(( Robwin just took an action, killing a giant spider that is falling from the ceiling. Rinn and Wolfsong need to try to not get hit by the falling carcus. It is currently TT's turn. The Ghouls turn directly after her. Because they failed their Wis save, they're still trying to flee from her.
With her full movement, she could get to the base of the steps. I don't know what else she will do.
Torn between dealing with the spiders or taking out more ghouls before they draw more to the party, Rinn draws an arrow and decides to go with the latter. Running down the stairs he fires another arrow at the fleeing undead.
This post has potentially manipulated dice roll results.
(Sorry) TT will continue to the bottom of the stairs making sure to keep track of where any of the undead are still holding her scales out. She will ready a sacred flame for if any of the undead come move towards her within 60 ft.
(They would need to make a DC 14 Dex save or take 8 radiant damage)
((On his turn…)) …Robwin will look back up towards the spiders and the fire. If there is a spider in view, he will shoot a fire bolt at it. If there are none, he will aim for the nearest undead.
Either way, he will continue down the stairs and keep behind TT as they proceed. if this brings him into view of any undead he will shoot the nearest one.
If there are no enemies in sight, he will just hold a fire bolt for the next enemy he sees…
This post has potentially manipulated dice roll results.
((Sorry I have been so slow posting irl has been a mess))
Wolfsong Dex save 1: 22
Dex Save 2:20
Con save:27
With rage burning through him as the world around his is set ablaze Wolfsong does his best to dodge the falling bodies. Still feeling the pain of the poison injected into him by the spider's bite Wolfsong roars before attempting to spear the arachnid with his claws once again.
Wolfsong dodges the dead as they plummet from the ceiling. His rage burns out the venom in his system and he sends another destroyed spider falling to join growing collection on the floor below.
The ghoul goes down without a real struggle.
TT turn
(( Sorry... that was supposed to be, What is TT doing this turn. ))
Also... Robwin’s missiles kill another giant spiders that was weekend by then passage through the fire.
Rinn and Wolfsong give me a Dexterity save DC 12
(( OOC: What a busy few days IRL. Hopefully, everyone is kicking along well. ))
Recap:
The party is in a bit of a situation, isn't it?
Thankfully, Rinn's alert state, TT's divine connection and some fire - from a wizard, of course - has allowed them to get some breathing room.
Giant Spiders are learning a little too late that lack of fear doesn't mean lack of danger.
No time for quiet contemplation right now.
Rinn and Wolfsong are dodging falling spider carcasses, TT is preparing something...
Who knows how much more is yet between the party and the mechanisms to raise the portcullis?
And while the party is unaware of Robwin’s new experience, what in Prime is happening?
In the midst of this nearly silent chaos, the Ghouls continue to attempt to flee.
((Awesome recap! Thanks! I’m losing track of initiative though. Who’s next and on deck? Thanks)).
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
(( Robwin just took an action, killing a giant spider that is falling from the ceiling. Rinn and Wolfsong need to try to not get hit by the falling carcus. It is currently TT's turn. The Ghouls turn directly after her. Because they failed their Wis save, they're still trying to flee from her.
With her full movement, she could get to the base of the steps. I don't know what else she will do.
Then comes Round 2:
Initiative order:
- Fire spread & damage at top of round (inflicted at the start of a turn)
Rinn: 24; Wolfsong: 22; Spiders: 22; Cleaver: 21; Robwin: 20; Eline: 17; TT: 14; Ghouls: 10
Rinn's Dex Save: 10
Torn between dealing with the spiders or taking out more ghouls before they draw more to the party, Rinn draws an arrow and decides to go with the latter. Running down the stairs he fires another arrow at the fleeing undead.
Longbow Attack: 20 Damage: 9
Sneak Attack if applicable: 12
Rinn, your arrow flies true though you do not see the results.
As you release your bow string, you are caught by the falling corpse of a great arachnid.
(( Rinn falls from the stairs taking 7 bludgeoning damage as he hits the hard and dusty floor. ))
(Sorry) TT will continue to the bottom of the stairs making sure to keep track of where any of the undead are still holding her scales out. She will ready a sacred flame for if any of the undead come move towards her within 60 ft.
(They would need to make a DC 14 Dex save or take 8 radiant damage)
Top Floor:
Flame damage 8
Flamible DC 15 web above center 8
Flamible DC 15 web above left 7
Flamible DC 15 web above right 4
Flamible DC 15 web forward 7
Flamible DC 15 web back 5
Dex DC 14 Spiders Flame damage 12 (all creatures in Flame at start of turn)
The blaze from the upper floor grows brighter.
DC 14 Wisdom Ghouls vs Turn Undead 1
DC 14 Wisdom Ghouls vs Turn Undead 14
DC 14 Wisdom Ghouls vs Turn Undead 0
TT perseveres 13 Undead within 60ft not obscured.
There is a flash as two of the nearer Ghouls succumb to the radiant damage.
((On his turn…)) …Robwin will look back up towards the spiders and the fire. If there is a spider in view, he will shoot a fire bolt at it. If there are none, he will aim for the nearest undead.
Either way, he will continue down the stairs and keep behind TT as they proceed. if this brings him into view of any undead he will shoot the nearest one.
If there are no enemies in sight, he will just hold a fire bolt for the next enemy he sees…
Cast a spell action (fire bolt): Attack: 8 Damage: 11 (fire damage)
((Damn it! Lol))
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
(( ouch! The fire bolt streaks through the melee and huge skittering arachnids into the upper floor.
Even though the party doesn't see it, with a DC 15 failure it will set another section of the arachnids' web ablaze. Check 2 ))
(( Yep. Beyond your present knowledge another fire starts in the arachnid nest. ))
(( Before that small cacophony of events... @LostLeonin... we need two Dexterity saves from Wolfsong, a constitution save and his current turn. ))
((Sorry I have been so slow posting irl has been a mess))
Wolfsong Dex save 1: 22
Dex Save 2: 20
Con save: 27
With rage burning through him as the world around his is set ablaze Wolfsong does his best to dodge the falling bodies. Still feeling the pain of the poison injected into him by the spider's bite Wolfsong roars before attempting to spear the arachnid with his claws once again.
Claw Attack 1: 7 Damage: 10
Claw Attack 2: 10 Damage: 10
Claw Attack 3: 24 Damage: 10
Wolfsong dodges the dead as they plummet from the ceiling. His rage burns out the venom in his system and he sends another destroyed spider falling to join growing collection on the floor below.
Wisdom spiders vs fire DC 15 8 (( disadvantage; their nest is on fire ))