Rinn, Wolfsong, Robwin- make a constitution saving through. ( DC 18 )
As you're tensed, ready for the next issue, nothing happens. Your adrenaline starts to bleed off and you realize how exhausting this long day has been.
Cinnaess CON 12 (gains a point of exhaustion until her next long rest)
While you're used to meditative trance, you realize, you've pushed a bit too long today. (You suffer a point of exhaustion and will need a long rest to recover.)
The door opens, three half asleep, unkempt ruffians stumble out of the room. They appear to be a Half-Orc and two human or Half-Elf. The taller Half-Orc, behind the other two, looks over the group, especially the Tiefling, wolves and goblins and the storm inlaid shield on Blaire's arm.
"Talos?", the Half-Orc asks.
"Valkur, mostly. Talos is no stranger.", Blaire responds earnestly.
The Half-Orc nods then yawns and stretches.
"Right. We'll lead you to Glasstaff. Malk! Do a walkabout the property. Obviously, no one was about up top or this lot wouldn't have wandered in. Jed! Grab that spare oil can. Chet probably tried to put the Goblinkin on lamp cycle.", the Half-Orc has a deep gravel voice not unlike Endure's but leans rough rather than velvet.
Each name is barked out, catching the attention of his drowsy companions.
As the other two start moving, the Half-Orc steps forward, "Name's Luth." When Blaire tips her head. Luth shrugs, "Illuskan Daraktan northern Turlang's Wood.", he says in Illuskan.
Blaire immediately steps forward and clasps arms with him. "Well met cousin!", she says in Illuskan.
Luth grunts and nods.
"I've seen a season in Everlund.", Endure adds in the same tounge also clasping arms.
Blaire continues, "These are Stonehill clan and this is TT; death sage; speaks common."
Luth claps his fist to his breast, saluting you, TT, says in common, "A pleasure to meet the worthy." This is a bit sudden and you're not sure what he, Blaire and Endure had said, but Malk and Jed look as startled as you are.
Rinn: It's been a very long day you can see most of your current companions are exhausted. You know you too are pushing your limits, but for now, you're fine.
The ruckus of the fight and the brief calm causes the group to quiet.
You, Wolfsong, have a better view of the room than it's occupants have of you due to your dark vision and the light flickering behind you from the elemental.
The main area of this room is 15 ft square with identical 15 ft square cages on each side (north and south). Within each cage appears to be six to eight figures.
Luth nods. "This way.", he says then starts moving to the southwest end of the cellar. "This fellow, Glasstaff, is a bit eccentric. Mage. The north door leads into a trap. This south door is hidden."
Luth moves some well disguised levers and the southwest corner wall opens.
No additional undead enter the chamber.
Rinn, Wolfsong, Robwin- make a constitution saving through. ( DC 18 )
As you're tensed, ready for the next issue, nothing happens. Your adrenaline starts to bleed off and you realize how exhausting this long day has been.
Cinnaess CON 12 (gains a point of exhaustion until her next long rest)
Robwin’s CON save (DC18): 17
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
While you're used to meditative trance, you realize, you've pushed a bit too long today. (You suffer a point of exhaustion and will need a long rest to recover.)
"Sounds like someone is home" TT will back away from the door where the voices came from.
"Ah! Hello! We’re here to speak with Glasstaff. Is he in there?", Endure tosses out.
Deception 14
P1 Insight 3
P2 Insight 4
P3 Insight 2
The door opens, three half asleep, unkempt ruffians stumble out of the room. They appear to be a Half-Orc and two human or Half-Elf. The taller Half-Orc, behind the other two, looks over the group, especially the Tiefling, wolves and goblins and the storm inlaid shield on Blaire's arm.
"Talos?", the Half-Orc asks.
"Valkur, mostly. Talos is no stranger.", Blaire responds earnestly.
The Half-Orc nods then yawns and stretches.
"Right. We'll lead you to Glasstaff. Malk! Do a walkabout the property. Obviously, no one was about up top or this lot wouldn't have wandered in. Jed! Grab that spare oil can. Chet probably tried to put the Goblinkin on lamp cycle.", the Half-Orc has a deep gravel voice not unlike Endure's but leans rough rather than velvet.
Each name is barked out, catching the attention of his drowsy companions.
As the other two start moving, the Half-Orc steps forward, "Name's Luth." When Blaire tips her head. Luth shrugs, "Illuskan Daraktan northern Turlang's Wood.", he says in Illuskan.
Blaire immediately steps forward and clasps arms with him. "Well met cousin!", she says in Illuskan.
Luth grunts and nods.
"I've seen a season in Everlund.", Endure adds in the same tounge also clasping arms.
Blaire continues, "These are Stonehill clan and this is TT; death sage; speaks common."
Luth claps his fist to his breast, saluting you, TT, says in common, "A pleasure to meet the worthy." This is a bit sudden and you're not sure what he, Blaire and Endure had said, but Malk and Jed look as startled as you are.
Rinn's Con Save: 20
(( Great roll. ))
Rinn: It's been a very long day you can see most of your current companions are exhausted. You know you too are pushing your limits, but for now, you're fine.
Wolfsong Con Save: 8
((Seriously!? Guess Wolfsong really did push himself too far in that first fight back in town))
Wolfsong slides down the wall into a seated position letting out a long tired sigh feeling the exhaustion hitting him.
TT gives slight incline of the head. "A pleasure"
((CON save for Lia (if needed): 6 ))
Robwin and Lia look and listen to see if they can work out which way the crying and screaming is coming from...
Robwin’s perception check (disadvantage from exhaustion): 16
Lia’s perception check (flat roll. Adv from Keen Senses cancelled by exhaustion?): 17
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
The crying, screaming and voices are from the other side of the northeast door the last of the skeletons had been coming through.
Robwin whispers to the party. “The screams!... uh... ...That way!...”, he says, pointing towards the open northeast door...
As it’s still his hunt, and out of respect, he waits for Wolfsong’s next move and for him to lead the way.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
"Yes there is still a hunt to finish, rest comes later," Wolfsong says mostly to himself as he pulls himself back to his feet. "Let's go."
Wolfsong enters the door way, handaxes still drawn ready incase anything should strike, looking to spot the source of the screams.
Perception 3
The ruckus of the fight and the brief calm causes the group to quiet.
You, Wolfsong, have a better view of the room than it's occupants have of you due to your dark vision and the light flickering behind you from the elemental.
The main area of this room is 15 ft square with identical 15 ft square cages on each side (north and south). Within each cage appears to be six to eight figures.
One woman near the front looks up and says frantically, "Please, please, I didn't mean to hurt him. I just grabbed the cloak. He wouldn't tell me."
Luth nods. "This way.", he says then starts moving to the southwest end of the cellar. "This fellow, Glasstaff, is a bit eccentric. Mage. The north door leads into a trap. This south door is hidden."
Luth moves some well disguised levers and the southwest corner wall opens.
"Sure enough. Lamps are burned out.", he mutters.
[Spelling]
Rinn looks at the cages, "Need me to pick any locks?"