Reghys nods at Kaylee: "Thanks dear." They hated oversleeping, although it happened a lot. If Kerric was out back, Reghys might get in some rapier practice, if the elf was still there and feeling inclined to humor a talentless and rusty satyr.
Dragging their tired hooves out of the door, Reghys is looking around for Kerric, and would carefully approach, once they found him.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Before he leaves the shop, Kerric asks Endrith, "When is the delegation expected to arrive today? How long will they stay in town?" Armed with whatever information the shopkeeper has to share, Kerric heads back to the inn and looks for his companions..."Maybe we have enough time to head a few miles out of town and check out that rock that is supposed to have the evil cultists scrambling all over it like a hill of ants," he thinks.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"T'chal'fronack'zcinicker, from what I hear, the delegation doesn't stay in town long. If we want to have the chance to talk with them, we could miss them if we go to the rock today. Of course, if we don't go to the rock today, whatever cultists are there might yet hatch their plan, which I am guessing includes some kind of strike against this delegation. We take a risk either way, but if we are going to leave, we should go soon," offers the Elven warrior, clearly wanting to investigate but unsure what the best choice is.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
T'chal'fronack'zcinicker nods, "Indeed. We don't want to miss the delegation. But, not staying long could just mean an evening, or a few hours. This rock isn't too far away, let's go check it out. If it takes more than a couple hours, then we head back to make sure we see the delegation. Worst comes to worse, we could always chase after them. I'm sure a delegation can't move too fast. They certainly sound slow to me."
If the rest of the group is game, they make sure they have their directions right and head to Lance rock.
Xalkas looks up from the contract to the tiefling “I have some questions about this document... but they can wait for a later time. Let’s be off if we are all agreed.” Xalkas will take the second to last position on the trip to Lance rock provided the rest of the group agrees to go.
Ebele would drum her fingers gently on the contract before gently nudging it back to T'chal'fronack'zcinicker. "You wouldn't happen to have this in braille, would you?" She'd smirk before standing up, pushing her seat away from her. "Lance rock it is." She'd nod. The monk felt anxious to get moving as she had missed morning training.
Lance Rock is about 4 miles South West of town, in fact as soon as you clear the town proper you see a narrow, twenty-five-foot menhir of bare, gray rock that juts eastward at a sixty-degree angle
T'chal'fronack'zcinicker sighs heavily and gathers up the contracts and paperwork and follows Kerric as he leads them towards Lance rock. He walks up next to Reghys as they travel. "Say, let's make a gentlefolks agreement while we go assault this cult's headquarters. You use your song. I'll use my words. Whichever of us bests more insane cultists wins. And of course, a bet isn't a bet without some winnings. I prefer wine, so, if I win, you must purchase me a glass of wine. If you win, I'll purchase you a tankard of beer. Deal?" He holds out his hand.
Reghys finally catches sight of the group, and quickly hurries to catch up: "I'm sorry, in the future, if I'm not up, I give you all permission to use whatever means necessary to rouse me." As soon as the words are uttered, they look with dismay at T, who, smiling, confirms to Reghys that they just entered a binding verbal contract.
"Agh, well, that is why I need to be roused early I guess. When I'm half asleep I make mistakes."
When walking onwards to Lance Rock, Reghys enjoys the company and the banter of the group, and when T offers a friendly wager, Reghys happily counters: "To reduce me to song alone is uncharitable. How about we both use our own powers of persuasion and deception on whatever foes we find, no limits on creativity and guile. I'm partial to wine too, so how about the winner gets a cask? Unless, that is, Ebele is willing to get in on this wager and offer some of her berry wine, or at least the recipe as part of the wager."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
T'chal'fronack'zcinicker grins at Reghys and then quickly pulls out a small book and begins scribbling, and while speaking out loud writes, "Addendum #9, in the event the Argent Alliance member Reghys has not awoken at a time the rest of the group has decided is appropriate, Reghys gives full permission to the rest of the party to use whatever means necessary to rouse him."
He glances about the group, "This will make for a most fascinating addendum. Also, I will agree to your increased wager, and encourage Ebele to take part, if she's interested."
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
"Them." Reghys corrects T on the addendum. "Is the sun male? The moon female? Nature a woman or a man? As a satyr, I have a touch of the Feywild in me, and I think it makes little sense to assign one gender or the other to that. I am Reghys, a force of nature." They say this with a smile, but conviction.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Xalkas looks up to the elven warrior, “After you” and gestures for the elf to take the lead. Xalkas keeps his eyes peeled on the surroundings for anything that seems out of place or out of the ordinary.
T'chal'fronack'zcinicker, "One must wonder was sort of insanity we're all inflicted with, when we see a sign like that, and it encourages us to keep going."
He pulls out his hand crossbow, ensures it's loaded, and follows Kerric.
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What's the difference between a Wizard and a Sorcerer? Class.
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Kerric. All the armor seems to be normal gear in differing stages of use . none of it Elven
And what Nathan says. But other that a couple of smudges in the return of body section you find nothing untoward
Laissez les bons temps rouler
Reghys nods at Kaylee: "Thanks dear." They hated oversleeping, although it happened a lot. If Kerric was out back, Reghys might get in some rapier practice, if the elf was still there and feeling inclined to humor a talentless and rusty satyr.
Dragging their tired hooves out of the door, Reghys is looking around for Kerric, and would carefully approach, once they found him.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
T'chal'fronack'zcinicker looks to the group, "So, are we ready to head to this lance rock of doom?"
What's the difference between a Wizard and a Sorcerer?
Class.
Kerric:
Before he leaves the shop, Kerric asks Endrith, "When is the delegation expected to arrive today? How long will they stay in town?" Armed with whatever information the shopkeeper has to share, Kerric heads back to the inn and looks for his companions..."Maybe we have enough time to head a few miles out of town and check out that rock that is supposed to have the evil cultists scrambling all over it like a hill of ants," he thinks.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Not sure and they never stay long"
Laissez les bons temps rouler
Kerric:
"T'chal'fronack'zcinicker, from what I hear, the delegation doesn't stay in town long. If we want to have the chance to talk with them, we could miss them if we go to the rock today. Of course, if we don't go to the rock today, whatever cultists are there might yet hatch their plan, which I am guessing includes some kind of strike against this delegation. We take a risk either way, but if we are going to leave, we should go soon," offers the Elven warrior, clearly wanting to investigate but unsure what the best choice is.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
T'chal'fronack'zcinicker nods, "Indeed. We don't want to miss the delegation. But, not staying long could just mean an evening, or a few hours. This rock isn't too far away, let's go check it out. If it takes more than a couple hours, then we head back to make sure we see the delegation. Worst comes to worse, we could always chase after them. I'm sure a delegation can't move too fast. They certainly sound slow to me."
If the rest of the group is game, they make sure they have their directions right and head to Lance rock.
What's the difference between a Wizard and a Sorcerer?
Class.
Kerric:
Nodding, Kerric says, "Alright, let's go."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Xalkas looks up from the contract to the tiefling “I have some questions about this document... but they can wait for a later time. Let’s be off if we are all agreed.” Xalkas will take the second to last position on the trip to Lance rock provided the rest of the group agrees to go.
Ebele would drum her fingers gently on the contract before gently nudging it back to T'chal'fronack'zcinicker. "You wouldn't happen to have this in braille, would you?" She'd smirk before standing up, pushing her seat away from her. "Lance rock it is." She'd nod. The monk felt anxious to get moving as she had missed morning training.
just an unstable unicorn.
Lance Rock is about 4 miles South West of town, in fact as soon as you clear the town proper you see a narrow, twenty-five-foot menhir of bare, gray rock that juts eastward at a sixty-degree angle
Laissez les bons temps rouler
T'chal'fronack'zcinicker sighs heavily and gathers up the contracts and paperwork and follows Kerric as he leads them towards Lance rock. He walks up next to Reghys as they travel. "Say, let's make a gentlefolks agreement while we go assault this cult's headquarters. You use your song. I'll use my words. Whichever of us bests more insane cultists wins. And of course, a bet isn't a bet without some winnings. I prefer wine, so, if I win, you must purchase me a glass of wine. If you win, I'll purchase you a tankard of beer. Deal?" He holds out his hand.
What's the difference between a Wizard and a Sorcerer?
Class.
Reghys finally catches sight of the group, and quickly hurries to catch up: "I'm sorry, in the future, if I'm not up, I give you all permission to use whatever means necessary to rouse me." As soon as the words are uttered, they look with dismay at T, who, smiling, confirms to Reghys that they just entered a binding verbal contract.
"Agh, well, that is why I need to be roused early I guess. When I'm half asleep I make mistakes."
When walking onwards to Lance Rock, Reghys enjoys the company and the banter of the group, and when T offers a friendly wager, Reghys happily counters: "To reduce me to song alone is uncharitable. How about we both use our own powers of persuasion and deception on whatever foes we find, no limits on creativity and guile. I'm partial to wine too, so how about the winner gets a cask? Unless, that is, Ebele is willing to get in on this wager and offer some of her berry wine, or at least the recipe as part of the wager."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
T'chal'fronack'zcinicker grins at Reghys and then quickly pulls out a small book and begins scribbling, and while speaking out loud writes, "Addendum #9, in the event the Argent Alliance member Reghys has not awoken at a time the rest of the group has decided is appropriate, Reghys gives full permission to the rest of the party to use whatever means necessary to rouse him."
He glances about the group, "This will make for a most fascinating addendum. Also, I will agree to your increased wager, and encourage Ebele to take part, if she's interested."
What's the difference between a Wizard and a Sorcerer?
Class.
"Them." Reghys corrects T on the addendum. "Is the sun male? The moon female? Nature a woman or a man? As a satyr, I have a touch of the Feywild in me, and I think it makes little sense to assign one gender or the other to that. I am Reghys, a force of nature." They say this with a smile, but conviction.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
the trip otherwise is uneventful
A few hundred feet south of the stone is a ravine choked with brush. A trail leads into the brush near a neatly-painted sign that reads, in Common:
Come no closer
lest you catch
the disfiguring plague
that afflicts me!
The Lord of Lance Rock
Laissez les bons temps rouler
Kerric:
"Hmm...this looks promising, shall we investigate?" asks the Elven warrior.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Xalkas looks up to the elven warrior, “After you” and gestures for the elf to take the lead. Xalkas keeps his eyes peeled on the surroundings for anything that seems out of place or out of the ordinary.
Kerric:
Nodding, Kerric will lead the way, looking carefully for threats as he draws his shining Elven Curved Blade.
Perception: 12
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
T'chal'fronack'zcinicker, "One must wonder was sort of insanity we're all inflicted with, when we see a sign like that, and it encourages us to keep going."
He pulls out his hand crossbow, ensures it's loaded, and follows Kerric.
What's the difference between a Wizard and a Sorcerer?
Class.