Erevan your arrow pierces the skull of B8 and it topples into the water, no longer moving. But suddenly a loud growling sound emerges again as the chanting becomes louder and faster from the room shadowy ahead through the stone archway!
Darik you're up!
Andulra on deck!
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Andulra you can not reach B12 with thorn whip it's too far away from where you're at, the dark line represents the bottom of the stairs and you're directly next to a sarcophagus! Your movement is noted however I'll let you re-roll your action sense I think you got confused with placement and distance.
This post has potentially manipulated dice roll results.
Saarebas you take 8 of poison damage and are considered poisoned taking additional poison damage each round until healed!
Skeleton at C4 with make a lung at Saarebas 20 with it's short sword for 4
While Aldaryn attacks C4 with his rapier 16 for 9 of damage lopping the skeleton's head off.
Initiative round over, post at will!
Now that all the opponents are down Brida will look to see who's injured, approaching Saarebas she casts cure wounds at level 2 healing for 12!! She then scans the room before she looks up at the steps and finally notices Pitero is gone?! "What? What happened," she calls out to Darik who is still on the steps 60ft above the group!!
This post has potentially manipulated dice roll results.
"Thanks for the Heal I really needed it. As for Pietro he just seemed to vanish into thin air. One minute he was there; then there was a green light and he was gone"
Saarebas is going to put his handaxe away a bring his Greataxe out again since his torch went out in the water. He'll fall behind Erevan and Andurla stealthing and looking for traps.
OOC: I have a cure wounds spell but I’m not sure how to use it. It says 1d8 + my spell casting ability modifier. I have no idea what that is. How can I help him? Is that number my arcana number? I’m a level 2 and it’s stronger if I’m a higher level.
OOC: As a Druid, your spellcasting ability modifier is your Wisdom Modifier. So on the Website where it says Abilities along that same line it will have your modifier for that ability. Also, if you go under your prepared spells and click the plus next to the spell it will pop up with a description of the spell and how much it regains for. For example, if you have 16 Wisdom it would say Regain 1d8+3 Hit Points. As for increasing Strength that has to do with using higher spell slots but you do not have higher spell slots until next level so we will cross that bridge when we get to it.//
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Con Save: 10
Andulra steps down to the bottom of the staircase and into the water
Erevan shoots an arrow at the skeleton at b8 12 for 8 piercing and casts healing word on himself for 7
Erevan your arrow pierces the skull of B8 and it topples into the water, no longer moving. But suddenly a loud growling sound emerges again as the chanting becomes louder and faster from the room shadowy ahead through the stone archway!
Darik you're up!
Andulra on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Darik will hold his action until Andulra moves down.
[Basically I'll wait until she clear of the stairs then take my turn.]
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAAndúlra from F6 puts her bow away and pulls out her thorn whip and attacks skeleton at B 12 she wraps it around it’s neck and pulls it towards her.
8
damage 3
OOC: the 8 was my whip. these dice rolls suck! Someone needs to add more rolls! Lol
Darik: Got it. Holding your action.
Andulra you can not reach B12 with thorn whip it's too far away from where you're at, the dark line represents the bottom of the stairs and you're directly next to a sarcophagus! Your movement is noted however I'll let you re-roll your action sense I think you got confused with placement and distance.
Brida's remains deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Initiative order
Skeleton C4 w/ shortsword
Aldaryn at D4
Pitero at M12Saarebas D5
Skeleton at D6Skeleton (just a torso) at B8 w/ magic ringErevan at G4
Darik at 014
Andulra L10
Brida at F5
Skeleton at B12 w/ a shortbowSometimes a Nat 1 tells a better story than a Nat 20 ever could.
Realizing my whip won’t reach, I take my bow back out and aim for the skeleton on B12.
Bow 24
damag 8
Andulra: hits damage noted.
Brida moves to C9 and casts guiding bolt on the skeleton at B12 8 for 11 the skeleton disintegrates!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Saarebas you take 8 of poison damage and are considered poisoned taking additional poison damage each round until healed!
Skeleton at C4 with make a lung at Saarebas 20 with it's short sword for 4
While Aldaryn attacks C4 with his rapier 16 for 9 of damage lopping the skeleton's head off.
Initiative round over, post at will!
Now that all the opponents are down Brida will look to see who's injured, approaching Saarebas she casts cure wounds at level 2 healing for 12!! She then scans the room before she looks up at the steps and finally notices Pitero is gone?! "What? What happened," she calls out to Darik who is still on the steps 60ft above the group!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Andúlra looks around,”oh my! I don’t know where he went!! He was right behind me!”
OOC: is Erevan still poisoned?
Erevan points toward the glowing orb beyond the door. "If there is an answer we will find it in there..."
Erevan also moves to the skeleton at B8 and takes the ring from him, putting it in his pocket to examine later.
Erevan quietly moves toward the door, looking for traps or sentries.
Stealth: 21
Investigation: 19
Andúlra follows Erevan towards the door.
Aracna 16
stealth 5
investigation 4
"Thanks for the Heal I really needed it. As for Pietro he just seemed to vanish into thin air. One minute he was there; then there was a green light and he was gone"
Saarebas is going to put his handaxe away a bring his Greataxe out again since his torch went out in the water. He'll fall behind Erevan and Andurla stealthing and looking for traps.
Stealth: 6
Investigation: 2
OOC: Saarebas is looking bad. He has 10/23 HP.
OOC: I have a cure wounds spell but I’m not sure how to use it. It says 1d8 + my spell casting ability modifier. I have no idea what that is. How can I help him? Is that number my arcana number? I’m a level 2 and it’s stronger if I’m a higher level.
OOC: As a Druid, your spellcasting ability modifier is your Wisdom Modifier. So on the Website where it says Abilities along that same line it will have your modifier for that ability. Also, if you go under your prepared spells and click the plus next to the spell it will pop up with a description of the spell and how much it regains for. For example, if you have 16 Wisdom it would say Regain 1d8+3 Hit Points. As for increasing Strength that has to do with using higher spell slots but you do not have higher spell slots until next level so we will cross that bridge when we get to it.//