Depending on how initiative plays out I’m down after being hit by the wall of fire. The above attacks will go to the hound if I go before it.
I think I need to get your map updated. If you would cross the wall of fire to make the attack, this bit applies: "A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there." My interpretation was the wall of fire surrounds only the hound, making this the scenario, with the initial damage projecting out from the wall. But again, I need to redraw the map, because I think that would require movement that draws AOO. If the PCs do end up inside the ring - not at all my intention - the fire damage would be projected inward instead. TBD.
I apologize for my absence, everyone, but I am back. I saw that Huarache failed a DEX save or two. Wile, are you able to (and did you) update my sheet accordingly, or do I need to do that? I ask because the wall of fire would knock Huarache out.
I apologize for my absence, everyone, but I am back. I saw that Huarache failed a DEX save or two. Wile, are you able to (and did you) update my sheet accordingly, or do I need to do that? I ask because the wall of fire would knock Huarache out.
I subtracted 22 from each Huarache and Echo. That was the only update I made to the sheet.
Regarding the question I posed about the radius of fire. I haven't drawn it yet (not near my computer ever) but the hound disengage as an action, puts distance between himself and the others, isolating himself within the circular wall, heat projecting outward. Sorry this was vague earlier, I just forgot some details were necessary. I do still plan to draw it today. Fingers crossed.
Edit: recently acquired Tale Spire, looking to try that out, also looked into Dungeon Scrawl. Its very nice, but barely usable on mobile in its current Beta.
(OOC: No problem with me Shonisaurus. This was one tough fight though, any idea how we take out that ranger? Is there a way to cut those cords perhaps?)
(OOC: No problem with me Shonisaurus. This was one tough fight though, any idea how we take out that ranger? Is there a way to cut those cords perhaps?)
I encourage you to be creative, but I'm not talking about hand-waving. What I mean is, you can win this fight with resources within your reach. There are several in the dungeon, though they are all in other rooms ... some of which you may have already visited.
For some perspective on who this guy is, here is what Ed Greenwood wrote about him, albeit this is his possible future, relative to the point in time when you meet him.
BARBATOS (Duke of Hell) FREQUENCY: U?ziqzze (Veil/ yale) <span;> NO. APPEARING: <span;> ARMOR : -3 <span;> MOVE: 16" <span;> HIT DICE; 122 hif <span;> % IN LAIR: 60% <span;> TREASURE TYPE: See below(;) <span;> NO. OF ATTACKS: 2 <span;> DAMAGE/ATTACK: By u)eapotz lll/pe +7 <span;> SPECIAL ATTACKS: See be/ozt) <span;> SPECIAL DEFENSES: See be/ozl? <span;> MAGIC RESISTANCE: 70% <span;> INTELLIGENCE: ElcqfioFial <span;> ALIGNMENT: Law#£l eoill <span;> SIZE: 1, fa//) <span;> PSIONIC ABILITY: 212 <span;> Attack/Defense Modes: A///a// <span;> Barbatos is the marshal of Maladomini. <span;> responsible for all of Baalzebul's armies <span;> on that plane, and. through Moloch, <span;> administering also the forces of Malbolge <span;> Authoritarian and shrewd judge of both <span;> his warriors and of tactical problems, he <span;> has won Baalzebul's respect <span;> and limited <span;> trust. He has never displayed <span;> any personal ambitions, nor (at any time) his <span;> true feelings, so that among the hierarchy <span;> of the hells his loyalty to his master, and <span;> therefore his actions in any change of the <span;> status quo, remain unknown. <span;> Barbatos moves with lightning speed in <span;> battle, having two weapon attacks per <span;> round. He carries treasure only upon the <span;> orders and specific business of Baalzebul, <span;> and wears a gray cloak with a green hood <span;> fringed in scarlet. <span;> Barbatos can at will use the following <span;> spell-like powers, one at a time and once <span;> per round: pyrotechnics, produce flame, <span;> dispel magic, detect invisibility <span;> defect lie, <span;> detect magic, detect person, know <span;> alignment tongues, speak with animals, wall of fire, and (fulfill another's limited) wish. <span;> Once per day <span;> he can use a symbol of sleep, and six <span;> times per day he can cast a 4d6 firebalI. <span;> Barbatos breathes fire in a cone up to 4" <span;> distant, 2" wide at its furthest extent (save <span;> vs. breath weapon to avoid). He can <span;> summon 1-4 malebranche with a 70% <span;> chance of success, and regenerates 2 hit <span;> points per round. <span;> If summoned to the Prime Material <span;> Plane, Barbatos will always appear with <span;> 2-8 malebranche. On that plane, he can <span;> track as a ranger, pass without trace, and <span;> move silently if he wills; break wizard <span;> locks by touch; and defect treasure (of a metal or mineral nature, as in the wand...). Those who know how to summon him are few, because he and his malebranche guard can usually destroy them or bear them to the hells for torment. Description: Barbatos appears as a bearded. horned man-like giant with crimson skin, black hooves, and a tail. His eyes are green, and he talks with a rich persuasive voice.
(OOC: Umm, what, if anything, would Etrigan know about what resources has been found by the party? Sounds like this is a problem Leann and Huarache will have to solve. I´ll be glad to help though :-)
(OOC: Umm, what, if anything, would Etrigan know about what resources has been found by the party? Sounds like this is a problem Leann and Huarache will have to solve. I´ll be glad to help though :-)
I don't think Etrigan has discussed the exploration of the temple done by the others, but they did have an hour short rest. I don't know what they spoke of in the interval.
Nothing is stopping anybody from leaving the room, (except now by the exit/entrance). But, one needn't flee to survive; I am pointing out the option exists.
This post has potentially manipulated dice roll results.
<OOC: <<meta>> He's immune to fire damage. He has multiple enhancements, but I just straight out had him tell you about the troll heart and I alluded to another. Being on fire does not prevent him from recovering hit points, which is the standard for killing him per the stat block RAW. I like the creativity, though, so, have an inspiration die. Without double-checking, I think you can use it on death saves. Even if I'm wrong, RAW, I'd allow it.>
Round 4 initiatives: (I admit there is a lot less drama in these when one party just won't die.)
Barbatos: 6
PCs: 1
I need a clarification on Cormac's action. Does he have 5hp before walking through the wall of fire, because that would just knock him out, but if Cogema already took the HP from the character sheet, he can make an attack on Sadie III. waiting to resolve this.
Barbatos concentration save: 19
Players can wait to see what's up with the hound, I guess, but it is still behind a wall of fire, so they wouldn't really see what's happening in there even if Cormac does rush in without dropping, so may as well post now.
(Don´t need to apologize, just wanted to make sure we didn´t miss a chance to possibly end this fight. Anything you could think of that could help? We are getting hints I can´t help with I´m afraid)
(OOC: Oh I see, perhaps. Is the carcass of the thessalhydra still laying around? Would Etrigan have noticed it´s acidic properties? Perhaps we can manuever the ranger into the acid of the thessalhydra. Or perhaps you found something earlier with acidic properties?)
(At the wall of flame would take me out if it hit me. There seemed to be some discussion on that. The question was in the previous round if I went before or after Sadie.)
(At the wall of flame would take me out if it hit me. There seemed to be some discussion on that. The question was in the previous round if I went before or after Sadie.)
initiative was tied, but Sadie just used disengage, Barbatos was the source of Wall of Flame. he made the Con save to maintain it. On a tie, I consider it a wildcard and try to do something unusual to mark the event (it's one in 6, not super rare, but just a chance to raise the dramatic tension). Thus...
Sadie disengages and is surrounded by [spell[wall of fire[/spell] which fans a 10ft wave of flames lapping at our intrepid heroes. The ranger takes some additional hits, but grits his teeth to maintain the pillar of plasma <alliterative and accurate!>.
From the corner of the room, the twice-slain Thessylhydra begins to stir. The amputated and broken necks start oozing a foul-smelling greenish-yellow puss, from which new heads begin to emerge, those no longer suited for survival are sloughed off. As the first sets of eyes open, nostrils on the same heads flare as they sniff the air, soon finding the cranial cadavers and consuming them in a single bite (there were 2 such heads, if anyone cares). The Thessylhydra rears up on its haunches and grunts as some of the heads take notice of the adventuring party that has killed it twice thus far.
(If the heart is bringing him back ripping it out seems like a viable option. But I’m a werewolf that just sounds like a good idea every time.)
<The result of a successful perception check by Huarache earlier identified a number of silver wires connecting the ranger’s cloak and backpack. You would probably know more about the cloak and the ranger if you ever hit him with nonmagical weapons, but alas, 'twill remain a mystery>
OK Round 5 actions from the monsters (sigh)
Barbatos runs into the ring of fire to be by Sadie's side. From, within the column of flame, he fires a shot in Etrigan's general direction.
Light Crossbow. Ranged Weapon Attack:23 to hit, range 80/320 ft., one target. 8 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious. The target regains consciousness if it takes damage or if another creature takes an action to shake it.
Sadie: 5 (fire breath on 5/6, dodge on 1-4)
Acid Saliva The thessalhydra spits a glob of acid at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 21 acid damage on a failed save, or half as much damage on a successful one.
I think I need to get your map updated. If you would cross the wall of fire to make the attack, this bit applies: "A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there." My interpretation was the wall of fire surrounds only the hound, making this the scenario, with the initial damage projecting out from the wall. But again, I need to redraw the map, because I think that would require movement that draws AOO. If the PCs do end up inside the ring - not at all my intention - the fire damage would be projected inward instead. TBD.
I apologize for my absence, everyone, but I am back. I saw that Huarache failed a DEX save or two. Wile, are you able to (and did you) update my sheet accordingly, or do I need to do that? I ask because the wall of fire would knock Huarache out.
Shonisaurus, Artificer Enthusiast
I subtracted 22 from each Huarache and Echo. That was the only update I made to the sheet.
Regarding the question I posed about the radius of fire. I haven't drawn it yet (not near my computer ever) but the hound disengage as an action, puts distance between himself and the others, isolating himself within the circular wall, heat projecting outward. Sorry this was vague earlier, I just forgot some details were necessary. I do still plan to draw it today. Fingers crossed.
Edit: recently acquired Tale Spire, looking to try that out, also looked into Dungeon Scrawl. Its very nice, but barely usable on mobile in its current Beta.
Alright, excellent. Thank you for bearing with me.
Shonisaurus, Artificer Enthusiast
(OOC: No problem with me Shonisaurus. This was one tough fight though, any idea how we take out that ranger? Is there a way to cut those cords perhaps?)
Sam's player, Legion, says he's going on vacation, so now we're actually just waiting on Huarache. Is he still up? I still see points on him and Echo.
I encourage you to be creative, but I'm not talking about hand-waving. What I mean is, you can win this fight with resources within your reach. There are several in the dungeon, though they are all in other rooms ... some of which you may have already visited.
For some perspective on who this guy is, here is what Ed Greenwood wrote about him, albeit this is his possible future, relative to the point in time when you meet him.
BARBATOS (Duke of Hell)
FREQUENCY: U?ziqzze (Veil/ yale)
<span;> NO. APPEARING:
<span;> ARMOR : -3
<span;> MOVE: 16"
<span;> HIT DICE; 122 hif
<span;> % IN LAIR: 60%
<span;> TREASURE TYPE: See below(;)
<span;> NO. OF ATTACKS: 2
<span;> DAMAGE/ATTACK: By u)eapotz lll/pe +7
<span;> SPECIAL ATTACKS: See be/ozt)
<span;> SPECIAL DEFENSES: See be/ozl?
<span;> MAGIC RESISTANCE: 70%
<span;> INTELLIGENCE: ElcqfioFial
<span;> ALIGNMENT: Law#£l eoill
<span;> SIZE: 1, fa//)
<span;> PSIONIC ABILITY: 212
<span;> Attack/Defense Modes: A///a//
<span;> Barbatos is the marshal of Maladomini.
<span;> responsible for all of Baalzebul's armies
<span;> on that plane, and. through Moloch,
<span;> administering also the forces of Malbolge
<span;> Authoritarian and shrewd judge of both
<span;> his warriors and of tactical problems, he
<span;> has won Baalzebul's respect
<span;> and limited
<span;> trust. He has never displayed
<span;> any personal ambitions, nor (at any time) his
<span;> true feelings, so that among the hierarchy
<span;> of the hells his loyalty to his master, and
<span;> therefore his actions in any change of the
<span;> status quo, remain unknown.
<span;> Barbatos moves with lightning speed in
<span;> battle, having two weapon attacks per
<span;> round. He carries treasure only upon the
<span;> orders and specific business of Baalzebul,
<span;> and wears a gray cloak with a green hood
<span;> fringed in scarlet.
<span;> Barbatos can at will use the following
<span;> spell-like powers, one at a time and once
<span;> per round: pyrotechnics, produce flame,
<span;> dispel magic, detect invisibility
<span;> defect lie,
<span;> detect magic, detect person, know
<span;> alignment tongues, speak with animals, wall of fire, and (fulfill another's limited) wish.
<span;> Once per day
<span;> he can use a symbol of sleep, and six
<span;> times per day he can cast a 4d6 firebalI.
<span;> Barbatos breathes fire in a cone up to 4"
<span;> distant, 2" wide at its furthest extent (save
<span;> vs. breath weapon to avoid). He can
<span;> summon 1-4 malebranche with a 70%
<span;> chance of success, and regenerates 2 hit
<span;> points per round.
<span;> If summoned to the Prime Material
<span;> Plane, Barbatos will always appear with
<span;> 2-8 malebranche. On that plane, he can
<span;> track as a ranger, pass without trace, and
<span;> move silently if he wills; break wizard
<span;> locks by touch; and defect treasure (of a
metal or mineral nature, as in the wand...). Those who know how to summon him are few, because he and his malebranche guard can usually destroy them or bear them to the hells for torment.
Description: Barbatos appears as a
bearded. horned man-like giant with
crimson skin, black hooves, and a tail.
His eyes are green, and he talks with a rich persuasive voice.
(OOC: Umm, what, if anything, would Etrigan know about what resources has been found by the party? Sounds like this is a problem Leann and Huarache will have to solve. I´ll be glad to help though :-)
I don't think Etrigan has discussed the exploration of the temple done by the others, but they did have an hour short rest. I don't know what they spoke of in the interval.
Nothing is stopping anybody from leaving the room, (except now by the exit/entrance). But, one needn't flee to survive; I am pointing out the option exists.
I have an idea for taking out a troll. Huarache pulls out a flask of oil and throws it at the ranger (6 to hit), and yells, "Light him!" if it hits.
Echo attacks, too. Attack: 24 Damage: 4
Shonisaurus, Artificer Enthusiast
<OOC: <<meta>> He's immune to fire damage. He has multiple enhancements, but I just straight out had him tell you about the troll heart and I alluded to another. Being on fire does not prevent him from recovering hit points, which is the standard for killing him per the stat block RAW. I like the creativity, though, so, have an inspiration die. Without double-checking, I think you can use it on death saves. Even if I'm wrong, RAW, I'd allow it.>
Round 4 initiatives: (I admit there is a lot less drama in these when one party just won't die.)
Barbatos: 6
PCs: 1
I need a clarification on Cormac's action. Does he have 5hp before walking through the wall of fire, because that would just knock him out, but if Cogema already took the HP from the character sheet, he can make an attack on Sadie III. waiting to resolve this.
Barbatos concentration save: 19
Players can wait to see what's up with the hound, I guess, but it is still behind a wall of fire, so they wouldn't really see what's happening in there even if Cormac does rush in without dropping, so may as well post now.
Round 5
(OOC: Umm, so did anyone have access to acid as I asked earlier? Please comment so I know you guys are reading my posts.)
I don't have acid or anything that can deal acid damage. Sorry.
Shonisaurus, Artificer Enthusiast
(Don´t need to apologize, just wanted to make sure we didn´t miss a chance to possibly end this fight. Anything you could think of that could help? We are getting hints I can´t help with I´m afraid)
Well you could always try manipulating time again.
or these . . . hints?
# 3241-3242
# 2968
(OOC: Oh I see, perhaps. Is the carcass of the thessalhydra still laying around? Would Etrigan have noticed it´s acidic properties? Perhaps we can manuever the ranger into the acid of the thessalhydra. Or perhaps you found something earlier with acidic properties?)
(At the wall of flame would take me out if it hit me. There seemed to be some discussion on that. The question was in the previous round if I went before or after Sadie.)
(If the heart is bringing him back ripping it out seems like a viable option. But I’m a werewolf that just sounds like a good idea every time.)
initiative was tied, but Sadie just used disengage, Barbatos was the source of Wall of Flame. he made the Con save to maintain it. On a tie, I consider it a wildcard and try to do something unusual to mark the event (it's one in 6, not super rare, but just a chance to raise the dramatic tension). Thus...
Sadie disengages and is surrounded by [spell[wall of fire[/spell] which fans a 10ft wave of flames lapping at our intrepid heroes. The ranger takes some additional hits, but grits his teeth to maintain the pillar of plasma <alliterative and accurate!>.
From the corner of the room, the twice-slain Thessylhydra begins to stir. The amputated and broken necks start oozing a foul-smelling greenish-yellow puss, from which new heads begin to emerge, those no longer suited for survival are sloughed off. As the first sets of eyes open, nostrils on the same heads flare as they sniff the air, soon finding the cranial cadavers and consuming them in a single bite (there were 2 such heads, if anyone cares). The Thessylhydra rears up on its haunches and grunts as some of the heads take notice of the adventuring party that has killed it twice thus far.
<The result of a successful perception check by Huarache earlier identified a number of silver wires connecting the ranger’s cloak and backpack. You would probably know more about the cloak and the ranger if you ever hit him with nonmagical weapons, but alas, 'twill remain a mystery>
OK Round 5 actions from the monsters (sigh)
Barbatos runs into the ring of fire to be by Sadie's side. From, within the column of flame, he fires a shot in Etrigan's general direction.
Light Crossbow. Ranged Weapon Attack: 23 to hit, range 80/320 ft., one target. 8 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious. The target regains consciousness if it takes damage or if another creature takes an action to shake it.
Sadie: 5 (fire breath on 5/6, dodge on 1-4)
Acid Saliva The thessalhydra spits a glob of acid at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 21 acid damage on a failed save, or half as much damage on a successful one.
Sadie's fire breath: 30ft cone 42 Fire damage DC15 Dex, half on save.