This post has potentially manipulated dice roll results.
The first strike against Wolfsong pierces his defense hitting him in the chest, but his fury dulls the pain of the blow. Wolfsong is able to bat away the two goblins leaving him open for the second bugbear to strike him. Wolfsong could see the hope in the eyes of the bugbear, trying to will Wolfsong to fall only for Wolfsong to continue standing. Wolfsong retaliates with a spear like thrust of his clawed hand towards Bug03 followed by a raking strike with his other hand. (Second attack will target Bug02 if Bug03 is felled with the first strike)
This post has potentially manipulated dice roll results.
One of the bugbears hits Robwin…
CON saving throw for concentration: 20
He manages to maintain concentration… and so unleashes another wintery blast of cold and ice (trying to hit as many enemies as possible whilst avoiding his friends)…
Action (dragon’s breath, concentration 1 min): 12 cold damage (DEX save (DC14) to take half)
The cold breath washes over the unarmored bugbears again in the dark.
(Bug04 Dex 5; Bug05 Dex 7;)
The bugbear facing you, Robwin, fall, succumbing to the cold.
The two goblins on Wolfsong disengage, leaping and wiggling free of the party, out the door and away; 30 ft. ((No attacks of opportunity.)) TT, you feel and smell the goblins dart past.
You (plural) can pursue.
Wolfsong, You see, on the bottom bunk of the beds next to you, the whimpering and badly wounded female bugbear Rinn originally hit and an unconscious female goblin on the top bunk.
There are now six bugbear bodies laid out in the room. Wolfsong, Robwin and Rinn can see their gear was pushed up under their bunks as makeshift storage.
Remembering the talks he had with the others of the party Wolfsong looks to the wounded bugbear, "You have two choices; test your strength against me and join the Wilds as your companions have, or flee here taking that one with you." Wolfsong motions to the unconscious goblin. "Make your choice."
Wolfsong steps back away from the bugbear, when he hears Rinn Wolfsong call back to him, "If they are going away from the village let them run."
Robwin asks Wolfsong, “What should we do with those two?”, indicating the wounded bugbear and the unconscious goblin. “And those fleeing goblins?”.
At the same time he begins searching the fallen bodies for anything that looks interesting, useful or valuable…
Investigation check: 23
There are two Medium Humanoid Hide Armor sets, four daggers, two Small Humanoid leather armor sets, a pouch with 16 sp and 7 gp; a second with 12 sp and 5 gp; and a third with 15 ep and two garnets (10 gp each). There are various tunics, breeches and trousers all rough spun or weaved textile.
[Edit] There is also a set of keys similar to the ones Rinn found in the Armory. They are hanging on a nail on the bunk bed rail near the door.
Rinn turns and fires an arrow at one of the fleeing goblins.
Longbow Attack: 23 Damage: 6
Then runs after the two, "I'll follow these two," he calls back.
(OOC - thanks, super stressful haha. Still up and down with availability after the move, but will try to check in as much as I can.)
You hit one of the goblins. They continue running, up the stairs... it looks like they are trying to get to the southern tunnel to escape into the wood east of Phandalin.
Remembering the talks he had with the others of the party Wolfsong looks to the wounded bugbear, "You have two choices; test your strength against me and join the Wilds as your companions have, or flee here taking that one with you." Wolfsong motions to the unconscious goblin. "Make your choice."
Wolfsong steps back away from the bugbear, when he hears Rinn Wolfsong call back to him, "If they are going away from the village let them run."
The bugbear nods. In common she responds, "We go. Only visit. Not Mosk clan." She grabs an open lace tunic from the floor. Stands heavily favoring her side with the arrow. She tosses the unconscious goblin over her other side and begins to slowly walk away from you and the room. You can tell by her manner and smell, she's expecting to be attacked at any moment.
There are two Medium Humanoid Hide Armor sets, four daggers, two Small Humanoid leather armor sets, a pouch with 16 sp and 7 gp; a second with 12 sp and 5 gp; and a third with 15 ep and two garnets (10 gp each). There are various tunics, breeches and trousers all rough spun or weaved textile.
[Edit] There is also a set of keys similar to the ones Rinn found in the Armory. They are hanging on a nail on the bunk bed rail near the door.
Robwin doesn’t bother undressing the bandits to collect the armour or weapons. But he does grab the coin-pouches and the garnets ((added to group loot thread)) and he’ll take the keys off the wall too.
(( FYI - The gear and weapons posted were under the bunks. The bugbears and goblins were not armored or armed and only two had tunics not included in the list of loot. You caught them completely unprepared. ))
(( FYI - The gear and weapons posted were under the bunks. The bugbears and goblins were not armored or armed and only two had tunics not included in the list of loot. You caught them completely unprepared. ))
((Ah, yes! That’s right… thanks for reminding me. I don’t think it changes Robwin’s decision not to take the gear. He doesn’t really see value in martial gear anyway, and so kind of looks right past it when he’s searching. He also feels like we might come back (or send representatives from the town back) to clear and search this place over the next few days, to recover anything of use to the town. Armour is too bulky for him to take now, and he feels they are still on ‘the hunt’ right now too)).
Rinn hears Wolfsong call after him and he slows, nocking another arrow and aiming at the injured goblin. He takes a deep breath, holding it and his aim steady, then relaxes and replaces the arrow in his quiver. He turns to TT and shrugs, "Guess we let them go for another day. Hopefully that won't come back to bite us," he chuckles and returns to the others inside.
When Rinn and everyone are back together in the barracks-room, among the dead bugbears and melting ice, Robwin looks exhausted and says, “The weave feels distant to me now… I have limited spells left prepared…. But I feel like we must go on!!… If we leave bandits here, they will only regroup”.
”Quickly then, where next? The creature in the room with the cravas? Or do we sweep the East side?”. He looks to everyone for input, but his gaze settles on Wolfsong.
Robwin’s normal calm, slightly superior demeanour, is gone. He is literally exhausted ((1 level)), he has blood from a few minor wounds showing, and he is literally clutching at threads ((of weave around him)).
Aside from the dragon attack, no one here has seen blood on Robwin. He looks a wreck, but also looks determined to clear this place before he completely collapses!
Robwin’s current position only gives him access to two opponents without hitting Wolfsong (Bug04 Dex 7; Bug05 Dex 6;)
The goblinkin savagely attempt to survive.
Bug02 tries again to damage Wolfsong (Attack 8 damage 5)
Goblin02 and Goblin03 on Wolfsong biting and clawing (Attack 7 damage 3) (Attack 13 damage 4)
Bug03 also hoping to put down Wolfsong (Attack 22 damage 6)
Bug04, Bug05, Attack Robwin (disadvantage cold; advantage pack tactics) (Attack 17 damage 5) (Attack 18 damage 3)
The first strike against Wolfsong pierces his defense hitting him in the chest, but his fury dulls the pain of the blow. Wolfsong is able to bat away the two goblins leaving him open for the second bugbear to strike him. Wolfsong could see the hope in the eyes of the bugbear, trying to will Wolfsong to fall only for Wolfsong to continue standing. Wolfsong retaliates with a spear like thrust of his clawed hand towards Bug03 followed by a raking strike with his other hand. (Second attack will target Bug02 if Bug03 is felled with the first strike)
Claw Attack 1: 22 Damage: 7 Bless 4
Claw Attack 2: 24 Damage: 10 Bless 4
Wolfsong puts down both the bugbears fighting him (b02 & b03) leaving the two goblins trembling as they cling to his shoulders.
One of the bugbears hits Robwin…
CON saving throw for concentration: 20
He manages to maintain concentration… and so unleashes another wintery blast of cold and ice (trying to hit as many enemies as possible whilst avoiding his friends)…
Action (dragon’s breath, concentration 1 min): 12 cold damage (DEX save (DC14) to take half)
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
The cold breath washes over the unarmored bugbears again in the dark.
(Bug04 Dex 5; Bug05 Dex 7;)
The bugbear facing you, Robwin, fall, succumbing to the cold.
The two goblins on Wolfsong disengage, leaping and wiggling free of the party, out the door and away; 30 ft. ((No attacks of opportunity.)) TT, you feel and smell the goblins dart past.
You (plural) can pursue.
Wolfsong, You see, on the bottom bunk of the beds next to you, the whimpering and badly wounded female bugbear Rinn originally hit and an unconscious female goblin on the top bunk.
There are now six bugbear bodies laid out in the room. Wolfsong, Robwin and Rinn can see their gear was pushed up under their bunks as makeshift storage.
Rinn and TT have an option of catching up the goblins this round (7).
Robwin, Wolfsong, What are you doing in this room? (round 8) (( You cannot get past TT and Rinn at the door before they move/act. ))
Still being in the dark TT will feel behind her and just step back to try to get out of the way.
Robwin asks Wolfsong, “What should we do with those two?”, indicating the wounded bugbear and the unconscious goblin. “And those fleeing goblins?”.
At the same time he begins searching the fallen bodies for anything that looks interesting, useful or valuable…
Investigation check: 23
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Rinn turns and fires an arrow at one of the fleeing goblins.
Longbow Attack: 14 Damage: 9
Then runs after the two, "I'll follow these two," he calls back.
(OOC - thanks, super stressful haha. Still up and down with availability after the move, but will try to check in as much as I can.)
Remembering the talks he had with the others of the party Wolfsong looks to the wounded bugbear, "You have two choices; test your strength against me and join the Wilds as your companions have, or flee here taking that one with you." Wolfsong motions to the unconscious goblin. "Make your choice."
Wolfsong steps back away from the bugbear, when he hears Rinn Wolfsong call back to him, "If they are going away from the village let them run."
There are two Medium Humanoid Hide Armor sets, four daggers, two Small Humanoid leather armor sets, a pouch with 16 sp and 7 gp; a second with 12 sp and 5 gp; and a third with 15 ep and two garnets (10 gp each). There are various tunics, breeches and trousers all rough spun or weaved textile.
[Edit] There is also a set of keys similar to the ones Rinn found in the Armory. They are hanging on a nail on the bunk bed rail near the door.
You hit one of the goblins. They continue running, up the stairs... it looks like they are trying to get to the southern tunnel to escape into the wood east of Phandalin.
The bugbear nods. In common she responds, "We go. Only visit. Not Mosk clan." She grabs an open lace tunic from the floor. Stands heavily favoring her side with the arrow. She tosses the unconscious goblin over her other side and begins to slowly walk away from you and the room. You can tell by her manner and smell, she's expecting to be attacked at any moment.
Robwin doesn’t bother undressing the bandits to collect the armour or weapons. But he does grab the coin-pouches and the garnets ((added to group loot thread)) and he’ll take the keys off the wall too.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
(( FYI - The gear and weapons posted were under the bunks. The bugbears and goblins were not armored or armed and only two had tunics not included in the list of loot. You caught them completely unprepared. ))
((Ah, yes! That’s right… thanks for reminding me. I don’t think it changes Robwin’s decision not to take the gear. He doesn’t really see value in martial gear anyway, and so kind of looks right past it when he’s searching. He also feels like we might come back (or send representatives from the town back) to clear and search this place over the next few days, to recover anything of use to the town. Armour is too bulky for him to take now, and he feels they are still on ‘the hunt’ right now too)).
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
(( 13 )) While Rinn ran after the two fleeing goblins, he was fully aware of the conversation between Worlfsong and the wounded bugbear.
The goblin's continue to run (movement & action - 60 ft)
The wounded bugbear continues to move in that direction (movement & action - 60 ft | halved to 30 ft - wounded & carrying goblin)
Rinn & TT your turn (end of round)
Rinn hears Wolfsong call after him and he slows, nocking another arrow and aiming at the injured goblin. He takes a deep breath, holding it and his aim steady, then relaxes and replaces the arrow in his quiver. He turns to TT and shrugs, "Guess we let them go for another day. Hopefully that won't come back to bite us," he chuckles and returns to the others inside.
When Rinn and everyone are back together in the barracks-room, among the dead bugbears and melting ice, Robwin looks exhausted and says, “The weave feels distant to me now… I have limited spells left prepared…. But I feel like we must go on!!… If we leave bandits here, they will only regroup”.
”Quickly then, where next? The creature in the room with the cravas? Or do we sweep the East side?”. He looks to everyone for input, but his gaze settles on Wolfsong.
Robwin’s normal calm, slightly superior demeanour, is gone. He is literally exhausted ((1 level)), he has blood from a few minor wounds showing, and he is literally clutching at threads ((of weave around him)).
Aside from the dragon attack, no one here has seen blood on Robwin. He looks a wreck, but also looks determined to clear this place before he completely collapses!
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss