Genesh... as the group's leader spoke the tortle respectfully listens and nods, "yes, yes, it must have been Olorin and*something not even remotely resembling a bear noise*," the tortle responded somewhat amused... in full agreement. Then out of curiosity asked, "the monster you captured... are you by chance referring to the male human inside a large bag? My companion and I would be extremely interested in hearing all that you can tell us about this monster of yours as I think we can be of help to one another. What sort of monster is he?"
When Irenia turned to Genesh. "I suppose we could watch the camp for you while you hunt."
The gaze of the tortle turned to Irena and then back to the camp leader to answer, "yes, yes, my companion and I would be happy to look after your camp while you hunt. Seems more than fair."Genesh readily agreed with Irenia.
The tortle watched with a look of calm contentment when he saw the sticks with several skewered Pike were produced and put into the ground near the fire to begin roasting. "My absolute favorite thing to eat... and I am extremely famished. It is an honor to be permitted to share your meal and your camp. I do hope this is the beginning of a close friendship between us. Is there something else that my companion and I can do to be of assistance?"The tortle offered...
(2 PM) Everyone finished up, made plans to head out of town and did so.
Genesh & Irenia headed North West around the hills of thorns.
Olwer & Elisha headed South towards the River.
(3PM) Genesh & Irenia made it to the place where you all met a bear and head into the hills.
Elisha & Olwer are about a 1\3 of the way to the river. They men have been mostly silent except for a few boastful statements about what the guards would like to buy with their money. The Guard captain actually gives a bit of a minor apology and tries to assure you he intends to give everyone who participated credit. You are dubious of this, and have the feeling you should stay withing eyesight of John if you want any kind of credit.
(4PM) Genesh & Irenia arrive at the Elf Camp and meet the members of said camp. They offered to let you stay if you watch the place over night till Noon the next day. You agreed and you all got a chance to speak abit about the fish, weather, casual things. None of the party is very responsive but the leader, and even he seems standoffish. He answers Genesh's question with an affirmative nod about Chris. He was indeed in their bag and was indeed because he was drunkenly slaughtering young animals (something they consider monstrous.) He graciously, however, accepts your aid at night before eating some more fish.
Elisha & Olwer are about 2\3 of the way to the river. They men are now totally silent, the Guard Captain having rightfully sensed a bit of distrust. He seemed a bit hurt, but didn't say anything probably because he knew he would indeed take full credit, even without the guard, if he could.
(5PM) With the setting of the Sun, each party ignites their respective light source as they settled into their collective environment. In the Elf camp, the leader bids you farewell and offers a chance at any parting questions. In specific, he opens with the suggestion that they leave one of the 5 but he would rather not. If you can handle it, which he think you can, he would rather have all with him, and then leaves room for said questions.
At the river, you walk into the clearing just as the Sun has gone down. Its a different set of guards this time but they're still there and so is the Elf guide. The guards give you literally moments to ask any questions as they pull john towards the canoes. (Decide if you'd like to go to the River Town or go back to Old Drow & perhaps ask John\Guards\Guide any questions before they go)
Olwer sends a message to Elisha as they come to the clearing.
"If we want credit, and thus our reward, we had better stick close. I'll go, even if you don't, but I'd be very glad of your company..."
The bard then hustles to the river margin and climbs aboard a boat as if he was always supposed to be a passenger. He grips the staff which the tortle gave him and stares out over the waters colored by the sunset.
The tortle still dining on fish turned to Irenia nodded, "an excellent question, that would indeed be good to know if possible otherwise it's the usual... always expect the unexpected. No doubt coined by our dear companion the bard Olwer!"Genesh had no additional questions or concerns...
At the elf camp, the Captain explains that, technically, there's nothing to worry about. They have zero evidence that anything may come this far, but he's so disgusted by John's actions that he really doesn't want to take a chance of some fool bumbling through and stealing or breaking everything.
With that he leaves, and regardless of his reassurance and explanation, you have the sense that a great amount of protection has just walked away. You are some ways away from asking for help in this place, and are sure that it would be best to be on guard.
At the river a couple of things happen in a interesting order. First, the guards do not allow John his Canoe. The river guide explains that while they may keep them in there's, the river will not permit an empty vessel to follow the living without problems to follow. Even the river guards seem confused by this, but they do agree that the guide knows best. John is loaded into the Captain's, and you all begin your twelve hour ride down the river.
About an hour in, you can see that the guard has fallen asleep. The captain, by contrast, is more awake than you have ever seen him. The amount of turning left and right is such that his boat is acting like a seesaw in the water, tilting up and down allowing small amounts of water in each time. The guide turns to him and tells him to be calm or he won't make it and the captain settles somewhat before continuing his antics. Another thirty minutes later, and the Captains canoe has floated to the back of the group. The increased weight, and constant taking on of water, has lead it to be nearly level with the river's surface. The captain asks if they might stop to allow him to remove some of the water, maybe switch John to the Guard's for a moment. The guide refuses, insisting that you are all barely welcome on the river, and definitely not welcome in these forests. It isn't even another ten minutes before the captain foolishly tried to pull himself off the river by reach for the side. His reach is unfortunately, not quiet long enough, and he capsizes with John in front. They tumble into the water and the boat begins to sink. Instead of stopping or assisting, the guide swiftly severed the connection between the last canoe and you all. The captain and John break the surface gasping for air, and they each begin to swim back. The guard helps John in and the Guide helps the Captain. The Captain begins to argue, but is silenced mid sentence. The elf looks at him emotionless, twisting its head to the side looking at the Captain. The guide reminds the Captain that he is a guest, and should remember such.
You are very aware that this is some kind of spell, a magical silence. The Captain isn't just not able to speak, the emotions have left his face and he's barely breathing. He damn near looks catatonic.
Those of you aware enough to look back also see something swallow and eat the canoe that fell behind, the tail end that had not sunk out pulled downward beneath the watery surface.
And then it was calm again, slowly pulling down the river as before. Not long after, the fog from your first journey returned, and the Forested sides of the waterway became obscured by grey mists.
At the elf camp, the woods are relatively calm and silent. Whatever wood the group uses to keep its fire lit seem to be impervious to the very flames that burn them, lasting well over an hour a piece. The warmth coming from their strength created a barrier against the Winter winds that blew slowly through the bones mere feet away. Standing vigil is at the very best an unpleasant experience marked with frequent trips back to "check" on the other at the fire side. When you return to your post, It is as if every squirrel, ant, and leaf has left the area around you yet the cold is constant companion in the torchlight. Under the everlasting fog cover, the moon shines dimly through, illuminating a the blue outlines with its brilliant white glow. Near the fire, the thin balance between enjoying the warmth and trying not to rub it in too much for the other takes place each time you are alone. The camp isn't large, and they are within eyesight, but not within the fire's reach. Even with a hundred of these everlasting logs, you feel it would not reach, or at least that's how it feels when you trade to relieve the other for your shift.
9PM
Silent silent silent! Nothing has changed. It would be one thing if there were a bush rustling, a leaf crunching, an insect biting your face, but, no. There is not even the annoyance of pests nor the trembling of branches nor the scurrying of small creatures. This place is empty, cold, and alone. At least the fire remains...
11PM
Why are you here? How did it comes to this? Who made this deal? What are they afraid of? Where the hell is this freezing wind coming from?!?
Midnight
Ah the fire, a break in the madness. Plenty too eat too, with drink enough to waste if the need seriously took you. Just have to be on guard when it your turn.
2AM
There's nothing out here, and nothing is coming. It would probably be better just to sleep at least a few hours that way if we are attacked, we won't be defenseless.
At the river, the hours have gone by in total silence. The guide's violent use of magic on such an official along with the casual discarding of the other canoe lead to a very tense and not so very welcoming to conversation atmosphere. Luckily, it did allow for some rest as the guide quickly assured that such a thing was not only acceptable but preferred, even pointing to the now snoring guard and John with a genuine smile of happiness as opposed to the contempt he had shown for the Captain. It had been only an hour or so since the sinking but the rest, whether mental or physical, was probably not such a bad thing. In fact, it probably would have gone completely uninterrupted, were it not for a very special gemstone.
The rivers flow stops, and the canoes are still in the water. The guide immediately pushes himself towards Olwer and shakes him, stirring everyone from their peaceful, if perhaps forced, silence semi-bliss.
"WHAT ARE YOU CARRYING!?" He screamed for a moment before you all feel the river surge up beneath you, sending you high into the air and then back down into the water. The boats crash, tumble, land and float all about without you as you plunge below. A blessing and a curse as they do not strike any of you in their fall, but you are not able to recover a single one as they capsize into the water before you can all grab your bearings. The exception being the guide who manages to right his but he does not enter it.
Looking above you into the now cleared fog, you can see why. Seated at the other edge of the river bank is a large creature. A being quite literally four times the size of a bear, wide enough to swallow a canoe with a man inside it whole. Its yellow eyes leer out at you and in a soothing, yet deep, voice,
"To You who were called to the river at Dusk, your chariot awaits. I appreciate you waiting for me here, as it was quiet along way to come."
Genesh turned to Irenia under the seemingly perpetual cover fog and then gazed up at the moon that shone dimly overhead and spoke in a soft voice as if to reassure his noble Elf companion, "I wonder how Elisha and Olwer are faring? What a melancholy place you and I find ourselves in... the grove is relatively silent but I sense restless spirits. Not to worry as I will pay homage and honor our esteemed hosts with song and music,"the tortle said as he took out his consecrated bongos...
The tortle cleric of Azuth, lord of spells, the god of wizards began to play... and raise his voice in a song!
Irenia nods. "I'm sure our companions are doing well." She bobs her head to Genesh's bongos and stares into the grove. "Once we meet up with our friends, we can share our information.
11 p.m. CON roll - 7
Midnight CON roll - 18
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Everything obscuring your vision dissipates as Olwer acknowledges the ethereal being in the shadows. The moonlight filters through the dormant trees all the way down to the water revealing a 12 foot tall Fish-like creature. A large mouth with two small nose holes and as many long whiskers protruding from each sid. No neck to speak of floated above equally absent shoulders. A bipedal entity, it had arms and stood on two webbed feet just barely showing at the bottom of a long brown robe.
“Not at all, I would have come to you. The deal is, and always shall be, if I am called at the requested time, I will come when I am able to those with the right payment. I will ferry you to a deal making location of your choice, for free, and everything after that has a price.”
The hulking beast looks around,
“If your friends are apart of that deal making location, they may come along too but I will not wait for anyone but you. If they are not ready, and I see that you are, either we go or I will.”
It pulls its robe right against shoulders with pride and self assurance,
“So where do you see yourself making the deal of your life?”
Elisha can tell that this, is a catfish-like creature, and instinctively knows about the barbels special ability to sense smell to a heightened degree to make up for its poor vision.
Elisha is also aware that this creature is innately magical in the same way that druids and other nature based magics are. There is also a greater pressure, perhaps from another, differing form of magic that cannot be identified.
Elf Camp:
At first, there is a decent amount of unpleasantness. Both Genesh and Irenia had trouble settling into their new situation as the night wore on and the wind refused to stop. Genesh's brief pause to play some music was somehow invigorating, however, as you both perked up enough to at least sense the approach of something at the god awful hour of two o clock in the morning.
In the same direction of the thorn bushes that you had walked from, something approached the camp from the dead forest. It walked confidently, and at first sounded as perhaps two bodies but was much too slender. Once it came into view fully, the horrible side shocks and horrifies at first glance.
A deer, clearly attacked recently, covered in a terrible amount of blood, stumbled awkwardly and slowly towards the fire through the darkness. The closer it got, the more of it you saw as broken antlers accompanied a large gash on is shoulder. Its eyes were wild looking about in every direction.
Its walking right towards you but doesn't seem to notice you.
Olwer strides over to John. He indicates the man by pointing with the staff.
"Great One, I must escort this one to the river-city. And if Elisha the Elf would go with me, please convey him as well.
As for the others, let them remain here. The perils...well, they needn't go on this trip."
The bard casts an apprehensive look around at the guards.
if it applies, deception to trick the guards into letting Olwer take the prisoner before they can think straight about this. Olwer is trying to make things move quickly, and play up the--perhaps very real--perils of accepting this fishy god/monster/weird thing's bargain).
This post has potentially manipulated dice roll results.
The tortle gazed at the injured deer... its broken antlers and the large gash on its shoulder. Feeling sorrow for the pitiful creature Genesh calmly and slowly walked towards the deer as it headed toward him, trying his best not to startle Animal Handling14 the poor injured creature in order to get close enough to touch it in an attempt to heal Cure Wounds7 at least some of its injuries if possible.
Note: Not sure if Animal Handling applies since deer are not really domesticated but that seemed the closest skill, otherwise maybe can maybe apply the roll results to a different skill and remove the wisdom bonus if necessary or use the roll as just an attempt to physically touch the deer if it doesn't want to be touched. I was operating under the assumption that as the deer doesn't seem to notice them in might be in a state of shock and approaching it might not really be an issue. Just covering my bases but if any other rolls are needed just let me know. Thanks.
In response, the Catfish merely nodded in agreement. It would indeed escort you, John, and everyone else if you so chose. Such a thing seemed barely an inconvenience to it.
At the Camp:
Genesh reaches out, and the deer appears to either not notice or care of his now obvious presence. When his magics reach out to try and cure the creature, the wounds do not heal. You can feel the same energies, the same ebb and flow of all things that are magical. Your magic is working but something is preventing the creature from receiving your gift. The creature walks directly in front of the fire and lays down, its stomach facing the flames. Its head stretches out in a long and now seemingly relaxed form before its shoulders slump and it falls into a kind of ragged sleep. Its chest rises and falls sporadically, some breaths far too shallow and some exhales far too long without intake. Eventually, the inhaling ceases entirely, and the poor creature passes from this world.
A moment of silence, and then it was not so still. Its chest remained fallen, sunken in as if all the air were squeezed out, but its legs kicked air then stopped. Its body twitched again and then again like the subtle shakes of aftershocks following an earthquake.
Then, as if it were an ordinary occurrence, Its right leg began to lift its body up. It shakily stood to its feet, looked at you both with bleached, pupil-less eyes. Its ears moved left and right, listening.
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Genesh... as the group's leader spoke the tortle respectfully listens and nods, "yes, yes, it must have been Olorin and *something not even remotely resembling a bear noise*," the tortle responded somewhat amused... in full agreement. Then out of curiosity asked, "the monster you captured... are you by chance referring to the male human inside a large bag? My companion and I would be extremely interested in hearing all that you can tell us about this monster of yours as I think we can be of help to one another. What sort of monster is he?"
When Irenia turned to Genesh. "I suppose we could watch the camp for you while you hunt."
The gaze of the tortle turned to Irena and then back to the camp leader to answer, "yes, yes, my companion and I would be happy to look after your camp while you hunt. Seems more than fair." Genesh readily agreed with Irenia.
The tortle watched with a look of calm contentment when he saw the sticks with several skewered Pike were produced and put into the ground near the fire to begin roasting. "My absolute favorite thing to eat... and I am extremely famished. It is an honor to be permitted to share your meal and your camp. I do hope this is the beginning of a close friendship between us. Is there something else that my companion and I can do to be of assistance?" The tortle offered...
Irenia nodded, noticing her companion's courtesy. "Food is food, and fish is delicious. Thank you for your hospitality."
I have an intelligence of six, I know what I'm doing.
(2 PM)
Everyone finished up, made plans to head out of town and did so.
Genesh & Irenia headed North West around the hills of thorns.
Olwer & Elisha headed South towards the River.
(3PM)
Genesh & Irenia made it to the place where you all met a bear and head into the hills.
Elisha & Olwer are about a 1\3 of the way to the river. They men have been mostly silent except for a few boastful statements about what the guards would like to buy with their money. The Guard captain actually gives a bit of a minor apology and tries to assure you he intends to give everyone who participated credit. You are dubious of this, and have the feeling you should stay withing eyesight of John if you want any kind of credit.
(4PM)
Genesh & Irenia arrive at the Elf Camp and meet the members of said camp. They offered to let you stay if you watch the place over night till Noon the next day. You agreed and you all got a chance to speak abit about the fish, weather, casual things. None of the party is very responsive but the leader, and even he seems standoffish. He answers Genesh's question with an affirmative nod about Chris. He was indeed in their bag and was indeed because he was drunkenly slaughtering young animals (something they consider monstrous.) He graciously, however, accepts your aid at night before eating some more fish.
Elisha & Olwer are about 2\3 of the way to the river. They men are now totally silent, the Guard Captain having rightfully sensed a bit of distrust. He seemed a bit hurt, but didn't say anything probably because he knew he would indeed take full credit, even without the guard, if he could.
(5PM)
With the setting of the Sun, each party ignites their respective light source as they settled into their collective environment.
In the Elf camp, the leader bids you farewell and offers a chance at any parting questions. In specific, he opens with the suggestion that they leave one of the 5 but he would rather not. If you can handle it, which he think you can, he would rather have all with him, and then leaves room for said questions.
At the river, you walk into the clearing just as the Sun has gone down. Its a different set of guards this time but they're still there and so is the Elf guide. The guards give you literally moments to ask any questions as they pull john towards the canoes. (Decide if you'd like to go to the River Town or go back to Old Drow & perhaps ask John\Guards\Guide any questions before they go)
Irenia nods. "I think my only question is what trouble should we expect? Animals? Bandits? Undead?"
I have an intelligence of six, I know what I'm doing.
AT THE RIVER
SUNSET
Olwer sends a message to Elisha as they come to the clearing.
"If we want credit, and thus our reward, we had better stick close. I'll go, even if you don't, but I'd be very glad of your company..."
The bard then hustles to the river margin and climbs aboard a boat as if he was always supposed to be a passenger. He grips the staff which the tortle gave him and stares out over the waters colored by the sunset.
Elisha will go too. He wants to see how this plays out.
The tortle still dining on fish turned to Irenia nodded, "an excellent question, that would indeed be good to know if possible otherwise it's the usual... always expect the unexpected. No doubt coined by our dear companion the bard Olwer!" Genesh had no additional questions or concerns...
At the elf camp, the Captain explains that, technically, there's nothing to worry about. They have zero evidence that anything may come this far, but he's so disgusted by John's actions that he really doesn't want to take a chance of some fool bumbling through and stealing or breaking everything.
With that he leaves, and regardless of his reassurance and explanation, you have the sense that a great amount of protection has just walked away. You are some ways away from asking for help in this place, and are sure that it would be best to be on guard.
At the river a couple of things happen in a interesting order. First, the guards do not allow John his Canoe. The river guide explains that while they may keep them in there's, the river will not permit an empty vessel to follow the living without problems to follow. Even the river guards seem confused by this, but they do agree that the guide knows best. John is loaded into the Captain's, and you all begin your twelve hour ride down the river.
About an hour in, you can see that the guard has fallen asleep. The captain, by contrast, is more awake than you have ever seen him. The amount of turning left and right is such that his boat is acting like a seesaw in the water, tilting up and down allowing small amounts of water in each time. The guide turns to him and tells him to be calm or he won't make it and the captain settles somewhat before continuing his antics. Another thirty minutes later, and the Captains canoe has floated to the back of the group. The increased weight, and constant taking on of water, has lead it to be nearly level with the river's surface. The captain asks if they might stop to allow him to remove some of the water, maybe switch John to the Guard's for a moment. The guide refuses, insisting that you are all barely welcome on the river, and definitely not welcome in these forests. It isn't even another ten minutes before the captain foolishly tried to pull himself off the river by reach for the side. His reach is unfortunately, not quiet long enough, and he capsizes with John in front. They tumble into the water and the boat begins to sink. Instead of stopping or assisting, the guide swiftly severed the connection between the last canoe and you all. The captain and John break the surface gasping for air, and they each begin to swim back. The guard helps John in and the Guide helps the Captain. The Captain begins to argue, but is silenced mid sentence. The elf looks at him emotionless, twisting its head to the side looking at the Captain. The guide reminds the Captain that he is a guest, and should remember such.
You are very aware that this is some kind of spell, a magical silence. The Captain isn't just not able to speak, the emotions have left his face and he's barely breathing. He damn near looks catatonic.
Those of you aware enough to look back also see something swallow and eat the canoe that fell behind, the tail end that had not sunk out pulled downward beneath the watery surface.
And then it was calm again, slowly pulling down the river as before. Not long after, the fog from your first journey returned, and the Forested sides of the waterway became obscured by grey mists.
7PM
At the elf camp, the woods are relatively calm and silent. Whatever wood the group uses to keep its fire lit seem to be impervious to the very flames that burn them, lasting well over an hour a piece. The warmth coming from their strength created a barrier against the Winter winds that blew slowly through the bones mere feet away. Standing vigil is at the very best an unpleasant experience marked with frequent trips back to "check" on the other at the fire side. When you return to your post, It is as if every squirrel, ant, and leaf has left the area around you yet the cold is constant companion in the torchlight. Under the everlasting fog cover, the moon shines dimly through, illuminating a the blue outlines with its brilliant white glow. Near the fire, the thin balance between enjoying the warmth and trying not to rub it in too much for the other takes place each time you are alone. The camp isn't large, and they are within eyesight, but not within the fire's reach. Even with a hundred of these everlasting logs, you feel it would not reach, or at least that's how it feels when you trade to relieve the other for your shift.
9PM
Silent silent silent! Nothing has changed. It would be one thing if there were a bush rustling, a leaf crunching, an insect biting your face, but, no. There is not even the annoyance of pests nor the trembling of branches nor the scurrying of small creatures. This place is empty, cold, and alone. At least the fire remains...
11PM
Why are you here? How did it comes to this? Who made this deal? What are they afraid of? Where the hell is this freezing wind coming from?!?
Midnight
Ah the fire, a break in the madness. Plenty too eat too, with drink enough to waste if the need seriously took you. Just have to be on guard when it your turn.
2AM
There's nothing out here, and nothing is coming. It would probably be better just to sleep at least a few hours that way if we are attacked, we won't be defenseless.
At the river, the hours have gone by in total silence. The guide's violent use of magic on such an official along with the casual discarding of the other canoe lead to a very tense and not so very welcoming to conversation atmosphere. Luckily, it did allow for some rest as the guide quickly assured that such a thing was not only acceptable but preferred, even pointing to the now snoring guard and John with a genuine smile of happiness as opposed to the contempt he had shown for the Captain. It had been only an hour or so since the sinking but the rest, whether mental or physical, was probably not such a bad thing. In fact, it probably would have gone completely uninterrupted, were it not for a very special gemstone.
The rivers flow stops, and the canoes are still in the water. The guide immediately pushes himself towards Olwer and shakes him, stirring everyone from their peaceful, if perhaps forced, silence semi-bliss.
"WHAT ARE YOU CARRYING!?" He screamed for a moment before you all feel the river surge up beneath you, sending you high into the air and then back down into the water. The boats crash, tumble, land and float all about without you as you plunge below. A blessing and a curse as they do not strike any of you in their fall, but you are not able to recover a single one as they capsize into the water before you can all grab your bearings. The exception being the guide who manages to right his but he does not enter it.
Looking above you into the now cleared fog, you can see why. Seated at the other edge of the river bank is a large creature. A being quite literally four times the size of a bear, wide enough to swallow a canoe with a man inside it whole. Its yellow eyes leer out at you and in a soothing, yet deep, voice,
"To You who were called to the river at Dusk, your chariot awaits. I appreciate you waiting for me here, as it was quiet along way to come."
7 PM to 8 PM
Genesh turned to Irenia under the seemingly perpetual cover fog and then gazed up at the moon that shone dimly overhead and spoke in a soft voice as if to reassure his noble Elf companion, "I wonder how Elisha and Olwer are faring? What a melancholy place you and I find ourselves in... the grove is relatively silent but I sense restless spirits. Not to worry as I will pay homage and honor our esteemed hosts with song and music," the tortle said as he took out his consecrated bongos...
The tortle cleric of Azuth, lord of spells, the god of wizards began to play... and raise his voice in a song!
11 PM Genesh Constitution 6
12 Midnight Genesh Constitution 8
Irenia nods. "I'm sure our companions are doing well." She bobs her head to Genesh's bongos and stares into the grove. "Once we meet up with our friends, we can share our information.
11 p.m. CON roll - 7
Midnight CON roll - 18
I have an intelligence of six, I know what I'm doing.
THE RIVER
Olwer pulls free of the Elf river guide without answering his question.
Hefting his pack on his back, he steps to the water's edge and kneels as he lifts the staff over his head with both hands.
In a loud, clear voice, he addresses the monster on the opposite bank.
"I thank you, Great One. And I am ready to go. Must I cross the water first?"
Can Elisha tell anything about the beast that has shown up at the river? Has he seen/read about such a thing?
nature: 14
arcana: 5
River:
Everything obscuring your vision dissipates as Olwer acknowledges the ethereal being in the shadows. The moonlight filters through the dormant trees all the way down to the water revealing a 12 foot tall Fish-like creature. A large mouth with two small nose holes and as many long whiskers protruding from each sid. No neck to speak of floated above equally absent shoulders. A bipedal entity, it had arms and stood on two webbed feet just barely showing at the bottom of a long brown robe.
“Not at all, I would have come to you. The deal is, and always shall be, if I am called at the requested time, I will come when I am able to those with the right payment. I will ferry you to a deal making location of your choice, for free, and everything after that has a price.”
The hulking beast looks around,
“If your friends are apart of that deal making location, they may come along too but I will not wait for anyone but you. If they are not ready, and I see that you are, either we go or I will.”
It pulls its robe right against shoulders with pride and self assurance,
“So where do you see yourself making the deal of your life?”
Elisha can tell that this, is a catfish-like creature, and instinctively knows about the barbels special ability to sense smell to a heightened degree to make up for its poor vision.
Elisha is also aware that this creature is innately magical in the same way that druids and other nature based magics are. There is also a greater pressure, perhaps from another, differing form of magic that cannot be identified.
Elf Camp:
At first, there is a decent amount of unpleasantness. Both Genesh and Irenia had trouble settling into their new situation as the night wore on and the wind refused to stop. Genesh's brief pause to play some music was somehow invigorating, however, as you both perked up enough to at least sense the approach of something at the god awful hour of two o clock in the morning.
In the same direction of the thorn bushes that you had walked from, something approached the camp from the dead forest. It walked confidently, and at first sounded as perhaps two bodies but was much too slender. Once it came into view fully, the horrible side shocks and horrifies at first glance.
A deer, clearly attacked recently, covered in a terrible amount of blood, stumbled awkwardly and slowly towards the fire through the darkness. The closer it got, the more of it you saw as broken antlers accompanied a large gash on is shoulder. Its eyes were wild looking about in every direction.
Its walking right towards you but doesn't seem to notice you.
Olwer strides over to John. He indicates the man by pointing with the staff.
"Great One, I must escort this one to the river-city. And if Elisha the Elf would go with me, please convey him as well.
As for the others, let them remain here. The perils...well, they needn't go on this trip."
The bard casts an apprehensive look around at the guards.
if it applies, deception to trick the guards into letting Olwer take the prisoner before they can think straight about this. Olwer is trying to make things move quickly, and play up the--perhaps very real--perils of accepting this fishy god/monster/weird thing's bargain).
18
The tortle gazed at the injured deer... its broken antlers and the large gash on its shoulder. Feeling sorrow for the pitiful creature Genesh calmly and slowly walked towards the deer as it headed toward him, trying his best not to startle Animal Handling 14 the poor injured creature in order to get close enough to touch it in an attempt to heal Cure Wounds 7 at least some of its injuries if possible.
Note: Not sure if Animal Handling applies since deer are not really domesticated but that seemed the closest skill, otherwise maybe can maybe apply the roll results to a different skill and remove the wisdom bonus if necessary or use the roll as just an attempt to physically touch the deer if it doesn't want to be touched. I was operating under the assumption that as the deer doesn't seem to notice them in might be in a state of shock and approaching it might not really be an issue. Just covering my bases but if any other rolls are needed just let me know. Thanks.
OOC- Thought a note was needed, but misunderstood.
persuasion
19
Irenia will stand next to Genesh while he does this and is ready in case the deer becomes aggressive.
I have an intelligence of six, I know what I'm doing.
Elisha will not let his friend do this alone. He will go with them if allowed but, he intends to let Olwer do the talking.
At the River:
In response, the Catfish merely nodded in agreement. It would indeed escort you, John, and everyone else if you so chose. Such a thing seemed barely an inconvenience to it.
At the Camp:
Genesh reaches out, and the deer appears to either not notice or care of his now obvious presence. When his magics reach out to try and cure the creature, the wounds do not heal. You can feel the same energies, the same ebb and flow of all things that are magical. Your magic is working but something is preventing the creature from receiving your gift. The creature walks directly in front of the fire and lays down, its stomach facing the flames. Its head stretches out in a long and now seemingly relaxed form before its shoulders slump and it falls into a kind of ragged sleep. Its chest rises and falls sporadically, some breaths far too shallow and some exhales far too long without intake. Eventually, the inhaling ceases entirely, and the poor creature passes from this world.
A moment of silence, and then it was not so still. Its chest remained fallen, sunken in as if all the air were squeezed out, but its legs kicked air then stopped. Its body twitched again and then again like the subtle shakes of aftershocks following an earthquake.
Then, as if it were an ordinary occurrence, Its right leg began to lift its body up. It shakily stood to its feet, looked at you both with bleached, pupil-less eyes. Its ears moved left and right, listening.