As the group begins to file through the corridor, both doors are listened too. Everything is still. Opening the left door reveals an empty stone font that juts out of the southwest wall. A stone wardrobe against the east wall holds the rotted remains of two suits of red leather armor. Should he be asked, Dazlyn would conclude that those vestments were worn by priests of Abbathor. They're now ruined and worthless.
Scott, with Mr. Darks help, begins an investigation of the room with the ruined red threads. Fairly certain there’s another hidden door somewhere in this room.
Hansel offers to remain in the corridor and guard the southern door. As everyone passed into the northern room, he turns around, inspects the door he is guarding... And opens it to look inside.
Rollback Post to RevisionRollBack
I went to a zoo that only had one animal... a dog. It was a shih tzu.
As people move down the hallway and into rooms, Auric makes his way to the eastern hallway as traffic permits, lighting the way and keeping an eye out for oozes and/or more of these seemingly endless secret doors.
Perception: 10
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
With Mr. Dark's assistance, Marblebeard discovers the secret door he expected to be there. Before opening the door, he listens for any threats and is able to confirm once again the coast should be clear. Peering through the secret passage reveals a priests' bedchamber (E8) that connects to the northern hallway. Three stone bed frames stand against the east wall.
While the others inspect the northern area, Hansel listens for any signs of concern at the door he's guarding prior to taking a peek inside. With Auric lighting the way, they reveal a partially collapsed room (E10). Half-buried in the rubble appears to be skeleton remains of someone who was killed from the collapse. Recognizing the rotted red leather armour from the other wardrobe, it's clear that this was one of the dwarven priests.
Auric's scan of his surroundings confirms his suspicions, in a way. While in the hallway, it looked as though the caved 'dead end', may not be a complete dead end after all. But it would need closer inspection.
Back in the partially collapsed room (E10), there's a glint. Hansel and Auric both see it. The light caught something shiny around the skeleton priest's neck. Treasure. But, something also stirs beneath it's rotting armour.
Kaemgen will help inspect E8&9, poking in corners, often suspiciously checking the ceiling, and carefully lifting the bed frames to look underneath. He’ll help with a thorough inspection room until / unless he’s called to the southern rooms in some manner.
"Be on thine guard, Hansel, for forsooth it appears another ooze writhes beneath the fallen priest's armor," warns Auric as he calls down radiant flame on the corpse in an attempt to destroy whatever lies inside.
Sky Fire (Sacred Flame): DC 13 Dex Save or 8 Radiant Damage (no benefit from cover)
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Without a doubt Auric's radiant flame reveals the truth. The moment the light strikes, two swarms emerge from the remains. They chatter with agitation from being disturbed.
Insects: 9 Maggots: 7
Initiative! (I imagine someone will inform the rest of the group very shortly...)
This post has potentially manipulated dice roll results.
Hansel initiative: 16
Ugh! Bugs!Hansel squeals loud enough for everyone to hear. He holds his shield out in front on him, which on its own seems like it would be rather ineffective against such tiny creatures. But as he continues his high-pitched protests, divine light and a sweet smell seems to surround him and help repel the pests. Stay back! Stay back! Don't touch me! (BA: Shield of Faith) I've just preened and I'm fabulous! (cantrip: Word of Radiance DC12 CON save or 2 radiant to any within 5'.)
There was nothing like the perfect alarm bell to align a group of ready adventurers and Hansel's squeals were just the trick! His high-pitch protests informed everyone within the ruins of the threat. He, and his supportive companions came prepared.
Considering he was the one to 'pick' the fight, Auric was first on deck.
Roll call 1: Marblebeard Pending Action: Initiative. If roll > than 9, add action for Round 1.
Roll call 2: Auric > Dark > Kaemgen > Xeno Round 1: Actions (Hansel's received.)
This post has potentially manipulated dice roll results.
Mr.Dark looks past the crowd, "Bugs? We're fighting some bugs?" He just holds back, doing nothing, expecting the group to stomp on the bugs until they're dead and then move on.
Held action : If the bugs are still alive and attacking people and actually hurting things, he'll shoot his crossbow into the swarms, hoping to kill a bunch.
Attack: 10 Damage: 4
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Kaemgen here's the ruckus and rushes into the other room but upon seeing the scene and hearing the others, he too holds to the outskirts to allow the others to have a clear path for their attacks. Rapiers were also not ideal for this kind of mess...
(Rd 1 move to scene, Rd 2 Just hold his action, ready to stomp on or swat any random insects or crates which come his way - Unarmed attack.)
“Bugs...” Scott does his best to look over Kaemgen’s shoulder... or around any of the others to see what’s going on. Should he get a clear line of sight on anything moving besides the group he’ll loose an arrow at it.
Map Update

As the group begins to file through the corridor, both doors are listened too. Everything is still. Opening the left door reveals an empty stone font that juts out of the southwest wall. A stone wardrobe against the east wall holds the rotted remains of two suits of red leather armor. Should he be asked, Dazlyn would conclude that those vestments were worn by priests of Abbathor. They're now ruined and worthless.
just an unstable unicorn.
Mr. Dark moves to cover Kaemgan as he goes into the room. If there are no immediate threats, he'll move in and HELP search the room.
What's the difference between a Wizard and a Sorcerer?
Class.
Scott, with Mr. Darks help, begins an investigation of the room with the ruined red threads. Fairly certain there’s another hidden door somewhere in this room.
investigation: 13
Hansel offers to remain in the corridor and guard the southern door. As everyone passed into the northern room, he turns around, inspects the door he is guarding... And opens it to look inside.
I went to a zoo that only had one animal... a dog. It was a shih tzu.
Auric:
As people move down the hallway and into rooms, Auric makes his way to the eastern hallway as traffic permits, lighting the way and keeping an eye out for oozes and/or more of these seemingly endless secret doors.
Perception: 10
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
With Mr. Dark's assistance, Marblebeard discovers the secret door he expected to be there. Before opening the door, he listens for any threats and is able to confirm once again the coast should be clear. Peering through the secret passage reveals a priests' bedchamber (E8) that connects to the northern hallway. Three stone bed frames stand against the east wall.
While the others inspect the northern area, Hansel listens for any signs of concern at the door he's guarding prior to taking a peek inside. With Auric lighting the way, they reveal a partially collapsed room (E10). Half-buried in the rubble appears to be skeleton remains of someone who was killed from the collapse. Recognizing the rotted red leather armour from the other wardrobe, it's clear that this was one of the dwarven priests.
Auric's scan of his surroundings confirms his suspicions, in a way. While in the hallway, it looked as though the caved 'dead end', may not be a complete dead end after all. But it would need closer inspection.
Back in the partially collapsed room (E10), there's a glint. Hansel and Auric both see it. The light caught something shiny around the skeleton priest's neck. Treasure. But, something also stirs beneath it's rotting armour.
Map Update

just an unstable unicorn.
Kaemgen will help inspect E8&9, poking in corners, often suspiciously checking the ceiling, and carefully lifting the bed frames to look underneath. He’ll help with a thorough inspection room until / unless he’s called to the southern rooms in some manner.
Auric:
"Be on thine guard, Hansel, for forsooth it appears another ooze writhes beneath the fallen priest's armor," warns Auric as he calls down radiant flame on the corpse in an attempt to destroy whatever lies inside.
Sky Fire (Sacred Flame): DC 13 Dex Save or 8 Radiant Damage (no benefit from cover)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dex Save: 20
Without a doubt Auric's radiant flame reveals the truth. The moment the light strikes, two swarms emerge from the remains. They chatter with agitation from being disturbed.
Insects: 9
Maggots: 7
Initiative!
(I imagine someone will inform the rest of the group very shortly...)
Roll Call: Everyone!
just an unstable unicorn.
Mr.Dark initiative : 17
What's the difference between a Wizard and a Sorcerer?
Class.
Xenophon:11
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Auric:
Initiative: 11
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
20 - Kaemgen's Initiative...
Hansel initiative: 16
Ugh! Bugs! Hansel squeals loud enough for everyone to hear. He holds his shield out in front on him, which on its own seems like it would be rather ineffective against such tiny creatures. But as he continues his high-pitched protests, divine light and a sweet smell seems to surround him and help repel the pests. Stay back! Stay back! Don't touch me! (BA: Shield of Faith) I've just preened and I'm fabulous! (cantrip: Word of Radiance DC12 CON save or 2 radiant to any within 5'.)
I went to a zoo that only had one animal... a dog. It was a shih tzu.
Map Update

Initiative
A | D | K | X | H | I | M
There was nothing like the perfect alarm bell to align a group of ready adventurers and Hansel's squeals were just the trick! His high-pitch protests informed everyone within the ruins of the threat. He, and his supportive companions came prepared.
Considering he was the one to 'pick' the fight, Auric was first on deck.
Roll call 1: Marblebeard
Pending Action: Initiative. If roll > than 9, add action for Round 1.
Roll call 2: Auric > Dark > Kaemgen > Xeno
Round 1: Actions
(Hansel's received.)
just an unstable unicorn.
"Hansel, get out of the way! I've got somethin' for this swarm, but I can't use it without gettin' you!"
Xenophon will ready his Breath Weapon for when Hansel moves.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Auric:
Discerning Xenophon's intent, Auric says with uncharacteristic brevity, "Likewise."
Readying action for Hansel to move and using his own breath weapon--> Dragonfire: 15 foot cone, DC 12 Dexterity Save for Half Damage: 9 Fire
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Mr.Dark looks past the crowd, "Bugs? We're fighting some bugs?" He just holds back, doing nothing, expecting the group to stomp on the bugs until they're dead and then move on.
Held action : If the bugs are still alive and attacking people and actually hurting things, he'll shoot his crossbow into the swarms, hoping to kill a bunch.
Attack: 10 Damage: 4
What's the difference between a Wizard and a Sorcerer?
Class.
Kaemgen here's the ruckus and rushes into the other room but upon seeing the scene and hearing the others, he too holds to the outskirts to allow the others to have a clear path for their attacks. Rapiers were also not ideal for this kind of mess...
(Rd 1 move to scene, Rd 2 Just hold his action, ready to stomp on or swat any random insects or crates which come his way - Unarmed attack.)
Initiative: 14
“Bugs...” Scott does his best to look over Kaemgen’s shoulder... or around any of the others to see what’s going on. Should he get a clear line of sight on anything moving besides the group he’ll loose an arrow at it.
Attack: 17 Damage: Unable to parse dice roll.