Robwin whispers “Maybe this is for the best... Let’s tell them we need to find the key and we’ll be right back... Then we can clear this place and let them out when it’s safe”.
If the party chose to leave the prisoners here for now, Robwin will leave Lia with them saying, “This is Lia, my owl. We are magically linked, me and her.... Everything she sees, I see... With her, you’ll be safe... I’ll leave her here with you. If anything happens, we’ll know and come back. Hide her amongst you”.
Robwin instructs Lia to use their telepathic link if she can ((100ft)) or (if she can’t) to fly to him using ‘fly by’ to warn him if anything happens with the prisoners.
He tells her they’re heading south to search the rest of the place. And that she should call out telepathically if she heads towards him and he will link as soon as she’s in range.
((OOC: I was imagining carrying on through the crypt/skeleton room. Were the far doors where ther skeletons were coming from? Are they open? Robwin would be guided by Wolfsong though))
(OOC - Rinn would be curious as to the doors unexplored, however he is also tagging along with Wolfsong's hunt.)
"Which way, Wolfsong? Robwin?" Rinn says as he looks at each of the exits, "I'm interested to see what's behind that door, however I don't want to take away from your hunt. After all, I did run in after all of you."
"It may not be a bad idea to check out what is behind that door before we move on, could be something to help the captives,"Wolfsong says after a moment of thought. "The purpose of this hunt was to free captives, we can not do that if we can not get the chains off them."
Wolfsong moves to the unexplored door and places his ear against it trying to hear if there is anything on the other side.
((OOC: I was imagining carrying on through the crypt/skeleton room. Were the far doors where ther skeletons were coming from? Are they open? Robwin would be guided by Wolfsong though))
The skeletons were coming from the prison room. The double door on the east wall in the south of the crypt chamber has not been opened.
Wolfsong accepts the keys with a quick nod then tries the keys in the lock, if one of them works Wolfsong cautions Rinn and Robwin with a silent hand before slowly opening the door.
The larger key on the ring fits the iron lock. The mechanism turns easily. Pearing into the darkness you see racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen cloaks hang from hooks by the door. There is also another set of keys hanging by the door. You see two unlit oil lamps hanging on the far wall above the weapons racks.
"This is an impressive space, did your group create it or did you find it?" TT will ask nonchalantly
"I don't think this lot created this. Seems like part of the geography and the creature was already here, I'm told. Haven't been here long and won't stay.", Luth says looking around and continuing to follow Jed's progress north.
This post has potentially manipulated dice roll results.
"Really, Luth? We're seeking to form a constabulary and redress the issues between this Glasstaff, the trouble his unpaid hired hands have caused and the town. There does seem to be a viable opportunity here.", Endure puts in. ((Persuasion: 23))
Luth starts laughing, "Good luck with that ladies.", he wipes his face, smiling. "What I hear from this lot, the mage sees himself as some kind of overlord of the region. I don't think a direct proposal is going to go far. I'm looking forward to seeing this."
You hear a loud deap billowing laughter from the cavern. (( You are at an armory door. Five feet behind you (west) is the entrance from the storage area that is at the northeast end of the cavern. ))
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Robwin whispers “Maybe this is for the best... Let’s tell them we need to find the key and we’ll be right back... Then we can clear this place and let them out when it’s safe”.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
If the party chose to leave the prisoners here for now, Robwin will leave Lia with them saying, “This is Lia, my owl. We are magically linked, me and her.... Everything she sees, I see... With her, you’ll be safe... I’ll leave her here with you. If anything happens, we’ll know and come back. Hide her amongst you”.
Robwin instructs Lia to use their telepathic link if she can ((100ft)) or (if she can’t) to fly to him using ‘fly by’ to warn him if anything happens with the prisoners.
He tells her they’re heading south to search the rest of the place. And that she should call out telepathically if she heads towards him and he will link as soon as she’s in range.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Cinnaess nods. "I could stay. The elemental is here for a while and I can summon another ally if I need to."
"Alright we will continue on ahead then," Wolfsong nods back. "Keep on guard Cinnaess there are still enemies about."
Do Robwin, Rinn and Wolfsong go back to the door they hadn't checked or to the double doors on the east wall of the crypt's south end?
((OOC: I was imagining carrying on through the crypt/skeleton room. Were the far doors where ther skeletons were coming from? Are they open? Robwin would be guided by Wolfsong though))
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
(OOC - Rinn would be curious as to the doors unexplored, however he is also tagging along with Wolfsong's hunt.)
"Which way, Wolfsong? Robwin?" Rinn says as he looks at each of the exits, "I'm interested to see what's behind that door, however I don't want to take away from your hunt. After all, I did run in after all of you."
"It may not be a bad idea to check out what is behind that door before we move on, could be something to help the captives," Wolfsong says after a moment of thought. "The purpose of this hunt was to free captives, we can not do that if we can not get the chains off them."
Wolfsong moves to the unexplored door and places his ear against it trying to hear if there is anything on the other side.
Perception 12
Robwin moves to back up Wolfsong, just behind him, at the door...
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Wolfsong:
You listen to the door. You do not hear any movement within the door. The door is locked.
Robwin:
This door lock looks similar to the one at the lab. You probably have the key.
Redbrand Hideout Player Version
The skeletons were coming from the prison room. The double door on the east wall in the south of the crypt chamber has not been opened.
Robwin tosses the keys to Wolfsong. “Here! Do these work?...”.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
In the cavern:
TT: As Jed lights the first of several oil lamps along the east wall, you see you are now in the southeast end of a large cavern.
The cavern continues for some distance to the north. There is an arched wooden bridge spanning a chasm.
Redbrand Hideout Player Version
"This is an impressive space, did your group create it or did you find it?" TT will ask nonchalantly
Wolfsong accepts the keys with a quick nod then tries the keys in the lock, if one of them works Wolfsong cautions Rinn and Robwin with a silent hand before slowly opening the door.
The larger key on the ring fits the iron lock. The mechanism turns easily. Pearing into the darkness you see racks of weapons line the walls of this chamber, including spears, swords, crossbows, and bolts. A dozen cloaks hang from hooks by the door. There is also another set of keys hanging by the door. You see two unlit oil lamps hanging on the far wall above the weapons racks.
"I don't think this lot created this. Seems like part of the geography and the creature was already here, I'm told. Haven't been here long and won't stay.", Luth says looking around and continuing to follow Jed's progress north.
"Really, Luth? We're seeking to form a constabulary and redress the issues between this Glasstaff, the trouble his unpaid hired hands have caused and the town. There does seem to be a viable opportunity here.", Endure puts in. ((Persuasion: 23))
Luth starts laughing, "Good luck with that ladies.", he wipes his face, smiling. "What I hear from this lot, the mage sees himself as some kind of overlord of the region. I don't think a direct proposal is going to go far. I'm looking forward to seeing this."
Rinn, Robwin, Wolfsong,
You hear a loud deap billowing laughter from the cavern. (( You are at an armory door. Five feet behind you (west) is the entrance from the storage area that is at the northeast end of the cavern. ))