If that takes down the attacking lizardman (L2), Kerric advances toward the other foes. If he can avoid the other lizardman and make it to the altar to face the priest, he will do so and attack. If he is blocked from doing so, he will advance instead on the last lizardman and attack him.
Elven Curved Blade: Attack: 28 Damage: 20
Advantage additional roll if on lizardman: 27
Elven Curved Blade: Attack: 16 Damage: 13
Advantage additional roll if on lizardman: 14
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(I knew I missed a post last night! Had unexpected company drop by.)
Initiative Flux | Lewin | Kerric | L5 | GS | T | E | X
Kerric’s exploit of the lizard warrior’s failed attack marks the end of his life. His body falls.
The elven warrior’s desire to face the priest is challenged by the space between them. While he’s cleared a direct path to the bridge, he may not be able to reach the other side and maneuver around the altar to access him before the cultist and the other lizardfolk could attack.
(@Kerric: If you’d like, you may change up for a dash to access the priest, but would probably forfeit the crit hit in doing so, or let stand and unleash the full wrath vs L5 and end him there.)
(Despite his bravado, Kerric is not too keen on possibly being drowned, so staying a bit further away from the water and finishing L5 is fine with him.)
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Initiative Flux | Lewin | Kerric | L5 | GS | T | E | X
Spattered with the blood of his enemies, Kerric narrows his eyes on the prophet at the far end of the room. He executes the last lizardguard that stands between the Argent Alliance and justice to be served.
Initiative Flux | Lewin | Kerric | GS | T | E | X
The barnacled cultist chuckles lowly. He closes his eyes for a moment while regripping his steel trident. It is decorated with bronze barnacles along the upper part of its haft and has a sea-green jewel just below the tines and a silver shell at the end of its haft. The prophet opens his mouth as if he were chanting, however instead it sounded more like screeching wails of sirens above water. He flourishes his trident as he calls upon his cold hearted princess to chill the precipitation in the air. Then with a tap of the shelled heft to the ground, a familiar icy storm of sleet (to some) whirls up in the centre of the Argent Defenders.
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Initiative Flux | Lewin | Kerric | GS | T | E | X (Merry Christmas and Happy Holidays, here's a map!)
Roll Call: Everyone Dex ST DC16 Roll Call Cont: Everyone attack! (Will roll out attacks according to initiative order unless stated attacks will be held/readied for a certain poitn. ie. I'll have Ebele try to wait to follow Flux and/or Kerric to close melee range.)
This post has potentially manipulated dice roll results.
Flux was no stranger to foul weather, but even he couldn't help trembling while trying to shield himself from the worse of the storm. But with a curse as foul as the saltiest sailor, he pressed on forward and across the bridge... then onward still beyond it, if his weight or some devious trap gave cause to seem fall in the nearby drink.
Just as soon as he'd been clear of the storm, a more direct call to Valkner to take the wheel on his fate sees a familiar ghostly ship wheel flying seemingly fly out from the nearby waterway to slam right into the face of the barnacled man. But regardless of whether it hits or not, Flux used the distraction of it all the same to race around to the left most column for a measure of cover, and discourage retreat to the left most door.
Action/Movement:Rush to Southwestern Corner of Left Column on Map.
Bonus Action: Cast (2nd level)Captain's Wheel and strike Amphibious Man. (Lethal)Spiritual Weapon - Attack: 10 Damage: 7 of Force.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Slipping and falling prone, Kerric almost immediately regains his feet due to his training (Athlete feat means standing from prone only costs 5 feet of movement). Struggling forward over the lizardfolk bodies and slick terrain, Kerric dashes forward and makes it to just behind the altar (move plus dash to get 60 feet movement with penalty from standing up and difficult terrain get him to just south of the altar). Using it for partial cover, he glares at the aquatic priest.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
T'chal'fronack'zcinicker Dex save vs DC 16 : 18
The tiefling was clearly too focussed on appreciating Flux' attempt at a legal challenge, and his follow up with a thunderous slam...or perhaps by Kerric cutting down two lizard folk in quick succession. Either way, the sudden and unseasonable indoor storm took him by surprise and he lost his footing, falling hard. Grunting at the new bruises that likely adorn his ass, he scrambles up to his feet as he struggles to one side to get out of storm. As he emerges from the icy swirling air he glances around, the storm blocking his view of the priest. A quick muttered word under his breath and a wave of his hands and he vanishes from view before taking some cover behind the nearby pillar.
Movement: stand up, move 10 feet to behind the left pillar.
Slipping on the ice, Xalkas curses as he hits the ground hard. Clambering to his feet quickly he moves to the pillar to his right trying to get visual on the priest.
This post has potentially manipulated dice roll results.
Lewin loses his balance and falls on his back. He stands and moves to the west, slowly, not wanting to risk another embarrassing fall. He glares at the priest, and produces a shiny, hard-cased bauble of some kind. A scarab beetle? An acorn? In a flash of close-up magic, mundane prestidigitation, he makes the bauble disappear, his fingers empty. It then whizzes toward the priest in a golden blur... and hits the wall next to the priest. Missed? The priest might even smirk at the misstep, but a swirl of black snow near where the bauble hit the wall causes a double take. A black.... beast... chest-height... perhaps a dog, or a lizard, or a dog-lizard, appears, fangs bared and growling. It lunges.
He sees that Kerric is a bit banged up and rushing into danger. He whispers a short calming phrase, almost dreamlike, and some rest and rejuvenation passes to the fighter.
Movement: stand and then move out of the sleet storm if possible in 15 remaining feet Action: cast summon beast at third level
Beast action: Attack: 27 Damage: 16 piercing (second roll if beasty gets advantage due to pack tactics if someone's already within melee: 13)
Bonus action: Balm of the Summer Court on Kerric for 2 healing
T'chal'fronack'zcinicker gets knocked down. He gets up again. A little storm's never gunna keep him down. Xalkas gets knocked down. He gets up again. This storm's never gunna keep him down. Lewin gets knocked down. He gets up again. A little storm's never gunna keep him down. Kerric gets knocked down. He gets up again. This storm's never gunna keep him down.
Does Ebele get knocked down? Dex ST: 11.
As the majority of the group slips and slides together, Flux holds his own. Kerric picks up to charge ahead, taking partial shelter behind the altar. Ebele will try to make her way to shelter with him while mostly everyone else takes cover behind the pillars to the south. Xalkas and Lewin pair up at the right while Flux and T'chal'fronack'zcinicker take the left. At least T'chal'fronack'zcinicker was there. Although Flux may not be able to see him, he could probably smell or hear his presence next to him if he listened or sniffed hard enough.
Having summoned helpful 'companions' to the front of battle, Flux' efficient captains wheel successfully rams the amphibious man and Lewin's beastly dog lizard tears at his decadent crab claw of a hand.
Ebele gets knocked down. She gets up again. Following Kerric's footsteps, she dashes the rest of the way out of the storm, pausing to catch her breath next to the elven warrior.
Initiative Flux | Lewin| Kerric | GS | T | E | X
The barnacled prophet ignores the blood drawn and focuses on his chant. He lifts his trident and with another flashy flourish, he brings it crashing down to the ground in a thunderous bang. The impact shockwaves ahead of him in its force, washing over Lewin's beast, through the altar, cracking and splintering it prior to reaching Ebele and Kerric.
VS Lewin's Beast, Ebele and Kerric Action: Thunderwave Con ST DC16 for half thunder damage: 21 and to avoid being pushed 10ft back. Movement: Should he succeed in pushing the beast back, he will strafe to the right to the pillar.
Ebele's sensitive ears are practically blown apart from the full intensity of the shockwave. She's sent flying back onto the bridge, blood and clear fluids draining from her ears as she's left practically stunned.
(She ain't unconscious but she's sitting at 2hp. As usual, I hold her turn until others go.)
This post has potentially manipulated dice roll results.
Kerric:
Grimacing and closing in on the foe, Kerric is now truly angry as Ebele is badly injured. Having weathered the storm, the elven warrior stalks over in front of the prophet and fakes an overhand slice to its head, redirecting at the last second to slash left and right repeatedly in a flurry of powerful strikes!
Bonus action Feint:
Attack with feint: Attack: 28 Damage: 26
Second Attack: Attack: 9 Damage: 14
Action Surge…
First Attack: Attack: 16 Damage: 12
Second Attack: Attack: 22 Damage: 12
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Between hearing the thunderous boom and seeing at least Ebele go flying back to the bridge, Flux cannot help but grimace and shake his head in sympathy. "Don't you worry, Lass. I be having you covered once we be done sorting out this Lout! Just hang in there fer a bit more!" He called out encouraging just moments before making a motion of hard turning a wheel. The spectral double well away from him yet mirrors being spun as it rolls once more into the crab hand man.
If he yet survived all of that, Flux takes it then upon himself to gather the nearby moisture into a ball near the man, and with a cry of "By Valkner's Salty Tears I be purging ya from these halls!"the ball explodes violently above the man, transforming briefly into a scalding torrent of sacred water rushing down before evaporating back into the weave after which.
Action: Cast [spell]Sacred Flame;Sacred Waters[/spell on Amp-Man. Dex Save(DC 16) or take 9 Radiant damage.
Bonus Action: Strike with the Captain's Wheel, targeting the Amphibious Man. (Lethal)Spiritual Weapon - Attack: 28 Damage: 12 of Force.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
T'chal'fronack'zcinicker says out loud as he invisibly moves into position, "He signs a L104 Contract, he signs a T-52 release document. He signs an affidavit, he signs a letter of intent. He reviews the terms of a contract that he signed with positive intent, he reviews the terms of a contract that he signed with ill intent. Oh....Danny boy....."
He shoots an arrow at the man, suddenly becoming visible at its released.
Movement: enough to take partial cover behind the pillar but still see the dude around the storm. Moves forward, then back to cover again if necessary.
Bonus Action: "Unsettling words". He gets a -3 modifier to his next saving throw (against Sacred Flame perhaps).
Action: Fires a crossbow: Attack: 18 Damage: 9
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
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Kerric:
If that takes down the attacking lizardman (L2), Kerric advances toward the other foes. If he can avoid the other lizardman and make it to the altar to face the priest, he will do so and attack. If he is blocked from doing so, he will advance instead on the last lizardman and attack him.
Elven Curved Blade: Attack: 28 Damage: 20
Advantage additional roll if on lizardman: 27
Elven Curved Blade: Attack: 16 Damage: 13
Advantage additional roll if on lizardman: 14
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(I knew I missed a post last night! Had unexpected company drop by.)
Initiative
Flux | Lewin | Kerric | L5 | GS | T | E | X
Kerric’s exploit of the lizard warrior’s failed attack marks the end of his life. His body falls.
The elven warrior’s desire to face the priest is challenged by the space between them. While he’s cleared a direct path to the bridge, he may not be able to reach the other side and maneuver around the altar to access him before the cultist and the other lizardfolk could attack.
(@Kerric: If you’d like, you may change up for a dash to access the priest, but would probably forfeit the crit hit in doing so, or let stand and unleash the full wrath vs L5 and end him there.)
just an unstable unicorn.
(Despite his bravado, Kerric is not too keen on possibly being drowned, so staying a bit further away from the water and finishing L5 is fine with him.)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Initiative
Flux | Lewin | Kerric | L5 | GS | T | E | X
Spattered with the blood of his enemies, Kerric narrows his eyes on the prophet at the far end of the room. He executes the last lizardguard that stands between the Argent Alliance and justice to be served.
Initiative
Flux | Lewin | Kerric | GS | T | E | X
The barnacled cultist chuckles lowly. He closes his eyes for a moment while regripping his steel trident. It is decorated with bronze barnacles along the upper part of its haft and has a sea-green jewel just below the tines and a silver shell at the end of its haft. The prophet opens his mouth as if he were chanting, however instead it sounded more like screeching wails of sirens above water. He flourishes his trident as he calls upon his cold hearted princess to chill the precipitation in the air. Then with a tap of the shelled heft to the ground, a familiar icy storm of sleet (to some) whirls up in the centre of the Argent Defenders.
Action: Sleet Storm
Dex ST: DC16
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Initiative
Flux | Lewin | Kerric | GS | T | E | X
(Merry Christmas and Happy Holidays, here's a map!)
Roll Call: Everyone Dex ST DC16
Roll Call Cont: Everyone attack!
(Will roll out attacks according to initiative order unless stated attacks will be held/readied for a certain poitn. ie. I'll have Ebele try to wait to follow Flux and/or Kerric to close melee range.)
just an unstable unicorn.
Flux Dex Save(DC 16): 10.
(OOC: Turn to be continued in separate post)
When you realize you're doing too much: Signature.
Flux was no stranger to foul weather, but even he couldn't help trembling while trying to shield himself from the worse of the storm. But with a curse as foul as the saltiest sailor, he pressed on forward and across the bridge... then onward still beyond it, if his weight or some devious trap gave cause to seem fall in the nearby drink.
Just as soon as he'd been clear of the storm, a more direct call to Valkner to take the wheel on his fate sees a familiar ghostly ship wheel flying seemingly fly out from the nearby waterway to slam right into the face of the barnacled man. But regardless of whether it hits or not, Flux used the distraction of it all the same to race around to the left most column for a measure of cover, and discourage retreat to the left most door.
Action/Movement: Rush to Southwestern Corner of Left Column on Map.
Bonus Action: Cast (2nd level)Captain's Wheel and strike Amphibious Man.
(Lethal)Spiritual Weapon - Attack: 10 Damage: 7 of Force.
When you realize you're doing too much: Signature.
Kerric:
The ground becomes ice under Kerric's feet and he struggles to keep his balance.
Dexterity Save: 10
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kerric:
Slipping and falling prone, Kerric almost immediately regains his feet due to his training (Athlete feat means standing from prone only costs 5 feet of movement). Struggling forward over the lizardfolk bodies and slick terrain, Kerric dashes forward and makes it to just behind the altar (move plus dash to get 60 feet movement with penalty from standing up and difficult terrain get him to just south of the altar). Using it for partial cover, he glares at the aquatic priest.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
T'chal'fronack'zcinicker Dex save vs DC 16 : 18
The tiefling was clearly too focussed on appreciating Flux' attempt at a legal challenge, and his follow up with a thunderous slam...or perhaps by Kerric cutting down two lizard folk in quick succession. Either way, the sudden and unseasonable indoor storm took him by surprise and he lost his footing, falling hard. Grunting at the new bruises that likely adorn his ass, he scrambles up to his feet as he struggles to one side to get out of storm. As he emerges from the icy swirling air he glances around, the storm blocking his view of the priest. A quick muttered word under his breath and a wave of his hands and he vanishes from view before taking some cover behind the nearby pillar.
Movement: stand up, move 10 feet to behind the left pillar.
Action: cast Invisibility on self.
What's the difference between a Wizard and a Sorcerer?
Class.
Slipping on the ice, Xalkas curses as he hits the ground hard. Clambering to his feet quickly he moves to the pillar to his right trying to get visual on the priest.
Lewin DEX save: 5
Lewin loses his balance and falls on his back. He stands and moves to the west, slowly, not wanting to risk another embarrassing fall. He glares at the priest, and produces a shiny, hard-cased bauble of some kind. A scarab beetle? An acorn? In a flash of close-up magic, mundane prestidigitation, he makes the bauble disappear, his fingers empty. It then whizzes toward the priest in a golden blur... and hits the wall next to the priest. Missed? The priest might even smirk at the misstep, but a swirl of black snow near where the bauble hit the wall causes a double take. A black.... beast... chest-height... perhaps a dog, or a lizard, or a dog-lizard, appears, fangs bared and growling. It lunges.
He sees that Kerric is a bit banged up and rushing into danger. He whispers a short calming phrase, almost dreamlike, and some rest and rejuvenation passes to the fighter.
Movement: stand and then move out of the sleet storm if possible in 15 remaining feet
Action: cast summon beast at third level
Beast action: Attack: 27 Damage: 16 piercing (second roll if beasty gets advantage due to pack tactics if someone's already within melee: 13)
Bonus action: Balm of the Summer Court on Kerric for 2 healing
(That actually should be 15 damage, I mistakenly did +6 instead of +7, which it should have been because this was cast at 3rd level.)
Initiative
Flux | Lewin | Kerric | GS | T | E | X
T'chal'fronack'zcinicker gets knocked down. He gets up again. A little storm's never gunna keep him down.
Xalkas gets knocked down. He gets up again. This storm's never gunna keep him down.
Lewin gets knocked down. He gets up again. A little storm's never gunna keep him down.
Kerric gets knocked down. He gets up again. This storm's never gunna keep him down.
Does Ebele get knocked down? Dex ST: 11.
As the majority of the group slips and slides together, Flux holds his own. Kerric picks up to charge ahead, taking partial shelter behind the altar. Ebele will try to make her way to shelter with him while mostly everyone else takes cover behind the pillars to the south. Xalkas and Lewin pair up at the right while Flux and T'chal'fronack'zcinicker take the left. At least T'chal'fronack'zcinicker was there. Although Flux may not be able to see him, he could probably smell or hear his presence next to him if he listened or sniffed hard enough.
Having summoned helpful 'companions' to the front of battle, Flux' efficient captains wheel successfully rams the amphibious man and Lewin's beastly dog lizard tears at his decadent crab claw of a hand.
Initiative
Flux | Lewin | Kerric | GS | T | E | X
[calculating Ebele's roll for movement/action.]
just an unstable unicorn.
Ebele gets knocked down. She gets up again. Following Kerric's footsteps, she dashes the rest of the way out of the storm, pausing to catch her breath next to the elven warrior.
Initiative
Flux | Lewin | Kerric | GS | T | E | X
The barnacled prophet ignores the blood drawn and focuses on his chant. He lifts his trident and with another flashy flourish, he brings it crashing down to the ground in a thunderous bang. The impact shockwaves ahead of him in its force, washing over Lewin's beast, through the altar, cracking and splintering it prior to reaching Ebele and Kerric.
VS Lewin's Beast, Ebele and Kerric
Action: Thunderwave Con ST DC16 for half thunder damage: 21 and to avoid being pushed 10ft back.
Movement: Should he succeed in pushing the beast back, he will strafe to the right to the pillar.
Ebele ST: 7
Initiative
Flux | Lewin | Kerric | GS | T | E | X
Roll Call: Everyone!
just an unstable unicorn.
Ebele's sensitive ears are practically blown apart from the full intensity of the shockwave. She's sent flying back onto the bridge, blood and clear fluids draining from her ears as she's left practically stunned.
(She ain't unconscious but she's sitting at 2hp. As usual, I hold her turn until others go.)
just an unstable unicorn.
Kerric:
Kerric struggles to stand firm and weather the stormy blast!
Constitution Save: 10
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kerric:
Grimacing and closing in on the foe, Kerric is now truly angry as Ebele is badly injured. Having weathered the storm, the elven warrior stalks over in front of the prophet and fakes an overhand slice to its head, redirecting at the last second to slash left and right repeatedly in a flurry of powerful strikes!
Bonus action Feint:
Attack with feint: Attack: 28 Damage: 26
Second Attack: Attack: 9 Damage: 14
Action Surge…
First Attack: Attack: 16 Damage: 12
Second Attack: Attack: 22 Damage: 12
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Between hearing the thunderous boom and seeing at least Ebele go flying back to the bridge, Flux cannot help but grimace and shake his head in sympathy. "Don't you worry, Lass. I be having you covered once we be done sorting out this Lout! Just hang in there fer a bit more!" He called out encouraging just moments before making a motion of hard turning a wheel. The spectral double well away from him yet mirrors being spun as it rolls once more into the crab hand man.
If he yet survived all of that, Flux takes it then upon himself to gather the nearby moisture into a ball near the man, and with a cry of "By Valkner's Salty Tears I be purging ya from these halls!" the ball explodes violently above the man, transforming briefly into a scalding torrent of sacred water rushing down before evaporating back into the weave after which.
Action: Cast [spell]Sacred Flame;Sacred Waters[/spell on Amp-Man. Dex Save(DC 16) or take 9 Radiant damage.
Bonus Action: Strike with the Captain's Wheel, targeting the Amphibious Man.
(Lethal)Spiritual Weapon - Attack: 28 Damage: 12 of Force.
When you realize you're doing too much: Signature.
T'chal'fronack'zcinicker says out loud as he invisibly moves into position, "He signs a L104 Contract, he signs a T-52 release document. He signs an affidavit, he signs a letter of intent. He reviews the terms of a contract that he signed with positive intent, he reviews the terms of a contract that he signed with ill intent. Oh....Danny boy....."
He shoots an arrow at the man, suddenly becoming visible at its released.
Movement: enough to take partial cover behind the pillar but still see the dude around the storm. Moves forward, then back to cover again if necessary.
Bonus Action: "Unsettling words". He gets a -3 modifier to his next saving throw (against Sacred Flame perhaps).
Action: Fires a crossbow: Attack: 18 Damage: 9
What's the difference between a Wizard and a Sorcerer?
Class.