/bonus actions/movement)
Dench inhales through his nose and exhales out his mouth, considering how best to plead with Lathander. If he has time, he will cast Cure Wounds as a fifth level spell on Sir Gadston: 37.
He twists his fist tight around the handle of the hammer Dawn.
This post has potentially manipulated dice roll results.
Seeing the vampire illuminated by the lights, and newly invigorated by Dench's magic, Uri charges once more unto the breach. And this time it's personal.
Attack: 12 Damage: Unable to parse dice roll.; if it's a hit, DC14 Con to stun Attack: 20 Damage: Unable to parse dice roll.; extra roll in case stunned gives advantage, 23, else if it's a hit, DC14 Con to stun Attack: 16 Damage: Unable to parse dice roll.; extra roll in case stunned gives advantage, 22, else if it's a hit, DC14 Con to stun Attack: 28 Damage: Unable to parse dice roll.; extra roll in case stunned gives advantage, 15, else if it's a hit, DC14 Con to stun
(spending somewhere between 1 and 5 ki points depending on hits & saves. If after all this the vampire is still not stunned, he'll back off so he's next to the running water - no AOO due to attacking with 10' reach - with a view to the possibility of dragging the vampire down the waterfall next turn)
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
well that went well....
Dench sees the creature attacking Uri and casts Spiritual Weapon as his bonus action. A hammer of dawn appears in the air above him and attacks Father Cyran: 16 for 6.
For his action, he attacks with Dawn the war hammer: 24 for 7.
Death on the Water and Baldur's Gate Bodyguard
Direcris casts Chill Touch. Attack: 12 Damage: 15
Uri gets feral on him, using flurry of blows:
Pow! 27 Damage: 14
Thwack! 11 Damage: 12
Slam! 24 Damage: 14
Bonk! 23 Damage: 7
If it is not too late, Dench will React to Sir Gadston's second attack by Channeling Divinity and giving Lathander's Blessing in the form of a +10 bonus to hit.
Death on the Water and Baldur's Gate Bodyguard
(at least if it is too late, then the spell slot isn't wasted - it's an on-hit ability, "...when you hit a creature with a melee weapon attack, you can expend one spell slot")
The Gadston misses his first attack against the vampire but connects in a radiant burst on the second with Lathander's guidance.
The cleric summons a spectral hammer an strikes his undead foe in tandem with his own physical weapon. (extra 1 for divine strike)
Direcris lashes out with his spectral hand, and despite the creature resisting the necrotic spell, it halts Father Cyran's healing from Uri's blood.
Pow! Dodge! Slam! Bonk!
(Father Cyran 132 damage)
Father Cyran, looking very bloody, tries to dispatch the bugbear.
Claw v Uri, 19, 10 slashing damage
Claw v Uri, 29, 10 slashing damage
Claw v Uri, 22, 9 slashing damage
Claw v Uri, 10, 6 slashing damage
The monk manages to hang on and the vampire releases him to disappear back into the mist. (No attack of opportunity)
Sir Gadston
OCC: how far are we from that massive river we had to cross. Can it be heard?
(Yikes! Uri is down to single digit HP)
"Get under the waterfall", Uri gasps, "I've heard running water burns vampires".
Dench will cast Heal on Uri. "Father Cyran looks very wounded to me," Dench says. "I think we are close!"
Death on the Water and Baldur's Gate Bodyguard
"No need to hide." Direcris casts Dancing Lights. Four lights appear in a straight line ahead of them, two feet above the ground. "Not much, but something."
(You could easily jump into the river or down the waterfall in one movement from where you are)
Dench's magic restores Uri's battered body, while the shadows cast from Direcris's multi-colored lights help pinpoint the vampire's location in the mist.
(Giving time this round for anyone that still wants to use actions/bonus actions/movement)
If the vampire's within 30 feet, Direcris will Breath Weapon. DEX 14 for 17 acid damage, half on successful roll.
Sir Gadston
Seeing the undead creature Gadston will cast hunter's mark on him.
As a bonus action, Gadston will use Sorcery points to regain 1 4th level spell slot.
Dench inhales through his nose and exhales out his mouth, considering how best to plead with Lathander. If he has time, he will cast Cure Wounds as a fifth level spell on Sir Gadston: 37.
He twists his fist tight around the handle of the hammer Dawn.
Death on the Water and Baldur's Gate Bodyguard
Seeing the vampire illuminated by the lights, and newly invigorated by Dench's magic, Uri charges once more unto the breach. And this time it's personal.
Attack: 12 Damage: Unable to parse dice roll.; if it's a hit, DC14 Con to stun
Attack: 20 Damage: Unable to parse dice roll.; extra roll in case stunned gives advantage, 23, else if it's a hit, DC14 Con to stun
Attack: 16 Damage: Unable to parse dice roll.; extra roll in case stunned gives advantage, 22, else if it's a hit, DC14 Con to stun
Attack: 28 Damage: Unable to parse dice roll.; extra roll in case stunned gives advantage, 15, else if it's a hit, DC14 Con to stun
Edit: Seems it got upset, retrying damage rolls: 11, 7, 9, 11.
(spending somewhere between 1 and 5 ki points depending on hits & saves. If after all this the vampire is still not stunned, he'll back off so he's next to the running water - no AOO due to attacking with 10' reach - with a view to the possibility of dragging the vampire down the waterfall next turn)
The vampire explodes into mist with Uri's last attack, the ground shakes and splits beneath you.
(Everyone make a DEX Saving Throw)
Uri Dex save: 15
PHB, pg. 79
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Sir Gadston
Dex Save: 8