It's basically free advantage. Just roll another d20 and you can use that.
"If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll."
It's basically free advantage. Just roll another d20 and you can use that.
"If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll."
(OOC: As Etrigan in round two emerged and attacked in post #3273 I guess the shot could be aimed at him. But of course that would only happen if Etrigan went first or if the ranger waited for him to emerge. So will the ranger shoot at Etrigan or at Sam?)
As Etrigan realizes the significance of the story regarding the gelatinous cube he shares his thoughts on how to defeat the troll hearted ranger. "We need the use of acid make if now we are his life to take." And hopes that one of his allies has the use of acid in their arsenal.
This post has potentially manipulated dice roll results.
Assuming the hellhounds breath will include me. Dex save : 10
Feeling the heat in the hellhound’s bite Cormac utters a guttural word a rune flares blood red on his neck and spreads to his claws an icy blue frost. He strikes out trying to claw at the beast.
BA crimson rite set to cold damage : 5
Action attack:
Attack: 10 Damage: 10 slashing and 6 cold
Attack: 20 Damage: 11 slashing and 7 cold
opps subtract 5 from the cold damage on each of those.
(OOC: As Etrigan in round two emerged and attacked in post #3273 I guess the shot could be aimed at him. But of course that would only happen if Etrigan went first or if the ranger waited for him to emerge. So will the ranger shoot at Etrigan or at Sam?)
X Etrigan.
Still waiting on round 2 actions from Sam, Huarache and Leann. I'll roll initiatives when I have a plurality of actions.
Still waiting on Sam actions for round 2 (registered the save roll) and Huarache/ Echo action and Huarache perception check (Reminder, FOG applied before success/failure determined when DC not stated).
Ok, perception check deferred to next round. Huarache can post his own actions. I'm not going to bot him, as I usually would. I ask that Huarache post round 2 and round 3 actions simultaneously, as applicable.
The ranger moves west a few feet, drawing attacks of opportunity from Huarache, Leann, Echo and Cormac.
He spots Etrigan as he emerges from the doorway and la ds a perfect shot, though the warlock manages to rapid-fire a pair of eldritch blasts firsts. An instant layer, Etrigan feels the effects of the poison coating the arrowhead. (DC13 Con save)
While the group (presumably) make their attacks (of opportunity) on the ranger, the hellhound unleashes a font of scorching flame from its jaws.
Cormac avoids the brunt of the flame and decides to fight fire with ice, mounting a chilly attack against the beast. Sam joins the fray, slashing at the hellhound. Leann, meanwhile focuses on the ranger, who seems somewhat surprised that she continues to attack effectively. "That's, some fancy sword you got there, love. Too bad you won't be leaving here with it."
(Ooc: He knows it's a magic sword, that's all)
<<Still need round 2 actions for Huarache/Echo>>
The hound is still where she was. (BTW, her name is Sadie III, in case I ever just call her that). The ranger is headed toward the exit, 30ft movement.
(I am going to include the aoo Sadie x Leann. Because of how I'm running this, I may not continue to use aoo at all, seems like a problematic mechanic in this adaptation, but it's not going away just yet)
S x L: Bite 14 for 16 piercing and 11 fire damage
Sadie is hurt, but she's fine. The ranger looks pretty bad, but better by the second.
(pending Huarache's actions from round 2, which shall not preclude the following via movement, but can by other means)
The ranger casts Fireball centered on a point that expands the blast to encompass Huarache, Echo, Leann, Cormac, Sam, Sadie III, and probably also himself.
DC 17 Dex save for half of 29 fire damage.
(Double checking the radius on the map. Yup its good. So, you guys see how this makes it harder for me to hit you with aoo, when I do t k kw where you're planning to go if you move first. That's what I like about the system. You can try to get out of the radius, (I'll draw it when I get a chance,) but if you lose initiative, you take the damage anyhow).
It's basically free advantage. Just roll another d20 and you can use that.
"If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll."
- SRD.
22
defo using that
(OOC: As Etrigan in round two emerged and attacked in post #3273 I guess the shot could be aimed at him. But of course that would only happen if Etrigan went first or if the ranger waited for him to emerge. So will the ranger shoot at Etrigan or at Sam?)
As Etrigan realizes the significance of the story regarding the gelatinous cube he shares his thoughts on how to defeat the troll hearted ranger.
"We need the use of acid make
if now we are his life to take."
And hopes that one of his allies has the use of acid in their arsenal.
Assuming the hellhounds breath will include me. Dex save : 10
Feeling the heat in the hellhound’s bite Cormac utters a guttural word a rune flares blood red on his neck and spreads to his claws an icy blue frost. He strikes out trying to claw at the beast.
BA crimson rite set to cold damage : 5
Action attack:
Attack: 10 Damage: 10 slashing and 6 cold
Attack: 20 Damage: 11 slashing and 7 cold
opps subtract 5 from the cold damage on each of those.
X Etrigan.
Still waiting on round 2 actions from Sam, Huarache and Leann. I'll roll initiatives when I have a plurality of actions.
Leann continues to attack the ranger...
Attack: 18 Damage: 11
Attack: 26 Damage: 8
Still waiting on Sam actions for round 2 (registered the save roll) and Huarache/ Echo action and Huarache perception check (Reminder, FOG applied before success/failure determined when DC not stated).
& Remember the game board that looked like a map? Here it is:
Sam attack on hell hound
attack 1
22
attack 2
16
damage
9
9
bouns action light the scemitar up
Ok, perception check deferred to next round. Huarache can post his own actions. I'm not going to bot him, as I usually would. I ask that Huarache post round 2 and round 3 actions simultaneously, as applicable.
Initiative:
Ranger / hellhound: 5
PCs: 1
The ranger moves west a few feet, drawing attacks of opportunity from Huarache, Leann, Echo and Cormac.
He spots Etrigan as he emerges from the doorway and la ds a perfect shot, though the warlock manages to rapid-fire a pair of eldritch blasts firsts. An instant layer, Etrigan feels the effects of the poison coating the arrowhead. (DC13 Con save)
While the group (presumably) make their attacks (of opportunity) on the ranger, the hellhound unleashes a font of scorching flame from its jaws.
Cormac avoids the brunt of the flame and decides to fight fire with ice, mounting a chilly attack against the beast. Sam joins the fray, slashing at the hellhound. Leann, meanwhile focuses on the ranger, who seems somewhat surprised that she continues to attack effectively. "That's, some fancy sword you got there, love. Too bad you won't be leaving here with it."
(Ooc: He knows it's a magic sword, that's all)
<<Still need round 2 actions for Huarache/Echo>>
The hound is still where she was. (BTW, her name is Sadie III, in case I ever just call her that). The ranger is headed toward the exit, 30ft movement.
(I am going to include the aoo Sadie x Leann. Because of how I'm running this, I may not continue to use aoo at all, seems like a problematic mechanic in this adaptation, but it's not going away just yet)
S x L: Bite 14 for 16 piercing and 11 fire damage
Sadie is hurt, but she's fine. The ranger looks pretty bad, but better by the second.
Etrigan takes the crossbow bolt to the chest and grimaces in pain as the poison courses through his veins. Con save:21
Round 3:
(pending Huarache's actions from round 2, which shall not preclude the following via movement, but can by other means)
The ranger casts Fireball centered on a point that expands the blast to encompass Huarache, Echo, Leann, Cormac, Sam, Sadie III, and probably also himself.
DC 17 Dex save for half of 29 fire damage.
(Double checking the radius on the map. Yup its good. So, you guys see how this makes it harder for me to hit you with aoo, when I do t k kw where you're planning to go if you move first. That's what I like about the system. You can try to get out of the radius, (I'll draw it when I get a chance,) but if you lose initiative, you take the damage anyhow).
6
Sadie blasts her attackers woth another font of fire.
DC 15 Dex for half of 36 fire damage.
I’m sorry, I’m in a place where my connection is not great for the next few days, and I apologize for not updating you all. Wile, feel free to bot me.
Shonisaurus, Artificer Enthusiast
Huarache Bot:
R2: perception 23 (+6 FoG if <12)
Duskcrusher x Sadie 29 for 13
& 31 for 9
Tbc
R2 Echo x Sadie III: 19 for 10
Aoo: 25 for 15
Huarache Dex save 5
Echo Dex save 6
R3: Echo x Sadie III: 15 for 7
Huarache: Duskcrusher x Sadie III: 16 for 13 & 16 for 14
Huarache Dex save 11
Echo Dex save 18