Kurma meditate on Mushy comments and looks closely to the torches, playing with his amulet of Oghma
INT kurma (with Guidance): 17 +3
Kurma thinks that maybe the riddle is easier than it looks. There were right torch-holders in the first chamber and there are eight torches in here. The question might be, how to get the torches through the pools, if they need to pass through the pools at all?
"hummm the odd thing is the number of torches. The same number that in the first corridors. You know we lit 8 torches when we entered the temple..."
"Let me check something..." Kurma is jumping back in the pool and go to extinguish one the 8 torches from the first chamber, and comes back to the cube room.
This post has potentially manipulated dice roll results.
"That's a good idea Artus... Maybe there's a passage somewhere." Kurma is holding his amulet and prays to Oghma to enhance his skills (OOC: using my channel divinity to give me prof. on Investigation). The turtle is then checking around for something odd with the help of Artus.
The key Gertrude found carved inn the wall seems good to be pushed. And Musharib didn't waste time to do so. A secret door is revealed which leads to a passage.
This dark passage is choked with dust and webs. It’s clear that no one has been through here in years.
Another puzzle cube is yours. The fifth, while the party knows that one is in the Red Wizards' clutches. And speaking of Red Wizards, there is still the one petrified on the shrine...
Nothing suspicious is around the shrine. Kurma can hear the sound of zorbos nearby, but the seem to have lost interest in the party.
The journey to the next shrine proceeds.
Swirly carvings decorate two obelisks at the entrance to this compound. An overgrown courtyard lies under the shade of tall palms. Stone doors seal the entrance to a windowless shrine, with a smaller ruin standing nearby.
Kurma thinks that maybe the riddle is easier than it looks. There were right torch-holders in the first chamber and there are eight torches in here. The question might be, how to get the torches through the pools, if they need to pass through the pools at all?
"hummm the odd thing is the number of torches. The same number that in the first corridors. You know we lit 8 torches when we entered the temple..."
"Let me check something..."
Kurma is jumping back in the pool and go to extinguish one the 8 torches from the first chamber, and comes back to the cube room.
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Artus INT check 17
"I bet we need to take these torches to the brackets in the first chamber. There must be another way that does not involve their pools."
"That's a good idea Artus... Maybe there's a passage somewhere."
Kurma is holding his amulet and prays to Oghma to enhance his skills (OOC: using my channel divinity to give me prof. on Investigation).
The turtle is then checking around for something odd with the help of Artus.
Investigation: 11
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Felix passes the jug and begins to look over the area for secret entrances.
Investigation: 22
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAThe key Gertrude found carved inn the wall seems good to be pushed. And Musharib didn't waste time to do so. A secret door is revealed which leads to a passage.
This dark passage is choked with dust and webs. It’s clear that no one has been through here in years.
"...and there you go. Let me go first, Tourch please."
Felix will head in first looking for traps.
Perception: 11
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAFelix sees no traps in here, and, at the end of the passage, now a secret door has disappeared to grant access in the passage with the torch brackets.
He will set the touch in the bracket and move back to the group.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAThe torches are all set. Nothing tangible happens, but the cube is still there.
"Well... I guess it's done..."
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA"I'm wondering, Oniss, could you do your thing with your magic hand again and pick up the cube ?"
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Felix reaches out and grabs the cube...
Slight of Hand: 25
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAAnother puzzle cube is yours. The fifth, while the party knows that one is in the Red Wizards' clutches. And speaking of Red Wizards, there is still the one petrified on the shrine...
If no says anything Felix will "accidentally" tip it over breaking it...
"HEY GUYS I GOT IT... oh shit.."
STR check: 19
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAThe petrified mage doesn't get tipped over.
Artus Insight 20
Artus :"Are you done playing? Let's find our way to the next shrine."
"Hey man I just tripped get off my back!" Felix tosses the cube to Artus.
Deception: 28
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAArtus takes the cube and ignore Felix.
"well done friends... well if we have a bit of time before the sunset we should push towards the shrine West from here, close to the water"
Kurma will look around for anything suspicious when exiting the shrine: Perception 12
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Nothing suspicious is around the shrine. Kurma can hear the sound of zorbos nearby, but the seem to have lost interest in the party.
The journey to the next shrine proceeds.