Xalkas will patter along as fast as he can manage, muttering the whole time “I don’t like running”. He makes a note to come back to this room after dealing with their quarry to see if there’s any useful knowledge contained on the bodies.
Kerric will keep up the pace on his turn (dashing and moving) as long as the figure is still glowing and there aren't any obvious terrain dangers/traps/etc (Passive Perception 13).
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
An oval cavern opens here, forty feet wide and sixty feet long. Dark purple tapestries hang on the walls. At the center stands a pedestal fashioned of severed arms arranged to clutch one another in a cone. Cradled in the uppermost hands is a glowing crystal sphere. A dark sigil with an eyelike slit floats above the sphere. some of the tapestries are moving
Reghys would hang back slightly, rapidly scanning the room to try and decide how best to face the upcoming challenge.
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Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Kerric will skid to a stop as well to allow the rest of the party to catch up and assess the new situation. He tries to keep an eye on the glowing figure.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Catching up to the rest of the group panting slightly. Xalkas takes a moment to scan the room, certain that the figure they chased into this dead end is here somewhere.
Stepping forward, Reghys starts humming another lilting elven tune:
"When stars are hiding the clouds I don't feel them shining When I can't see beyond my doubt The silver lining
Light light light up the sky You light up up the sky to show me That you are with me I I I can't deny No I can't deny That you are right here with me You've opened my eyes So I can see you all around me Light light light up the sky You light up the sky to show me That you are with me"
Casting Faerie fire, DC 14 to avoid being highlighted.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Not seeing the glowing figure, Kerric looks carefully into the room for any threats, glowing or not.
Perception: 20
Edit: If he thinks it is likely the necromancer is hiding behind tapestries and that perception check can help him figure out which one, he will go behind the tapestry after the necromancer. If he can't tell, he will wait a moment to see what the others to, then react later.
Ooops, realizing there are many tapestries moving, T'chal'fronack'zcinicker holds his fire. He moves forward to the first one moving on the left and pushes it aside.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
T'chal'fronack'zcinicker says in an overly loud whisper voice, "There's little alcoves behind the tapestries." He tip-toes in an exaggerated fashion to the next one then flings is back.
In a louder voice he says, "The great eye? Ya ya, I see it. Very scary. Is the cult that worships it around here somewhere?"
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Kerric:
Taking a deep breath after the undead are defeated, Kerric moves swiftly after the retreating glowing figure to the west.
Bonus Action: Second Wind: 13
Action and Move: Dash for 60' movement after the glowing figure.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Ebele would follow suit.
just an unstable unicorn.
Xalkas will patter along as fast as he can manage, muttering the whole time “I don’t like running”. He makes a note to come back to this room after dealing with their quarry to see if there’s any useful knowledge contained on the bodies.
you are in a passage that splits and connects, it is decending and you see a glowing figure running away ahead of you
Laissez les bons temps rouler
Kerric:
Kerric will keep up the pace on his turn (dashing and moving) as long as the figure is still glowing and there aren't any obvious terrain dangers/traps/etc (Passive Perception 13).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
An oval cavern opens here, forty feet wide and sixty feet long. Dark purple tapestries hang on the walls. At the center stands a pedestal fashioned of severed arms arranged to clutch one another in a cone. Cradled in the uppermost hands is a glowing crystal sphere. A dark sigil with an eyelike slit floats above the sphere. some of the tapestries are moving
Laissez les bons temps rouler
Reghys would hang back slightly, rapidly scanning the room to try and decide how best to face the upcoming challenge.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Kerric:
Kerric will skid to a stop as well to allow the rest of the party to catch up and assess the new situation. He tries to keep an eye on the glowing figure.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kerric doesnt see any glowing figure
Laissez les bons temps rouler
Catching up to the rest of the group panting slightly. Xalkas takes a moment to scan the room, certain that the figure they chased into this dead end is here somewhere.
Perception: 12
Although not excited to sift through the smells, Ebele would try to sniff him out.
Perception: 10
just an unstable unicorn.
Stepping forward, Reghys starts humming another lilting elven tune:
"When stars are hiding the clouds
I don't feel them shining
When I can't see beyond my doubt
The silver lining
Light light light up the sky
You light up up the sky to show me
That you are with me
I I I can't deny
No I can't deny
That you are right here with me
You've opened my eyes
So I can see you all around me
Light light light up the sky
You light up the sky to show me
That you are with me"
Casting Faerie fire, DC 14 to avoid being highlighted.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Kerric:
Not seeing the glowing figure, Kerric looks carefully into the room for any threats, glowing or not.
Perception: 20
Edit: If he thinks it is likely the necromancer is hiding behind tapestries and that perception check can help him figure out which one, he will go behind the tapestry after the necromancer. If he can't tell, he will wait a moment to see what the others to, then react later.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
T'chal'fronack'zcinicker shoots his crossbow through the moving tapestry.
10
What's the difference between a Wizard and a Sorcerer?
Class.
Ooops, realizing there are many tapestries moving, T'chal'fronack'zcinicker holds his fire. He moves forward to the first one moving on the left and pushes it aside.
What's the difference between a Wizard and a Sorcerer?
Class.
behind the first tapestry is a bedroll and pillow
a booming voice rings out “Can’t you see it? It’s the Great Eye! It sees your every move! Don’t you fear it?”
Laissez les bons temps rouler
T'chal'fronack'zcinicker says in an overly loud whisper voice, "There's little alcoves behind the tapestries." He tip-toes in an exaggerated fashion to the next one then flings is back.
In a louder voice he says, "The great eye? Ya ya, I see it. Very scary. Is the cult that worships it around here somewhere?"
What's the difference between a Wizard and a Sorcerer?
Class.
second tapestry is food and jugs of water
a hand reaches towards T'chal from the third tapestry Attack: 23 Damage: 14
but does not get a firm grasp on his tail
Laissez les bons temps rouler
Kerric:
Moving up to the third tapestry, Kerric slashes in a slicing arc through the wall hanging and hopefully whatever is behind it!
Elven Curved Blade: Attack: 18 Damage: 8
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
sword clangs off stone (might be slightly notched now)
Laissez les bons temps rouler