Wolfsong takes the hit from the first bugbear(Bug02) on the chin but is able to avoid the first goblin(Goblin02) that tries to strike except that puts him into the way of the the second goblin(Goblin03). Wolfsong feels a slight prick as the goblin tries to dig its teeth into his arm as his animalistic rage dulls the pain then seeing the second bugbear(Bug03) trying to grab him Wolfsong digs his heels in and tries to power out of it.
Athletics (Advantage from Rage cancels out Disadvantage from Exhaustion) 11
Wolfsong lets out a bestial roar and strikes at Bug03 with his claws.
Robwin manages to avoid all of the attacks. His elven, close-quarters combat-training is paying off now after all!
He re-gathers his thoughts and his composure, brings his hands back up to his face, arranges them in the required double-handed-trumpet mime, in front of his face, pulls his fingers into arcane shapes, and blows gently though the gap between his palms. The gentle flow of air from his lips is chilled, and amplified, and as it emerges from his hands, it’s a raucous blizzard of icy dragon breath!!
Again, he aims at the same three bugbears (if he can), but tries to include any other unlucky enemies, nearby, in the blast too (if possible)…
Action (dragon’s breath, concentration 1 min): 8 cold damage (DEX save (DC14) to take half)
The bugbear (Bug07) avidly gnashing its teeth, pushing through the pain and cold of Robwin’s attacks is taken down by Rinn's arrow piercing its throat bursting its right and left common carotid arteries. As it falls grabbing at its throat, it hits the bunk bed behind it.
Robwin dodges all of the attacks again! This way, that way…
Then he quickly looks round to check his companions are doing okay too. ((all okay?))
He then brings his hands up, in the now familiar double-hand-trumpet, to create another icy cone of dragon-breath…
((He’ll aim at the same, remaining bugbears again, and try and include any other enemies that he can at the same time. Moving or shuffling round if need be))
Action (dragon’s breath, concentration 1 min): 8 cold damage (DEX save (DC14) to take half)
This post has potentially manipulated dice roll results.
Wolfsong deflects the first two strikes aimed at him first the bugbear then the goblin, the second goblin catches him by surprise drawing his attention long enough for the second bugbear to land a hit. Wolfsong glares at the bugbear that hit him and snarls before striking out with his claws once again.
With the briefest flash of light from her spell TT sees how many enemies are in this room and closing her eyes she will say a prayer to Kelemvoor to protect her friends and cast Bless on all of them.
(Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.)
Bug04 Dex 6
Still unsure of her exact surroundings she will again reach out with her divine magics and cast Sacred Flame at the nearest enemy she can discern.
DC 12 DEX save or take 3 damage.
Bug04 Dex 14
(( What's Rinn doing? Let's see what Robwin and Wolfsong are doing as the focus of attention at the moment. ))
Wolfsong takes the hit from the first bugbear(Bug02) on the chin but is able to avoid the first goblin(Goblin02) that tries to strike except that puts him into the way of the the second goblin(Goblin03). Wolfsong feels a slight prick as the goblin tries to dig its teeth into his arm as his animalistic rage dulls the pain then seeing the second bugbear(Bug03) trying to grab him Wolfsong digs his heels in and tries to power out of it.
Athletics (Advantage from Rage cancels out Disadvantage from Exhaustion) 11
Wolfsong lets out a bestial roar and strikes at Bug03 with his claws.
Claw Attack 1: 15 Damage: 10
Claw Attack: 11 Damage: 10
Robwin manages to avoid all of the attacks. His elven, close-quarters combat-training is paying off now after all!
He re-gathers his thoughts and his composure, brings his hands back up to his face, arranges them in the required double-handed-trumpet mime, in front of his face, pulls his fingers into arcane shapes, and blows gently though the gap between his palms. The gentle flow of air from his lips is chilled, and amplified, and as it emerges from his hands, it’s a raucous blizzard of icy dragon breath!!
Again, he aims at the same three bugbears (if he can), but tries to include any other unlucky enemies, nearby, in the blast too (if possible)…
Action (dragon’s breath, concentration 1 min): 8 cold damage (DEX save (DC14) to take half)
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
With the room engaged and Bug04 dodging TT's attack, it ends up in the cone.
Bug04 Dex 20
Bug05 Dex 5
Bug06 Dex 4
Bug07 Dex 22
Bug03 fails its grapple attempt and takes a deep slash across its chest and shoulder.
On deck; Rinn has two actions while TT has one;
Bug01 on the bed impaled by Rinn's first shot doing everything possible to stay alive.
Bug02 while initially looking athletic and quick is already looking rough as are Bug06 and Bug07. The cold didn't suit them well.
Two goblins are scrambling on Wolfsong.
Third times a charm. TT will again fire off a Sacred Flame at the closest target.
DC 12 DEX save or take 3 damage.
Bug04 Dex 3
This time the bugbear doesn't evade the spell and for a brief moment you have a full glimpse of the room and individuals in it.
Rinn sees the erupting chaos and smiles while he nocks another arrow and fires it at the bugbear nearest ally.
Longbow Attack: 18 Damage: 7
Sneak Attack if applicable: 6
(( pretty close quarters; 7 ))
The bugbear (Bug07) avidly gnashing its teeth, pushing through the pain and cold of Robwin’s attacks is taken down by Rinn's arrow piercing its throat bursting its right and left common carotid arteries. As it falls grabbing at its throat, it hits the bunk bed behind it.
####
## Robwin’s Ini: 20 (Lia)
## Wolfsong Ini: 18
## Goblinkin Ini 11
## Rinn Ini: 7 (TT)
####
As Rinn and TT take action;
Bug02 punches Wolfsong again (Attack 15 damage 6)
Goblin02 and Goblin03 on Wolfsong biting and clawing (Attack 14 damage 3) (Attack 18 damage 3)
Bug03 punches Wolfsong again (Attack 19 damage 3)
Bug04, Bug05, Bug06 Attack Robwin (disadvantage cold; advantage pack tactics) (Attack 6 damage 6) (Attack 6 damage 3) (Attack 12 damage 5)
Robwin and Wolfsong are up.
(( OOC: Huge, sentient, vicious, pack oriented, caught napping, unarmored, unarmed, and dice gods against them, BWAaHahahaha! ))
Robwin dodges all of the attacks again! This way, that way…
Then he quickly looks round to check his companions are doing okay too. ((all okay?))
He then brings his hands up, in the now familiar double-hand-trumpet, to create another icy cone of dragon-breath…
((He’ll aim at the same, remaining bugbears again, and try and include any other enemies that he can at the same time. Moving or shuffling round if need be))
Action (dragon’s breath, concentration 1 min): 8 cold damage (DEX save (DC14) to take half)
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Wolfsong deflects the first two strikes aimed at him first the bugbear then the goblin, the second goblin catches him by surprise drawing his attention long enough for the second bugbear to land a hit. Wolfsong glares at the bugbear that hit him and snarls before striking out with his claws once again.
Claw Attack 1: 5 Damage: 7
Claw Attack 2: 13 Damage: 7
Rinn aims at the bugbears working to bring down Wolfsong, "Not today," he says under his breath as he nocks another arrow and fires.
Longbow Attack: 20 Damage: 18
Sneak Attack if applicable: 6
With the briefest flash of light from her spell TT sees how many enemies are in this room and closing her eyes she will say a prayer to Kelemvoor to protect her friends and cast Bless on all of them.
(Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.)
((Whose turn is it?))