This post has potentially manipulated dice roll results.
As Rinn notices the strigs, he messages everyone to warn them. He follows the others down, keeping a wary eye on the strigs. He will have a quick look over the bombs to try and figure out how they work (Arcana: 7).
You get a small puff of flash burned powder across your face for your efforts, but it was a good try and you don't think the components were completely damaged.
Rinn, You are certain, if you take the components with you, you might work it out another time.
Silenus, You came down the east embankment. To the wast is another embankment with a staircase in the middle. To the north is a corridor that looks like it end with a staircase going up. To the south, in the western corner is another corridor.
Silenus closes his eyes for a moment, then opens them and looks more closely at the ground, looking to see if there are any fresh footprints or markings indicating recent passage through here, that might indicate which way to go (Survial - 20 )
If he doesn't find anything Silenus suggests heading north and starts going that way to check out the staircase.
(( With a 20 survival )) Silenus, You do notice a light trail of footprints going up the west staircase. The upper platform has a corridor on the north wall. There is a dim light at the end of the corridor.
As you approach the corridor's northern exit, you notice the light is flickering like an open flame and getting lighter and brighter like a torch being moved closer and farther away.
Rinn sees a blast furnace and a mechanical bellows powered by a waterwheel dominating the large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south (where you are), and east. The empty channel exits to the north and east.
More than a dozen withered corpses lie scattered around the room—individuals still wearing remnants of armor. Floating above them is a skull engulfed in green flame. The skull is were the light is coming from. It is traveling in an easily recognizable pattern.
He puts one hand on the javelins strapped to his back in case he needs to grab some to through too. Targeting a floating skull sounds awesome right now.
This post has potentially manipulated dice roll results.
Rinn's arrow flies through the skull! Its green flames blazing, a mad, echoing laughter follow a disembodied skull as it ceases patroling its demesne. It whirls around. Its lower jaw hinges down and a small flaming seed is launched toward the entrance your in. Rinn has seen this from Robwin. It's fireball!
(( Roll Initiative, those with a higher Initiative than the skull can try to outrun the fireball area - 20 ft (6.1 m) from the mouth of this southern entrance. Those with lower Initiative or who stay within the blast radius Roll dexterity DC 13 ))
You find enough components that you might be able to construct 1d4 bombs with a DC 16 Archana or history check during a short rest.
You also find enough pieces to put together a woodworking of black smiting DC 13 survival or history
The skeletons look like they come from a few different races over a few centuries. (DC 18 History for more)
Silenus doesn't have too much interest in any of the artisan tools and other gadgets. They're not very well suited to him.
Instead he looks around this chamber for any other exits.
As Rinn notices the strigs, he messages everyone to warn them. He follows the others down, keeping a wary eye on the strigs. He will have a quick look over the bombs to try and figure out how they work (Arcana: 7).
You get a small puff of flash burned powder across your face for your efforts, but it was a good try and you don't think the components were completely damaged.
Rinn, You are certain, if you take the components with you, you might work it out another time.
Silenus, You came down the east embankment. To the wast is another embankment with a staircase in the middle. To the north is a corridor that looks like it end with a staircase going up. To the south, in the western corner is another corridor.
Silenus closes his eyes for a moment, then opens them and looks more closely at the ground, looking to see if there are any fresh footprints or markings indicating recent passage through here, that might indicate which way to go (Survial - 20 )
If he doesn't find anything Silenus suggests heading north and starts going that way to check out the staircase.
(( With a 20 survival )) Silenus, You do notice a light trail of footprints going up the west staircase. The upper platform has a corridor on the north wall. There is a dim light at the end of the corridor.
Silenus points out the footprints to the others and then starts up the staircase and down the corridor to see what the dim light is all about.
Olsihla and Jasmine follow closely behind.
As you approach the corridor's northern exit, you notice the light is flickering like an open flame and getting lighter and brighter like a torch being moved closer and farther away.
Silenus looks back for Rinn and whispers "Do you want to take a quite look, dude?"
Rinn nods and takes a peek around the corner (Sneak: 18; Perception if needed: 19).
Rinn sees a blast furnace and a mechanical bellows powered by a waterwheel dominating the large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south (where you are), and east. The empty channel exits to the north and east.
More than a dozen withered corpses lie scattered around the room—individuals still wearing remnants of armor. Floating above them is a skull engulfed in green flame. The skull is were the light is coming from. It is traveling in an easily recognizable pattern.
Rinn relays this information to the group. "Shall I take a shot at the floating skull?"
"Oh yeah," Silenus says. "Definitely."
He puts one hand on the javelins strapped to his back in case he needs to grab some to through too. Targeting a floating skull sounds awesome right now.
Rinn nocks an arrow and tries to shoot the flaming skull from his hidden spot.
Longbow Attack: 12 Damage: 7
Advantage roll if needed for stealthy shot: 19
Sneak Attack if applicable: 11
Rinn's arrow flies through the skull! Its green flames blazing, a mad, echoing laughter follow a disembodied skull as it ceases patroling its demesne. It whirls around. Its lower jaw hinges down and a small flaming seed is launched toward the entrance your in. Rinn has seen this from Robwin. It's fireball!
(( Roll Initiative, those with a higher Initiative than the skull can try to outrun the fireball area - 20 ft (6.1 m) from the mouth of this southern entrance. Those with lower Initiative or who stay within the blast radius Roll dexterity DC 13 ))
Initiative 19
Fireball damage 25
Roll Initiative with advantage.