“Errrr well if you clear the bandits, the grick and whatever’s sending them scurryin our way we’ll give you do magic jug full of beer or mayonnaise, your choice every morning really, but it’s quite nifty”
“Good! Good! The bandits are back de way you came and from the room wiv all the poles head left. Good luck! We’ll be listenin fer their screams! Huhuhuhuhuhuh”
The deal struck you back track the way you came. Carefully circumnavigating the weird columns that made Jhee-Khar invisible until you find the hall of pillars again. To your right is the collapsed tunnel, ahead is the route back to the tavern and to the left is the corridor not taken before. Proceeding in the direction you come to a t junction. In the darkness it is unclear which way will lead to the bandit camp. Do you go left or right?
Stretching out his senses Leo detects undead and aberrations within 6 miles but it seems they are below him. The corridors are all oddly clean so there are no easily identifiable tracks for him to follow
Glancing amongst yourselves for a few seconds you then head left. The corridor stretches along for about 40 ft before turning right into an open room. At the end of a long hall is a 50-foot-square room with five pillars made of mortared humanoid bones, painted black. Alcoves line the walls, filled with shadow.
This post has potentially manipulated dice roll results.
Leo slips to the shadows at the sides, watching out for anyone, or anything that could be ready to ambush the group. He draws his long bow and fits two arrows ready
Arrows at the ready Leo creeps into the room cloaked in shadow. In the alcoves he sees two Grell floating, waiting for an unsuspecting creature to get too close before ambushing them.
“ oh? and what if we thin out some grick numbers while we’re at it ? Surely that’ll be worth something to not have to go to the trouble ?
persuasion 22
53
1
“Errrr well if you clear the bandits, the grick and whatever’s sending them scurryin our way we’ll give you do magic jug full of beer or mayonnaise, your choice every morning really, but it’s quite nifty”
“ An endless supply of beer for squashin’ some creepy crawlies? sounds fair to me! “
Leowin nods in approval.
"Beer is good. Let's go?"
“Good! Good! The bandits are back de way you came and from the room wiv all the poles head left. Good luck! We’ll be listenin fer their screams! Huhuhuhuhuhuh”
The deal struck you back track the way you came. Carefully circumnavigating the weird columns that made Jhee-Khar invisible until you find the hall of pillars again. To your right is the collapsed tunnel, ahead is the route back to the tavern and to the left is the corridor not taken before. Proceeding in the direction you come to a t junction. In the darkness it is unclear which way will lead to the bandit camp. Do you go left or right?
Leo looks to the ground, hoping to find some tracks that could indicate the direction of the bandits, using his keen senses and eyesight in the dark
survival 11
perception 9
Leo also uses his primeval awareness to help sense of the bandits are nearby
Stretching out his senses Leo detects undead and aberrations within 6 miles but it seems they are below him. The corridors are all oddly clean so there are no easily identifiable tracks for him to follow
Glancing amongst yourselves for a few seconds you then head left. The corridor stretches along for about 40 ft before turning right into an open room. At the end of a long hall is a 50-foot-square room with five pillars made of mortared humanoid bones, painted black. Alcoves line the walls, filled with shadow.
Leo slips to the shadows at the sides, watching out for anyone, or anything that could be ready to ambush the group. He draws his long bow and fits two arrows ready
perception 20
stealth 20
investigation 12
Arrows at the ready Leo creeps into the room cloaked in shadow. In the alcoves he sees two Grell floating, waiting for an unsuspecting creature to get too close before ambushing them.
Leo aims at the nearest Grell and fires
Attack: 23 Damage: 11
Attack: 27 Damage: 11
Sig 3
grell 22 15
Initiative 17
Initiative 7
Leowin Initiative 4
Initiative 3