This post has potentially manipulated dice roll results.
(ooc: hah, no worries! Map would be good, but I'm sure we can imagine ;)
Do we have any idea of scale, and how long it would take to actually get to Gullykin from where we are? Nature (17) to see if surrounding landmarks may help, if required)
I watch as the luminescent ball disappears into my chest and smile in surprise as I feel the flesh around my wound knit together. Healing! hmmmn.
Walking over I stand on tippy toes to see what Elrodin is holding. I brush a lock of unruly hair from my eyes and squint at the vaguely moving image, "Magic map...creepy. Looks like Gullykin is screwed. I vote we head for somewhere that isn't."
Elrodin tilts the map to Tulip so she can see, and smirks at her remark.
"Screwed or not, it's the closest place, and we need answers. There could be people here that could help. And if we can get there before this..." Elrodin motions to the numbers counting downwards before continuing "... then we may well be able to get these people to safety."
A frown begins to form on Elrodin's brow, "Whatever dark arts are involved..." he looks down and gives the nearby body of the "leader" a swift kick, dagger and gold pouch rustling and jingling to the floor, "... must be stopped; agreed?" At this, the High Elf looks up sternly at the others...
Sivir, feeling rejuvenated spends a moment collecting his bolt from the goop of his assailant, then heads over to look at the map. "Interesting..." he says as he looks at the magical map, "I agree Gullykin is not where the lich is, however as it is closest, it may offer some clues as to our quarry and how to deal with this situation," he points to the black mist in the corner.
(OOC - how close is Gullykin to us? You said it's the closest, but only has 9 days on the countdown, so just want a sense of distance and time that we have once there.)
"Unless it's the Lich doing the dooming I suppose." I say with a shrug. Whistling a sombre tune I cast minor illusion to create an image of the dark cloud on the map above our heads and form a skeletal face in the centre of it. Eyes blazing it cackles down at us.
(OOC - Did someone pick up the stuff dropped by the leader? It was mentioned, and we obviously picked up the map, but was the gold and dagger picked up?)
If not, Sivir will pick up the dagger, inspecting it and absent-mindedly saying "Perhaps this will suit me better? The crossbow was much more easy to wield unlike the mace" and stow his mace to use the dagger instead if he gets attacked at close range.
Elrodin taps the map on Gullykin, "This place is only a short while through these woods..." he says as he points in the direction of the nearby village, "... it seems the most logical place to go... for answers."
He looks around at the party, really taking in each of them properly for the first time.
"Though traveling through unfamiliar woods at night is, in my experience, not a great idea." He takes another look around the clearing. "Perhaps we should burn the bodies and make camp just inside the forest, and move to Gullykin at first light." Elrodin doesn't ask, but phrases it as an open discussion. The moonlight still shines brightly down into the clearing, and the High Elf gazes up at it's beautiful illumination for a moment, jaw clenched ever-so-slightly tighter than necessary...
"Camp sounds fine to me." I allow my illusion to fade away into the night as i frown off again into the distance. "But what ever we do let's do it quick before more of those putrid fiends come looking for their dearly departed."
I reach down and snatch up the pouch of gold before pausing to look over to the others. "I'll but breakfast." I say as I pocket the pouch.
“I think traveling during the day is a fine idea I fell much more comfortable in the light, not sure why. I am also not certain when I learned to do the things I did in that fight” I let out a large sigh. “We should build a fire and rest, maybe talk about who we are, seeing as though we are about to go somewhere that requires a lot of faith in your companions.”
Mama Chan agrees when she hears the word rest. she feels so out of practice. the fight winded her. And now they talk about traveling miles she finds a comfortable spot and sits down "If we are to burn them, then we will need fuel. I'll provide he fire."
Looking from one to the other, Kronk coughs and, stretching out his huge paw, points out Gullykin on the map. "Warnin' wes them? Ma'bes no good, but theys movin' from out the dark." He hitches up his bar, its pitted length seeming but a twigs weight. "Knows I deader makers loves darklyness, knows I goodest times t' evil bes hunting," he squeezes his hand into a fist. "Squishy things we could be makings of them's like." He points to the bubbling mess that once were bodies. Then he touches the pouch of gold before it disappears into folds of Tulips clothing. "Some ones bes givin' ups golden fer these deaders, bes surely that is case, knows p'rhaps one in village who t'is." He motions to the waggon, "That's from village, they knows who belongs it to. Should wes go to village, surprise us thems from the dawn, heh, heh. Surprises fun is always being and Kronk no tired, feets be itchy and movings us bes good thing; this place full of stinks now."
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
Sivir, listening to all sides, scratches his chin in thought. "A rest would be good, but I also agree with our giant friend Kronk here. Moving may be the better option at this point. We know little of where we are, and so have no idea of how many more of these creatures will make haste towards this point. I feel comfortable with peering into the darkness (ie. darkvision), and obviously Kronk does too. Perhaps, looking at this map, we could make our way to the town of Gullykin easily enough by morning. But if we take a more cautious approach, and take our time, we might still make it there early enough, but keep any foes that might try to find us here... at bay. I am more inclined to move on, though at a slower, stealthier pace."
(ooc: unsure how we're dealing with split choices like these, DM? Vote or something? :P )
After everyone has seen the map, Elrodin rolls it up and slips it inside his long leather coat. He then speaks again "I agree, we know very little of what's really going on. But if we travel through these woods in this darkness, we're inviting ourselves into trouble. What's more... if, after a full trek through the woods, when we arrive in Gullykin it's not friendly, and we're caught without rest..."
The High Elf shrugs, his arms folded across his chest. "I'm not in need of rest, or indeed... sleep... so am happy to go with the group decision."
He then turns and looks at all the foul remains that litter the clearing, and then to the cart. "And are we just leaving this here, then? Or do we wish to destroy all of this... evil...?" he says this last word with no subtly of disdain in his voice.
“I don’t believe they were actively looking for us, but that doesn’t stop the fact we got in their way. If anyone is concerned they are hunting us surely moving through a place full of hiding spots all night would not give you peace of mind.”
“Is everyone alright? I think we need to move but burning these things isn’t a bad idea.”
ahh shoot I forgot. Gullykin has around nine days, the other two have 13, and 25. I am going to work on a map in incarnate soon.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
(ooc: hah, no worries! Map would be good, but I'm sure we can imagine ;)
Do we have any idea of scale, and how long it would take to actually get to Gullykin from where we are? Nature (17) to see if surrounding landmarks may help, if required)
I watch as the luminescent ball disappears into my chest and smile in surprise as I feel the flesh around my wound knit together. Healing! hmmmn.
Walking over I stand on tippy toes to see what Elrodin is holding. I brush a lock of unruly hair from my eyes and squint at the vaguely moving image, "Magic map...creepy. Looks like Gullykin is screwed. I vote we head for somewhere that isn't."
DM - Warlock of Firetop Mountain
“I actually think that could be right, if the lich knows the location is already doomed he wouldn’t waste his time going there.”
Elrodin tilts the map to Tulip so she can see, and smirks at her remark.
"Screwed or not, it's the closest place, and we need answers. There could be people here that could help. And if we can get there before this..." Elrodin motions to the numbers counting downwards before continuing "... then we may well be able to get these people to safety."
A frown begins to form on Elrodin's brow, "Whatever dark arts are involved..." he looks down and gives the nearby body of the "leader" a swift kick, dagger and gold pouch rustling and jingling to the floor, "... must be stopped; agreed?" At this, the High Elf looks up sternly at the others...
Sivir, feeling rejuvenated spends a moment collecting his bolt from the goop of his assailant, then heads over to look at the map. "Interesting..." he says as he looks at the magical map, "I agree Gullykin is not where the lich is, however as it is closest, it may offer some clues as to our quarry and how to deal with this situation," he points to the black mist in the corner.
(OOC - how close is Gullykin to us? You said it's the closest, but only has 9 days on the countdown, so just want a sense of distance and time that we have once there.)
"Unless it's the Lich doing the dooming I suppose." I say with a shrug. Whistling a sombre tune I cast minor illusion to create an image of the dark cloud on the map above our heads and form a skeletal face in the centre of it. Eyes blazing it cackles down at us.
DM - Warlock of Firetop Mountain
(OOC - Did someone pick up the stuff dropped by the leader? It was mentioned, and we obviously picked up the map, but was the gold and dagger picked up?)
If not, Sivir will pick up the dagger, inspecting it and absent-mindedly saying "Perhaps this will suit me better? The crossbow was much more easy to wield unlike the mace" and stow his mace to use the dagger instead if he gets attacked at close range.
(ooc: dagger and gold weren't claimed, no :P Hence why I kicked him again to rustle them free, hah!)
you feel that you could make it to Gullykin by sunrise, if you make a medium pace.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Elrodin taps the map on Gullykin, "This place is only a short while through these woods..." he says as he points in the direction of the nearby village, "... it seems the most logical place to go... for answers."
He looks around at the party, really taking in each of them properly for the first time.
"Though traveling through unfamiliar woods at night is, in my experience, not a great idea." He takes another look around the clearing. "Perhaps we should burn the bodies and make camp just inside the forest, and move to Gullykin at first light." Elrodin doesn't ask, but phrases it as an open discussion. The moonlight still shines brightly down into the clearing, and the High Elf gazes up at it's beautiful illumination for a moment, jaw clenched ever-so-slightly tighter than necessary...
"Camp sounds fine to me." I allow my illusion to fade away into the night as i frown off again into the distance. "But what ever we do let's do it quick before more of those putrid fiends come looking for their dearly departed."
I reach down and snatch up the pouch of gold before pausing to look over to the others. "I'll but breakfast." I say as I pocket the pouch.
DM - Warlock of Firetop Mountain
“I think traveling during the day is a fine idea I fell much more comfortable in the light, not sure why. I am also not certain when I learned to do the things I did in that fight” I let out a large sigh. “We should build a fire and rest, maybe talk about who we are, seeing as though we are about to go somewhere that requires a lot of faith in your companions.”
Mama Chan agrees when she hears the word rest. she feels so out of practice. the fight winded her. And now they talk about traveling miles she finds a comfortable spot and sits down "If we are to burn them, then we will need fuel. I'll provide he fire."
Looking from one to the other, Kronk coughs and, stretching out his huge paw, points out Gullykin on the map. "Warnin' wes them? Ma'bes no good, but theys movin' from out the dark." He hitches up his bar, its pitted length seeming but a twigs weight. "Knows I deader makers loves darklyness, knows I goodest times t' evil bes hunting," he squeezes his hand into a fist. "Squishy things we could be makings of them's like." He points to the bubbling mess that once were bodies. Then he touches the pouch of gold before it disappears into folds of Tulips clothing. "Some ones bes givin' ups golden fer these deaders, bes surely that is case, knows p'rhaps one in village who t'is." He motions to the waggon, "That's from village, they knows who belongs it to. Should wes go to village, surprise us thems from the dawn, heh, heh. Surprises fun is always being and Kronk no tired, feets be itchy and movings us bes good thing; this place full of stinks now."
Panic is a mechanism that strengthens the gene pool.
Sivir, listening to all sides, scratches his chin in thought. "A rest would be good, but I also agree with our giant friend Kronk here. Moving may be the better option at this point. We know little of where we are, and so have no idea of how many more of these creatures will make haste towards this point. I feel comfortable with peering into the darkness (ie. darkvision), and obviously Kronk does too. Perhaps, looking at this map, we could make our way to the town of Gullykin easily enough by morning. But if we take a more cautious approach, and take our time, we might still make it there early enough, but keep any foes that might try to find us here... at bay. I am more inclined to move on, though at a slower, stealthier pace."
Mama Chan nods in Sivirs direction. "You speak wisdom. Please forgive the frailty of this aged one. Perhaps we should be off."
(ooc: unsure how we're dealing with split choices like these, DM? Vote or something? :P )
After everyone has seen the map, Elrodin rolls it up and slips it inside his long leather coat. He then speaks again "I agree, we know very little of what's really going on. But if we travel through these woods in this darkness, we're inviting ourselves into trouble. What's more... if, after a full trek through the woods, when we arrive in Gullykin it's not friendly, and we're caught without rest..."
The High Elf shrugs, his arms folded across his chest. "I'm not in need of rest, or indeed... sleep... so am happy to go with the group decision."
He then turns and looks at all the foul remains that litter the clearing, and then to the cart. "And are we just leaving this here, then? Or do we wish to destroy all of this... evil...?" he says this last word with no subtly of disdain in his voice.
(ooc: also, how are we handling leveling / xp?)
“I don’t believe they were actively looking for us, but that doesn’t stop the fact we got in their way. If anyone is concerned they are hunting us surely moving through a place full of hiding spots all night would not give you peace of mind.”