Everyone begins to walk out of the room when Eoan pauses. He hears faint footsteps retreating behind a hidden door to the north. All that can be made out is a small peephole, there is no apparent way of opening the stone door from this side
“Looks like this whole thing loops back on itself . “ Brushing the dust off the would be hidden door and peering through the peep hole . “ might come in handy for a hasty retreat, if need be. There’s footsteps behind it ... but ...maybe we could force it open? What do you think team?”
Jhee-Kharr knocks on the door that Eoan has pointed out to try and figure out which side it might swing from/to and puts his hulking frame against the door to give it a jolly good push!
You realise that with access to the hinges or the locks there’s no way to open the stone door and no one has access to the Knock spell. It’s probably best to move on
You move cautiously down the corridor, aware now that you are not alone on this level. After a short distance the corridor opens into a chamber 20ft wide.
Every 10-foot section of wall has a 9-foot-high, 4-foot-wide, 3-inch-deep door-shaped recess containing a bas-relief carving of a demon. Each relief depicts a different kind of demon. A kenku skeleton lies on the floor, one of its thin arms pointing toward a bas-relief of a nalfeshnee demon on the south wall.
The nalfeshnee is one of the most grotesque demons — a corpulent mockery of ape and boar standing twice the height of a human, with feathered wings that seem too small for its bloated body. These brutish features conceal a remarkable intelligence and cunning.
Nalfeshnees are devastating in combat, using their wings to soar above the front ranks and reach vulnerable adversaries that can be dispatched with little effort. From the thick of battle, they telepathically bellow commands to lesser demons, even as they inspire a sense of dread that forces their foes to scatter and run.
Nalfeshnees feed on hatred and despair, but they crave humanoid flesh above all else. They keep their larders filled with humanoids abducted from the Material Plane, then eat those creatures alive during elaborate feasts. Thinking of themselves as refined and cultured, nalfeshnees employ stained and rusted cutlery when they dine.
“ don’t know if I trust this button given our skinny friend here. “ Eoan stretches and cracks his neck abandoning the usual care free expression for one of seriousness . Staring into the passageway.
Carilius sees an empty 10-foot-square cubicle with a 5-foot-wide tunnel of rough-hewn stone leading away from it. The tunnel descends slightly until it reaches a room that smells like a sewer. The room contains the following features:
Flood. The floor of the room tilts — its west end is 6 feet lower than its east end. Foul sewer water covers the floor, barely reaching the east wall but deepening by 1 foot for every 10 feet of travel westward.
Statue. A wide alcove in the north wall contains a life-size statue of a sahuagin, submerged up to its chest in sewer water. Thanks to detect magic the statue emits a dim purple radiance, its head is completely turned around, and one of its arms has broken off and is nowhere to be seen.
Carilius moves towards the statue that is partially submerged. The water seeps through cracks in the ceiling of the alcove, drips down the walls, and accumulates in the west end of the room before slowly leaking out through smaller cracks in the floor. As he steps into the water a grey ooze lurches out at him trying to catch him with it’s psychic crush attack. Carilius must make a DC 10 Intelligence saving throw, taking 9 psychic damage on a failed save, or half as much damage on a successful one.
Well ... let’s hold on a minute boys
Everyone begins to walk out of the room when Eoan pauses. He hears faint footsteps retreating behind a hidden door to the north. All that can be made out is a small peephole, there is no apparent way of opening the stone door from this side
“Looks like this whole thing loops back on itself . “ Brushing the dust off the would be hidden door and peering through the peep hole . “ might come in handy for a hasty retreat, if need be. There’s footsteps behind it ... but ...maybe we could force it open? What do you think team?”
Jhee-Kharr knocks on the door that Eoan has pointed out to try and figure out which side it might swing from/to and puts his hulking frame against the door to give it a jolly good push!
There is no give to this door. From pushing it your surmise that’s it opens towards you but you cannot see the seam.
Intelligence - 11
You realise that with access to the hinges or the locks there’s no way to open the stone door and no one has access to the Knock spell. It’s probably best to move on
You move cautiously down the corridor, aware now that you are not alone on this level. After a short distance the corridor opens into a chamber 20ft wide.
Every 10-foot section of wall has a 9-foot-high, 4-foot-wide, 3-inch-deep door-shaped recess containing a bas-relief carving of a demon. Each relief depicts a different kind of demon. A kenku skeleton lies on the floor, one of its thin arms pointing toward a bas-relief of a nalfeshnee demon on the south wall.
Beyond the skeleton is a short staircase
Jhee-Kharr ponders the relief of the nalfeshnee demon, certain he's seen something similar in a book before.
History - 6
Religion - 21
The nalfeshnee is one of the most grotesque demons — a corpulent mockery of ape and boar standing twice the height of a human, with feathered wings that seem too small for its bloated body. These brutish features conceal a remarkable intelligence and cunning.
Nalfeshnees are devastating in combat, using their wings to soar above the front ranks and reach vulnerable adversaries that can be dispatched with little effort. From the thick of battle, they telepathically bellow commands to lesser demons, even as they inspire a sense of dread that forces their foes to scatter and run.
Nalfeshnees feed on hatred and despair, but they crave humanoid flesh above all else. They keep their larders filled with humanoids abducted from the Material Plane, then eat those creatures alive during elaborate feasts. Thinking of themselves as refined and cultured, nalfeshnees employ stained and rusted cutlery when they dine.
Investigating the bas relief shows a hidden button, pressing it causes the relief to swing back revealing a short passageway.
“ don’t know if I trust this button given our skinny friend here. “ Eoan stretches and cracks his neck abandoning the usual care free expression for one of seriousness . Staring into the passageway.
Ready a dodge action to leap out of the way of any traps in the corridor .
Hmmmm I agree, let me see what I can see Carilius extends his hand and casts Detect Magic
Carilius sees an empty 10-foot-square cubicle with a 5-foot-wide tunnel of rough-hewn stone leading away from it. The tunnel descends slightly until it reaches a room that smells like a sewer. The room contains the following features:
Carilius moves towards the statue that is partially submerged. The water seeps through cracks in the ceiling of the alcove, drips down the walls, and accumulates in the west end of the room before slowly leaking out through smaller cracks in the floor. As he steps into the water a grey ooze lurches out at him trying to catch him with it’s psychic crush attack. Carilius must make a DC 10 Intelligence saving throw, taking 9 psychic damage on a failed save, or half as much damage on a successful one.
Roll initiative after the test
Ooze : 7
Sig: 8
leowin 7
Initiative - 15