Brennan hefts his glaive over one shoulder. “Excellent then lets go get teleported!”
He leads you out of the auditorium and up to the teleportarium where a wizards promptly activates the runic symbols. There’s a ripple in the energy surrounding you and before it blinds you momentarily. As you regain your senses you look around. You’re in the middle of a frozen tundra, not Neverwinter, to the south you see a large city filled with whaling ships and racing vessels.
Eoan and Leo work out that they are a lot further north than expected. Jhee-Kharr staring down at the town recognises it for Illusk, or Lusksn in the current tongue. You’re about 200 miles closer than expected. The trip has been shortened by a week at least but the other adventurer groups are nowhere to be seen.
“ Brennan, this doesn’t look like we’re in Neverwinter. In fact , this looks quite the opposite of never. Winter. Do you know anything of why we’ve been misplaced ? “ Eoan surveys his surroundings squinting off into the distance checking the group are not ripe for an ambush.
Brennan scratches his head. “Can’t say I do, prefer being on a ship myself, even if it is slower, because I got some agency in where we end up. The wizard was probably tired, he’d done 6 teleportation spells before ours and might have mangled a syllable or something. That’s the problem with spells I suppose.” He looks about. “We seem further north at least and we are still by the coast so we may as well use the good fortune we have and use it as a speed boost. If that way is north then let’s get walking!” He hefts his gear and settles it on his shoulders and starts walking north.
It takes 3 days of walking. The temperature steadily dropping as you proceed. Jhee-Kharr is the only one who doesn’t change to cold weather clothes and appears unperturbed by it. You see no others on the road but nothing untoward happens either. On the evening of the third day you make it to the Southwest gate of Bryn Shandar. Two 30-foot-tall cylindrical stone towers flank three gate, which is currently open, 4 guards stand at ease to either side watching people come and go from the town. As you make your way into the town before the gates close for the night you see a young dwarf woman, A sheriff’s deputy named Augrek Brighthelm, greeting first time visitors to Bryn Shandar. You hear her giving the same speech, including yourselves as you get closer. “Well met, travelers! Keep yer fingers and extremities under wraps, lest Auril bite them off! Mind yer tempers, and you’ll be most welcome here! Brought goods to sell? The market lies straight ahead. Craving a warm drink? May I recommend a drop of Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!”
Greetings my good lady. As much as I would love some firebrandy, we bring ill tidings. We have come from the court of the Open Palace of Waterdeep. Enemies approach. We can tell you more, but you might want us to talk somewhere more private.
Augrek’s smile falters. “Not my place to say sir. I would say you need to talk to the Speaker, but I think she’s finished for the day. You can try to speak to her at the Speakers Palace which is further up the main road and on the left past the temple.”
Eoan begins off down the path to the market . Leaning on the spear like a crutch , suffering from the illness it bestows and shaking from cold . “ I need to be rid of this cursed thing”
Walking into the market you see the largest permanent building called The Armory is starting to close up. If you hurry you may be able to grab a quick deal before it closes
A half elf looks up at you. “A trade you say? Well I’m always looking for good deals, welcome to Rendaril’s Armoury, let me have a look at this spear if you’d be so kind?”
Eoan taps the toes of his boots against the floor and smiles “ lead the way boss “
Brennan hefts his glaive over one shoulder. “Excellent then lets go get teleported!”
He leads you out of the auditorium and up to the teleportarium where a wizards promptly activates the runic symbols. There’s a ripple in the energy surrounding you and before it blinds you momentarily. As you regain your senses you look around. You’re in the middle of a frozen tundra, not Neverwinter, to the south you see a large city filled with whaling ships and racing vessels.
Survival or History checks please
History 16
survival 15
History - 24
Survival 13
Eoan and Leo work out that they are a lot further north than expected. Jhee-Kharr staring down at the town recognises it for Illusk, or Lusksn in the current tongue. You’re about 200 miles closer than expected. The trip has been shortened by a week at least but the other adventurer groups are nowhere to be seen.
“ Brennan, this doesn’t look like we’re in Neverwinter. In fact , this looks quite the opposite of never. Winter. Do you know anything of why we’ve been misplaced ? “ Eoan surveys his surroundings squinting off into the distance checking the group are not ripe for an ambush.
Brennan scratches his head. “Can’t say I do, prefer being on a ship myself, even if it is slower, because I got some agency in where we end up. The wizard was probably tired, he’d done 6 teleportation spells before ours and might have mangled a syllable or something. That’s the problem with spells I suppose.” He looks about. “We seem further north at least and we are still by the coast so we may as well use the good fortune we have and use it as a speed boost. If that way is north then let’s get walking!” He hefts his gear and settles it on his shoulders and starts walking north.
Leo follows suit, keeping an eye out for any ambush or spies that might be following them
perception 26
It takes 3 days of walking. The temperature steadily dropping as you proceed. Jhee-Kharr is the only one who doesn’t change to cold weather clothes and appears unperturbed by it. You see no others on the road but nothing untoward happens either.
On the evening of the third day you make it to the Southwest gate of Bryn Shandar. Two 30-foot-tall cylindrical stone towers flank three gate, which is currently open, 4 guards stand at ease to either side watching people come and go from the town.
As you make your way into the town before the gates close for the night you see a young dwarf woman, A sheriff’s deputy named Augrek Brighthelm, greeting first time visitors to Bryn Shandar. You hear her giving the same speech, including yourselves as you get closer.
“Well met, travelers! Keep yer fingers and extremities under wraps, lest Auril bite them off! Mind yer tempers, and you’ll be most welcome here! Brought goods to sell? The market lies straight ahead. Craving a warm drink? May I recommend a drop of Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!”
Greetings my good lady. As much as I would love some firebrandy, we bring ill tidings. We have come from the court of the Open Palace of Waterdeep. Enemies approach. We can tell you more, but you might want us to talk somewhere more private.
Normy 2
Martyn 6
Adam 3
Kev 2
Harry 4
Kev 6
Harry 4
Augrek’s smile falters. “Not my place to say sir. I would say you need to talk to the Speaker, but I think she’s finished for the day. You can try to speak to her at the Speakers Palace which is further up the main road and on the left past the temple.”
Eoan begins off down the path to the market . Leaning on the spear like a crutch , suffering from the illness it bestows and shaking from cold . “ I need to be rid of this cursed thing”
Walking into the market you see the largest permanent building called The Armory is starting to close up. If you hurry you may be able to grab a quick deal before it closes
Leo approaches looking for the owner
Good evening. Anyone around?
“A last minute trade before you close up shop keep ? I have a spear for sale . Finest quality you’ll see “
A half elf looks up at you. “A trade you say? Well I’m always looking for good deals, welcome to Rendaril’s Armoury, let me have a look at this spear if you’d be so kind?”
He lays it carefully across the counter in front of the trader and backs away from it quietly