This post has potentially manipulated dice roll results.
Genken eyes the kobold with this last statement (Insight: 7), he'd been truthful and helpful for the most part so far. However Genken couldn't shake the feeling that perhaps they were being lulled into a false sense of security or led into a trap. Meepo had been quite scared of his master. What if this is a ploy to get more victims for his dragon master? Genken thought to himself.
Genken, you're having a hard time getting a read on him, but you haven't seen anything that would indicate he's lying or has ulterior motives.
Meepo turns the corner and reaches the end of the hallway. You notice that he does start walking normally in the center of the space. There is a single stone door without any noticeable carvings or keyholes. Meepo hesitates, not opening it.
Summer, you're able to discern a thin crack in the floor running from the door you just came through all the way to the north wall. It's about two feet away from the east wall. You assume that it's the edge of a trapdoor that will open if any weight is put on it. You don't see any cracks in the floor after the hall turns left.
"The goblins is in there sometimes. We keeps them out of our space with traps, and they keeps us out of their space with guards," Meepo explains.
(I'm not at home right now and don't have access to my maps, so please enjoy this awful sticky note drawing)
Summer warns everyone to keep their distance from the east wall for now by showing them thin crack running along the floor. She looks towards the the door past the north wall, standing close to Meepo at all times.
Rollback Post to RevisionRollBack
Dungeon Master - Midland Adventures
Summer Halo, Variant Human Bard - Yawning Portal with Artymis
Sister Lidia, Lightfoot Halfling Cleric of Trickery - Hallowed Vale
You open the door, revealing a square room decorated with crude hammocks and a well-used firepit. Piles of garbage and rotting meat accumulate in the corners. Three goblins sit in the room, and upon seeing you enter, they immediately draw their swords.
(Also, not sure if you've been tracking our HP, but I realized that the only hit I've taken so far was cold damage so I resisted it. I set myself to 14.)
Ondrej draws his greatsword as he pushes past Meepo and Lar-Dun into the room. He maneuvers around behind the goblin that's attacking Lar-Dun and brings his greatsword down with a roar.
This post has potentially manipulated dice roll results.
Goblin 3: Attack: 23 Damage: 5
Meepo: Attack: 14 Damage: 3
Goblin 3 rushes up towards Ondrej, attempting to stab him with its sword.
Goblin 1 manages to sidestep Ondrej's swing, but isn't so lucky at avoiding Meepo's attack. The kobold's dagger pierces its throat and you watch as its eyes suddenly go lifeless. Meepo steps back, looking down at the blood-coated blade with terrified eyes.
Ondrej stows his sword on his back and follows the group along the wall, staying close to Summer and the light from her torch.
Meepo nods in response to Arisys' question. "Is safe to walk in the middle after the turn."
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Genken eyes the kobold with this last statement (Insight: 7), he'd been truthful and helpful for the most part so far. However Genken couldn't shake the feeling that perhaps they were being lulled into a false sense of security or led into a trap. Meepo had been quite scared of his master. What if this is a ploy to get more victims for his dragon master? Genken thought to himself.
Genken, you're having a hard time getting a read on him, but you haven't seen anything that would indicate he's lying or has ulterior motives.
Meepo turns the corner and reaches the end of the hallway. You notice that he does start walking normally in the center of the space. There is a single stone door without any noticeable carvings or keyholes. Meepo hesitates, not opening it.
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
"What's behind that door?" Summer asked, walking around the center of the space with the torch in hand. She takes a look at the center area.
Investigation: 10
Summer, you're able to discern a thin crack in the floor running from the door you just came through all the way to the north wall. It's about two feet away from the east wall. You assume that it's the edge of a trapdoor that will open if any weight is put on it. You don't see any cracks in the floor after the hall turns left.
"The goblins is in there sometimes. We keeps them out of our space with traps, and they keeps us out of their space with guards," Meepo explains.
(I'm not at home right now and don't have access to my maps, so please enjoy this awful sticky note drawing)
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Summer warns everyone to keep their distance from the east wall for now by showing them thin crack running along the floor. She looks towards the the door past the north wall, standing close to Meepo at all times.
(Apologies for any confusion. Here are the proper maps. The red line is the crack you saw, and the green line is the path Meepo has been taking.)
Meepo is still standing near the door at the opposite end of the hallway, seemingly nervous and not wanting to go first.
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
"What's the matter, scared?" Lar-Dun asks, moving in front of him to open the door.
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
You open the door, revealing a square room decorated with crude hammocks and a well-used firepit. Piles of garbage and rotting meat accumulate in the corners. Three goblins sit in the room, and upon seeing you enter, they immediately draw their swords.
Everyone, roll initiative.
Goblin 1: 22
Goblin 2: 7
Goblin 3: 16
Meepo: 16
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Initiative: 21
(Also, not sure if you've been tracking our HP, but I realized that the only hit I've taken so far was cold damage so I resisted it. I set myself to 14.)
Genken Initiative: 13
Arisys Initiative: 10
Summer Initiative: 8
Initiative: 12
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Turn order:
Goblin 1
Ondrej
Goblin 3 and Meepo
Genken
Lar-Dun
Arisys
Summer
Goblin 2
Goblin 1 rushes forward to meet Lar-Dun at the door and swings at him with its sword.
Attack: 21 Damage: 6
Up Next: Ondrej
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Ondrej draws his greatsword as he pushes past Meepo and Lar-Dun into the room. He maneuvers around behind the goblin that's attacking Lar-Dun and brings his greatsword down with a roar.
Attack: 7 Damage: 15
(You must be joking. I'm at 0 HP)
Characters: Lar-Dun Vanthaft - Human Warlock - Yawning Portal with Artymis, Moril - Tiefling Sorcerer - Dragondenn's Dragonlords, Paquinal Dalanthan - Eladrin Wizard - ShadowThorn's Out of the Abyss
Campaigns: Rod of Nankon, Darkness Reborn, Dungeonverse, Alycron - A Cosmic Horror West Marches (Co-DMing), One-on-Ones
Goblin 3: Attack: 23 Damage: 5
Meepo: Attack: 14 Damage: 3
Goblin 3 rushes up towards Ondrej, attempting to stab him with its sword.
Goblin 1 manages to sidestep Ondrej's swing, but isn't so lucky at avoiding Meepo's attack. The kobold's dagger pierces its throat and you watch as its eyes suddenly go lifeless. Meepo steps back, looking down at the blood-coated blade with terrified eyes.
Up Next: Genken
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Ondrej will use Stone's Endurance to reduce the damage by 13
Seeing Meepo deliver a killing blow he laughs "I like this one's spirit!"