This post has potentially manipulated dice roll results.
Wolfsong turns to Cleaver wrinkling his noise, "Let us go take care of those walking corpses so we can finish this extermination and find ourselves a true hunt."
Wolfsong draws his crossbow as he moves to get a clear line of sight on the ghouls then fires off a bolt at the first one he sees.
Crossbow Attack: 25 Damage: 8
So used to fighting up close Wolfsong fumbles with the crossbow as he tries lining up the shot
Eline and TT will follow Rinn as he adjusts himself within the main corridor to be able to get distance from and sight of the Ghouls. They will hold their actions to defend.
The nearest group of Ghouls (gC) and Militia (gA) collide. The screams moans and blood is overwhelming, as the Ghouls, to a man destroy the militia members.
This post has potentially manipulated dice roll results.
Wolfsong follows Rinn's lead firing off another crossbow bolt at a different ghoul in combat. Cleaver then fires off a tail spike targeting the same ghoul Wolfsong does.
This post has potentially manipulated dice roll results.
((Not entirely sure of the layout but I assume Robwin could blast a load more of the ghouls with another burst of dragon’s breath without hitting any allies?…)).
Robwin moves to a suitable location ((if need be)) and breathes out another blast of frost and ice with his dragon’s breath (‘cold’) 15ft cone…
dragon’s breath (‘ice’)action: DEX save DC15 or take 11 (cold damage)… half on a successful save.
New Round (including Axeholm’s miner/militia Ini 9)
Initiative order:
- Fire spread & damage at top of round (inflicted at the start of a turn)
Rinn: 24; Wolfsong: 22; Spiders: 22; Cleaver: 21; Robwin: 20; Eline: 17; TT: 14; Ghouls: 10
(( Ghouls will Attack this round. ))
Finn, having recovered from his nausea, draws his bow & fires an arrow at the closest ghoul.
Longbow Attack: 8 Damage: 8
Sneak attack if applicable: 7
He grumbles, obviously not entirely recovered, before moving to increase the distance between the ghouls & him.
Wolfsong turns to Cleaver wrinkling his noise, "Let us go take care of those walking corpses so we can finish this extermination and find ourselves a true hunt."
Wolfsong draws his crossbow as he moves to get a clear line of sight on the ghouls then fires off a bolt at the first one he sees.
Crossbow Attack: 25 Damage: 8
So used to fighting up close Wolfsong fumbles with the crossbow as he tries lining up the shot
Eline and TT will follow Rinn as he adjusts himself within the main corridor to be able to get distance from and sight of the Ghouls. They will hold their actions to defend.
Ghouls (gC)
Bite. Attack: 3 to hit;one creature. Hit: 13 piercing damage.
Claws.Attack: 11 to hit;one creature. Hit: 7 slashing damage.
Ghouls (gB)
Bite. Attack: 5 to hit;one creature. Hit: 10 piercing damage.
Claws.Attack: 5 to hit;one creature. Hit: 8 slashing damage.
Ghouls (gA)
Bite. Attack: 9 to hit;one creature. Hit: 8 piercing damage.
Claws.Attack: 5 to hit;one creature. Hit: 9 slashing damage.
Militia (gA) AC 9 HP 6 (( 3 members))
Picks, hammers, etc. Attack: 21 to hit;one creature. Hit: 6 bludgeoning damage.
Fire: Attack: 20 to hit; one creature. Hit: 5 fire damage.
Militia (gB) AC 16 HP 12 (( 1 members))
Picks, hammers, etc. Attack: 5 to hit;one creature. Hit: 6 bludgeoning damage.
Fire: Attack: 12 to hit; one creature. Hit: 4 fire damage.
Militia (gC) AC 15 HP 6 (( 3 members))
Bows, Crossbow, etc. Attack: 19 to hit;one creature. Hit: 7 piercing damage.
The nearest group of Ghouls (gC) and Militia (gA) collide. The screams moans and blood is overwhelming, as the Ghouls, to a man destroy the militia members.
The second group (gB) collide. The militia are wounded but don't fall. They manage to make good use of their touches. 3 Ghouls fall in flames.
Ghoul (gA) doesn't quite reach the melee as they are riddled with arrows and bolts.
Robwin make a constitution saving throw with advantage. DC 12 (failure gives you disadvantage on your next attack)
Another round...
Initiative order:
- Fire spread & damage at top of round (inflicted at the start of a turn)
Rinn: 24; Wolfsong: 22; Spiders: 22; Cleaver: 21; Robwin: 20; Eline: 17; TT: 14; Ghouls: 10; Militia: 8
Robwin’s CON save (w/ ad.) DC12: 16
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Rinn nocks another arrow and fires at the nearest ghoul in combat with the militia.
Longbow Attack: 20 Damage: 11
Sneak Attack if applicable: 8
While the smell, vision and gore of the conflict is a bit much, Robwin, you push through a brief disconnected moment.
Rinn, your shot is again true. You take down a stronger looking Ghoul.
Wolfsong follows Rinn's lead firing off another crossbow bolt at a different ghoul in combat. Cleaver then fires off a tail spike targeting the same ghoul Wolfsong does.
Wolfsong Crossbow Attack: 9 Damage: 4
Cleaver Tail spike: 22 Damage: 7
Wolfsong and Cleaver each take down one of the damaged Ghouls.
((Not entirely sure of the layout but I assume Robwin could blast a load more of the ghouls with another burst of dragon’s breath without hitting any allies?…)).
Robwin moves to a suitable location ((if need be)) and breathes out another blast of frost and ice with his dragon’s breath (‘cold’) 15ft cone…
dragon’s breath (‘ice’) action: DEX save DC15 or take 11 (cold damage)… half on a successful save.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Avoiding allies in combat, Robwin blasts the ground of Ghouls that hadn't made melee yet. 18
The cluster of Ghouls again seem to have dodged and brushed off a majority of the damage. They are looking pretty hurt and sluggish.