A cavern of molten magma bubbles and flames before you. The cavern walls are lined with metal gantries and cranes that support immense crucibles of scorched clay. Huge chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand, the only obvious way across is via a narrow stone trestle built for rail carts. The sound of rhythmic hammering comes from somewhere beyond the magma rift.
OOC The party is the cavern where the railroad intersects the stairs, above the text "To Surface".
Felix sighs as he locks hands with the rest and, before he can say "This sucks." They are back in the material plane. "Well this... Oh we're here!" Quickly lets go of their hands and begins to investigate around the door for any traps.
Investigation: 14
No traps are found near the door or on the stairs.
As we travel at normal pace Felix will keep his eyes open for any traps or bad guys. Keeping a good 10ft lead from the rest.
Perception: 27
From where Felix stands, it seems that there are no signs of "bad guys" or traps. The bridge that connects that entry cavern with the seemingly forge is clear.
Brunella is in awe, having traveled to a new place and spoken to a god. She is not sure exactly what happened, her stone age upbringing has no concepts for what happened. She finds herself now in more familiar territory. Despite being a jungle native, she is still a dwarf, and feels naturally comfortable in caverns and rock. She doesn't mind the heat. She grips her sword and takes the lead of the party (but behind Felix who is scouting ahead)
As Felix travels down not seeing anything but the traps. He will signal the other to come closer so he can get directions."Okay, there are tracks leading to the left and right. Musharib, which way do you want to go?"
"Alright follow me, I'll keep scouting ahead." Heading right Felix will continue to look for any traps or enemies in sight. Staying the usual 10ft ahead.
"Alright follow me, I'll keep scouting ahead." Heading right Felix will continue to look for any traps or enemies in sight. Staying the usual 10ft ahead.
Perception: 13
OOC Make also a Stealth check, if you wish to go stealthy.
The hammering sound grows louder, but it’s not coming from the chamber ahead. This enormous, rectangular chamber is a working smelter. A rectangular pit in the centre of the room is filled with molten iron. Six devices of dwarven design and make, arranged around the pit, syphon off the liquid metal and draw out the impurities. A smaller pool in the southeast corner holds what appears to be molten silver.
Creatures that look like a mix of humanoid amphibians and elemental fire are tending to the machines. So far, they haven’t noticed Felix.
Feeling the heat of the fires that fuel the forges, Irommek closes his eyes and takes a deep breath in through his nose.
“Never thought that I would welcome that smell again but it does feel more welcome than the humid heat of the jungle. “
Upon hearing about the descriptions of the current occupants from Felix, Irommek takes out his hammer and limbers up.
“Musharib, it’ll take years to clean up the lizard droppings in this right proper forge. I can’t say I envy you. Let’s get the drop on these things and start clearing the air!”
“Mushy, are we sure those creature are a danger? Should we ambush them or try to communicate?”
Musharib:" You want to communicate with the fire lizard who killed my people? Be my guest. I'll wait here. "That said, Musharib whistles the spell of the shadowy spirits.
This post has potentially manipulated dice roll results.
Gertrude doesn't like the interplanar trave. Holding hands with Felix she can feel his apprehension. When they arrive in front of the entrance to Hrakhmar, Gertrude loses her footing for a moment and needs to sit down for a little while. She holds her head, trying to process what happened. Then her friends start towards the caves and Gertrude shakes the odd feeling off and follows them. When the heat hits her face, she almost doubles over. She comes from the freezing cold peaks of mountains, far away. But when she finally sees their enemies, no-one can hold her back. She moves stealthily through the lines of her friends, ready to bash in the first fiery lizard face that comes close to her.
stealth: 23+10= 27
initiative: 14
[OOC: do these fire lizards have a swimming speed? :P ]
Musharib: " We start by going in. Be ready."
A cavern of molten magma bubbles and flames before you. The cavern walls are lined with metal gantries and cranes that support immense crucibles of scorched clay. Huge chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand, the only obvious way across is via a narrow stone trestle built for rail carts. The sound of rhythmic hammering comes from somewhere beyond the magma rift.
OOC The party is the cavern where the railroad intersects the stairs, above the text "To Surface".
As we travel at normal pace Felix will keep his eyes open for any traps or bad guys. Keeping a good 10ft lead from the rest.
Perception: 27
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiABrunella is in awe, having traveled to a new place and spoken to a god. She is not sure exactly what happened, her stone age upbringing has no concepts for what happened. She finds herself now in more familiar territory. Despite being a jungle native, she is still a dwarf, and feels naturally comfortable in caverns and rock. She doesn't mind the heat. She grips her sword and takes the lead of the party (but behind Felix who is scouting ahead)
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
As Felix travels down not seeing anything but the traps. He will signal the other to come closer so he can get directions."Okay, there are tracks leading to the left and right. Musharib, which way do you want to go?"
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAMusharib: "We go for the forge, I say. Passed the bridge, there is a tunnel. I hear those bastards using our hammers and anvils!"
"Alright follow me, I'll keep scouting ahead." Heading right Felix will continue to look for any traps or enemies in sight. Staying the usual 10ft ahead.
Perception: 13
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAStealth: 16
[I believe I made a mistake the first two perception check were a 26 and a 12.]
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAThe hammering sound grows louder, but it’s not coming from the chamber ahead. This enormous, rectangular chamber is a working smelter. A rectangular pit in the centre of the room is filled with molten iron. Six devices of dwarven design and make, arranged around the pit, syphon off the liquid metal and draw out the impurities. A smaller pool in the southeast corner holds what appears to be molten silver.
Creatures that look like a mix of humanoid amphibians and elemental fire are tending to the machines. So far, they haven’t noticed Felix.
Feeling the heat of the fires that fuel the forges, Irommek closes his eyes and takes a deep breath in through his nose.
“Never thought that I would welcome that smell again but it does feel more welcome than the humid heat of the jungle. “
Upon hearing about the descriptions of the current occupants from Felix, Irommek takes out his hammer and limbers up.
“Musharib, it’ll take years to clean up the lizard droppings in this right proper forge. I can’t say I envy you. Let’s get the drop on these things and start clearing the air!”
“Mushy, are we sure those creature are a danger? Should we ambush them or try to communicate?”
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
“Very well, mushy. I had to be sure. It is time for us to repay you, let’s get some lizards !”.
kurma then grab his mace and ready his shield. “I will stay in the back of the group for now as i am probably the least stealthy here.”
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
OOC Very well, then! I'll prepare the map, you folks roll initiative!!!
Initiative: 7
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAInitative: 6
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Gertrude doesn't like the interplanar trave. Holding hands with Felix she can feel his apprehension. When they arrive in front of the entrance to Hrakhmar, Gertrude loses her footing for a moment and needs to sit down for a little while. She holds her head, trying to process what happened. Then her friends start towards the caves and Gertrude shakes the odd feeling off and follows them. When the heat hits her face, she almost doubles over. She comes from the freezing cold peaks of mountains, far away. But when she finally sees their enemies, no-one can hold her back. She moves stealthily through the lines of her friends, ready to bash in the first fiery lizard face that comes close to her.
stealth: 23+10= 27
initiative: 14
[OOC: do these fire lizards have a swimming speed? :P ]
initiative: 18