This post has potentially manipulated dice roll results.
Lucky blinks in surprise and then without really understanding why, rushes into the room ahead! He flashes in next to Katernin and stabs at the leader with his dagger.
This post has potentially manipulated dice roll results.
Lucky slips in and plunges his dagger into the chest of the wild-haired bow-wielder. She instantly collapses as Lucky pulls his dagger out of her heart.
The old man unsheathes a long curved scimitar. "Ye' shouldn't have done that, boy" he growls. He swings his blade at Lucky. Scimitar attack: 11 Slashing damage: 3
Following the older man's action, the toothless teenager pulls out his own scimitar and lunges at Katernin. Scimitar attack: 6 Slashing damage: 7
Lucky receives a nasty gash across his chest. Katernin barely manages to parry the blade with her mace.
Everyone may go, starting with Fianna, Reed, and Kelnan (all of whom still may take Advantage of Molo's continued groveling antics.)
The old man unsheathes a long curved scimitar. "Ye' shouldn't have done that, boy" he growls. He swings his blade at Lucky. Scimitar attack: 17 Slashing damage: 4
(Can Lucky use a Luck Point to force a re-roll of that attack please?)
This post has potentially manipulated dice roll results.
(Lucky's lucky attack reroll: 11 )
Fortunately, the goon's blade snagged a button. While Lucky's shirt was torn, his skin is intact except for a red mark where the button was dragged across his chest.
This post has potentially manipulated dice roll results.
With an arcane word and complex wave of her hand, Fianna fires a beam of crackling purple energy at the slackjawed teenaged goon. He is enveloped in glowing purple electricity for a moment and emerges wide-eyed and pale, a thin smoke rising from a huge burn across his torso and neck. (Kaemgen: Where did the +3 come from on spell damage?)
Reed, from the back of the pack, fires an arrow at the teenager. Short bow attack: 22. Piercing Damage: 6
Reed's arrow pierce's the edge of the goon's leather armor, but does no damage to him.
Kelnan, Lucky, Katernin, and Molo may go next. (Kelnan can still take advantage from Molo's groveling; the others have already used it.)
((Spell modifier? That not get added to spell damage? Sorry, assumed it did as I wasn't sure what else it would be for... Still newly returned, relearning the rules.))
This post has potentially manipulated dice roll results.
Kelnan picks himself up and still kneeling, gestures toward the teenager Fianna attacked and fires a Ray of Frost. I have no idea which one shot me, we'll sort that out later.
"Seranes!" Attack: 23 Damage: 6
He recovers his rod leaning against the crates and stands, scowling at his brand new ruined outfit, and deeply disturbed by his current vigor despite a lingering vision of faraway golden shores from just moments ago.
((Spell modifier? That not get added to spell damage? Sorry, assumed it did as I wasn't sure what else it would be for... Still newly returned, relearning the rules.))
(You and me both. Plus I'm lazy and rely heavily on D&DB for all the calculations, so I forget how to add it up. ...looking it up now...
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma modifier for spell saves and spell attacks: Spell save DC = 8 + your proficiency bonus + your Charisma modifier = 8+2+3 = DC 13 Spell attack modifier = your proficiency bonus + your Charisma modifier = +5 to hit But it has no effect on damage.
All these formulae are baked into your D&DB character sheet, so for weapons and damage you can usually just read it straight off the sheet unless there are special effects at play...)
((Spell modifier? That not get added to spell damage? Sorry, assumed it did as I wasn't sure what else it would be for... Still newly returned, relearning the rules.))
Spell modifier goes to things like spell attack rolls (not damage) and for setting a spell DC for saving throws against spells. There are certain spells or classes that add spell modifiers to damage rolls, but they’re pretty specific.
Newly returned from the dead, Kelnan fires an icy blast at the smoking teen. The teen turns blue, falls to the floor, and partially shatters. Presumably he, now, is warming himself on those same golden shores.
One frightened old man waving a scimitar is all that remains standing in your way here.
This post has potentially manipulated dice roll results.
By the time Molo tunes up his dulcimer, the wild-haired bowman is dead on the floor with a dagger in her heart, and the teenaged goon frozen, shattered, and equally dead.
Only the old man with his scimitar remains. He drives to mentally drive off Molo's potent tune - Charisma save: 4
This post has potentially manipulated dice roll results.
Seeing Katernin electing to try and take a prisoner and realizing this is a good idea, Lucky moves into a flanking position, making use of the distraction of his fellow melee combatant to try and smack the old man on the back of the head.
Katernin clobbers the old man with her mace. As he staggers, Lucky wallops him on the crown of his head with the hilt of his bloody dagger. The man collapses, out cold.
Combat is over.
(Review of room description): This torchlit chamber was once a large cellar, but it has since been converted into living quarters. Ten crude beds stand along the south wall, each with a wooden locker at its foot. A long wooden trestle table ringed by rickety stools dominates the center of the room. Metal cutlery, cups, and dirty plates sit atop the table. A cookstove is installed near the table, and evidence of recently cooked meals sits in pots atop it. A large ham hangs from a loop of twine near the stove. A sturdy set of stairs leads to a trapdoor in the ceiling above. There are two wooden doors in the east side of the room.
“That’s three down,” Gianna says, “but I count ten beds. We should probably wake our prisoner up and ask questions quickly, if that’s the goal.
“Lucky, you think you can quickly check the foot lockers over before we open them? And someone should be watching these doors while we do, in case others return,” Fianna says, oddly taking charge of the moment. At least for a moment. She’ll lead Lucky over to the lockers and suggest he check and open while she rummages through them once he’s done. “Everything will get shared out amongst us all,” she added to try to prevent any new companions from worrying they wouldn’t get their cut.
Did we come here to loot the place? She wonders to herself for a moment, a tang of guilt perhaps... but she shrugged it away. Something told her these people weren’t any better than the slavers who had captured her just days ago...
There are ten beds and ten wooden lockers. It's clear from a cursory glance of the lockers that they are each locked with a crude padlock.
The old man lay bleeding and drooling on the floor.
The two doors to the east and the trap door on the ceiling to the west are closed. The door furthest to the east is also barred and has something scrawled on it in chalk.
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Lucky blinks in surprise and then without really understanding why, rushes into the room ahead! He flashes in next to Katernin and stabs at the leader with his dagger.
Attack: 19 Damage: 10
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
Lucky slips in and plunges his dagger into the chest of the wild-haired bow-wielder. She instantly collapses as Lucky pulls his dagger out of her heart.
The old man unsheathes a long curved scimitar. "Ye' shouldn't have done that, boy" he growls. He swings his blade at Lucky.
Scimitar attack: 11 Slashing damage: 3
Following the older man's action, the toothless teenager pulls out his own scimitar and lunges at Katernin.
Scimitar attack: 6 Slashing damage: 7
Lucky receives a nasty gash across his chest. Katernin barely manages to parry the blade with her mace.
Everyone may go, starting with Fianna, Reed, and Kelnan (all of whom still may take Advantage of Molo's continued groveling antics.)
(Can Lucky use a Luck Point to force a re-roll of that attack please?)
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
(Lucky's lucky attack reroll: 11 )
Fortunately, the goon's blade snagged a button. While Lucky's shirt was torn, his skin is intact except for a red mark where the button was dragged across his chest.
(Thanks! I have checked it off on my character sheet. 1 use left today! I also believe I still have Bardic Inspiration from Molo in the bag.)
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
Everyone may go, starting with Fianna, Reed, and Kelnan (all of whom still may take Advantage of Molo's continued groveling antics.)
Attack: 11 Damage: 7
“Teenagers!” Fianna spits out in disgust and casts Eldritch Blast at the wet nosed brat!
With an arcane word and complex wave of her hand, Fianna fires a beam of crackling purple energy at the slackjawed teenaged goon.
He is enveloped in glowing purple electricity for a moment and emerges wide-eyed and pale, a thin smoke rising from a huge burn across his torso and neck. (Kaemgen: Where did the +3 come from on spell damage?)
Reed, from the back of the pack, fires an arrow at the teenager.
Short bow attack: 22. Piercing Damage: 6
Reed's arrow pierce's the edge of the goon's leather armor, but does no damage to him.
Kelnan, Lucky, Katernin, and Molo may go next. (Kelnan can still take advantage from Molo's groveling; the others have already used it.)
((Spell modifier? That not get added to spell damage? Sorry, assumed it did as I wasn't sure what else it would be for... Still newly returned, relearning the rules.))
Kelnan picks himself up and still kneeling, gestures toward the teenager Fianna attacked and fires a Ray of Frost. I have no idea which one shot me, we'll sort that out later.
"Seranes!" Attack: 23 Damage: 6
He recovers his rod leaning against the crates and stands, scowling at his brand new ruined outfit, and deeply disturbed by his current vigor despite a lingering vision of faraway golden shores from just moments ago.
(You and me both. Plus I'm lazy and rely heavily on D&DB for all the calculations, so I forget how to add it up. ...looking it up now...
Charisma is your spellcasting ability for your warlock spells, so you use your Charisma modifier for spell saves and spell attacks:
Spell save DC = 8 + your proficiency bonus + your Charisma modifier = 8+2+3 = DC 13
Spell attack modifier = your proficiency bonus + your Charisma modifier = +5 to hit
But it has no effect on damage.
All these formulae are baked into your D&DB character sheet, so for weapons and damage you can usually just read it straight off the sheet unless there are special effects at play...)
Spell modifier goes to things like spell attack rolls (not damage) and for setting a spell DC for saving throws against spells. There are certain spells or classes that add spell modifiers to damage rolls, but they’re pretty specific.
Paladin - warforged - orange
Newly returned from the dead, Kelnan fires an icy blast at the smoking teen. The teen turns blue, falls to the floor, and partially shatters. Presumably he, now, is warming himself on those same golden shores.
One frightened old man waving a scimitar is all that remains standing in your way here.
Lucky, Katernin, and Molo may go next.
Molo fires up his instrument for real this time, and plays an alarming and penetrating bit of spellcraft, casting bane against the three enemies.
DC 13 Charisma saves from each
Paladin - warforged - orange
By the time Molo tunes up his dulcimer, the wild-haired bowman is dead on the floor with a dagger in her heart, and the teenaged goon frozen, shattered, and equally dead.
Only the old man with his scimitar remains. He drives to mentally drive off Molo's potent tune - Charisma save: 4
...and succeeds.
Lucky and Katernin may act next.
Katernin looks to the remaining man and goes to hit him, aiming only to knock him out.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Seeing Katernin electing to try and take a prisoner and realizing this is a good idea, Lucky moves into a flanking position, making use of the distraction of his fellow melee combatant to try and smack the old man on the back of the head.
Attack: 18 Damage: 8 (includes SA, non-lethal)
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
Katernin clobbers the old man with her mace. As he staggers, Lucky wallops him on the crown of his head with the hilt of his bloody dagger. The man collapses, out cold.
Combat is over.
(Review of room description): This torchlit chamber was once a large cellar, but it has since been converted into living quarters. Ten crude beds stand along the south wall, each with a wooden locker at its foot. A long wooden trestle table ringed by rickety stools dominates the center of the room. Metal cutlery, cups, and dirty plates sit atop the table. A cookstove is installed near the table, and evidence of recently cooked meals sits in pots atop it. A large ham hangs from a loop of twine near the stove. A sturdy set of stairs leads to a trapdoor in the ceiling above. There are two wooden doors in the east side of the room.
“That’s three down,” Gianna says, “but I count ten beds. We should probably wake our prisoner up and ask questions quickly, if that’s the goal.
“Lucky, you think you can quickly check the foot lockers over before we open them? And someone should be watching these doors while we do, in case others return,” Fianna says, oddly taking charge of the moment. At least for a moment.
She’ll lead Lucky over to the lockers and suggest he check and open while she rummages through them once he’s done. “Everything will get shared out amongst us all,” she added to try to prevent any new companions from worrying they wouldn’t get their cut.
Did we come here to loot the place? She wonders to herself for a moment, a tang of guilt perhaps... but she shrugged it away. Something told her these people weren’t any better than the slavers who had captured her just days ago...
There are ten beds and ten wooden lockers. It's clear from a cursory glance of the lockers that they are each locked with a crude padlock.
The old man lay bleeding and drooling on the floor.
The two doors to the east and the trap door on the ceiling to the west are closed. The door furthest to the east is also barred and has something scrawled on it in chalk.