When Wolfsong crossbow bolt and Robwin’s fire hit the Jelly, it too pops raining its acidic remains and a few meaty thumps upon the northeastern corner of the alcove.
While It took only a minutes to deal with the aberrations, it felt like grueling days had past.
As Robwin begins to walk toward Wolfsong, he sees in the lightly smoking ooze, bones, ten silver pieces, twenty copper pieces, three silver rings, spiked rivets and other small metal objects probably used in various textiles, two pickaxes, three daggers, and fifty-four small gems (10 gp ea).
You also note the sun windows aren't part of the original architecture. They are damages warn smoth over time.
Everyone looking around the temple make Perception checks.
This post has potentially manipulated dice roll results.
"Aye I saw something fall," Wolfsong replies still doing his best to rub the dust from his eyes as his body reverts to his less animalistic form. "Lost it for a moment when the strap holding my crossbow broke. You find anything?"
Looking around the temple, Rinn, you find two secret doors north of the alter. One is on the east wall. The other is on the north wall. You also notice a secret door in the northeast pillar in the temple.
Looking around the alter and temple, Robwin, you a matching set of secret doors on the south side of the temple. The northwest pillar is mostly crumbled.
As you recover, Wolfsong, using a bit of water to clense your eyes, you see Rinn and Robwin intently staring at the walls of this temple room.
TT, your companions are safe. There is enough light filtering in from the various holes in the ceiling. You can see your crossbow bolts and Rinn's arrows are scattered around the Jellies' remains. The arrows when retrieved are missing their fetching.
TT, (with your perception and religion) as you are examining the magenta alter ,its carvings and those in the alcove, you realize this alter was once a bright white limestone. It is colored, stained, by a plethora of blood. The markings point you to recall Abbathor, the dwarven god of greed or prosperity, depending on the telling. You recall the devout of the former often in stories, transformed into ochre jellies — debased reflections of Abbathor’s hunger and greed. You get the distinct feeling this was not a temple dedicated to the latter aspect.
Shaking his head dry after rinsing his eyes out, "I am fine exploring further, maybe we will find something useful."
Looking from one side of the chamber to the other where Rinn and Robwin point out the doors, Wolfsong thinks for a moment before answering, "Lets start north and work our way south I think that make the most sense."
TT calls to the group "We should be ready for more of those creatures. The dwarves that lived here sacrificed to a god that liked to turn them into those things."
She falls in with her companions ready to move with them
The first secret door then is the temple north facing wall. (Who is attempting to open the door? Roll a dexterity/sight of hand check DC 10 and separately a d10)
Wolfsong will make his way towards the door, once there he pauses looking back at the rest of the party to make sure they are ready for what could be behind the door and then attempts to open it.
This post has potentially manipulated dice roll results.
Rinn leans against the wall next to the door that Wolfsong just pushed open. "Ever so quiet, our huntsman," he grins, then ducks in through the door, bow at the ready, to stealthily move forward and inspect the space beyond (Stealth: 21 and Perception: 10).
Immediately through the four foot gap, you see this dark space is chocked with dust and debris. You enter against the west wall. The passage way is roughly ten feet wide by ten feet high and continues north thirty feet where it connects with an east-west crossing corridor; also ten by ten in construction. The west side is cut off by a cavein about ten feet from this Tee intersection. The east side continues forty feet to a set of doors in the east wall.
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When Wolfsong crossbow bolt and Robwin’s fire hit the Jelly, it too pops raining its acidic remains and a few meaty thumps upon the northeastern corner of the alcove.
While It took only a minutes to deal with the aberrations, it felt like grueling days had past.
Robwin calls out, “Is that the last of them?!… Wolfsong, was that something falling out if the jellies? Objects?!…”.
Robwin will enter the room properly, and will start searching for anything of interest (everywhere aside from Wolfsong’s objects).
Investigation check (if needed): 23
((Lia will just stay guarding the rear, from just outside the room)).
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
As Robwin begins to walk toward Wolfsong, he sees in the lightly smoking ooze, bones, ten silver pieces, twenty copper pieces, three silver rings, spiked rivets and other small metal objects probably used in various textiles, two pickaxes, three daggers, and fifty-four small gems (10 gp ea).
You also note the sun windows aren't part of the original architecture. They are damages warn smoth over time.
Everyone looking around the temple make Perception checks.
Robwin’s perception: 13
Lia’s perception (if needed): 8 (passive 18)
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Rinn's Perception: 20
"Aye I saw something fall," Wolfsong replies still doing his best to rub the dust from his eyes as his body reverts to his less animalistic form. "Lost it for a moment when the strap holding my crossbow broke. You find anything?"
Wolfsong Perception: 8
(Yeah that is fitting)
Looking around the temple, Rinn, you find two secret doors north of the alter. One is on the east wall. The other is on the north wall. You also notice a secret door in the northeast pillar in the temple.
Looking around the alter and temple, Robwin, you a matching set of secret doors on the south side of the temple. The northwest pillar is mostly crumbled.
As you recover, Wolfsong, using a bit of water to clense your eyes, you see Rinn and Robwin intently staring at the walls of this temple room.
TT, your companions are safe. There is enough light filtering in from the various holes in the ceiling. You can see your crossbow bolts and Rinn's arrows are scattered around the Jellies' remains. The arrows when retrieved are missing their fetching.
What are you doing?
Looking at her crossbow and realizing how ineffective she is she will put the crossbow away and make a mental note to practice more
Perception: 18
TT will join Robwin and Rinn and inspect the ruins, especially the alter.
Religion check to see if she can tell the purpose or to who the alter was for: 23
"Can anyone tell where those things came from so we can watch out for more."
TT, (with your perception and religion) as you are examining the magenta alter ,its carvings and those in the alcove, you realize this alter was once a bright white limestone. It is colored, stained, by a plethora of blood. The markings point you to recall Abbathor, the dwarven god of greed or prosperity, depending on the telling. You recall the devout of the former often in stories, transformed into ochre jellies — debased reflections of Abbathor’s hunger and greed. You get the distinct feeling this was not a temple dedicated to the latter aspect.
After examining the walls and pillars, Robwin declares, “There are entrances and exits everywhere!!… Or maybe they are cupboards or hiding places?…”.
”Should we open one or two? Explore further??..”. He looks warily at one of the hidden hatches, with some trepidation.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Rinn points out the secret passages he finds to the others, "So, we have a few options moving forward. Any particular way calling to you?"
Shaking his head dry after rinsing his eyes out, "I am fine exploring further, maybe we will find something useful."
Looking from one side of the chamber to the other where Rinn and Robwin point out the doors, Wolfsong thinks for a moment before answering, "Lets start north and work our way south I think that make the most sense."
TT calls to the group "We should be ready for more of those creatures. The dwarves that lived here sacrificed to a god that liked to turn them into those things."
She falls in with her companions ready to move with them
Robwin nods thoughtfully to TT and then follows along with Wolfsong’s plan too.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
The first secret door then is the temple north facing wall. (Who is attempting to open the door? Roll a dexterity/sight of hand check DC 10 and separately a d10)
Wolfsong will make his way towards the door, once there he pauses looking back at the rest of the party to make sure they are ready for what could be behind the door and then attempts to open it.
Sleight of Hand: 17
d10: 8
The door gives a hitch to the east then jerkily continues to slide about four feet before halting with a groan.
After the dust settles, you can see the door one slid a full ten foot opening. It must be blocked by something that it only made it four feet.
The space is pitch black beyond the door.
Rinn leans against the wall next to the door that Wolfsong just pushed open. "Ever so quiet, our huntsman," he grins, then ducks in through the door, bow at the ready, to stealthily move forward and inspect the space beyond (Stealth: 21 and Perception: 10).
Immediately through the four foot gap, you see this dark space is chocked with dust and debris. You enter against the west wall. The passage way is roughly ten feet wide by ten feet high and continues north thirty feet where it connects with an east-west crossing corridor; also ten by ten in construction. The west side is cut off by a cavein about ten feet from this Tee intersection. The east side continues forty feet to a set of doors in the east wall.